libZSservicesZSamazonka-gameliftZSamazonka-gamelift
Copyright(c) 2013-2021 Brendan Hay
LicenseMozilla Public License, v. 2.0.
MaintainerBrendan Hay <brendan.g.hay+amazonka@gmail.com>
Stabilityauto-generated
Portabilitynon-portable (GHC extensions)
Safe HaskellNone

Amazonka.GameLift

Contents

Description

Derived from API version 2015-10-01 of the AWS service descriptions, licensed under Apache 2.0.

Amazon GameLift Service

GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on AWS global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About GameLift solutions

Get more information on these GameLift solutions in the GameLift Developer Guide.

  • GameLift managed hosting -- GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.
  • Managed hosting with Realtime Servers -- With GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core GameLift infrastructure already built in. Then use the full range of GameLift managed hosting features, including FlexMatch, for your game.
  • GameLift FleetIQ -- Use GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the GameLift FleetIQ and FlexMatch standalone services.
  • GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the AWS CLI reference. Useful links:

Synopsis

Service Configuration

defaultService :: Service Source #

API version 2015-10-01 of the Amazon GameLift SDK configuration.

Errors

Error matchers are designed for use with the functions provided by Control.Exception.Lens. This allows catching (and rethrowing) service specific errors returned by GameLift.

OutOfCapacityException

_OutOfCapacityException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The specified game server group has no available game servers to fulfill a ClaimGameServer request. Clients can retry such requests immediately or after a waiting period.

InvalidFleetStatusException

_InvalidFleetStatusException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.

InvalidRequestException

_InvalidRequestException :: AsError a => Getting (First ServiceError) a ServiceError Source #

One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

ConflictException

_ConflictException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

TaggingFailedException

_TaggingFailedException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.

TerminalRoutingStrategyException

_TerminalRoutingStrategyException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.

NotFoundException

_NotFoundException :: AsError a => Getting (First ServiceError) a ServiceError Source #

A service resource associated with the request could not be found. Clients should not retry such requests.

GameSessionFullException

_GameSessionFullException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.

UnsupportedRegionException

_UnsupportedRegionException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The requested operation is not supported in the Region specified.

InvalidGameSessionStatusException

_InvalidGameSessionStatusException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.

InternalServiceException

_InternalServiceException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

IdempotentParameterMismatchException

_IdempotentParameterMismatchException :: AsError a => Getting (First ServiceError) a ServiceError Source #

A game session with this custom ID string already exists in this fleet. Resolve this conflict before retrying this request.

UnauthorizedException

_UnauthorizedException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The client failed authentication. Clients should not retry such requests.

FleetCapacityExceededException

_FleetCapacityExceededException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The specified fleet has no available instances to fulfill a CreateGameSession request. Clients can retry such requests immediately or after a waiting period.

LimitExceededException

_LimitExceededException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

Waiters

Waiters poll by repeatedly sending a request until some remote success condition configured by the Wait specification is fulfilled. The Wait specification determines how many attempts should be made, in addition to delay and retry strategies.

Operations

Some AWS operations return results that are incomplete and require subsequent requests in order to obtain the entire result set. The process of sending subsequent requests to continue where a previous request left off is called pagination. For example, the ListObjects operation of Amazon S3 returns up to 1000 objects at a time, and you must send subsequent requests with the appropriate Marker in order to retrieve the next page of results.

Operations that have an AWSPager instance can transparently perform subsequent requests, correctly setting Markers and other request facets to iterate through the entire result set of a truncated API operation. Operations which support this have an additional note in the documentation.

Many operations have the ability to filter results on the server side. See the individual operation parameters for details.

StopMatchmaking

data StopMatchmaking Source #

Represents the input for a request operation.

See: newStopMatchmaking smart constructor.

Constructors

StopMatchmaking' Text 

Instances

Instances details
Eq StopMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

Read StopMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

Show StopMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

Generic StopMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

Associated Types

type Rep StopMatchmaking :: Type -> Type #

NFData StopMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

Methods

rnf :: StopMatchmaking -> () #

Hashable StopMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

ToJSON StopMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

AWSRequest StopMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

Associated Types

type AWSResponse StopMatchmaking #

ToHeaders StopMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

ToPath StopMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

ToQuery StopMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

type Rep StopMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

type Rep StopMatchmaking = D1 ('MetaData "StopMatchmaking" "Amazonka.GameLift.StopMatchmaking" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StopMatchmaking'" 'PrefixI 'True) (S1 ('MetaSel ('Just "ticketId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse StopMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

newStopMatchmaking Source #

Create a value of StopMatchmaking with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:ticketId:StopMatchmaking', stopMatchmaking_ticketId - A unique identifier for a matchmaking ticket.

data StopMatchmakingResponse Source #

See: newStopMatchmakingResponse smart constructor.

Instances

Instances details
Eq StopMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

Read StopMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

Show StopMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

Generic StopMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

Associated Types

type Rep StopMatchmakingResponse :: Type -> Type #

NFData StopMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

Methods

rnf :: StopMatchmakingResponse -> () #

type Rep StopMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopMatchmaking

type Rep StopMatchmakingResponse = D1 ('MetaData "StopMatchmakingResponse" "Amazonka.GameLift.StopMatchmaking" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StopMatchmakingResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newStopMatchmakingResponse Source #

Create a value of StopMatchmakingResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:StopMatchmakingResponse', stopMatchmakingResponse_httpStatus - The response's http status code.

DescribeGameServerInstances (Paginated)

data DescribeGameServerInstances Source #

See: newDescribeGameServerInstances smart constructor.

Instances

Instances details
Eq DescribeGameServerInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

Read DescribeGameServerInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

Show DescribeGameServerInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

Generic DescribeGameServerInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

Associated Types

type Rep DescribeGameServerInstances :: Type -> Type #

NFData DescribeGameServerInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

Hashable DescribeGameServerInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

ToJSON DescribeGameServerInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

AWSPager DescribeGameServerInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

AWSRequest DescribeGameServerInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

ToHeaders DescribeGameServerInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

ToPath DescribeGameServerInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

ToQuery DescribeGameServerInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

type Rep DescribeGameServerInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

type Rep DescribeGameServerInstances = D1 ('MetaData "DescribeGameServerInstances" "Amazonka.GameLift.DescribeGameServerInstances" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeGameServerInstances'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "instanceIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text)))) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))
type AWSResponse DescribeGameServerInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

newDescribeGameServerInstances Source #

Create a value of DescribeGameServerInstances with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeGameServerInstances', describeGameServerInstances_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:instanceIds:DescribeGameServerInstances', describeGameServerInstances_instanceIds - The EC2 instance IDs that you want to retrieve status on. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0. To retrieve all instances in the game server group, leave this parameter empty.

$sel:limit:DescribeGameServerInstances', describeGameServerInstances_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

$sel:gameServerGroupName:DescribeGameServerInstances', describeGameServerInstances_gameServerGroupName - A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

data DescribeGameServerInstancesResponse Source #

Instances

Instances details
Eq DescribeGameServerInstancesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

Read DescribeGameServerInstancesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

Show DescribeGameServerInstancesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

Generic DescribeGameServerInstancesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

NFData DescribeGameServerInstancesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

type Rep DescribeGameServerInstancesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerInstances

type Rep DescribeGameServerInstancesResponse = D1 ('MetaData "DescribeGameServerInstancesResponse" "Amazonka.GameLift.DescribeGameServerInstances" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeGameServerInstancesResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerInstances") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameServerInstance])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeGameServerInstancesResponse Source #

Create a value of DescribeGameServerInstancesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerInstances:DescribeGameServerInstancesResponse', describeGameServerInstancesResponse_gameServerInstances - The collection of requested game server instances.

$sel:nextToken:DescribeGameServerInstances', describeGameServerInstancesResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeGameServerInstancesResponse', describeGameServerInstancesResponse_httpStatus - The response's http status code.

CreateGameSession

data CreateGameSession Source #

Represents the input for a request operation.

See: newCreateGameSession smart constructor.

Instances

Instances details
Eq CreateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

Read CreateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

Show CreateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

Generic CreateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

Associated Types

type Rep CreateGameSession :: Type -> Type #

NFData CreateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

Methods

rnf :: CreateGameSession -> () #

Hashable CreateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

ToJSON CreateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

AWSRequest CreateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

Associated Types

type AWSResponse CreateGameSession #

ToHeaders CreateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

ToPath CreateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

ToQuery CreateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

type Rep CreateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

type AWSResponse CreateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

newCreateGameSession Source #

Create a value of CreateGameSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:idempotencyToken:CreateGameSession', createGameSession_idempotencyToken - Custom string that uniquely identifies the new game session request. This is useful for ensuring that game session requests with the same idempotency token are processed only once. Subsequent requests with the same string return the original GameSession object, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.

$sel:gameProperties:CreateGameSession', createGameSession_gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session.

$sel:location:CreateGameSession', createGameSession_location - A fleet's remote location to place the new game session in. If this parameter is not set, the new game session is placed in the fleet's home Region. Specify a remote location with an AWS Region code such as us-west-2.

$sel:gameSessionId:CreateGameSession', createGameSession_gameSessionId - /This parameter is no longer preferred. Please use IdempotencyToken instead./ Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.

$sel:aliasId:CreateGameSession', createGameSession_aliasId - A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.

$sel:name:CreateGameSession', createGameSession_name - A descriptive label that is associated with a game session. Session names do not need to be unique.

$sel:gameSessionData:CreateGameSession', createGameSession_gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session.

$sel:fleetId:CreateGameSession', createGameSession_fleetId - A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.

$sel:creatorId:CreateGameSession', createGameSession_creatorId - A unique identifier for a player or entity creating the game session. This parameter is required when requesting a new game session on a fleet with a resource creation limit policy. This type of policy limits the number of concurrent active game sessions that one player can create within a certain time span. GameLift uses the CreatorId to evaluate the new request against the policy.

$sel:maximumPlayerSessionCount:CreateGameSession', createGameSession_maximumPlayerSessionCount - The maximum number of players that can be connected simultaneously to the game session.

data CreateGameSessionResponse Source #

Represents the returned data in response to a request operation.

See: newCreateGameSessionResponse smart constructor.

Instances

Instances details
Eq CreateGameSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

Read CreateGameSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

Show CreateGameSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

Generic CreateGameSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

Associated Types

type Rep CreateGameSessionResponse :: Type -> Type #

NFData CreateGameSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

type Rep CreateGameSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSession

type Rep CreateGameSessionResponse = D1 ('MetaData "CreateGameSessionResponse" "Amazonka.GameLift.CreateGameSession" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateGameSessionResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSession") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSession)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateGameSessionResponse Source #

Create a value of CreateGameSessionResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSession:CreateGameSessionResponse', createGameSessionResponse_gameSession - Object that describes the newly created game session record.

$sel:httpStatus:CreateGameSessionResponse', createGameSessionResponse_httpStatus - The response's http status code.

DeleteScalingPolicy

data DeleteScalingPolicy Source #

Represents the input for a request operation.

See: newDeleteScalingPolicy smart constructor.

Instances

Instances details
Eq DeleteScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

Read DeleteScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

Show DeleteScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

Generic DeleteScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

Associated Types

type Rep DeleteScalingPolicy :: Type -> Type #

NFData DeleteScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

Methods

rnf :: DeleteScalingPolicy -> () #

Hashable DeleteScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

ToJSON DeleteScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

AWSRequest DeleteScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

Associated Types

type AWSResponse DeleteScalingPolicy #

ToHeaders DeleteScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

ToPath DeleteScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

ToQuery DeleteScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

type Rep DeleteScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

type Rep DeleteScalingPolicy = D1 ('MetaData "DeleteScalingPolicy" "Amazonka.GameLift.DeleteScalingPolicy" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteScalingPolicy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DeleteScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

newDeleteScalingPolicy Source #

Create a value of DeleteScalingPolicy with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:name:DeleteScalingPolicy', deleteScalingPolicy_name - A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.

$sel:fleetId:DeleteScalingPolicy', deleteScalingPolicy_fleetId - A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value.

data DeleteScalingPolicyResponse Source #

See: newDeleteScalingPolicyResponse smart constructor.

Instances

Instances details
Eq DeleteScalingPolicyResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

Read DeleteScalingPolicyResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

Show DeleteScalingPolicyResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

Generic DeleteScalingPolicyResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

Associated Types

type Rep DeleteScalingPolicyResponse :: Type -> Type #

NFData DeleteScalingPolicyResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

type Rep DeleteScalingPolicyResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScalingPolicy

type Rep DeleteScalingPolicyResponse = D1 ('MetaData "DeleteScalingPolicyResponse" "Amazonka.GameLift.DeleteScalingPolicy" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteScalingPolicyResponse'" 'PrefixI 'False) (U1 :: Type -> Type))

newDeleteScalingPolicyResponse :: DeleteScalingPolicyResponse Source #

Create a value of DeleteScalingPolicyResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

PutScalingPolicy

data PutScalingPolicy Source #

Represents the input for a request operation.

See: newPutScalingPolicy smart constructor.

Instances

Instances details
Eq PutScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

Read PutScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

Show PutScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

Generic PutScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

Associated Types

type Rep PutScalingPolicy :: Type -> Type #

NFData PutScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

Methods

rnf :: PutScalingPolicy -> () #

Hashable PutScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

ToJSON PutScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

AWSRequest PutScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

Associated Types

type AWSResponse PutScalingPolicy #

ToHeaders PutScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

ToPath PutScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

ToQuery PutScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

type Rep PutScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

type AWSResponse PutScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

newPutScalingPolicy Source #

Create a value of PutScalingPolicy with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:scalingAdjustmentType:PutScalingPolicy', putScalingPolicy_scalingAdjustmentType - The type of adjustment to make to a fleet's instance count (see FleetCapacity):

  • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
  • ExactCapacity -- set the instance count to the scaling adjustment value.
  • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

$sel:evaluationPeriods:PutScalingPolicy', putScalingPolicy_evaluationPeriods - Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

$sel:policyType:PutScalingPolicy', putScalingPolicy_policyType - The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

$sel:comparisonOperator:PutScalingPolicy', putScalingPolicy_comparisonOperator - Comparison operator to use when measuring the metric against the threshold value.

$sel:threshold:PutScalingPolicy', putScalingPolicy_threshold - Metric value used to trigger a scaling event.

$sel:scalingAdjustment:PutScalingPolicy', putScalingPolicy_scalingAdjustment - Amount of adjustment to make, based on the scaling adjustment type.

$sel:targetConfiguration:PutScalingPolicy', putScalingPolicy_targetConfiguration - An object that contains settings for a target-based scaling policy.

$sel:name:PutScalingPolicy', putScalingPolicy_name - A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.

$sel:fleetId:PutScalingPolicy', putScalingPolicy_fleetId - A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.

$sel:metricName:PutScalingPolicy', putScalingPolicy_metricName - Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

  • ActivatingGameSessions -- Game sessions in the process of being created.
  • ActiveGameSessions -- Game sessions that are currently running.
  • ActiveInstances -- Fleet instances that are currently running at least one game session.
  • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.
  • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
  • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.
  • IdleInstances -- Active instances that are currently hosting zero game sessions.
  • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
  • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.
  • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
  • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

data PutScalingPolicyResponse Source #

Represents the returned data in response to a request operation.

See: newPutScalingPolicyResponse smart constructor.

Instances

Instances details
Eq PutScalingPolicyResponse Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

Read PutScalingPolicyResponse Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

Show PutScalingPolicyResponse Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

Generic PutScalingPolicyResponse Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

Associated Types

type Rep PutScalingPolicyResponse :: Type -> Type #

NFData PutScalingPolicyResponse Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

type Rep PutScalingPolicyResponse Source # 
Instance details

Defined in Amazonka.GameLift.PutScalingPolicy

type Rep PutScalingPolicyResponse = D1 ('MetaData "PutScalingPolicyResponse" "Amazonka.GameLift.PutScalingPolicy" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "PutScalingPolicyResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newPutScalingPolicyResponse Source #

Create a value of PutScalingPolicyResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:name:PutScalingPolicy', putScalingPolicyResponse_name - A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.

$sel:httpStatus:PutScalingPolicyResponse', putScalingPolicyResponse_httpStatus - The response's http status code.

ListBuilds (Paginated)

data ListBuilds Source #

Represents the input for a request operation.

See: newListBuilds smart constructor.

Instances

Instances details
Eq ListBuilds Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

Read ListBuilds Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

Show ListBuilds Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

Generic ListBuilds Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

Associated Types

type Rep ListBuilds :: Type -> Type #

NFData ListBuilds Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

Methods

rnf :: ListBuilds -> () #

Hashable ListBuilds Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

ToJSON ListBuilds Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

AWSPager ListBuilds Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

AWSRequest ListBuilds Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

Associated Types

type AWSResponse ListBuilds #

ToHeaders ListBuilds Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

Methods

toHeaders :: ListBuilds -> [Header] #

ToPath ListBuilds Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

ToQuery ListBuilds Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

type Rep ListBuilds Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

type Rep ListBuilds = D1 ('MetaData "ListBuilds" "Amazonka.GameLift.ListBuilds" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ListBuilds'" 'PrefixI 'True) (S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe BuildStatus)) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))))
type AWSResponse ListBuilds Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

newListBuilds :: ListBuilds Source #

Create a value of ListBuilds with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:status:ListBuilds', listBuilds_status - Build status to filter results by. To retrieve all builds, leave this parameter empty.

Possible build statuses include the following:

  • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
  • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
  • FAILED -- The game build upload failed. You cannot create new fleets for this build.

$sel:nextToken:ListBuilds', listBuilds_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:limit:ListBuilds', listBuilds_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

data ListBuildsResponse Source #

Represents the returned data in response to a request operation.

See: newListBuildsResponse smart constructor.

Instances

Instances details
Eq ListBuildsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

Read ListBuildsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

Show ListBuildsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

Generic ListBuildsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

Associated Types

type Rep ListBuildsResponse :: Type -> Type #

NFData ListBuildsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

Methods

rnf :: ListBuildsResponse -> () #

type Rep ListBuildsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListBuilds

type Rep ListBuildsResponse = D1 ('MetaData "ListBuildsResponse" "Amazonka.GameLift.ListBuilds" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ListBuildsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "builds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Build])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newListBuildsResponse Source #

Create a value of ListBuildsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:builds:ListBuildsResponse', listBuildsResponse_builds - A collection of build resources that match the request.

$sel:nextToken:ListBuilds', listBuildsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:ListBuildsResponse', listBuildsResponse_httpStatus - The response's http status code.

DeleteFleet

data DeleteFleet Source #

Represents the input for a request operation.

See: newDeleteFleet smart constructor.

Constructors

DeleteFleet' Text 

Instances

Instances details
Eq DeleteFleet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

Read DeleteFleet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

Show DeleteFleet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

Generic DeleteFleet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

Associated Types

type Rep DeleteFleet :: Type -> Type #

NFData DeleteFleet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

Methods

rnf :: DeleteFleet -> () #

Hashable DeleteFleet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

ToJSON DeleteFleet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

AWSRequest DeleteFleet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

Associated Types

type AWSResponse DeleteFleet #

ToHeaders DeleteFleet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

Methods

toHeaders :: DeleteFleet -> [Header] #

ToPath DeleteFleet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

ToQuery DeleteFleet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

type Rep DeleteFleet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

type Rep DeleteFleet = D1 ('MetaData "DeleteFleet" "Amazonka.GameLift.DeleteFleet" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteFleet'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DeleteFleet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

newDeleteFleet Source #

Create a value of DeleteFleet with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetId:DeleteFleet', deleteFleet_fleetId - A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value.

data DeleteFleetResponse Source #

See: newDeleteFleetResponse smart constructor.

Constructors

DeleteFleetResponse' 

Instances

Instances details
Eq DeleteFleetResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

Read DeleteFleetResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

Show DeleteFleetResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

Generic DeleteFleetResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

Associated Types

type Rep DeleteFleetResponse :: Type -> Type #

NFData DeleteFleetResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

Methods

rnf :: DeleteFleetResponse -> () #

type Rep DeleteFleetResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleet

type Rep DeleteFleetResponse = D1 ('MetaData "DeleteFleetResponse" "Amazonka.GameLift.DeleteFleet" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteFleetResponse'" 'PrefixI 'False) (U1 :: Type -> Type))

newDeleteFleetResponse :: DeleteFleetResponse Source #

Create a value of DeleteFleetResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

CreateBuild

data CreateBuild Source #

Represents the input for a request operation.

See: newCreateBuild smart constructor.

Instances

Instances details
Eq CreateBuild Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

Read CreateBuild Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

Show CreateBuild Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

Generic CreateBuild Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

Associated Types

type Rep CreateBuild :: Type -> Type #

NFData CreateBuild Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

Methods

rnf :: CreateBuild -> () #

Hashable CreateBuild Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

ToJSON CreateBuild Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

AWSRequest CreateBuild Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

Associated Types

type AWSResponse CreateBuild #

ToHeaders CreateBuild Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

Methods

toHeaders :: CreateBuild -> [Header] #

ToPath CreateBuild Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

ToQuery CreateBuild Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

type Rep CreateBuild Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

type Rep CreateBuild = D1 ('MetaData "CreateBuild" "Amazonka.GameLift.CreateBuild" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateBuild'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "storageLocation") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe S3Location)) :*: S1 ('MetaSel ('Just "operatingSystem") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe OperatingSystem))) :*: (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "version") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag]))))))
type AWSResponse CreateBuild Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

newCreateBuild :: CreateBuild Source #

Create a value of CreateBuild with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:storageLocation:CreateBuild', createBuild_storageLocation - Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

$sel:operatingSystem:CreateBuild', createBuild_operatingSystem - The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

$sel:name:CreateBuild', createBuild_name - A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

$sel:version:CreateBuild', createBuild_version - Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

$sel:tags:CreateBuild', createBuild_tags - A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

data CreateBuildResponse Source #

Represents the returned data in response to a request operation.

See: newCreateBuildResponse smart constructor.

Instances

Instances details
Eq CreateBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

Show CreateBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

Generic CreateBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

Associated Types

type Rep CreateBuildResponse :: Type -> Type #

NFData CreateBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

Methods

rnf :: CreateBuildResponse -> () #

type Rep CreateBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateBuild

type Rep CreateBuildResponse = D1 ('MetaData "CreateBuildResponse" "Amazonka.GameLift.CreateBuild" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateBuildResponse'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "storageLocation") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe S3Location)) :*: S1 ('MetaSel ('Just "uploadCredentials") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (Sensitive AwsCredentials)))) :*: (S1 ('MetaSel ('Just "build") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Build)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newCreateBuildResponse Source #

Create a value of CreateBuildResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:storageLocation:CreateBuild', createBuildResponse_storageLocation - Amazon S3 location for your game build file, including bucket name and key.

$sel:uploadCredentials:CreateBuildResponse', createBuildResponse_uploadCredentials - This element is returned only when the operation is called without a storage location. It contains credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials.

$sel:build:CreateBuildResponse', createBuildResponse_build - The newly created build resource, including a unique build IDs and status.

$sel:httpStatus:CreateBuildResponse', createBuildResponse_httpStatus - The response's http status code.

RequestUploadCredentials

data RequestUploadCredentials Source #

Represents the input for a request operation.

See: newRequestUploadCredentials smart constructor.

Instances

Instances details
Eq RequestUploadCredentials Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

Read RequestUploadCredentials Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

Show RequestUploadCredentials Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

Generic RequestUploadCredentials Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

Associated Types

type Rep RequestUploadCredentials :: Type -> Type #

NFData RequestUploadCredentials Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

Hashable RequestUploadCredentials Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

ToJSON RequestUploadCredentials Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

AWSRequest RequestUploadCredentials Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

ToHeaders RequestUploadCredentials Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

ToPath RequestUploadCredentials Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

ToQuery RequestUploadCredentials Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

type Rep RequestUploadCredentials Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

type Rep RequestUploadCredentials = D1 ('MetaData "RequestUploadCredentials" "Amazonka.GameLift.RequestUploadCredentials" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "RequestUploadCredentials'" 'PrefixI 'True) (S1 ('MetaSel ('Just "buildId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse RequestUploadCredentials Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

newRequestUploadCredentials Source #

Create a value of RequestUploadCredentials with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:buildId:RequestUploadCredentials', requestUploadCredentials_buildId - A unique identifier for the build to get credentials for. You can use either the build ID or ARN value.

data RequestUploadCredentialsResponse Source #

Represents the returned data in response to a request operation.

See: newRequestUploadCredentialsResponse smart constructor.

Instances

Instances details
Eq RequestUploadCredentialsResponse Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

Show RequestUploadCredentialsResponse Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

Generic RequestUploadCredentialsResponse Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

Associated Types

type Rep RequestUploadCredentialsResponse :: Type -> Type #

NFData RequestUploadCredentialsResponse Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

type Rep RequestUploadCredentialsResponse Source # 
Instance details

Defined in Amazonka.GameLift.RequestUploadCredentials

type Rep RequestUploadCredentialsResponse = D1 ('MetaData "RequestUploadCredentialsResponse" "Amazonka.GameLift.RequestUploadCredentials" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "RequestUploadCredentialsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "storageLocation") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe S3Location)) :*: (S1 ('MetaSel ('Just "uploadCredentials") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (Sensitive AwsCredentials))) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newRequestUploadCredentialsResponse Source #

Create a value of RequestUploadCredentialsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:storageLocation:RequestUploadCredentialsResponse', requestUploadCredentialsResponse_storageLocation - Amazon S3 path and key, identifying where the game build files are stored.

$sel:uploadCredentials:RequestUploadCredentialsResponse', requestUploadCredentialsResponse_uploadCredentials - AWS credentials required when uploading a game build to the storage location. These credentials have a limited lifespan and are valid only for the build they were issued for.

$sel:httpStatus:RequestUploadCredentialsResponse', requestUploadCredentialsResponse_httpStatus - The response's http status code.

CreateAlias

data CreateAlias Source #

Represents the input for a request operation.

See: newCreateAlias smart constructor.

Instances

Instances details
Eq CreateAlias Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

Read CreateAlias Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

Show CreateAlias Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

Generic CreateAlias Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

Associated Types

type Rep CreateAlias :: Type -> Type #

NFData CreateAlias Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

Methods

rnf :: CreateAlias -> () #

Hashable CreateAlias Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

ToJSON CreateAlias Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

AWSRequest CreateAlias Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

Associated Types

type AWSResponse CreateAlias #

ToHeaders CreateAlias Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

Methods

toHeaders :: CreateAlias -> [Header] #

ToPath CreateAlias Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

ToQuery CreateAlias Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

type Rep CreateAlias Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

type Rep CreateAlias = D1 ('MetaData "CreateAlias" "Amazonka.GameLift.CreateAlias" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateAlias'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag]))) :*: (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "routingStrategy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 RoutingStrategy))))
type AWSResponse CreateAlias Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

newCreateAlias Source #

Create a value of CreateAlias with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:description:CreateAlias', createAlias_description - A human-readable description of the alias.

$sel:tags:CreateAlias', createAlias_tags - A list of labels to assign to the new alias resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

$sel:name:CreateAlias', createAlias_name - A descriptive label that is associated with an alias. Alias names do not need to be unique.

$sel:routingStrategy:CreateAlias', createAlias_routingStrategy - The routing configuration, including routing type and fleet target, for the alias.

data CreateAliasResponse Source #

Represents the returned data in response to a request operation.

See: newCreateAliasResponse smart constructor.

Instances

Instances details
Eq CreateAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

Read CreateAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

Show CreateAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

Generic CreateAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

Associated Types

type Rep CreateAliasResponse :: Type -> Type #

NFData CreateAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

Methods

rnf :: CreateAliasResponse -> () #

type Rep CreateAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateAlias

type Rep CreateAliasResponse = D1 ('MetaData "CreateAliasResponse" "Amazonka.GameLift.CreateAlias" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateAliasResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "alias") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Alias)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateAliasResponse Source #

Create a value of CreateAliasResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:alias:CreateAliasResponse', createAliasResponse_alias - The newly created alias resource.

$sel:httpStatus:CreateAliasResponse', createAliasResponse_httpStatus - The response's http status code.

ListGameServers (Paginated)

data ListGameServers Source #

See: newListGameServers smart constructor.

Instances

Instances details
Eq ListGameServers Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

Read ListGameServers Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

Show ListGameServers Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

Generic ListGameServers Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

Associated Types

type Rep ListGameServers :: Type -> Type #

NFData ListGameServers Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

Methods

rnf :: ListGameServers -> () #

Hashable ListGameServers Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

ToJSON ListGameServers Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

AWSPager ListGameServers Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

AWSRequest ListGameServers Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

Associated Types

type AWSResponse ListGameServers #

ToHeaders ListGameServers Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

ToPath ListGameServers Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

ToQuery ListGameServers Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

type Rep ListGameServers Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

type Rep ListGameServers = D1 ('MetaData "ListGameServers" "Amazonka.GameLift.ListGameServers" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ListGameServers'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "sortOrder") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe SortOrder))) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))
type AWSResponse ListGameServers Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

newListGameServers Source #

Create a value of ListGameServers with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:ListGameServers', listGameServers_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:sortOrder:ListGameServers', listGameServers_sortOrder - Indicates how to sort the returned data based on game server registration timestamp. Use ASCENDING to retrieve oldest game servers first, or use DESCENDING to retrieve newest game servers first. If this parameter is left empty, game servers are returned in no particular order.

$sel:limit:ListGameServers', listGameServers_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

$sel:gameServerGroupName:ListGameServers', listGameServers_gameServerGroupName - An identifier for the game server group to retrieve a list of game servers from. Use either the GameServerGroup name or ARN value.

data ListGameServersResponse Source #

See: newListGameServersResponse smart constructor.

Instances

Instances details
Eq ListGameServersResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

Read ListGameServersResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

Show ListGameServersResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

Generic ListGameServersResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

Associated Types

type Rep ListGameServersResponse :: Type -> Type #

NFData ListGameServersResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

Methods

rnf :: ListGameServersResponse -> () #

type Rep ListGameServersResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServers

type Rep ListGameServersResponse = D1 ('MetaData "ListGameServersResponse" "Amazonka.GameLift.ListGameServers" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ListGameServersResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServers") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameServer])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newListGameServersResponse Source #

Create a value of ListGameServersResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServers:ListGameServersResponse', listGameServersResponse_gameServers - A collection of game server objects that match the request.

$sel:nextToken:ListGameServers', listGameServersResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:ListGameServersResponse', listGameServersResponse_httpStatus - The response's http status code.

ResolveAlias

data ResolveAlias Source #

Represents the input for a request operation.

See: newResolveAlias smart constructor.

Constructors

ResolveAlias' Text 

Instances

Instances details
Eq ResolveAlias Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

Read ResolveAlias Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

Show ResolveAlias Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

Generic ResolveAlias Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

Associated Types

type Rep ResolveAlias :: Type -> Type #

NFData ResolveAlias Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

Methods

rnf :: ResolveAlias -> () #

Hashable ResolveAlias Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

ToJSON ResolveAlias Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

AWSRequest ResolveAlias Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

Associated Types

type AWSResponse ResolveAlias #

ToHeaders ResolveAlias Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

ToPath ResolveAlias Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

ToQuery ResolveAlias Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

type Rep ResolveAlias Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

type Rep ResolveAlias = D1 ('MetaData "ResolveAlias" "Amazonka.GameLift.ResolveAlias" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ResolveAlias'" 'PrefixI 'True) (S1 ('MetaSel ('Just "aliasId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse ResolveAlias Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

newResolveAlias Source #

Create a value of ResolveAlias with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:aliasId:ResolveAlias', resolveAlias_aliasId - The unique identifier of the alias that you want to retrieve a fleet ID for. You can use either the alias ID or ARN value.

data ResolveAliasResponse Source #

Represents the returned data in response to a request operation.

See: newResolveAliasResponse smart constructor.

Instances

Instances details
Eq ResolveAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

Read ResolveAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

Show ResolveAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

Generic ResolveAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

Associated Types

type Rep ResolveAliasResponse :: Type -> Type #

NFData ResolveAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

Methods

rnf :: ResolveAliasResponse -> () #

type Rep ResolveAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.ResolveAlias

type Rep ResolveAliasResponse = D1 ('MetaData "ResolveAliasResponse" "Amazonka.GameLift.ResolveAlias" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ResolveAliasResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newResolveAliasResponse Source #

Create a value of ResolveAliasResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetArn:ResolveAliasResponse', resolveAliasResponse_fleetArn - The Amazon Resource Name (ARN) associated with the GameLift fleet resource that this alias points to.

$sel:fleetId:ResolveAliasResponse', resolveAliasResponse_fleetId - The fleet identifier that the alias is pointing to.

$sel:httpStatus:ResolveAliasResponse', resolveAliasResponse_httpStatus - The response's http status code.

ListTagsForResource

data ListTagsForResource Source #

See: newListTagsForResource smart constructor.

Instances

Instances details
Eq ListTagsForResource Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

Read ListTagsForResource Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

Show ListTagsForResource Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

Generic ListTagsForResource Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

Associated Types

type Rep ListTagsForResource :: Type -> Type #

NFData ListTagsForResource Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

Methods

rnf :: ListTagsForResource -> () #

Hashable ListTagsForResource Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

ToJSON ListTagsForResource Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

AWSRequest ListTagsForResource Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

Associated Types

type AWSResponse ListTagsForResource #

ToHeaders ListTagsForResource Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

ToPath ListTagsForResource Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

ToQuery ListTagsForResource Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

type Rep ListTagsForResource Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

type Rep ListTagsForResource = D1 ('MetaData "ListTagsForResource" "Amazonka.GameLift.ListTagsForResource" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ListTagsForResource'" 'PrefixI 'True) (S1 ('MetaSel ('Just "resourceARN") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse ListTagsForResource Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

newListTagsForResource Source #

Create a value of ListTagsForResource with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:resourceARN:ListTagsForResource', listTagsForResource_resourceARN - The Amazon Resource Name (ARN) that is assigned to and uniquely identifies the GameLift resource that you want to retrieve tags for. GameLift resource ARNs are included in the data object for the resource, which can be retrieved by calling a List or Describe operation for the resource type.

data ListTagsForResourceResponse Source #

See: newListTagsForResourceResponse smart constructor.

Instances

Instances details
Eq ListTagsForResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

Read ListTagsForResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

Show ListTagsForResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

Generic ListTagsForResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

Associated Types

type Rep ListTagsForResourceResponse :: Type -> Type #

NFData ListTagsForResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

type Rep ListTagsForResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListTagsForResource

type Rep ListTagsForResourceResponse = D1 ('MetaData "ListTagsForResourceResponse" "Amazonka.GameLift.ListTagsForResource" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ListTagsForResourceResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newListTagsForResourceResponse Source #

Create a value of ListTagsForResourceResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:tags:ListTagsForResourceResponse', listTagsForResourceResponse_tags - The collection of tags that have been assigned to the specified resource.

$sel:httpStatus:ListTagsForResourceResponse', listTagsForResourceResponse_httpStatus - The response's http status code.

RegisterGameServer

data RegisterGameServer Source #

See: newRegisterGameServer smart constructor.

Instances

Instances details
Eq RegisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

Read RegisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

Show RegisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

Generic RegisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

Associated Types

type Rep RegisterGameServer :: Type -> Type #

NFData RegisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

Methods

rnf :: RegisterGameServer -> () #

Hashable RegisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

ToJSON RegisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

AWSRequest RegisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

Associated Types

type AWSResponse RegisterGameServer #

ToHeaders RegisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

ToPath RegisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

ToQuery RegisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

type Rep RegisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

type Rep RegisterGameServer = D1 ('MetaData "RegisterGameServer" "Amazonka.GameLift.RegisterGameServer" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "RegisterGameServer'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "gameServerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "connectionInfo") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: (S1 ('MetaSel ('Just "gameServerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "instanceId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))
type AWSResponse RegisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

newRegisterGameServer Source #

Create a value of RegisterGameServer with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerData:RegisterGameServer', registerGameServer_gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

$sel:connectionInfo:RegisterGameServer', registerGameServer_connectionInfo - Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.

$sel:gameServerGroupName:RegisterGameServer', registerGameServer_gameServerGroupName - A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

$sel:gameServerId:RegisterGameServer', registerGameServer_gameServerId - A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.

$sel:instanceId:RegisterGameServer', registerGameServer_instanceId - The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

data RegisterGameServerResponse Source #

See: newRegisterGameServerResponse smart constructor.

Instances

Instances details
Eq RegisterGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

Read RegisterGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

Show RegisterGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

Generic RegisterGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

Associated Types

type Rep RegisterGameServerResponse :: Type -> Type #

NFData RegisterGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

type Rep RegisterGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.RegisterGameServer

type Rep RegisterGameServerResponse = D1 ('MetaData "RegisterGameServerResponse" "Amazonka.GameLift.RegisterGameServer" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "RegisterGameServerResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServer") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServer)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newRegisterGameServerResponse Source #

Create a value of RegisterGameServerResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServer:RegisterGameServerResponse', registerGameServerResponse_gameServer - Object that describes the newly registered game server.

$sel:httpStatus:RegisterGameServerResponse', registerGameServerResponse_httpStatus - The response's http status code.

ListAliases (Paginated)

data ListAliases Source #

Represents the input for a request operation.

See: newListAliases smart constructor.

Instances

Instances details
Eq ListAliases Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

Read ListAliases Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

Show ListAliases Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

Generic ListAliases Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

Associated Types

type Rep ListAliases :: Type -> Type #

NFData ListAliases Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

Methods

rnf :: ListAliases -> () #

Hashable ListAliases Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

ToJSON ListAliases Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

AWSPager ListAliases Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

AWSRequest ListAliases Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

Associated Types

type AWSResponse ListAliases #

ToHeaders ListAliases Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

Methods

toHeaders :: ListAliases -> [Header] #

ToPath ListAliases Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

ToQuery ListAliases Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

type Rep ListAliases Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

type Rep ListAliases = D1 ('MetaData "ListAliases" "Amazonka.GameLift.ListAliases" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ListAliases'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "routingStrategyType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe RoutingStrategyType)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))))
type AWSResponse ListAliases Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

newListAliases :: ListAliases Source #

Create a value of ListAliases with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:routingStrategyType:ListAliases', listAliases_routingStrategyType - The routing type to filter results on. Use this parameter to retrieve only aliases with a certain routing type. To retrieve all aliases, leave this parameter empty.

Possible routing types include the following:

  • SIMPLE -- The alias resolves to one specific fleet. Use this type when routing to active fleets.
  • TERMINAL -- The alias does not resolve to a fleet but instead can be used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException with the RoutingStrategy message embedded.

$sel:nextToken:ListAliases', listAliases_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:name:ListAliases', listAliases_name - A descriptive label that is associated with an alias. Alias names do not need to be unique.

$sel:limit:ListAliases', listAliases_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

data ListAliasesResponse Source #

Represents the returned data in response to a request operation.

See: newListAliasesResponse smart constructor.

Instances

Instances details
Eq ListAliasesResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

Read ListAliasesResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

Show ListAliasesResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

Generic ListAliasesResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

Associated Types

type Rep ListAliasesResponse :: Type -> Type #

NFData ListAliasesResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

Methods

rnf :: ListAliasesResponse -> () #

type Rep ListAliasesResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListAliases

type Rep ListAliasesResponse = D1 ('MetaData "ListAliasesResponse" "Amazonka.GameLift.ListAliases" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ListAliasesResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "aliases") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Alias])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newListAliasesResponse Source #

Create a value of ListAliasesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:aliases:ListAliasesResponse', listAliasesResponse_aliases - A collection of alias resources that match the request parameters.

$sel:nextToken:ListAliases', listAliasesResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:ListAliasesResponse', listAliasesResponse_httpStatus - The response's http status code.

UpdateRuntimeConfiguration

data UpdateRuntimeConfiguration Source #

Represents the input for a request operation.

See: newUpdateRuntimeConfiguration smart constructor.

Instances

Instances details
Eq UpdateRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Read UpdateRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Show UpdateRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Generic UpdateRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Associated Types

type Rep UpdateRuntimeConfiguration :: Type -> Type #

NFData UpdateRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Hashable UpdateRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

ToJSON UpdateRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

AWSRequest UpdateRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

ToHeaders UpdateRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

ToPath UpdateRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

ToQuery UpdateRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

type Rep UpdateRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

type Rep UpdateRuntimeConfiguration = D1 ('MetaData "UpdateRuntimeConfiguration" "Amazonka.GameLift.UpdateRuntimeConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateRuntimeConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "runtimeConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 RuntimeConfiguration)))
type AWSResponse UpdateRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

newUpdateRuntimeConfiguration Source #

Create a value of UpdateRuntimeConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetId:UpdateRuntimeConfiguration', updateRuntimeConfiguration_fleetId - A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.

$sel:runtimeConfiguration:UpdateRuntimeConfiguration', updateRuntimeConfiguration_runtimeConfiguration - Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.

data UpdateRuntimeConfigurationResponse Source #

Represents the returned data in response to a request operation.

See: newUpdateRuntimeConfigurationResponse smart constructor.

Instances

Instances details
Eq UpdateRuntimeConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Read UpdateRuntimeConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Show UpdateRuntimeConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Generic UpdateRuntimeConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

Associated Types

type Rep UpdateRuntimeConfigurationResponse :: Type -> Type #

NFData UpdateRuntimeConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

type Rep UpdateRuntimeConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateRuntimeConfiguration

type Rep UpdateRuntimeConfigurationResponse = D1 ('MetaData "UpdateRuntimeConfigurationResponse" "Amazonka.GameLift.UpdateRuntimeConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateRuntimeConfigurationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "runtimeConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe RuntimeConfiguration)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateRuntimeConfigurationResponse Source #

Create a value of UpdateRuntimeConfigurationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:runtimeConfiguration:UpdateRuntimeConfiguration', updateRuntimeConfigurationResponse_runtimeConfiguration - The runtime configuration currently in use by all instances in the fleet. If the update was successful, all property changes are shown.

$sel:httpStatus:UpdateRuntimeConfigurationResponse', updateRuntimeConfigurationResponse_httpStatus - The response's http status code.

CreateVpcPeeringConnection

data CreateVpcPeeringConnection Source #

Represents the input for a request operation.

See: newCreateVpcPeeringConnection smart constructor.

Instances

Instances details
Eq CreateVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Read CreateVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Show CreateVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Generic CreateVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Associated Types

type Rep CreateVpcPeeringConnection :: Type -> Type #

NFData CreateVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Hashable CreateVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

ToJSON CreateVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

AWSRequest CreateVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

ToHeaders CreateVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

ToPath CreateVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

ToQuery CreateVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

type Rep CreateVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

type Rep CreateVpcPeeringConnection = D1 ('MetaData "CreateVpcPeeringConnection" "Amazonka.GameLift.CreateVpcPeeringConnection" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateVpcPeeringConnection'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: (S1 ('MetaSel ('Just "peerVpcAwsAccountId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "peerVpcId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))
type AWSResponse CreateVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

newCreateVpcPeeringConnection Source #

Create a value of CreateVpcPeeringConnection with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetId:CreateVpcPeeringConnection', createVpcPeeringConnection_fleetId - A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift which GameLift VPC to peer with.

$sel:peerVpcAwsAccountId:CreateVpcPeeringConnection', createVpcPeeringConnection_peerVpcAwsAccountId - A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your Account ID in the AWS Management Console under account settings.

$sel:peerVpcId:CreateVpcPeeringConnection', createVpcPeeringConnection_peerVpcId - A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

data CreateVpcPeeringConnectionResponse Source #

Instances

Instances details
Eq CreateVpcPeeringConnectionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Read CreateVpcPeeringConnectionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Show CreateVpcPeeringConnectionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Generic CreateVpcPeeringConnectionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

Associated Types

type Rep CreateVpcPeeringConnectionResponse :: Type -> Type #

NFData CreateVpcPeeringConnectionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

type Rep CreateVpcPeeringConnectionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringConnection

type Rep CreateVpcPeeringConnectionResponse = D1 ('MetaData "CreateVpcPeeringConnectionResponse" "Amazonka.GameLift.CreateVpcPeeringConnection" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateVpcPeeringConnectionResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateVpcPeeringConnectionResponse Source #

Create a value of CreateVpcPeeringConnectionResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:CreateVpcPeeringConnectionResponse', createVpcPeeringConnectionResponse_httpStatus - The response's http status code.

ListGameServerGroups (Paginated)

data ListGameServerGroups Source #

See: newListGameServerGroups smart constructor.

Instances

Instances details
Eq ListGameServerGroups Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

Read ListGameServerGroups Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

Show ListGameServerGroups Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

Generic ListGameServerGroups Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

Associated Types

type Rep ListGameServerGroups :: Type -> Type #

NFData ListGameServerGroups Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

Methods

rnf :: ListGameServerGroups -> () #

Hashable ListGameServerGroups Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

ToJSON ListGameServerGroups Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

AWSPager ListGameServerGroups Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

AWSRequest ListGameServerGroups Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

Associated Types

type AWSResponse ListGameServerGroups #

ToHeaders ListGameServerGroups Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

ToPath ListGameServerGroups Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

ToQuery ListGameServerGroups Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

type Rep ListGameServerGroups Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

type Rep ListGameServerGroups = D1 ('MetaData "ListGameServerGroups" "Amazonka.GameLift.ListGameServerGroups" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ListGameServerGroups'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))))
type AWSResponse ListGameServerGroups Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

newListGameServerGroups :: ListGameServerGroups Source #

Create a value of ListGameServerGroups with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:ListGameServerGroups', listGameServerGroups_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:limit:ListGameServerGroups', listGameServerGroups_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

data ListGameServerGroupsResponse Source #

See: newListGameServerGroupsResponse smart constructor.

Instances

Instances details
Eq ListGameServerGroupsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

Read ListGameServerGroupsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

Show ListGameServerGroupsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

Generic ListGameServerGroupsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

Associated Types

type Rep ListGameServerGroupsResponse :: Type -> Type #

NFData ListGameServerGroupsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

type Rep ListGameServerGroupsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListGameServerGroups

type Rep ListGameServerGroupsResponse = D1 ('MetaData "ListGameServerGroupsResponse" "Amazonka.GameLift.ListGameServerGroups" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ListGameServerGroupsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroups") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameServerGroup])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newListGameServerGroupsResponse Source #

Create a value of ListGameServerGroupsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroups:ListGameServerGroupsResponse', listGameServerGroupsResponse_gameServerGroups - A collection of game server group objects that match the request.

$sel:nextToken:ListGameServerGroups', listGameServerGroupsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:ListGameServerGroupsResponse', listGameServerGroupsResponse_httpStatus - The response's http status code.

CreateGameSessionQueue

data CreateGameSessionQueue Source #

Represents the input for a request operation.

See: newCreateGameSessionQueue smart constructor.

Instances

Instances details
Eq CreateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

Read CreateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

Show CreateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

Generic CreateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

Associated Types

type Rep CreateGameSessionQueue :: Type -> Type #

NFData CreateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

Methods

rnf :: CreateGameSessionQueue -> () #

Hashable CreateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

ToJSON CreateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

AWSRequest CreateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

Associated Types

type AWSResponse CreateGameSessionQueue #

ToHeaders CreateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

ToPath CreateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

ToQuery CreateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

type Rep CreateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

type AWSResponse CreateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

newCreateGameSessionQueue Source #

Create a value of CreateGameSessionQueue with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerLatencyPolicies:CreateGameSessionQueue', createGameSessionQueue_playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.

$sel:filterConfiguration:CreateGameSessionQueue', createGameSessionQueue_filterConfiguration - A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.

$sel:notificationTarget:CreateGameSessionQueue', createGameSessionQueue_notificationTarget - An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

$sel:timeoutInSeconds:CreateGameSessionQueue', createGameSessionQueue_timeoutInSeconds - The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

$sel:destinations:CreateGameSessionQueue', createGameSessionQueue_destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

$sel:customEventData:CreateGameSessionQueue', createGameSessionQueue_customEventData - Information to be added to all events that are related to this game session queue.

$sel:priorityConfiguration:CreateGameSessionQueue', createGameSessionQueue_priorityConfiguration - Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

$sel:tags:CreateGameSessionQueue', createGameSessionQueue_tags - A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

$sel:name:CreateGameSessionQueue', createGameSessionQueue_name - A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

data CreateGameSessionQueueResponse Source #

Represents the returned data in response to a request operation.

See: newCreateGameSessionQueueResponse smart constructor.

Instances

Instances details
Eq CreateGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

Read CreateGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

Show CreateGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

Generic CreateGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

Associated Types

type Rep CreateGameSessionQueueResponse :: Type -> Type #

NFData CreateGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

type Rep CreateGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameSessionQueue

type Rep CreateGameSessionQueueResponse = D1 ('MetaData "CreateGameSessionQueueResponse" "Amazonka.GameLift.CreateGameSessionQueue" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateGameSessionQueueResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionQueue") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionQueue)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateGameSessionQueueResponse Source #

Create a value of CreateGameSessionQueueResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionQueue:CreateGameSessionQueueResponse', createGameSessionQueueResponse_gameSessionQueue - An object that describes the newly created game session queue.

$sel:httpStatus:CreateGameSessionQueueResponse', createGameSessionQueueResponse_httpStatus - The response's http status code.

SearchGameSessions (Paginated)

data SearchGameSessions Source #

Represents the input for a request operation.

See: newSearchGameSessions smart constructor.

Instances

Instances details
Eq SearchGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

Read SearchGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

Show SearchGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

Generic SearchGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

Associated Types

type Rep SearchGameSessions :: Type -> Type #

NFData SearchGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

Methods

rnf :: SearchGameSessions -> () #

Hashable SearchGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

ToJSON SearchGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

AWSPager SearchGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

AWSRequest SearchGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

Associated Types

type AWSResponse SearchGameSessions #

ToHeaders SearchGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

ToPath SearchGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

ToQuery SearchGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

type Rep SearchGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

type Rep SearchGameSessions = D1 ('MetaData "SearchGameSessions" "Amazonka.GameLift.SearchGameSessions" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "SearchGameSessions'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "filterExpression") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "sortExpression") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "aliasId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))
type AWSResponse SearchGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

newSearchGameSessions :: SearchGameSessions Source #

Create a value of SearchGameSessions with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:filterExpression:SearchGameSessions', searchGameSessions_filterExpression - String containing the search criteria for the session search. If no filter expression is included, the request returns results for all game sessions in the fleet that are in ACTIVE status.

A filter expression can contain one or multiple conditions. Each condition consists of the following:

  • Operand -- Name of a game session attribute. Valid values are gameSessionName, gameSessionId, gameSessionProperties, maximumSessions, creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions.
  • Comparator -- Valid comparators are: =, <>, <, >, <=, >=.
  • Value -- Value to be searched for. Values may be numbers, boolean values (true/false) or strings depending on the operand. String values are case sensitive and must be enclosed in single quotes. Special characters must be escaped. Boolean and string values can only be used with the comparators = and <>. For example, the following filter expression searches on gameSessionName: "FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'".

To chain multiple conditions in a single expression, use the logical keywords AND, OR, and NOT and parentheses as needed. For example: x AND y AND NOT z, NOT (x OR y).

Session search evaluates conditions from left to right using the following precedence rules:

  1. =, <>, <, >, <=, >=
  2. Parentheses
  3. NOT
  4. AND
  5. OR

For example, this filter expression retrieves game sessions hosting at least ten players that have an open player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true".

$sel:location:SearchGameSessions', searchGameSessions_location - A fleet location to search for game sessions. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2.

$sel:sortExpression:SearchGameSessions', searchGameSessions_sortExpression - Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order. A sort expression consists of the following elements:

  • Operand -- Name of a game session attribute. Valid values are gameSessionName, gameSessionId, gameSessionProperties, maximumSessions, creationTimeMillis, playerSessionCount, hasAvailablePlayerSessions.
  • Order -- Valid sort orders are ASC (ascending) and DESC (descending).

For example, this sort expression returns the oldest active sessions first: "SortExpression": "creationTimeMillis ASC". Results with a null value for the sort operand are returned at the end of the list.

$sel:aliasId:SearchGameSessions', searchGameSessions_aliasId - A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.

$sel:nextToken:SearchGameSessions', searchGameSessions_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:limit:SearchGameSessions', searchGameSessions_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or is set higher than 20.

$sel:fleetId:SearchGameSessions', searchGameSessions_fleetId - A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.

data SearchGameSessionsResponse Source #

Represents the returned data in response to a request operation.

See: newSearchGameSessionsResponse smart constructor.

Instances

Instances details
Eq SearchGameSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

Read SearchGameSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

Show SearchGameSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

Generic SearchGameSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

Associated Types

type Rep SearchGameSessionsResponse :: Type -> Type #

NFData SearchGameSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

type Rep SearchGameSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.SearchGameSessions

type Rep SearchGameSessionsResponse = D1 ('MetaData "SearchGameSessionsResponse" "Amazonka.GameLift.SearchGameSessions" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "SearchGameSessionsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameSession])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newSearchGameSessionsResponse Source #

Create a value of SearchGameSessionsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessions:SearchGameSessionsResponse', searchGameSessionsResponse_gameSessions - A collection of objects containing game session properties for each session that matches the request.

$sel:nextToken:SearchGameSessions', searchGameSessionsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:SearchGameSessionsResponse', searchGameSessionsResponse_httpStatus - The response's http status code.

CreateVpcPeeringAuthorization

data CreateVpcPeeringAuthorization Source #

Represents the input for a request operation.

See: newCreateVpcPeeringAuthorization smart constructor.

Instances

Instances details
Eq CreateVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Read CreateVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Show CreateVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Generic CreateVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Associated Types

type Rep CreateVpcPeeringAuthorization :: Type -> Type #

NFData CreateVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Hashable CreateVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

ToJSON CreateVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

AWSRequest CreateVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

ToHeaders CreateVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

ToPath CreateVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

ToQuery CreateVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

type Rep CreateVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

type Rep CreateVpcPeeringAuthorization = D1 ('MetaData "CreateVpcPeeringAuthorization" "Amazonka.GameLift.CreateVpcPeeringAuthorization" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateVpcPeeringAuthorization'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameLiftAwsAccountId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "peerVpcId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse CreateVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

newCreateVpcPeeringAuthorization Source #

Create a value of CreateVpcPeeringAuthorization with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameLiftAwsAccountId:CreateVpcPeeringAuthorization', createVpcPeeringAuthorization_gameLiftAwsAccountId - A unique identifier for the AWS account that you use to manage your GameLift fleet. You can find your Account ID in the AWS Management Console under account settings.

$sel:peerVpcId:CreateVpcPeeringAuthorization', createVpcPeeringAuthorization_peerVpcId - A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

data CreateVpcPeeringAuthorizationResponse Source #

Represents the returned data in response to a request operation.

See: newCreateVpcPeeringAuthorizationResponse smart constructor.

Instances

Instances details
Eq CreateVpcPeeringAuthorizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Read CreateVpcPeeringAuthorizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Show CreateVpcPeeringAuthorizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

Generic CreateVpcPeeringAuthorizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

NFData CreateVpcPeeringAuthorizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

type Rep CreateVpcPeeringAuthorizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateVpcPeeringAuthorization

type Rep CreateVpcPeeringAuthorizationResponse = D1 ('MetaData "CreateVpcPeeringAuthorizationResponse" "Amazonka.GameLift.CreateVpcPeeringAuthorization" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateVpcPeeringAuthorizationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "vpcPeeringAuthorization") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe VpcPeeringAuthorization)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateVpcPeeringAuthorizationResponse Source #

Create a value of CreateVpcPeeringAuthorizationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:vpcPeeringAuthorization:CreateVpcPeeringAuthorizationResponse', createVpcPeeringAuthorizationResponse_vpcPeeringAuthorization - Details on the requested VPC peering authorization, including expiration.

$sel:httpStatus:CreateVpcPeeringAuthorizationResponse', createVpcPeeringAuthorizationResponse_httpStatus - The response's http status code.

UpdateGameSessionQueue

data UpdateGameSessionQueue Source #

Represents the input for a request operation.

See: newUpdateGameSessionQueue smart constructor.

Instances

Instances details
Eq UpdateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

Read UpdateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

Show UpdateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

Generic UpdateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

Associated Types

type Rep UpdateGameSessionQueue :: Type -> Type #

NFData UpdateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

Methods

rnf :: UpdateGameSessionQueue -> () #

Hashable UpdateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

ToJSON UpdateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

AWSRequest UpdateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

Associated Types

type AWSResponse UpdateGameSessionQueue #

ToHeaders UpdateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

ToPath UpdateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

ToQuery UpdateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

type Rep UpdateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

type Rep UpdateGameSessionQueue = D1 ('MetaData "UpdateGameSessionQueue" "Amazonka.GameLift.UpdateGameSessionQueue" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateGameSessionQueue'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "playerLatencyPolicies") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [PlayerLatencyPolicy])) :*: S1 ('MetaSel ('Just "filterConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FilterConfiguration))) :*: (S1 ('MetaSel ('Just "notificationTarget") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "timeoutInSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))) :*: ((S1 ('MetaSel ('Just "destinations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameSessionQueueDestination])) :*: S1 ('MetaSel ('Just "customEventData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "priorityConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe PriorityConfiguration)) :*: S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))
type AWSResponse UpdateGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

newUpdateGameSessionQueue Source #

Create a value of UpdateGameSessionQueue with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerLatencyPolicies:UpdateGameSessionQueue', updateGameSessionQueue_playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.

$sel:filterConfiguration:UpdateGameSessionQueue', updateGameSessionQueue_filterConfiguration - A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.

$sel:notificationTarget:UpdateGameSessionQueue', updateGameSessionQueue_notificationTarget - An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

$sel:timeoutInSeconds:UpdateGameSessionQueue', updateGameSessionQueue_timeoutInSeconds - The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

$sel:destinations:UpdateGameSessionQueue', updateGameSessionQueue_destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.

$sel:customEventData:UpdateGameSessionQueue', updateGameSessionQueue_customEventData - Information to be added to all events that are related to this game session queue.

$sel:priorityConfiguration:UpdateGameSessionQueue', updateGameSessionQueue_priorityConfiguration - Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.

$sel:name:UpdateGameSessionQueue', updateGameSessionQueue_name - A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.

data UpdateGameSessionQueueResponse Source #

Represents the returned data in response to a request operation.

See: newUpdateGameSessionQueueResponse smart constructor.

Instances

Instances details
Eq UpdateGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

Read UpdateGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

Show UpdateGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

Generic UpdateGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

Associated Types

type Rep UpdateGameSessionQueueResponse :: Type -> Type #

NFData UpdateGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

type Rep UpdateGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSessionQueue

type Rep UpdateGameSessionQueueResponse = D1 ('MetaData "UpdateGameSessionQueueResponse" "Amazonka.GameLift.UpdateGameSessionQueue" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateGameSessionQueueResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionQueue") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionQueue)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateGameSessionQueueResponse Source #

Create a value of UpdateGameSessionQueueResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionQueue:UpdateGameSessionQueueResponse', updateGameSessionQueueResponse_gameSessionQueue - An object that describes the newly updated game session queue.

$sel:httpStatus:UpdateGameSessionQueueResponse', updateGameSessionQueueResponse_httpStatus - The response's http status code.

DeleteGameSessionQueue

data DeleteGameSessionQueue Source #

Represents the input for a request operation.

See: newDeleteGameSessionQueue smart constructor.

Instances

Instances details
Eq DeleteGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

Read DeleteGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

Show DeleteGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

Generic DeleteGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

Associated Types

type Rep DeleteGameSessionQueue :: Type -> Type #

NFData DeleteGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

Methods

rnf :: DeleteGameSessionQueue -> () #

Hashable DeleteGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

ToJSON DeleteGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

AWSRequest DeleteGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

Associated Types

type AWSResponse DeleteGameSessionQueue #

ToHeaders DeleteGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

ToPath DeleteGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

ToQuery DeleteGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

type Rep DeleteGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

type Rep DeleteGameSessionQueue = D1 ('MetaData "DeleteGameSessionQueue" "Amazonka.GameLift.DeleteGameSessionQueue" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteGameSessionQueue'" 'PrefixI 'True) (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DeleteGameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

newDeleteGameSessionQueue Source #

Create a value of DeleteGameSessionQueue with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:name:DeleteGameSessionQueue', deleteGameSessionQueue_name - A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.

data DeleteGameSessionQueueResponse Source #

See: newDeleteGameSessionQueueResponse smart constructor.

Instances

Instances details
Eq DeleteGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

Read DeleteGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

Show DeleteGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

Generic DeleteGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

Associated Types

type Rep DeleteGameSessionQueueResponse :: Type -> Type #

NFData DeleteGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

type Rep DeleteGameSessionQueueResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameSessionQueue

type Rep DeleteGameSessionQueueResponse = D1 ('MetaData "DeleteGameSessionQueueResponse" "Amazonka.GameLift.DeleteGameSessionQueue" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteGameSessionQueueResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDeleteGameSessionQueueResponse Source #

Create a value of DeleteGameSessionQueueResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:DeleteGameSessionQueueResponse', deleteGameSessionQueueResponse_httpStatus - The response's http status code.

CreateGameServerGroup

data CreateGameServerGroup Source #

See: newCreateGameServerGroup smart constructor.

Instances

Instances details
Eq CreateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

Read CreateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

Show CreateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

Generic CreateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

Associated Types

type Rep CreateGameServerGroup :: Type -> Type #

NFData CreateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

Methods

rnf :: CreateGameServerGroup -> () #

Hashable CreateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

ToJSON CreateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

AWSRequest CreateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

Associated Types

type AWSResponse CreateGameServerGroup #

ToHeaders CreateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

ToPath CreateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

ToQuery CreateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

type Rep CreateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

type Rep CreateGameServerGroup = D1 ('MetaData "CreateGameServerGroup" "Amazonka.GameLift.CreateGameServerGroup" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateGameServerGroup'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "vpcSubnets") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text))) :*: S1 ('MetaSel ('Just "balancingStrategy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe BalancingStrategy))) :*: (S1 ('MetaSel ('Just "autoScalingPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroupAutoScalingPolicy)) :*: (S1 ('MetaSel ('Just "gameServerProtectionPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerProtectionPolicy)) :*: S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag]))))) :*: ((S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: (S1 ('MetaSel ('Just "roleArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "minSize") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Natural))) :*: (S1 ('MetaSel ('Just "maxSize") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Natural) :*: (S1 ('MetaSel ('Just "launchTemplate") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 LaunchTemplateSpecification) :*: S1 ('MetaSel ('Just "instanceDefinitions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty InstanceDefinition)))))))
type AWSResponse CreateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

newCreateGameServerGroup Source #

Create a value of CreateGameServerGroup with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:vpcSubnets:CreateGameServerGroup', createGameServerGroup_vpcSubnets - A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.

$sel:balancingStrategy:CreateGameServerGroup', createGameServerGroup_balancingStrategy - Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:

  • SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.
  • SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.
  • ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.

$sel:autoScalingPolicy:CreateGameServerGroup', createGameServerGroup_autoScalingPolicy - Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. The scaling policy uses the metric "PercentUtilizedGameServers" to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.

$sel:gameServerProtectionPolicy:CreateGameServerGroup', createGameServerGroup_gameServerProtectionPolicy - A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status. This property is set to NO_PROTECTION by default.

$sel:tags:CreateGameServerGroup', createGameServerGroup_tags - A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging AWS resources is useful for resource management, access management, and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags, respectively. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

$sel:gameServerGroupName:CreateGameServerGroup', createGameServerGroup_gameServerGroupName - An identifier for the new game server group. This value is used to generate unique ARN identifiers for the EC2 Auto Scaling group and the GameLift FleetIQ game server group. The name must be unique per Region per AWS account.

$sel:roleArn:CreateGameServerGroup', createGameServerGroup_roleArn - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.

$sel:minSize:CreateGameServerGroup', createGameServerGroup_minSize - The minimum number of instances allowed in the EC2 Auto Scaling group. During automatic scaling events, GameLift FleetIQ and EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.

$sel:maxSize:CreateGameServerGroup', createGameServerGroup_maxSize - The maximum number of instances allowed in the EC2 Auto Scaling group. During automatic scaling events, GameLift FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.

$sel:launchTemplate:CreateGameServerGroup', createGameServerGroup_launchTemplate - The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon EC2 Auto Scaling User Guide. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.

If you specify network interfaces in your launch template, you must explicitly set the property AssociatePublicIpAddress to "true". If no network interface is specified in the launch template, GameLift FleetIQ uses your account's default VPC.

$sel:instanceDefinitions:CreateGameServerGroup', createGameServerGroup_instanceDefinitions - The EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.

data CreateGameServerGroupResponse Source #

See: newCreateGameServerGroupResponse smart constructor.

Instances

Instances details
Eq CreateGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

Read CreateGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

Show CreateGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

Generic CreateGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

Associated Types

type Rep CreateGameServerGroupResponse :: Type -> Type #

NFData CreateGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

type Rep CreateGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateGameServerGroup

type Rep CreateGameServerGroupResponse = D1 ('MetaData "CreateGameServerGroupResponse" "Amazonka.GameLift.CreateGameServerGroup" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateGameServerGroupResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroup") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroup)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateGameServerGroupResponse Source #

Create a value of CreateGameServerGroupResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroup:CreateGameServerGroupResponse', createGameServerGroupResponse_gameServerGroup - The newly created game server group object, including the new ARN value for the GameLift FleetIQ game server group and the object's status. The EC2 Auto Scaling group ARN is initially null, since the group has not yet been created. This value is added once the game server group status reaches ACTIVE.

$sel:httpStatus:CreateGameServerGroupResponse', createGameServerGroupResponse_httpStatus - The response's http status code.

DeleteVpcPeeringConnection

data DeleteVpcPeeringConnection Source #

Represents the input for a request operation.

See: newDeleteVpcPeeringConnection smart constructor.

Instances

Instances details
Eq DeleteVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Read DeleteVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Show DeleteVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Generic DeleteVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Associated Types

type Rep DeleteVpcPeeringConnection :: Type -> Type #

NFData DeleteVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Hashable DeleteVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

ToJSON DeleteVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

AWSRequest DeleteVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

ToHeaders DeleteVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

ToPath DeleteVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

ToQuery DeleteVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

type Rep DeleteVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

type Rep DeleteVpcPeeringConnection = D1 ('MetaData "DeleteVpcPeeringConnection" "Amazonka.GameLift.DeleteVpcPeeringConnection" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteVpcPeeringConnection'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "vpcPeeringConnectionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DeleteVpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

newDeleteVpcPeeringConnection Source #

Create a value of DeleteVpcPeeringConnection with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetId:DeleteVpcPeeringConnection', deleteVpcPeeringConnection_fleetId - A unique identifier for the fleet. This fleet specified must match the fleet referenced in the VPC peering connection record. You can use either the fleet ID or ARN value.

$sel:vpcPeeringConnectionId:DeleteVpcPeeringConnection', deleteVpcPeeringConnection_vpcPeeringConnectionId - A unique identifier for a VPC peering connection. This value is included in the VpcPeeringConnection object, which can be retrieved by calling DescribeVpcPeeringConnections.

data DeleteVpcPeeringConnectionResponse Source #

Instances

Instances details
Eq DeleteVpcPeeringConnectionResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Read DeleteVpcPeeringConnectionResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Show DeleteVpcPeeringConnectionResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Generic DeleteVpcPeeringConnectionResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

Associated Types

type Rep DeleteVpcPeeringConnectionResponse :: Type -> Type #

NFData DeleteVpcPeeringConnectionResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

type Rep DeleteVpcPeeringConnectionResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringConnection

type Rep DeleteVpcPeeringConnectionResponse = D1 ('MetaData "DeleteVpcPeeringConnectionResponse" "Amazonka.GameLift.DeleteVpcPeeringConnection" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteVpcPeeringConnectionResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDeleteVpcPeeringConnectionResponse Source #

Create a value of DeleteVpcPeeringConnectionResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:DeleteVpcPeeringConnectionResponse', deleteVpcPeeringConnectionResponse_httpStatus - The response's http status code.

StartFleetActions

data StartFleetActions Source #

Represents the input for a request operation.

See: newStartFleetActions smart constructor.

Instances

Instances details
Eq StartFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

Read StartFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

Show StartFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

Generic StartFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

Associated Types

type Rep StartFleetActions :: Type -> Type #

NFData StartFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

Methods

rnf :: StartFleetActions -> () #

Hashable StartFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

ToJSON StartFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

AWSRequest StartFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

Associated Types

type AWSResponse StartFleetActions #

ToHeaders StartFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

ToPath StartFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

ToQuery StartFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

type Rep StartFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

type Rep StartFleetActions = D1 ('MetaData "StartFleetActions" "Amazonka.GameLift.StartFleetActions" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StartFleetActions'" 'PrefixI 'True) (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "actions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty FleetAction)))))
type AWSResponse StartFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

newStartFleetActions Source #

Create a value of StartFleetActions with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:StartFleetActions', startFleetActions_location - The fleet location to restart fleet actions for. Specify a location in the form of an AWS Region code, such as us-west-2.

$sel:fleetId:StartFleetActions', startFleetActions_fleetId - A unique identifier for the fleet to restart actions on. You can use either the fleet ID or ARN value.

$sel:actions:StartFleetActions', startFleetActions_actions - List of actions to restart on the fleet.

data StartFleetActionsResponse Source #

Represents the returned data in response to a request operation.

See: newStartFleetActionsResponse smart constructor.

Instances

Instances details
Eq StartFleetActionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

Read StartFleetActionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

Show StartFleetActionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

Generic StartFleetActionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

Associated Types

type Rep StartFleetActionsResponse :: Type -> Type #

NFData StartFleetActionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

type Rep StartFleetActionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartFleetActions

type Rep StartFleetActionsResponse = D1 ('MetaData "StartFleetActionsResponse" "Amazonka.GameLift.StartFleetActions" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StartFleetActionsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newStartFleetActionsResponse Source #

Create a value of StartFleetActionsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetArn:StartFleetActionsResponse', startFleetActionsResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:fleetId:StartFleetActions', startFleetActionsResponse_fleetId - A unique identifier for the fleet to restart actions on.

$sel:httpStatus:StartFleetActionsResponse', startFleetActionsResponse_httpStatus - The response's http status code.

DeregisterGameServer

data DeregisterGameServer Source #

See: newDeregisterGameServer smart constructor.

Instances

Instances details
Eq DeregisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

Read DeregisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

Show DeregisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

Generic DeregisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

Associated Types

type Rep DeregisterGameServer :: Type -> Type #

NFData DeregisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

Methods

rnf :: DeregisterGameServer -> () #

Hashable DeregisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

ToJSON DeregisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

AWSRequest DeregisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

Associated Types

type AWSResponse DeregisterGameServer #

ToHeaders DeregisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

ToPath DeregisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

ToQuery DeregisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

type Rep DeregisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

type Rep DeregisterGameServer = D1 ('MetaData "DeregisterGameServer" "Amazonka.GameLift.DeregisterGameServer" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeregisterGameServer'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "gameServerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DeregisterGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

newDeregisterGameServer Source #

Create a value of DeregisterGameServer with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroupName:DeregisterGameServer', deregisterGameServer_gameServerGroupName - A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

$sel:gameServerId:DeregisterGameServer', deregisterGameServer_gameServerId - A custom string that uniquely identifies the game server to deregister.

data DeregisterGameServerResponse Source #

See: newDeregisterGameServerResponse smart constructor.

Instances

Instances details
Eq DeregisterGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

Read DeregisterGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

Show DeregisterGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

Generic DeregisterGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

Associated Types

type Rep DeregisterGameServerResponse :: Type -> Type #

NFData DeregisterGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

type Rep DeregisterGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeregisterGameServer

type Rep DeregisterGameServerResponse = D1 ('MetaData "DeregisterGameServerResponse" "Amazonka.GameLift.DeregisterGameServer" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeregisterGameServerResponse'" 'PrefixI 'False) (U1 :: Type -> Type))

newDeregisterGameServerResponse :: DeregisterGameServerResponse Source #

Create a value of DeregisterGameServerResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

GetInstanceAccess

data GetInstanceAccess Source #

Represents the input for a request operation.

See: newGetInstanceAccess smart constructor.

Instances

Instances details
Eq GetInstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

Read GetInstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

Show GetInstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

Generic GetInstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

Associated Types

type Rep GetInstanceAccess :: Type -> Type #

NFData GetInstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

Methods

rnf :: GetInstanceAccess -> () #

Hashable GetInstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

ToJSON GetInstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

AWSRequest GetInstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

Associated Types

type AWSResponse GetInstanceAccess #

ToHeaders GetInstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

ToPath GetInstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

ToQuery GetInstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

type Rep GetInstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

type Rep GetInstanceAccess = D1 ('MetaData "GetInstanceAccess" "Amazonka.GameLift.GetInstanceAccess" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "GetInstanceAccess'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "instanceId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse GetInstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

newGetInstanceAccess Source #

Create a value of GetInstanceAccess with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetId:GetInstanceAccess', getInstanceAccess_fleetId - A unique identifier for the fleet that contains the instance you want access to. You can use either the fleet ID or ARN value. The fleet can be in any of the following statuses: ACTIVATING, ACTIVE, or ERROR. Fleets with an ERROR status may be accessible for a short time before they are deleted.

$sel:instanceId:GetInstanceAccess', getInstanceAccess_instanceId - A unique identifier for the instance you want to get access to. You can access an instance in any status.

data GetInstanceAccessResponse Source #

Represents the returned data in response to a request operation.

See: newGetInstanceAccessResponse smart constructor.

Instances

Instances details
Eq GetInstanceAccessResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

Show GetInstanceAccessResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

Generic GetInstanceAccessResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

Associated Types

type Rep GetInstanceAccessResponse :: Type -> Type #

NFData GetInstanceAccessResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

type Rep GetInstanceAccessResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetInstanceAccess

type Rep GetInstanceAccessResponse = D1 ('MetaData "GetInstanceAccessResponse" "Amazonka.GameLift.GetInstanceAccess" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "GetInstanceAccessResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "instanceAccess") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe InstanceAccess)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newGetInstanceAccessResponse Source #

Create a value of GetInstanceAccessResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:instanceAccess:GetInstanceAccessResponse', getInstanceAccessResponse_instanceAccess - The connection information for a fleet instance, including IP address and access credentials.

$sel:httpStatus:GetInstanceAccessResponse', getInstanceAccessResponse_httpStatus - The response's http status code.

DescribeScalingPolicies (Paginated)

data DescribeScalingPolicies Source #

Represents the input for a request operation.

See: newDescribeScalingPolicies smart constructor.

Instances

Instances details
Eq DescribeScalingPolicies Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

Read DescribeScalingPolicies Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

Show DescribeScalingPolicies Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

Generic DescribeScalingPolicies Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

Associated Types

type Rep DescribeScalingPolicies :: Type -> Type #

NFData DescribeScalingPolicies Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

Methods

rnf :: DescribeScalingPolicies -> () #

Hashable DescribeScalingPolicies Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

ToJSON DescribeScalingPolicies Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

AWSPager DescribeScalingPolicies Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

AWSRequest DescribeScalingPolicies Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

ToHeaders DescribeScalingPolicies Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

ToPath DescribeScalingPolicies Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

ToQuery DescribeScalingPolicies Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

type Rep DescribeScalingPolicies Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

type Rep DescribeScalingPolicies = D1 ('MetaData "DescribeScalingPolicies" "Amazonka.GameLift.DescribeScalingPolicies" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeScalingPolicies'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "statusFilter") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ScalingStatusType)) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))
type AWSResponse DescribeScalingPolicies Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

newDescribeScalingPolicies Source #

Create a value of DescribeScalingPolicies with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:DescribeScalingPolicies', describeScalingPolicies_location - CONTENT TODO

$sel:nextToken:DescribeScalingPolicies', describeScalingPolicies_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:statusFilter:DescribeScalingPolicies', describeScalingPolicies_statusFilter - Scaling policy status to filter results on. A scaling policy is only in force when in an ACTIVE status.

  • ACTIVE -- The scaling policy is currently in force.
  • UPDATEREQUESTED -- A request to update the scaling policy has been received.
  • UPDATING -- A change is being made to the scaling policy.
  • DELETEREQUESTED -- A request to delete the scaling policy has been received.
  • DELETING -- The scaling policy is being deleted.
  • DELETED -- The scaling policy has been deleted.
  • ERROR -- An error occurred in creating the policy. It should be removed and recreated.

$sel:limit:DescribeScalingPolicies', describeScalingPolicies_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

$sel:fleetId:DescribeScalingPolicies', describeScalingPolicies_fleetId - A unique identifier for the fleet to retrieve scaling policies for. You can use either the fleet ID or ARN value.

data DescribeScalingPoliciesResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeScalingPoliciesResponse smart constructor.

Instances

Instances details
Eq DescribeScalingPoliciesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

Read DescribeScalingPoliciesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

Show DescribeScalingPoliciesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

Generic DescribeScalingPoliciesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

Associated Types

type Rep DescribeScalingPoliciesResponse :: Type -> Type #

NFData DescribeScalingPoliciesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

type Rep DescribeScalingPoliciesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScalingPolicies

type Rep DescribeScalingPoliciesResponse = D1 ('MetaData "DescribeScalingPoliciesResponse" "Amazonka.GameLift.DescribeScalingPolicies" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeScalingPoliciesResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "scalingPolicies") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [ScalingPolicy])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeScalingPoliciesResponse Source #

Create a value of DescribeScalingPoliciesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeScalingPolicies', describeScalingPoliciesResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:scalingPolicies:DescribeScalingPoliciesResponse', describeScalingPoliciesResponse_scalingPolicies - A collection of objects containing the scaling policies matching the request.

$sel:httpStatus:DescribeScalingPoliciesResponse', describeScalingPoliciesResponse_httpStatus - The response's http status code.

DescribeMatchmakingRuleSets (Paginated)

data DescribeMatchmakingRuleSets Source #

Represents the input for a request operation.

See: newDescribeMatchmakingRuleSets smart constructor.

Instances

Instances details
Eq DescribeMatchmakingRuleSets Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

Read DescribeMatchmakingRuleSets Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

Show DescribeMatchmakingRuleSets Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

Generic DescribeMatchmakingRuleSets Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

Associated Types

type Rep DescribeMatchmakingRuleSets :: Type -> Type #

NFData DescribeMatchmakingRuleSets Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

Hashable DescribeMatchmakingRuleSets Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

ToJSON DescribeMatchmakingRuleSets Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

AWSPager DescribeMatchmakingRuleSets Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

AWSRequest DescribeMatchmakingRuleSets Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

ToHeaders DescribeMatchmakingRuleSets Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

ToPath DescribeMatchmakingRuleSets Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

ToQuery DescribeMatchmakingRuleSets Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

type Rep DescribeMatchmakingRuleSets Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

type Rep DescribeMatchmakingRuleSets = D1 ('MetaData "DescribeMatchmakingRuleSets" "Amazonka.GameLift.DescribeMatchmakingRuleSets" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeMatchmakingRuleSets'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "names") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text))) :*: S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))))
type AWSResponse DescribeMatchmakingRuleSets Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

newDescribeMatchmakingRuleSets :: DescribeMatchmakingRuleSets Source #

Create a value of DescribeMatchmakingRuleSets with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeMatchmakingRuleSets', describeMatchmakingRuleSets_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:names:DescribeMatchmakingRuleSets', describeMatchmakingRuleSets_names - A list of one or more matchmaking rule set names to retrieve details for. (Note: The rule set name is different from the optional "name" field in the rule set body.) You can use either the rule set name or ARN value.

$sel:limit:DescribeMatchmakingRuleSets', describeMatchmakingRuleSets_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

data DescribeMatchmakingRuleSetsResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeMatchmakingRuleSetsResponse smart constructor.

Instances

Instances details
Eq DescribeMatchmakingRuleSetsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

Read DescribeMatchmakingRuleSetsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

Show DescribeMatchmakingRuleSetsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

Generic DescribeMatchmakingRuleSetsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

NFData DescribeMatchmakingRuleSetsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

type Rep DescribeMatchmakingRuleSetsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingRuleSets

type Rep DescribeMatchmakingRuleSetsResponse = D1 ('MetaData "DescribeMatchmakingRuleSetsResponse" "Amazonka.GameLift.DescribeMatchmakingRuleSets" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeMatchmakingRuleSetsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int) :*: S1 ('MetaSel ('Just "ruleSets") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [MatchmakingRuleSet]))))

newDescribeMatchmakingRuleSetsResponse Source #

Create a value of DescribeMatchmakingRuleSetsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeMatchmakingRuleSets', describeMatchmakingRuleSetsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeMatchmakingRuleSetsResponse', describeMatchmakingRuleSetsResponse_httpStatus - The response's http status code.

$sel:ruleSets:DescribeMatchmakingRuleSetsResponse', describeMatchmakingRuleSetsResponse_ruleSets - A collection of requested matchmaking rule set objects.

DescribeGameSessions (Paginated)

data DescribeGameSessions Source #

Represents the input for a request operation.

See: newDescribeGameSessions smart constructor.

Instances

Instances details
Eq DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

Read DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

Show DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

Generic DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

Associated Types

type Rep DescribeGameSessions :: Type -> Type #

NFData DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

Methods

rnf :: DescribeGameSessions -> () #

Hashable DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

ToJSON DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

AWSPager DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

AWSRequest DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

Associated Types

type AWSResponse DescribeGameSessions #

ToHeaders DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

ToPath DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

ToQuery DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

type Rep DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

type Rep DescribeGameSessions = D1 ('MetaData "DescribeGameSessions" "Amazonka.GameLift.DescribeGameSessions" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeGameSessions'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "aliasId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "statusFilter") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))
type AWSResponse DescribeGameSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

newDescribeGameSessions :: DescribeGameSessions Source #

Create a value of DescribeGameSessions with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:DescribeGameSessions', describeGameSessions_location - A fleet location to get game session details for. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2.

$sel:gameSessionId:DescribeGameSessions', describeGameSessions_gameSessionId - A unique identifier for the game session to retrieve.

$sel:aliasId:DescribeGameSessions', describeGameSessions_aliasId - A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use either the alias ID or ARN value.

$sel:nextToken:DescribeGameSessions', describeGameSessions_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:statusFilter:DescribeGameSessions', describeGameSessions_statusFilter - Game session status to filter results on. You can filter on the following states: ACTIVE, TERMINATED, ACTIVATING, and TERMINATING. The last two are transitory and used for only very brief periods of time.

$sel:limit:DescribeGameSessions', describeGameSessions_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

$sel:fleetId:DescribeGameSessions', describeGameSessions_fleetId - A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN value.

data DescribeGameSessionsResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeGameSessionsResponse smart constructor.

Instances

Instances details
Eq DescribeGameSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

Read DescribeGameSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

Show DescribeGameSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

Generic DescribeGameSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

Associated Types

type Rep DescribeGameSessionsResponse :: Type -> Type #

NFData DescribeGameSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

type Rep DescribeGameSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessions

type Rep DescribeGameSessionsResponse = D1 ('MetaData "DescribeGameSessionsResponse" "Amazonka.GameLift.DescribeGameSessions" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeGameSessionsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameSession])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeGameSessionsResponse Source #

Create a value of DescribeGameSessionsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessions:DescribeGameSessionsResponse', describeGameSessionsResponse_gameSessions - A collection of properties for each game session that matches the request.

$sel:nextToken:DescribeGameSessions', describeGameSessionsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeGameSessionsResponse', describeGameSessionsResponse_httpStatus - The response's http status code.

DescribeGameServer

data DescribeGameServer Source #

See: newDescribeGameServer smart constructor.

Instances

Instances details
Eq DescribeGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

Read DescribeGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

Show DescribeGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

Generic DescribeGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

Associated Types

type Rep DescribeGameServer :: Type -> Type #

NFData DescribeGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

Methods

rnf :: DescribeGameServer -> () #

Hashable DescribeGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

ToJSON DescribeGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

AWSRequest DescribeGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

Associated Types

type AWSResponse DescribeGameServer #

ToHeaders DescribeGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

ToPath DescribeGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

ToQuery DescribeGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

type Rep DescribeGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

type Rep DescribeGameServer = D1 ('MetaData "DescribeGameServer" "Amazonka.GameLift.DescribeGameServer" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeGameServer'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "gameServerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DescribeGameServer Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

newDescribeGameServer Source #

Create a value of DescribeGameServer with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroupName:DescribeGameServer', describeGameServer_gameServerGroupName - A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

$sel:gameServerId:DescribeGameServer', describeGameServer_gameServerId - A custom string that uniquely identifies the game server information to be retrieved.

data DescribeGameServerResponse Source #

See: newDescribeGameServerResponse smart constructor.

Instances

Instances details
Eq DescribeGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

Read DescribeGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

Show DescribeGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

Generic DescribeGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

Associated Types

type Rep DescribeGameServerResponse :: Type -> Type #

NFData DescribeGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

type Rep DescribeGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServer

type Rep DescribeGameServerResponse = D1 ('MetaData "DescribeGameServerResponse" "Amazonka.GameLift.DescribeGameServer" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeGameServerResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServer") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServer)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeGameServerResponse Source #

Create a value of DescribeGameServerResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServer:DescribeGameServerResponse', describeGameServerResponse_gameServer - Object that describes the requested game server.

$sel:httpStatus:DescribeGameServerResponse', describeGameServerResponse_httpStatus - The response's http status code.

UpdateScript

data UpdateScript Source #

See: newUpdateScript smart constructor.

Instances

Instances details
Eq UpdateScript Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

Read UpdateScript Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

Show UpdateScript Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

Generic UpdateScript Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

Associated Types

type Rep UpdateScript :: Type -> Type #

NFData UpdateScript Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

Methods

rnf :: UpdateScript -> () #

Hashable UpdateScript Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

ToJSON UpdateScript Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

AWSRequest UpdateScript Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

Associated Types

type AWSResponse UpdateScript #

ToHeaders UpdateScript Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

ToPath UpdateScript Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

ToQuery UpdateScript Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

type Rep UpdateScript Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

type Rep UpdateScript = D1 ('MetaData "UpdateScript" "Amazonka.GameLift.UpdateScript" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateScript'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "storageLocation") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe S3Location)) :*: S1 ('MetaSel ('Just "zipFile") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Base64))) :*: (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "version") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "scriptId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))
type AWSResponse UpdateScript Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

newUpdateScript Source #

Create a value of UpdateScript with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:storageLocation:UpdateScript', updateScript_storageLocation - The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

$sel:zipFile:UpdateScript', updateScript_zipFile - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.-- -- Note: This Lens automatically encodes and decodes Base64 data. -- The underlying isomorphism will encode to Base64 representation during -- serialisation, and decode from Base64 representation during deserialisation. -- This Lens accepts and returns only raw unencoded data.

$sel:name:UpdateScript', updateScript_name - A descriptive label that is associated with a script. Script names do not need to be unique.

$sel:version:UpdateScript', updateScript_version - Version information that is associated with a build or script. Version strings do not need to be unique.

$sel:scriptId:UpdateScript', updateScript_scriptId - A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.

data UpdateScriptResponse Source #

See: newUpdateScriptResponse smart constructor.

Instances

Instances details
Eq UpdateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

Read UpdateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

Show UpdateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

Generic UpdateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

Associated Types

type Rep UpdateScriptResponse :: Type -> Type #

NFData UpdateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

Methods

rnf :: UpdateScriptResponse -> () #

type Rep UpdateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateScript

type Rep UpdateScriptResponse = D1 ('MetaData "UpdateScriptResponse" "Amazonka.GameLift.UpdateScript" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateScriptResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "script") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Script)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateScriptResponse Source #

Create a value of UpdateScriptResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:script:UpdateScriptResponse', updateScriptResponse_script - The newly created script record with a unique script ID. The new script's storage location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket under your account, the storage location reflects the information that was provided in the CreateScript request; (2) If the script file was uploaded from a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift service.

$sel:httpStatus:UpdateScriptResponse', updateScriptResponse_httpStatus - The response's http status code.

DeleteScript

data DeleteScript Source #

See: newDeleteScript smart constructor.

Constructors

DeleteScript' Text 

Instances

Instances details
Eq DeleteScript Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

Read DeleteScript Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

Show DeleteScript Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

Generic DeleteScript Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

Associated Types

type Rep DeleteScript :: Type -> Type #

NFData DeleteScript Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

Methods

rnf :: DeleteScript -> () #

Hashable DeleteScript Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

ToJSON DeleteScript Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

AWSRequest DeleteScript Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

Associated Types

type AWSResponse DeleteScript #

ToHeaders DeleteScript Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

ToPath DeleteScript Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

ToQuery DeleteScript Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

type Rep DeleteScript Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

type Rep DeleteScript = D1 ('MetaData "DeleteScript" "Amazonka.GameLift.DeleteScript" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteScript'" 'PrefixI 'True) (S1 ('MetaSel ('Just "scriptId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DeleteScript Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

newDeleteScript Source #

Create a value of DeleteScript with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:scriptId:DeleteScript', deleteScript_scriptId - A unique identifier for the Realtime script to delete. You can use either the script ID or ARN value.

data DeleteScriptResponse Source #

See: newDeleteScriptResponse smart constructor.

Constructors

DeleteScriptResponse' 

Instances

Instances details
Eq DeleteScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

Read DeleteScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

Show DeleteScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

Generic DeleteScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

Associated Types

type Rep DeleteScriptResponse :: Type -> Type #

NFData DeleteScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

Methods

rnf :: DeleteScriptResponse -> () #

type Rep DeleteScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteScript

type Rep DeleteScriptResponse = D1 ('MetaData "DeleteScriptResponse" "Amazonka.GameLift.DeleteScript" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteScriptResponse'" 'PrefixI 'False) (U1 :: Type -> Type))

newDeleteScriptResponse :: DeleteScriptResponse Source #

Create a value of DeleteScriptResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

StartGameSessionPlacement

data StartGameSessionPlacement Source #

Represents the input for a request operation.

See: newStartGameSessionPlacement smart constructor.

Instances

Instances details
Eq StartGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

Read StartGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

Show StartGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

Generic StartGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

Associated Types

type Rep StartGameSessionPlacement :: Type -> Type #

NFData StartGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

Hashable StartGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

ToJSON StartGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

AWSRequest StartGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

ToHeaders StartGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

ToPath StartGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

ToQuery StartGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

type Rep StartGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

type Rep StartGameSessionPlacement = D1 ('MetaData "StartGameSessionPlacement" "Amazonka.GameLift.StartGameSessionPlacement" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StartGameSessionPlacement'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "gameProperties") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameProperty])) :*: S1 ('MetaSel ('Just "gameSessionName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "playerLatencies") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [PlayerLatency])) :*: S1 ('MetaSel ('Just "gameSessionData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "desiredPlayerSessions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [DesiredPlayerSession])) :*: S1 ('MetaSel ('Just "placementId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)) :*: (S1 ('MetaSel ('Just "gameSessionQueueName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "maximumPlayerSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Natural)))))
type AWSResponse StartGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

newStartGameSessionPlacement Source #

Create a value of StartGameSessionPlacement with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameProperties:StartGameSessionPlacement', startGameSessionPlacement_gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

$sel:gameSessionName:StartGameSessionPlacement', startGameSessionPlacement_gameSessionName - A descriptive label that is associated with a game session. Session names do not need to be unique.

$sel:playerLatencies:StartGameSessionPlacement', startGameSessionPlacement_playerLatencies - A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.

$sel:gameSessionData:StartGameSessionPlacement', startGameSessionPlacement_gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

$sel:desiredPlayerSessions:StartGameSessionPlacement', startGameSessionPlacement_desiredPlayerSessions - Set of information on each player to create a player session for.

$sel:placementId:StartGameSessionPlacement', startGameSessionPlacement_placementId - A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.

$sel:gameSessionQueueName:StartGameSessionPlacement', startGameSessionPlacement_gameSessionQueueName - Name of the queue to use to place the new game session. You can use either the queue name or ARN value.

$sel:maximumPlayerSessionCount:StartGameSessionPlacement', startGameSessionPlacement_maximumPlayerSessionCount - The maximum number of players that can be connected simultaneously to the game session.

data StartGameSessionPlacementResponse Source #

Represents the returned data in response to a request operation.

See: newStartGameSessionPlacementResponse smart constructor.

Instances

Instances details
Eq StartGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

Read StartGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

Show StartGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

Generic StartGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

Associated Types

type Rep StartGameSessionPlacementResponse :: Type -> Type #

NFData StartGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

type Rep StartGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartGameSessionPlacement

type Rep StartGameSessionPlacementResponse = D1 ('MetaData "StartGameSessionPlacementResponse" "Amazonka.GameLift.StartGameSessionPlacement" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StartGameSessionPlacementResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionPlacement") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionPlacement)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newStartGameSessionPlacementResponse Source #

Create a value of StartGameSessionPlacementResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionPlacement:StartGameSessionPlacementResponse', startGameSessionPlacementResponse_gameSessionPlacement - Object that describes the newly created game session placement. This object includes all the information provided in the request, as well as start/end time stamps and placement status.

$sel:httpStatus:StartGameSessionPlacementResponse', startGameSessionPlacementResponse_httpStatus - The response's http status code.

DescribeFleetUtilization (Paginated)

data DescribeFleetUtilization Source #

Represents the input for a request operation.

See: newDescribeFleetUtilization smart constructor.

Instances

Instances details
Eq DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

Read DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

Show DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

Generic DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

Associated Types

type Rep DescribeFleetUtilization :: Type -> Type #

NFData DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

Hashable DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

ToJSON DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

AWSPager DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

AWSRequest DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

ToHeaders DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

ToPath DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

ToQuery DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

type Rep DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

type Rep DescribeFleetUtilization = D1 ('MetaData "DescribeFleetUtilization" "Amazonka.GameLift.DescribeFleetUtilization" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetUtilization'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "fleetIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text))))))
type AWSResponse DescribeFleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

newDescribeFleetUtilization :: DescribeFleetUtilization Source #

Create a value of DescribeFleetUtilization with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeFleetUtilization', describeFleetUtilization_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. This parameter is ignored when the request specifies one or a list of fleet IDs.

$sel:limit:DescribeFleetUtilization', describeFleetUtilization_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. This parameter is ignored when the request specifies one or a list of fleet IDs.

$sel:fleetIds:DescribeFleetUtilization', describeFleetUtilization_fleetIds - A unique identifier for the fleet(s) to retrieve utilization data for. You can use either the fleet ID or ARN value. To retrieve attributes for all current fleets, do not include this parameter.

data DescribeFleetUtilizationResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeFleetUtilizationResponse smart constructor.

Instances

Instances details
Eq DescribeFleetUtilizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

Read DescribeFleetUtilizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

Show DescribeFleetUtilizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

Generic DescribeFleetUtilizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

Associated Types

type Rep DescribeFleetUtilizationResponse :: Type -> Type #

NFData DescribeFleetUtilizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

type Rep DescribeFleetUtilizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetUtilization

type Rep DescribeFleetUtilizationResponse = D1 ('MetaData "DescribeFleetUtilizationResponse" "Amazonka.GameLift.DescribeFleetUtilization" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetUtilizationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetUtilization") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [FleetUtilization])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeFleetUtilizationResponse Source #

Create a value of DescribeFleetUtilizationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeFleetUtilization', describeFleetUtilizationResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:fleetUtilization:DescribeFleetUtilizationResponse', describeFleetUtilizationResponse_fleetUtilization - A collection of objects containing utilization information for each requested fleet ID. Utilization objects are returned only for fleets that currently exist.

$sel:httpStatus:DescribeFleetUtilizationResponse', describeFleetUtilizationResponse_httpStatus - The response's http status code.

DescribeRuntimeConfiguration

data DescribeRuntimeConfiguration Source #

Represents the input for a request operation.

See: newDescribeRuntimeConfiguration smart constructor.

Instances

Instances details
Eq DescribeRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

Read DescribeRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

Show DescribeRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

Generic DescribeRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

Associated Types

type Rep DescribeRuntimeConfiguration :: Type -> Type #

NFData DescribeRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

Hashable DescribeRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

ToJSON DescribeRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

AWSRequest DescribeRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

ToHeaders DescribeRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

ToPath DescribeRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

ToQuery DescribeRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

type Rep DescribeRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

type Rep DescribeRuntimeConfiguration = D1 ('MetaData "DescribeRuntimeConfiguration" "Amazonka.GameLift.DescribeRuntimeConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeRuntimeConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DescribeRuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

newDescribeRuntimeConfiguration Source #

Create a value of DescribeRuntimeConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetId:DescribeRuntimeConfiguration', describeRuntimeConfiguration_fleetId - A unique identifier for the fleet to get the runtime configuration for. You can use either the fleet ID or ARN value.

data DescribeRuntimeConfigurationResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeRuntimeConfigurationResponse smart constructor.

Instances

Instances details
Eq DescribeRuntimeConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

Read DescribeRuntimeConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

Show DescribeRuntimeConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

Generic DescribeRuntimeConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

NFData DescribeRuntimeConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

type Rep DescribeRuntimeConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeRuntimeConfiguration

type Rep DescribeRuntimeConfigurationResponse = D1 ('MetaData "DescribeRuntimeConfigurationResponse" "Amazonka.GameLift.DescribeRuntimeConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeRuntimeConfigurationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "runtimeConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe RuntimeConfiguration)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeRuntimeConfigurationResponse Source #

Create a value of DescribeRuntimeConfigurationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:runtimeConfiguration:DescribeRuntimeConfigurationResponse', describeRuntimeConfigurationResponse_runtimeConfiguration - Instructions that describe how server processes should be launched and maintained on each instance in the fleet.

$sel:httpStatus:DescribeRuntimeConfigurationResponse', describeRuntimeConfigurationResponse_httpStatus - The response's http status code.

GetGameSessionLogUrl

data GetGameSessionLogUrl Source #

Represents the input for a request operation.

See: newGetGameSessionLogUrl smart constructor.

Instances

Instances details
Eq GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

Read GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

Show GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

Generic GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

Associated Types

type Rep GetGameSessionLogUrl :: Type -> Type #

NFData GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

Methods

rnf :: GetGameSessionLogUrl -> () #

Hashable GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

ToJSON GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

AWSRequest GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

Associated Types

type AWSResponse GetGameSessionLogUrl #

ToHeaders GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

ToPath GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

ToQuery GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

type Rep GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

type Rep GetGameSessionLogUrl = D1 ('MetaData "GetGameSessionLogUrl" "Amazonka.GameLift.GetGameSessionLogUrl" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "GetGameSessionLogUrl'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse GetGameSessionLogUrl Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

newGetGameSessionLogUrl Source #

Create a value of GetGameSessionLogUrl with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionId:GetGameSessionLogUrl', getGameSessionLogUrl_gameSessionId - A unique identifier for the game session to get logs for.

data GetGameSessionLogUrlResponse Source #

Represents the returned data in response to a request operation.

See: newGetGameSessionLogUrlResponse smart constructor.

Instances

Instances details
Eq GetGameSessionLogUrlResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

Read GetGameSessionLogUrlResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

Show GetGameSessionLogUrlResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

Generic GetGameSessionLogUrlResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

Associated Types

type Rep GetGameSessionLogUrlResponse :: Type -> Type #

NFData GetGameSessionLogUrlResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

type Rep GetGameSessionLogUrlResponse Source # 
Instance details

Defined in Amazonka.GameLift.GetGameSessionLogUrl

type Rep GetGameSessionLogUrlResponse = D1 ('MetaData "GetGameSessionLogUrlResponse" "Amazonka.GameLift.GetGameSessionLogUrl" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "GetGameSessionLogUrlResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "preSignedUrl") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newGetGameSessionLogUrlResponse Source #

Create a value of GetGameSessionLogUrlResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:preSignedUrl:GetGameSessionLogUrlResponse', getGameSessionLogUrlResponse_preSignedUrl - Location of the requested game session logs, available for download. This URL is valid for 15 minutes, after which S3 will reject any download request using this URL. You can request a new URL any time within the 14-day period that the logs are retained.

$sel:httpStatus:GetGameSessionLogUrlResponse', getGameSessionLogUrlResponse_httpStatus - The response's http status code.

DescribeFleetAttributes (Paginated)

data DescribeFleetAttributes Source #

Represents the input for a request operation.

See: newDescribeFleetAttributes smart constructor.

Instances

Instances details
Eq DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Read DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Show DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Generic DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Associated Types

type Rep DescribeFleetAttributes :: Type -> Type #

NFData DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Methods

rnf :: DescribeFleetAttributes -> () #

Hashable DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

ToJSON DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

AWSPager DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

AWSRequest DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

ToHeaders DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

ToPath DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

ToQuery DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

type Rep DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

type Rep DescribeFleetAttributes = D1 ('MetaData "DescribeFleetAttributes" "Amazonka.GameLift.DescribeFleetAttributes" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetAttributes'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "fleetIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text))))))
type AWSResponse DescribeFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

newDescribeFleetAttributes :: DescribeFleetAttributes Source #

Create a value of DescribeFleetAttributes with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeFleetAttributes', describeFleetAttributes_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. This parameter is ignored when the request specifies one or a list of fleet IDs.

$sel:limit:DescribeFleetAttributes', describeFleetAttributes_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. This parameter is ignored when the request specifies one or a list of fleet IDs.

$sel:fleetIds:DescribeFleetAttributes', describeFleetAttributes_fleetIds - A list of unique fleet identifiers to retrieve attributes for. You can use either the fleet ID or ARN value. To retrieve attributes for all current fleets, do not include this parameter.

data DescribeFleetAttributesResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeFleetAttributesResponse smart constructor.

Instances

Instances details
Eq DescribeFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Read DescribeFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Show DescribeFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Generic DescribeFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

Associated Types

type Rep DescribeFleetAttributesResponse :: Type -> Type #

NFData DescribeFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

type Rep DescribeFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetAttributes

type Rep DescribeFleetAttributesResponse = D1 ('MetaData "DescribeFleetAttributesResponse" "Amazonka.GameLift.DescribeFleetAttributes" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetAttributesResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetAttributes") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [FleetAttributes])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeFleetAttributesResponse Source #

Create a value of DescribeFleetAttributesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeFleetAttributes', describeFleetAttributesResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:fleetAttributes:DescribeFleetAttributesResponse', describeFleetAttributesResponse_fleetAttributes - A collection of objects containing attribute metadata for each requested fleet ID. Attribute objects are returned only for fleets that currently exist.

$sel:httpStatus:DescribeFleetAttributesResponse', describeFleetAttributesResponse_httpStatus - The response's http status code.

DescribeGameSessionPlacement

data DescribeGameSessionPlacement Source #

Represents the input for a request operation.

See: newDescribeGameSessionPlacement smart constructor.

Instances

Instances details
Eq DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Read DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Show DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Generic DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Associated Types

type Rep DescribeGameSessionPlacement :: Type -> Type #

NFData DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Hashable DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

ToJSON DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

AWSRequest DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

ToHeaders DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

ToPath DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

ToQuery DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

type Rep DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

type Rep DescribeGameSessionPlacement = D1 ('MetaData "DescribeGameSessionPlacement" "Amazonka.GameLift.DescribeGameSessionPlacement" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeGameSessionPlacement'" 'PrefixI 'True) (S1 ('MetaSel ('Just "placementId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DescribeGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

newDescribeGameSessionPlacement Source #

Create a value of DescribeGameSessionPlacement with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:placementId:DescribeGameSessionPlacement', describeGameSessionPlacement_placementId - A unique identifier for a game session placement to retrieve.

data DescribeGameSessionPlacementResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeGameSessionPlacementResponse smart constructor.

Instances

Instances details
Eq DescribeGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Read DescribeGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Show DescribeGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

Generic DescribeGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

NFData DescribeGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

type Rep DescribeGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionPlacement

type Rep DescribeGameSessionPlacementResponse = D1 ('MetaData "DescribeGameSessionPlacementResponse" "Amazonka.GameLift.DescribeGameSessionPlacement" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeGameSessionPlacementResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionPlacement") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionPlacement)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeGameSessionPlacementResponse Source #

Create a value of DescribeGameSessionPlacementResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionPlacement:DescribeGameSessionPlacementResponse', describeGameSessionPlacementResponse_gameSessionPlacement - Object that describes the requested game session placement.

$sel:httpStatus:DescribeGameSessionPlacementResponse', describeGameSessionPlacementResponse_httpStatus - The response's http status code.

DescribeFleetEvents (Paginated)

data DescribeFleetEvents Source #

Represents the input for a request operation.

See: newDescribeFleetEvents smart constructor.

Instances

Instances details
Eq DescribeFleetEvents Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

Read DescribeFleetEvents Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

Show DescribeFleetEvents Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

Generic DescribeFleetEvents Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

Associated Types

type Rep DescribeFleetEvents :: Type -> Type #

NFData DescribeFleetEvents Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

Methods

rnf :: DescribeFleetEvents -> () #

Hashable DescribeFleetEvents Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

ToJSON DescribeFleetEvents Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

AWSPager DescribeFleetEvents Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

AWSRequest DescribeFleetEvents Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

Associated Types

type AWSResponse DescribeFleetEvents #

ToHeaders DescribeFleetEvents Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

ToPath DescribeFleetEvents Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

ToQuery DescribeFleetEvents Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

type Rep DescribeFleetEvents Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

type Rep DescribeFleetEvents = D1 ('MetaData "DescribeFleetEvents" "Amazonka.GameLift.DescribeFleetEvents" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetEvents'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "startTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "endTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))
type AWSResponse DescribeFleetEvents Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

newDescribeFleetEvents Source #

Create a value of DescribeFleetEvents with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:startTime:DescribeFleetEvents', describeFleetEvents_startTime - The earliest date to retrieve event logs for. If no start time is specified, this call returns entries starting from when the fleet was created to the specified end time. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").

$sel:nextToken:DescribeFleetEvents', describeFleetEvents_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:endTime:DescribeFleetEvents', describeFleetEvents_endTime - The most recent date to retrieve event logs for. If no end time is specified, this call returns entries from the specified start time up to the present. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").

$sel:limit:DescribeFleetEvents', describeFleetEvents_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

$sel:fleetId:DescribeFleetEvents', describeFleetEvents_fleetId - A unique identifier for the fleet to get event logs for. You can use either the fleet ID or ARN value.

data DescribeFleetEventsResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeFleetEventsResponse smart constructor.

Instances

Instances details
Eq DescribeFleetEventsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

Read DescribeFleetEventsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

Show DescribeFleetEventsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

Generic DescribeFleetEventsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

Associated Types

type Rep DescribeFleetEventsResponse :: Type -> Type #

NFData DescribeFleetEventsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

type Rep DescribeFleetEventsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetEvents

type Rep DescribeFleetEventsResponse = D1 ('MetaData "DescribeFleetEventsResponse" "Amazonka.GameLift.DescribeFleetEvents" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetEventsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "events") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Event])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeFleetEventsResponse Source #

Create a value of DescribeFleetEventsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeFleetEvents', describeFleetEventsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:events:DescribeFleetEventsResponse', describeFleetEventsResponse_events - A collection of objects containing event log entries for the specified fleet.

$sel:httpStatus:DescribeFleetEventsResponse', describeFleetEventsResponse_httpStatus - The response's http status code.

CreateFleetLocations

data CreateFleetLocations Source #

Represents the input for a request operation.

See: newCreateFleetLocations smart constructor.

Instances

Instances details
Eq CreateFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

Read CreateFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

Show CreateFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

Generic CreateFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

Associated Types

type Rep CreateFleetLocations :: Type -> Type #

NFData CreateFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

Methods

rnf :: CreateFleetLocations -> () #

Hashable CreateFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

ToJSON CreateFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

AWSRequest CreateFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

Associated Types

type AWSResponse CreateFleetLocations #

ToHeaders CreateFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

ToPath CreateFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

ToQuery CreateFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

type Rep CreateFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

type Rep CreateFleetLocations = D1 ('MetaData "CreateFleetLocations" "Amazonka.GameLift.CreateFleetLocations" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateFleetLocations'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "locations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty LocationConfiguration))))
type AWSResponse CreateFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

newCreateFleetLocations Source #

Create a value of CreateFleetLocations with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetId:CreateFleetLocations', createFleetLocations_fleetId - A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.

$sel:locations:CreateFleetLocations', createFleetLocations_locations - A list of locations to deploy additional instances to and manage as part of the fleet. You can add any GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as us-west-2.

data CreateFleetLocationsResponse Source #

Represents the returned data in response to a request operation.

See: newCreateFleetLocationsResponse smart constructor.

Instances

Instances details
Eq CreateFleetLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

Read CreateFleetLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

Show CreateFleetLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

Generic CreateFleetLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

Associated Types

type Rep CreateFleetLocationsResponse :: Type -> Type #

NFData CreateFleetLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

type Rep CreateFleetLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleetLocations

type Rep CreateFleetLocationsResponse = D1 ('MetaData "CreateFleetLocationsResponse" "Amazonka.GameLift.CreateFleetLocations" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateFleetLocationsResponse'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "locationStates") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [LocationState]))) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newCreateFleetLocationsResponse Source #

Create a value of CreateFleetLocationsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetArn:CreateFleetLocationsResponse', createFleetLocationsResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:locationStates:CreateFleetLocationsResponse', createFleetLocationsResponse_locationStates - The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to NEW. During location creation, GameLift updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.

$sel:fleetId:CreateFleetLocations', createFleetLocationsResponse_fleetId - A unique identifier for the fleet that was updated with new locations.

$sel:httpStatus:CreateFleetLocationsResponse', createFleetLocationsResponse_httpStatus - The response's http status code.

StartMatchmaking

data StartMatchmaking Source #

Represents the input for a request operation.

See: newStartMatchmaking smart constructor.

Instances

Instances details
Eq StartMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

Read StartMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

Show StartMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

Generic StartMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

Associated Types

type Rep StartMatchmaking :: Type -> Type #

NFData StartMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

Methods

rnf :: StartMatchmaking -> () #

Hashable StartMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

ToJSON StartMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

AWSRequest StartMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

Associated Types

type AWSResponse StartMatchmaking #

ToHeaders StartMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

ToPath StartMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

ToQuery StartMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

type Rep StartMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

type Rep StartMatchmaking = D1 ('MetaData "StartMatchmaking" "Amazonka.GameLift.StartMatchmaking" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StartMatchmaking'" 'PrefixI 'True) (S1 ('MetaSel ('Just "ticketId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "configurationName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "players") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Player]))))
type AWSResponse StartMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

newStartMatchmaking Source #

Create a value of StartMatchmaking with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:ticketId:StartMatchmaking', startMatchmaking_ticketId - A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.

$sel:configurationName:StartMatchmaking', startMatchmaking_configurationName - Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.

$sel:players:StartMatchmaking', startMatchmaking_players - Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player objects contain the name of the team the player is assigned to.

data StartMatchmakingResponse Source #

Represents the returned data in response to a request operation.

See: newStartMatchmakingResponse smart constructor.

Instances

Instances details
Eq StartMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

Read StartMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

Show StartMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

Generic StartMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

Associated Types

type Rep StartMatchmakingResponse :: Type -> Type #

NFData StartMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

type Rep StartMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchmaking

type Rep StartMatchmakingResponse = D1 ('MetaData "StartMatchmakingResponse" "Amazonka.GameLift.StartMatchmaking" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StartMatchmakingResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "matchmakingTicket") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe MatchmakingTicket)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newStartMatchmakingResponse Source #

Create a value of StartMatchmakingResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:matchmakingTicket:StartMatchmakingResponse', startMatchmakingResponse_matchmakingTicket - Ticket representing the matchmaking request. This object include the information included in the request, ticket status, and match results as generated during the matchmaking process.

$sel:httpStatus:StartMatchmakingResponse', startMatchmakingResponse_httpStatus - The response's http status code.

CreateMatchmakingRuleSet

data CreateMatchmakingRuleSet Source #

Represents the input for a request operation.

See: newCreateMatchmakingRuleSet smart constructor.

Instances

Instances details
Eq CreateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

Read CreateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

Show CreateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

Generic CreateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

Associated Types

type Rep CreateMatchmakingRuleSet :: Type -> Type #

NFData CreateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

Hashable CreateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

ToJSON CreateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

AWSRequest CreateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

ToHeaders CreateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

ToPath CreateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

ToQuery CreateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

type Rep CreateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

type Rep CreateMatchmakingRuleSet = D1 ('MetaData "CreateMatchmakingRuleSet" "Amazonka.GameLift.CreateMatchmakingRuleSet" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateMatchmakingRuleSet'" 'PrefixI 'True) (S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag])) :*: (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "ruleSetBody") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))
type AWSResponse CreateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

newCreateMatchmakingRuleSet Source #

Create a value of CreateMatchmakingRuleSet with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:tags:CreateMatchmakingRuleSet', createMatchmakingRuleSet_tags - A list of labels to assign to the new matchmaking rule set resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

$sel:name:CreateMatchmakingRuleSet', createMatchmakingRuleSet_name - A unique identifier for the matchmaking rule set. A matchmaking configuration identifies the rule set it uses by this name value. Note that the rule set name is different from the optional name field in the rule set body.

$sel:ruleSetBody:CreateMatchmakingRuleSet', createMatchmakingRuleSet_ruleSetBody - A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.

data CreateMatchmakingRuleSetResponse Source #

Represents the returned data in response to a request operation.

See: newCreateMatchmakingRuleSetResponse smart constructor.

Instances

Instances details
Eq CreateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

Read CreateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

Show CreateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

Generic CreateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

Associated Types

type Rep CreateMatchmakingRuleSetResponse :: Type -> Type #

NFData CreateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

type Rep CreateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingRuleSet

type Rep CreateMatchmakingRuleSetResponse = D1 ('MetaData "CreateMatchmakingRuleSetResponse" "Amazonka.GameLift.CreateMatchmakingRuleSet" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateMatchmakingRuleSetResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int) :*: S1 ('MetaSel ('Just "ruleSet") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 MatchmakingRuleSet)))

newCreateMatchmakingRuleSetResponse Source #

Create a value of CreateMatchmakingRuleSetResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:CreateMatchmakingRuleSetResponse', createMatchmakingRuleSetResponse_httpStatus - The response's http status code.

$sel:ruleSet:CreateMatchmakingRuleSetResponse', createMatchmakingRuleSetResponse_ruleSet - The newly created matchmaking rule set.

DescribeFleetLocationUtilization

data DescribeFleetLocationUtilization Source #

Represents the input for a request operation.

See: newDescribeFleetLocationUtilization smart constructor.

Instances

Instances details
Eq DescribeFleetLocationUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

Read DescribeFleetLocationUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

Show DescribeFleetLocationUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

Generic DescribeFleetLocationUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

Associated Types

type Rep DescribeFleetLocationUtilization :: Type -> Type #

NFData DescribeFleetLocationUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

Hashable DescribeFleetLocationUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

ToJSON DescribeFleetLocationUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

AWSRequest DescribeFleetLocationUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

ToHeaders DescribeFleetLocationUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

ToPath DescribeFleetLocationUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

ToQuery DescribeFleetLocationUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

type Rep DescribeFleetLocationUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

type Rep DescribeFleetLocationUtilization = D1 ('MetaData "DescribeFleetLocationUtilization" "Amazonka.GameLift.DescribeFleetLocationUtilization" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetLocationUtilization'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DescribeFleetLocationUtilization Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

newDescribeFleetLocationUtilization Source #

Create a value of DescribeFleetLocationUtilization with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetId:DescribeFleetLocationUtilization', describeFleetLocationUtilization_fleetId - A unique identifier for the fleet to request location utilization for. You can use either the fleet ID or ARN value.

$sel:location:DescribeFleetLocationUtilization', describeFleetLocationUtilization_location - The fleet location to retrieve utilization information for. Specify a location in the form of an AWS Region code, such as us-west-2.

data DescribeFleetLocationUtilizationResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeFleetLocationUtilizationResponse smart constructor.

Instances

Instances details
Eq DescribeFleetLocationUtilizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

Read DescribeFleetLocationUtilizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

Show DescribeFleetLocationUtilizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

Generic DescribeFleetLocationUtilizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

NFData DescribeFleetLocationUtilizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

type Rep DescribeFleetLocationUtilizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationUtilization

type Rep DescribeFleetLocationUtilizationResponse = D1 ('MetaData "DescribeFleetLocationUtilizationResponse" "Amazonka.GameLift.DescribeFleetLocationUtilization" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetLocationUtilizationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetUtilization") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FleetUtilization)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeFleetLocationUtilizationResponse Source #

Create a value of DescribeFleetLocationUtilizationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetUtilization:DescribeFleetLocationUtilizationResponse', describeFleetLocationUtilizationResponse_fleetUtilization - Utilization information for the requested fleet location. Utilization objects are returned only for fleets and locations that currently exist.

$sel:httpStatus:DescribeFleetLocationUtilizationResponse', describeFleetLocationUtilizationResponse_httpStatus - The response's http status code.

DescribeFleetCapacity (Paginated)

data DescribeFleetCapacity Source #

Represents the input for a request operation.

See: newDescribeFleetCapacity smart constructor.

Instances

Instances details
Eq DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Read DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Show DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Generic DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Associated Types

type Rep DescribeFleetCapacity :: Type -> Type #

NFData DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Methods

rnf :: DescribeFleetCapacity -> () #

Hashable DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

ToJSON DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

AWSPager DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

AWSRequest DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Associated Types

type AWSResponse DescribeFleetCapacity #

ToHeaders DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

ToPath DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

ToQuery DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

type Rep DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

type Rep DescribeFleetCapacity = D1 ('MetaData "DescribeFleetCapacity" "Amazonka.GameLift.DescribeFleetCapacity" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetCapacity'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "fleetIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text))))))
type AWSResponse DescribeFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

newDescribeFleetCapacity :: DescribeFleetCapacity Source #

Create a value of DescribeFleetCapacity with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeFleetCapacity', describeFleetCapacity_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. This parameter is ignored when the request specifies one or a list of fleet IDs.

$sel:limit:DescribeFleetCapacity', describeFleetCapacity_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. This parameter is ignored when the request specifies one or a list of fleet IDs.

$sel:fleetIds:DescribeFleetCapacity', describeFleetCapacity_fleetIds - A unique identifier for the fleet(s) to retrieve capacity information for. You can use either the fleet ID or ARN value. Leave this parameter empty to retrieve capacity information for all fleets.

data DescribeFleetCapacityResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeFleetCapacityResponse smart constructor.

Instances

Instances details
Eq DescribeFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Read DescribeFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Show DescribeFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Generic DescribeFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

Associated Types

type Rep DescribeFleetCapacityResponse :: Type -> Type #

NFData DescribeFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

type Rep DescribeFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetCapacity

type Rep DescribeFleetCapacityResponse = D1 ('MetaData "DescribeFleetCapacityResponse" "Amazonka.GameLift.DescribeFleetCapacity" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetCapacityResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetCapacity") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [FleetCapacity])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeFleetCapacityResponse Source #

Create a value of DescribeFleetCapacityResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeFleetCapacity', describeFleetCapacityResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:fleetCapacity:DescribeFleetCapacityResponse', describeFleetCapacityResponse_fleetCapacity - A collection of objects that contains capacity information for each requested fleet ID. Capacity objects are returned only for fleets that currently exist.

$sel:httpStatus:DescribeFleetCapacityResponse', describeFleetCapacityResponse_httpStatus - The response's http status code.

DeleteBuild

data DeleteBuild Source #

Represents the input for a request operation.

See: newDeleteBuild smart constructor.

Constructors

DeleteBuild' Text 

Instances

Instances details
Eq DeleteBuild Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

Read DeleteBuild Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

Show DeleteBuild Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

Generic DeleteBuild Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

Associated Types

type Rep DeleteBuild :: Type -> Type #

NFData DeleteBuild Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

Methods

rnf :: DeleteBuild -> () #

Hashable DeleteBuild Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

ToJSON DeleteBuild Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

AWSRequest DeleteBuild Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

Associated Types

type AWSResponse DeleteBuild #

ToHeaders DeleteBuild Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

Methods

toHeaders :: DeleteBuild -> [Header] #

ToPath DeleteBuild Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

ToQuery DeleteBuild Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

type Rep DeleteBuild Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

type Rep DeleteBuild = D1 ('MetaData "DeleteBuild" "Amazonka.GameLift.DeleteBuild" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteBuild'" 'PrefixI 'True) (S1 ('MetaSel ('Just "buildId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DeleteBuild Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

newDeleteBuild Source #

Create a value of DeleteBuild with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:buildId:DeleteBuild', deleteBuild_buildId - A unique identifier for the build to delete. You can use either the build ID or ARN value.

data DeleteBuildResponse Source #

See: newDeleteBuildResponse smart constructor.

Constructors

DeleteBuildResponse' 

Instances

Instances details
Eq DeleteBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

Read DeleteBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

Show DeleteBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

Generic DeleteBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

Associated Types

type Rep DeleteBuildResponse :: Type -> Type #

NFData DeleteBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

Methods

rnf :: DeleteBuildResponse -> () #

type Rep DeleteBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteBuild

type Rep DeleteBuildResponse = D1 ('MetaData "DeleteBuildResponse" "Amazonka.GameLift.DeleteBuild" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteBuildResponse'" 'PrefixI 'False) (U1 :: Type -> Type))

newDeleteBuildResponse :: DeleteBuildResponse Source #

Create a value of DeleteBuildResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

UpdateBuild

data UpdateBuild Source #

Represents the input for a request operation.

See: newUpdateBuild smart constructor.

Constructors

UpdateBuild' (Maybe Text) (Maybe Text) Text 

Instances

Instances details
Eq UpdateBuild Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

Read UpdateBuild Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

Show UpdateBuild Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

Generic UpdateBuild Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

Associated Types

type Rep UpdateBuild :: Type -> Type #

NFData UpdateBuild Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

Methods

rnf :: UpdateBuild -> () #

Hashable UpdateBuild Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

ToJSON UpdateBuild Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

AWSRequest UpdateBuild Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

Associated Types

type AWSResponse UpdateBuild #

ToHeaders UpdateBuild Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

Methods

toHeaders :: UpdateBuild -> [Header] #

ToPath UpdateBuild Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

ToQuery UpdateBuild Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

type Rep UpdateBuild Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

type Rep UpdateBuild = D1 ('MetaData "UpdateBuild" "Amazonka.GameLift.UpdateBuild" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateBuild'" 'PrefixI 'True) (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "version") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "buildId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))
type AWSResponse UpdateBuild Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

newUpdateBuild Source #

Create a value of UpdateBuild with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:name:UpdateBuild', updateBuild_name - A descriptive label that is associated with a build. Build names do not need to be unique.

$sel:version:UpdateBuild', updateBuild_version - Version information that is associated with a build or script. Version strings do not need to be unique.

$sel:buildId:UpdateBuild', updateBuild_buildId - A unique identifier for the build to update. You can use either the build ID or ARN value.

data UpdateBuildResponse Source #

Represents the returned data in response to a request operation.

See: newUpdateBuildResponse smart constructor.

Instances

Instances details
Eq UpdateBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

Read UpdateBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

Show UpdateBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

Generic UpdateBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

Associated Types

type Rep UpdateBuildResponse :: Type -> Type #

NFData UpdateBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

Methods

rnf :: UpdateBuildResponse -> () #

type Rep UpdateBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateBuild

type Rep UpdateBuildResponse = D1 ('MetaData "UpdateBuildResponse" "Amazonka.GameLift.UpdateBuild" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateBuildResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "build") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Build)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateBuildResponse Source #

Create a value of UpdateBuildResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:build:UpdateBuildResponse', updateBuildResponse_build - The updated build resource.

$sel:httpStatus:UpdateBuildResponse', updateBuildResponse_httpStatus - The response's http status code.

ListFleets (Paginated)

data ListFleets Source #

Represents the input for a request operation.

See: newListFleets smart constructor.

Instances

Instances details
Eq ListFleets Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

Read ListFleets Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

Show ListFleets Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

Generic ListFleets Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

Associated Types

type Rep ListFleets :: Type -> Type #

NFData ListFleets Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

Methods

rnf :: ListFleets -> () #

Hashable ListFleets Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

ToJSON ListFleets Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

AWSPager ListFleets Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

AWSRequest ListFleets Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

Associated Types

type AWSResponse ListFleets #

ToHeaders ListFleets Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

Methods

toHeaders :: ListFleets -> [Header] #

ToPath ListFleets Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

ToQuery ListFleets Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

type Rep ListFleets Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

type Rep ListFleets = D1 ('MetaData "ListFleets" "Amazonka.GameLift.ListFleets" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ListFleets'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "buildId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "scriptId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))))
type AWSResponse ListFleets Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

newListFleets :: ListFleets Source #

Create a value of ListFleets with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:buildId:ListFleets', listFleets_buildId - A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a specified build. Use either the build ID or ARN value.

$sel:nextToken:ListFleets', listFleets_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:scriptId:ListFleets', listFleets_scriptId - A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a specified script. Use either the script ID or ARN value.

$sel:limit:ListFleets', listFleets_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

data ListFleetsResponse Source #

Represents the returned data in response to a request operation.

See: newListFleetsResponse smart constructor.

Instances

Instances details
Eq ListFleetsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

Read ListFleetsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

Show ListFleetsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

Generic ListFleetsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

Associated Types

type Rep ListFleetsResponse :: Type -> Type #

NFData ListFleetsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

Methods

rnf :: ListFleetsResponse -> () #

type Rep ListFleetsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListFleets

type Rep ListFleetsResponse = D1 ('MetaData "ListFleetsResponse" "Amazonka.GameLift.ListFleets" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ListFleetsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text))) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newListFleetsResponse Source #

Create a value of ListFleetsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:ListFleets', listFleetsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:fleetIds:ListFleetsResponse', listFleetsResponse_fleetIds - A set of fleet IDs that match the list request. You can retrieve additional information about all returned fleets by passing this result set to a DescribeFleetAttributes, DescribeFleetCapacity, or DescribeFleetUtilization call.

$sel:httpStatus:ListFleetsResponse', listFleetsResponse_httpStatus - The response's http status code.

DeleteAlias

data DeleteAlias Source #

Represents the input for a request operation.

See: newDeleteAlias smart constructor.

Constructors

DeleteAlias' Text 

Instances

Instances details
Eq DeleteAlias Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

Read DeleteAlias Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

Show DeleteAlias Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

Generic DeleteAlias Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

Associated Types

type Rep DeleteAlias :: Type -> Type #

NFData DeleteAlias Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

Methods

rnf :: DeleteAlias -> () #

Hashable DeleteAlias Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

ToJSON DeleteAlias Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

AWSRequest DeleteAlias Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

Associated Types

type AWSResponse DeleteAlias #

ToHeaders DeleteAlias Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

Methods

toHeaders :: DeleteAlias -> [Header] #

ToPath DeleteAlias Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

ToQuery DeleteAlias Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

type Rep DeleteAlias Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

type Rep DeleteAlias = D1 ('MetaData "DeleteAlias" "Amazonka.GameLift.DeleteAlias" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteAlias'" 'PrefixI 'True) (S1 ('MetaSel ('Just "aliasId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DeleteAlias Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

newDeleteAlias Source #

Create a value of DeleteAlias with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:aliasId:DeleteAlias', deleteAlias_aliasId - A unique identifier of the alias that you want to delete. You can use either the alias ID or ARN value.

data DeleteAliasResponse Source #

See: newDeleteAliasResponse smart constructor.

Constructors

DeleteAliasResponse' 

Instances

Instances details
Eq DeleteAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

Read DeleteAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

Show DeleteAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

Generic DeleteAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

Associated Types

type Rep DeleteAliasResponse :: Type -> Type #

NFData DeleteAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

Methods

rnf :: DeleteAliasResponse -> () #

type Rep DeleteAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteAlias

type Rep DeleteAliasResponse = D1 ('MetaData "DeleteAliasResponse" "Amazonka.GameLift.DeleteAlias" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteAliasResponse'" 'PrefixI 'False) (U1 :: Type -> Type))

newDeleteAliasResponse :: DeleteAliasResponse Source #

Create a value of DeleteAliasResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

UpdateAlias

data UpdateAlias Source #

Represents the input for a request operation.

See: newUpdateAlias smart constructor.

Instances

Instances details
Eq UpdateAlias Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

Read UpdateAlias Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

Show UpdateAlias Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

Generic UpdateAlias Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

Associated Types

type Rep UpdateAlias :: Type -> Type #

NFData UpdateAlias Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

Methods

rnf :: UpdateAlias -> () #

Hashable UpdateAlias Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

ToJSON UpdateAlias Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

AWSRequest UpdateAlias Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

Associated Types

type AWSResponse UpdateAlias #

ToHeaders UpdateAlias Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

Methods

toHeaders :: UpdateAlias -> [Header] #

ToPath UpdateAlias Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

ToQuery UpdateAlias Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

type Rep UpdateAlias Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

type Rep UpdateAlias = D1 ('MetaData "UpdateAlias" "Amazonka.GameLift.UpdateAlias" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateAlias'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "routingStrategy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe RoutingStrategy)) :*: S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "aliasId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))
type AWSResponse UpdateAlias Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

newUpdateAlias Source #

Create a value of UpdateAlias with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:routingStrategy:UpdateAlias', updateAlias_routingStrategy - The routing configuration, including routing type and fleet target, for the alias.

$sel:name:UpdateAlias', updateAlias_name - A descriptive label that is associated with an alias. Alias names do not need to be unique.

$sel:description:UpdateAlias', updateAlias_description - A human-readable description of the alias.

$sel:aliasId:UpdateAlias', updateAlias_aliasId - A unique identifier for the alias that you want to update. You can use either the alias ID or ARN value.

data UpdateAliasResponse Source #

Represents the returned data in response to a request operation.

See: newUpdateAliasResponse smart constructor.

Instances

Instances details
Eq UpdateAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

Read UpdateAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

Show UpdateAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

Generic UpdateAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

Associated Types

type Rep UpdateAliasResponse :: Type -> Type #

NFData UpdateAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

Methods

rnf :: UpdateAliasResponse -> () #

type Rep UpdateAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateAlias

type Rep UpdateAliasResponse = D1 ('MetaData "UpdateAliasResponse" "Amazonka.GameLift.UpdateAlias" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateAliasResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "alias") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Alias)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateAliasResponse Source #

Create a value of UpdateAliasResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:alias:UpdateAliasResponse', updateAliasResponse_alias - The updated alias resource.

$sel:httpStatus:UpdateAliasResponse', updateAliasResponse_httpStatus - The response's http status code.

StartMatchBackfill

data StartMatchBackfill Source #

Represents the input for a request operation.

See: newStartMatchBackfill smart constructor.

Instances

Instances details
Eq StartMatchBackfill Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

Read StartMatchBackfill Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

Show StartMatchBackfill Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

Generic StartMatchBackfill Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

Associated Types

type Rep StartMatchBackfill :: Type -> Type #

NFData StartMatchBackfill Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

Methods

rnf :: StartMatchBackfill -> () #

Hashable StartMatchBackfill Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

ToJSON StartMatchBackfill Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

AWSRequest StartMatchBackfill Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

Associated Types

type AWSResponse StartMatchBackfill #

ToHeaders StartMatchBackfill Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

ToPath StartMatchBackfill Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

ToQuery StartMatchBackfill Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

type Rep StartMatchBackfill Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

type Rep StartMatchBackfill = D1 ('MetaData "StartMatchBackfill" "Amazonka.GameLift.StartMatchBackfill" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StartMatchBackfill'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "ticketId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameSessionArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "configurationName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "players") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Player]))))
type AWSResponse StartMatchBackfill Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

newStartMatchBackfill Source #

Create a value of StartMatchBackfill with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:ticketId:StartMatchBackfill', startMatchBackfill_ticketId - A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.

$sel:gameSessionArn:StartMatchBackfill', startMatchBackfill_gameSessionArn - A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.

$sel:configurationName:StartMatchBackfill', startMatchBackfill_configurationName - Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the GameSession object, MatchmakerData property.

$sel:players:StartMatchBackfill', startMatchBackfill_players - Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.

  • PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object, MatchmakerData property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.
  • LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.

data StartMatchBackfillResponse Source #

Represents the returned data in response to a request operation.

See: newStartMatchBackfillResponse smart constructor.

Instances

Instances details
Eq StartMatchBackfillResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

Read StartMatchBackfillResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

Show StartMatchBackfillResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

Generic StartMatchBackfillResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

Associated Types

type Rep StartMatchBackfillResponse :: Type -> Type #

NFData StartMatchBackfillResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

type Rep StartMatchBackfillResponse Source # 
Instance details

Defined in Amazonka.GameLift.StartMatchBackfill

type Rep StartMatchBackfillResponse = D1 ('MetaData "StartMatchBackfillResponse" "Amazonka.GameLift.StartMatchBackfill" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StartMatchBackfillResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "matchmakingTicket") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe MatchmakingTicket)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newStartMatchBackfillResponse Source #

Create a value of StartMatchBackfillResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:matchmakingTicket:StartMatchBackfillResponse', startMatchBackfillResponse_matchmakingTicket - Ticket representing the backfill matchmaking request. This object includes the information in the request, ticket status, and match results as generated during the matchmaking process.

$sel:httpStatus:StartMatchBackfillResponse', startMatchBackfillResponse_httpStatus - The response's http status code.

DescribeInstances (Paginated)

data DescribeInstances Source #

Represents the input for a request operation.

See: newDescribeInstances smart constructor.

Instances

Instances details
Eq DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

Read DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

Show DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

Generic DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

Associated Types

type Rep DescribeInstances :: Type -> Type #

NFData DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

Methods

rnf :: DescribeInstances -> () #

Hashable DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

ToJSON DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

AWSPager DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

AWSRequest DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

Associated Types

type AWSResponse DescribeInstances #

ToHeaders DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

ToPath DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

ToQuery DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

type Rep DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

type Rep DescribeInstances = D1 ('MetaData "DescribeInstances" "Amazonka.GameLift.DescribeInstances" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeInstances'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "instanceId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))
type AWSResponse DescribeInstances Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

newDescribeInstances Source #

Create a value of DescribeInstances with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:instanceId:DescribeInstances', describeInstances_instanceId - A unique identifier for an instance to retrieve. Specify an instance ID or leave blank to retrieve all instances in the fleet.

$sel:location:DescribeInstances', describeInstances_location - The name of a location to retrieve instance information for, in the form of an AWS Region code such as us-west-2.

$sel:nextToken:DescribeInstances', describeInstances_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:limit:DescribeInstances', describeInstances_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

$sel:fleetId:DescribeInstances', describeInstances_fleetId - A unique identifier for the fleet to retrieve instance information for. You can use either the fleet ID or ARN value.

data DescribeInstancesResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeInstancesResponse smart constructor.

Instances

Instances details
Eq DescribeInstancesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

Read DescribeInstancesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

Show DescribeInstancesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

Generic DescribeInstancesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

Associated Types

type Rep DescribeInstancesResponse :: Type -> Type #

NFData DescribeInstancesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

type Rep DescribeInstancesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeInstances

type Rep DescribeInstancesResponse = D1 ('MetaData "DescribeInstancesResponse" "Amazonka.GameLift.DescribeInstances" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeInstancesResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "instances") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Instance])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeInstancesResponse Source #

Create a value of DescribeInstancesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeInstances', describeInstancesResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:instances:DescribeInstancesResponse', describeInstancesResponse_instances - A collection of objects containing properties for each instance returned.

$sel:httpStatus:DescribeInstancesResponse', describeInstancesResponse_httpStatus - The response's http status code.

DescribeGameSessionDetails (Paginated)

data DescribeGameSessionDetails Source #

Represents the input for a request operation.

See: newDescribeGameSessionDetails smart constructor.

Instances

Instances details
Eq DescribeGameSessionDetails Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

Read DescribeGameSessionDetails Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

Show DescribeGameSessionDetails Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

Generic DescribeGameSessionDetails Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

Associated Types

type Rep DescribeGameSessionDetails :: Type -> Type #

NFData DescribeGameSessionDetails Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

Hashable DescribeGameSessionDetails Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

ToJSON DescribeGameSessionDetails Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

AWSPager DescribeGameSessionDetails Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

AWSRequest DescribeGameSessionDetails Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

ToHeaders DescribeGameSessionDetails Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

ToPath DescribeGameSessionDetails Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

ToQuery DescribeGameSessionDetails Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

type Rep DescribeGameSessionDetails Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

type Rep DescribeGameSessionDetails = D1 ('MetaData "DescribeGameSessionDetails" "Amazonka.GameLift.DescribeGameSessionDetails" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeGameSessionDetails'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "aliasId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "statusFilter") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))
type AWSResponse DescribeGameSessionDetails Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

newDescribeGameSessionDetails :: DescribeGameSessionDetails Source #

Create a value of DescribeGameSessionDetails with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:DescribeGameSessionDetails', describeGameSessionDetails_location - A fleet location to get game sessions for. You can specify a fleet's home Region or a remote location. Use the AWS Region code format, such as us-west-2.

$sel:gameSessionId:DescribeGameSessionDetails', describeGameSessionDetails_gameSessionId - A unique identifier for the game session to retrieve.

$sel:aliasId:DescribeGameSessionDetails', describeGameSessionDetails_aliasId - A unique identifier for the alias associated with the fleet to retrieve all game sessions for. You can use either the alias ID or ARN value.

$sel:nextToken:DescribeGameSessionDetails', describeGameSessionDetails_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:statusFilter:DescribeGameSessionDetails', describeGameSessionDetails_statusFilter - Game session status to filter results on. Possible game session statuses include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are transitory).

$sel:limit:DescribeGameSessionDetails', describeGameSessionDetails_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

$sel:fleetId:DescribeGameSessionDetails', describeGameSessionDetails_fleetId - A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet ID or ARN value.

data DescribeGameSessionDetailsResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeGameSessionDetailsResponse smart constructor.

Instances

Instances details
Eq DescribeGameSessionDetailsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

Read DescribeGameSessionDetailsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

Show DescribeGameSessionDetailsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

Generic DescribeGameSessionDetailsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

Associated Types

type Rep DescribeGameSessionDetailsResponse :: Type -> Type #

NFData DescribeGameSessionDetailsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

type Rep DescribeGameSessionDetailsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionDetails

type Rep DescribeGameSessionDetailsResponse = D1 ('MetaData "DescribeGameSessionDetailsResponse" "Amazonka.GameLift.DescribeGameSessionDetails" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeGameSessionDetailsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionDetails") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameSessionDetail])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeGameSessionDetailsResponse Source #

Create a value of DescribeGameSessionDetailsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionDetails:DescribeGameSessionDetailsResponse', describeGameSessionDetailsResponse_gameSessionDetails - A collection of properties for each game session that matches the request.

$sel:nextToken:DescribeGameSessionDetails', describeGameSessionDetailsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeGameSessionDetailsResponse', describeGameSessionDetailsResponse_httpStatus - The response's http status code.

DescribeFleetPortSettings

data DescribeFleetPortSettings Source #

Represents the input for a request operation.

See: newDescribeFleetPortSettings smart constructor.

Instances

Instances details
Eq DescribeFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

Read DescribeFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

Show DescribeFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

Generic DescribeFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

Associated Types

type Rep DescribeFleetPortSettings :: Type -> Type #

NFData DescribeFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

Hashable DescribeFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

ToJSON DescribeFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

AWSRequest DescribeFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

ToHeaders DescribeFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

ToPath DescribeFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

ToQuery DescribeFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

type Rep DescribeFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

type Rep DescribeFleetPortSettings = D1 ('MetaData "DescribeFleetPortSettings" "Amazonka.GameLift.DescribeFleetPortSettings" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetPortSettings'" 'PrefixI 'True) (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DescribeFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

newDescribeFleetPortSettings Source #

Create a value of DescribeFleetPortSettings with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:DescribeFleetPortSettings', describeFleetPortSettings_location - A remote location to check for status of port setting updates. Use the AWS Region code format, such as us-west-2.

$sel:fleetId:DescribeFleetPortSettings', describeFleetPortSettings_fleetId - A unique identifier for the fleet to retrieve port settings for. You can use either the fleet ID or ARN value.

data DescribeFleetPortSettingsResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeFleetPortSettingsResponse smart constructor.

Instances

Instances details
Eq DescribeFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

Read DescribeFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

Show DescribeFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

Generic DescribeFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

Associated Types

type Rep DescribeFleetPortSettingsResponse :: Type -> Type #

NFData DescribeFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

type Rep DescribeFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetPortSettings

type Rep DescribeFleetPortSettingsResponse = D1 ('MetaData "DescribeFleetPortSettingsResponse" "Amazonka.GameLift.DescribeFleetPortSettings" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetPortSettingsResponse'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "inboundPermissions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [IpPermission])) :*: S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "updateStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe LocationUpdateStatus)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))))

newDescribeFleetPortSettingsResponse Source #

Create a value of DescribeFleetPortSettingsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:DescribeFleetPortSettings', describeFleetPortSettingsResponse_location - The requested fleet location, expressed as an AWS Region code, such as us-west-2.

$sel:inboundPermissions:DescribeFleetPortSettingsResponse', describeFleetPortSettingsResponse_inboundPermissions - The port settings for the requested fleet ID.

$sel:fleetArn:DescribeFleetPortSettingsResponse', describeFleetPortSettingsResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:updateStatus:DescribeFleetPortSettingsResponse', describeFleetPortSettingsResponse_updateStatus - The current status of updates to the fleet's port settings in the requested fleet location. A status of PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.

$sel:fleetId:DescribeFleetPortSettings', describeFleetPortSettingsResponse_fleetId - A unique identifier for the fleet that was requested.

$sel:httpStatus:DescribeFleetPortSettingsResponse', describeFleetPortSettingsResponse_httpStatus - The response's http status code.

DescribeGameSessionQueues (Paginated)

data DescribeGameSessionQueues Source #

Represents the input for a request operation.

See: newDescribeGameSessionQueues smart constructor.

Instances

Instances details
Eq DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

Read DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

Show DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

Generic DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

Associated Types

type Rep DescribeGameSessionQueues :: Type -> Type #

NFData DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

Hashable DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

ToJSON DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

AWSPager DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

AWSRequest DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

ToHeaders DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

ToPath DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

ToQuery DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

type Rep DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

type Rep DescribeGameSessionQueues = D1 ('MetaData "DescribeGameSessionQueues" "Amazonka.GameLift.DescribeGameSessionQueues" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeGameSessionQueues'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "names") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])) :*: S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))))
type AWSResponse DescribeGameSessionQueues Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

newDescribeGameSessionQueues :: DescribeGameSessionQueues Source #

Create a value of DescribeGameSessionQueues with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeGameSessionQueues', describeGameSessionQueues_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:names:DescribeGameSessionQueues', describeGameSessionQueues_names - A list of queue names to retrieve information for. You can use either the queue ID or ARN value. To request settings for all queues, leave this parameter empty.

$sel:limit:DescribeGameSessionQueues', describeGameSessionQueues_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. You can request up to 50 results.

data DescribeGameSessionQueuesResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeGameSessionQueuesResponse smart constructor.

Instances

Instances details
Eq DescribeGameSessionQueuesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

Read DescribeGameSessionQueuesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

Show DescribeGameSessionQueuesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

Generic DescribeGameSessionQueuesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

Associated Types

type Rep DescribeGameSessionQueuesResponse :: Type -> Type #

NFData DescribeGameSessionQueuesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

type Rep DescribeGameSessionQueuesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameSessionQueues

type Rep DescribeGameSessionQueuesResponse = D1 ('MetaData "DescribeGameSessionQueuesResponse" "Amazonka.GameLift.DescribeGameSessionQueues" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeGameSessionQueuesResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameSessionQueues") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameSessionQueue])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeGameSessionQueuesResponse Source #

Create a value of DescribeGameSessionQueuesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeGameSessionQueues', describeGameSessionQueuesResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:gameSessionQueues:DescribeGameSessionQueuesResponse', describeGameSessionQueuesResponse_gameSessionQueues - A collection of objects that describe the requested game session queues.

$sel:httpStatus:DescribeGameSessionQueuesResponse', describeGameSessionQueuesResponse_httpStatus - The response's http status code.

DescribeVpcPeeringConnections

data DescribeVpcPeeringConnections Source #

Represents the input for a request operation.

See: newDescribeVpcPeeringConnections smart constructor.

Instances

Instances details
Eq DescribeVpcPeeringConnections Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Read DescribeVpcPeeringConnections Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Show DescribeVpcPeeringConnections Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Generic DescribeVpcPeeringConnections Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Associated Types

type Rep DescribeVpcPeeringConnections :: Type -> Type #

NFData DescribeVpcPeeringConnections Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Hashable DescribeVpcPeeringConnections Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

ToJSON DescribeVpcPeeringConnections Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

AWSRequest DescribeVpcPeeringConnections Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

ToHeaders DescribeVpcPeeringConnections Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

ToPath DescribeVpcPeeringConnections Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

ToQuery DescribeVpcPeeringConnections Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

type Rep DescribeVpcPeeringConnections Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

type Rep DescribeVpcPeeringConnections = D1 ('MetaData "DescribeVpcPeeringConnections" "Amazonka.GameLift.DescribeVpcPeeringConnections" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeVpcPeeringConnections'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))
type AWSResponse DescribeVpcPeeringConnections Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

newDescribeVpcPeeringConnections :: DescribeVpcPeeringConnections Source #

Create a value of DescribeVpcPeeringConnections with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetId:DescribeVpcPeeringConnections', describeVpcPeeringConnections_fleetId - A unique identifier for the fleet. You can use either the fleet ID or ARN value.

data DescribeVpcPeeringConnectionsResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeVpcPeeringConnectionsResponse smart constructor.

Instances

Instances details
Eq DescribeVpcPeeringConnectionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Read DescribeVpcPeeringConnectionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Show DescribeVpcPeeringConnectionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

Generic DescribeVpcPeeringConnectionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

NFData DescribeVpcPeeringConnectionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

type Rep DescribeVpcPeeringConnectionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringConnections

type Rep DescribeVpcPeeringConnectionsResponse = D1 ('MetaData "DescribeVpcPeeringConnectionsResponse" "Amazonka.GameLift.DescribeVpcPeeringConnections" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeVpcPeeringConnectionsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "vpcPeeringConnections") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [VpcPeeringConnection])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeVpcPeeringConnectionsResponse Source #

Create a value of DescribeVpcPeeringConnectionsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:vpcPeeringConnections:DescribeVpcPeeringConnectionsResponse', describeVpcPeeringConnectionsResponse_vpcPeeringConnections - A collection of VPC peering connection records that match the request.

$sel:httpStatus:DescribeVpcPeeringConnectionsResponse', describeVpcPeeringConnectionsResponse_httpStatus - The response's http status code.

DescribeScript

data DescribeScript Source #

See: newDescribeScript smart constructor.

Constructors

DescribeScript' Text 

Instances

Instances details
Eq DescribeScript Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

Read DescribeScript Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

Show DescribeScript Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

Generic DescribeScript Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

Associated Types

type Rep DescribeScript :: Type -> Type #

NFData DescribeScript Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

Methods

rnf :: DescribeScript -> () #

Hashable DescribeScript Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

ToJSON DescribeScript Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

AWSRequest DescribeScript Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

Associated Types

type AWSResponse DescribeScript #

ToHeaders DescribeScript Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

ToPath DescribeScript Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

ToQuery DescribeScript Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

type Rep DescribeScript Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

type Rep DescribeScript = D1 ('MetaData "DescribeScript" "Amazonka.GameLift.DescribeScript" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeScript'" 'PrefixI 'True) (S1 ('MetaSel ('Just "scriptId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DescribeScript Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

newDescribeScript Source #

Create a value of DescribeScript with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:scriptId:DescribeScript', describeScript_scriptId - A unique identifier for the Realtime script to retrieve properties for. You can use either the script ID or ARN value.

data DescribeScriptResponse Source #

See: newDescribeScriptResponse smart constructor.

Instances

Instances details
Eq DescribeScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

Read DescribeScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

Show DescribeScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

Generic DescribeScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

Associated Types

type Rep DescribeScriptResponse :: Type -> Type #

NFData DescribeScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

Methods

rnf :: DescribeScriptResponse -> () #

type Rep DescribeScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeScript

type Rep DescribeScriptResponse = D1 ('MetaData "DescribeScriptResponse" "Amazonka.GameLift.DescribeScript" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeScriptResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "script") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Script)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeScriptResponse Source #

Create a value of DescribeScriptResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:script:DescribeScriptResponse', describeScriptResponse_script - A set of properties describing the requested script.

$sel:httpStatus:DescribeScriptResponse', describeScriptResponse_httpStatus - The response's http status code.

CreatePlayerSessions

data CreatePlayerSessions Source #

Represents the input for a request operation.

See: newCreatePlayerSessions smart constructor.

Instances

Instances details
Eq CreatePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

Read CreatePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

Show CreatePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

Generic CreatePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

Associated Types

type Rep CreatePlayerSessions :: Type -> Type #

NFData CreatePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

Methods

rnf :: CreatePlayerSessions -> () #

Hashable CreatePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

ToJSON CreatePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

AWSRequest CreatePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

Associated Types

type AWSResponse CreatePlayerSessions #

ToHeaders CreatePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

ToPath CreatePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

ToQuery CreatePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

type Rep CreatePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

type Rep CreatePlayerSessions = D1 ('MetaData "CreatePlayerSessions" "Amazonka.GameLift.CreatePlayerSessions" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreatePlayerSessions'" 'PrefixI 'True) (S1 ('MetaSel ('Just "playerDataMap") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (HashMap Text Text))) :*: (S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "playerIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty Text)))))
type AWSResponse CreatePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

newCreatePlayerSessions Source #

Create a value of CreatePlayerSessions with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerDataMap:CreatePlayerSessions', createPlayerSessions_playerDataMap - Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the PlayerIds parameter are ignored.

$sel:gameSessionId:CreatePlayerSessions', createPlayerSessions_gameSessionId - A unique identifier for the game session to add players to.

$sel:playerIds:CreatePlayerSessions', createPlayerSessions_playerIds - List of unique identifiers for the players to be added.

data CreatePlayerSessionsResponse Source #

Represents the returned data in response to a request operation.

See: newCreatePlayerSessionsResponse smart constructor.

Instances

Instances details
Eq CreatePlayerSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

Read CreatePlayerSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

Show CreatePlayerSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

Generic CreatePlayerSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

Associated Types

type Rep CreatePlayerSessionsResponse :: Type -> Type #

NFData CreatePlayerSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

type Rep CreatePlayerSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSessions

type Rep CreatePlayerSessionsResponse = D1 ('MetaData "CreatePlayerSessionsResponse" "Amazonka.GameLift.CreatePlayerSessions" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreatePlayerSessionsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "playerSessions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [PlayerSession])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreatePlayerSessionsResponse Source #

Create a value of CreatePlayerSessionsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerSessions:CreatePlayerSessionsResponse', createPlayerSessionsResponse_playerSessions - A collection of player session objects created for the added players.

$sel:httpStatus:CreatePlayerSessionsResponse', createPlayerSessionsResponse_httpStatus - The response's http status code.

DescribeMatchmakingConfigurations (Paginated)

data DescribeMatchmakingConfigurations Source #

Represents the input for a request operation.

See: newDescribeMatchmakingConfigurations smart constructor.

Instances

Instances details
Eq DescribeMatchmakingConfigurations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

Read DescribeMatchmakingConfigurations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

Show DescribeMatchmakingConfigurations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

Generic DescribeMatchmakingConfigurations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

Associated Types

type Rep DescribeMatchmakingConfigurations :: Type -> Type #

NFData DescribeMatchmakingConfigurations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

Hashable DescribeMatchmakingConfigurations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

ToJSON DescribeMatchmakingConfigurations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

AWSPager DescribeMatchmakingConfigurations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

AWSRequest DescribeMatchmakingConfigurations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

ToHeaders DescribeMatchmakingConfigurations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

ToPath DescribeMatchmakingConfigurations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

ToQuery DescribeMatchmakingConfigurations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

type Rep DescribeMatchmakingConfigurations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

type Rep DescribeMatchmakingConfigurations = D1 ('MetaData "DescribeMatchmakingConfigurations" "Amazonka.GameLift.DescribeMatchmakingConfigurations" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeMatchmakingConfigurations'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "ruleSetName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "names") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])) :*: S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))))
type AWSResponse DescribeMatchmakingConfigurations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

newDescribeMatchmakingConfigurations :: DescribeMatchmakingConfigurations Source #

Create a value of DescribeMatchmakingConfigurations with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:ruleSetName:DescribeMatchmakingConfigurations', describeMatchmakingConfigurations_ruleSetName - A unique identifier for the matchmaking rule set. You can use either the rule set name or ARN value. Use this parameter to retrieve all matchmaking configurations that use this rule set.

$sel:nextToken:DescribeMatchmakingConfigurations', describeMatchmakingConfigurations_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:names:DescribeMatchmakingConfigurations', describeMatchmakingConfigurations_names - A unique identifier for the matchmaking configuration(s) to retrieve. You can use either the configuration name or ARN value. To request all existing configurations, leave this parameter empty.

$sel:limit:DescribeMatchmakingConfigurations', describeMatchmakingConfigurations_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. This parameter is limited to 10.

data DescribeMatchmakingConfigurationsResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeMatchmakingConfigurationsResponse smart constructor.

Instances

Instances details
Eq DescribeMatchmakingConfigurationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

Read DescribeMatchmakingConfigurationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

Show DescribeMatchmakingConfigurationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

Generic DescribeMatchmakingConfigurationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

NFData DescribeMatchmakingConfigurationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

type Rep DescribeMatchmakingConfigurationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmakingConfigurations

type Rep DescribeMatchmakingConfigurationsResponse = D1 ('MetaData "DescribeMatchmakingConfigurationsResponse" "Amazonka.GameLift.DescribeMatchmakingConfigurations" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeMatchmakingConfigurationsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "configurations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [MatchmakingConfiguration])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribeMatchmakingConfigurationsResponse Source #

Create a value of DescribeMatchmakingConfigurationsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:configurations:DescribeMatchmakingConfigurationsResponse', describeMatchmakingConfigurationsResponse_configurations - A collection of requested matchmaking configurations.

$sel:nextToken:DescribeMatchmakingConfigurations', describeMatchmakingConfigurationsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:DescribeMatchmakingConfigurationsResponse', describeMatchmakingConfigurationsResponse_httpStatus - The response's http status code.

DescribeVpcPeeringAuthorizations

data DescribeVpcPeeringAuthorizations Source #

See: newDescribeVpcPeeringAuthorizations smart constructor.

Instances

Instances details
Eq DescribeVpcPeeringAuthorizations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Read DescribeVpcPeeringAuthorizations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Show DescribeVpcPeeringAuthorizations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Generic DescribeVpcPeeringAuthorizations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Associated Types

type Rep DescribeVpcPeeringAuthorizations :: Type -> Type #

NFData DescribeVpcPeeringAuthorizations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Hashable DescribeVpcPeeringAuthorizations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

ToJSON DescribeVpcPeeringAuthorizations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

AWSRequest DescribeVpcPeeringAuthorizations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

ToHeaders DescribeVpcPeeringAuthorizations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

ToPath DescribeVpcPeeringAuthorizations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

ToQuery DescribeVpcPeeringAuthorizations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

type Rep DescribeVpcPeeringAuthorizations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

type Rep DescribeVpcPeeringAuthorizations = D1 ('MetaData "DescribeVpcPeeringAuthorizations" "Amazonka.GameLift.DescribeVpcPeeringAuthorizations" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeVpcPeeringAuthorizations'" 'PrefixI 'False) (U1 :: Type -> Type))
type AWSResponse DescribeVpcPeeringAuthorizations Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

newDescribeVpcPeeringAuthorizations :: DescribeVpcPeeringAuthorizations Source #

Create a value of DescribeVpcPeeringAuthorizations with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

data DescribeVpcPeeringAuthorizationsResponse Source #

Instances

Instances details
Eq DescribeVpcPeeringAuthorizationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Read DescribeVpcPeeringAuthorizationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Show DescribeVpcPeeringAuthorizationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

Generic DescribeVpcPeeringAuthorizationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

NFData DescribeVpcPeeringAuthorizationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

type Rep DescribeVpcPeeringAuthorizationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeVpcPeeringAuthorizations

type Rep DescribeVpcPeeringAuthorizationsResponse = D1 ('MetaData "DescribeVpcPeeringAuthorizationsResponse" "Amazonka.GameLift.DescribeVpcPeeringAuthorizations" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeVpcPeeringAuthorizationsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "vpcPeeringAuthorizations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [VpcPeeringAuthorization])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeVpcPeeringAuthorizationsResponse Source #

Create a value of DescribeVpcPeeringAuthorizationsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:vpcPeeringAuthorizations:DescribeVpcPeeringAuthorizationsResponse', describeVpcPeeringAuthorizationsResponse_vpcPeeringAuthorizations - A collection of objects that describe all valid VPC peering operations for the current AWS account.

$sel:httpStatus:DescribeVpcPeeringAuthorizationsResponse', describeVpcPeeringAuthorizationsResponse_httpStatus - The response's http status code.

UpdateGameServer

data UpdateGameServer Source #

See: newUpdateGameServer smart constructor.

Instances

Instances details
Eq UpdateGameServer Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

Read UpdateGameServer Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

Show UpdateGameServer Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

Generic UpdateGameServer Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

Associated Types

type Rep UpdateGameServer :: Type -> Type #

NFData UpdateGameServer Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

Methods

rnf :: UpdateGameServer -> () #

Hashable UpdateGameServer Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

ToJSON UpdateGameServer Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

AWSRequest UpdateGameServer Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

Associated Types

type AWSResponse UpdateGameServer #

ToHeaders UpdateGameServer Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

ToPath UpdateGameServer Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

ToQuery UpdateGameServer Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

type Rep UpdateGameServer Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

type Rep UpdateGameServer = D1 ('MetaData "UpdateGameServer" "Amazonka.GameLift.UpdateGameServer" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateGameServer'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "healthCheck") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerHealthCheck)) :*: S1 ('MetaSel ('Just "gameServerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "utilizationStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerUtilizationStatus)) :*: (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "gameServerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))
type AWSResponse UpdateGameServer Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

newUpdateGameServer Source #

Create a value of UpdateGameServer with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:healthCheck:UpdateGameServer', updateGameServer_healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.

$sel:gameServerData:UpdateGameServer', updateGameServer_gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

$sel:utilizationStatus:UpdateGameServer', updateGameServer_utilizationStatus - Indicates whether the game server is available or is currently hosting gameplay.

$sel:gameServerGroupName:UpdateGameServer', updateGameServer_gameServerGroupName - A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

$sel:gameServerId:UpdateGameServer', updateGameServer_gameServerId - A custom string that uniquely identifies the game server to update.

data UpdateGameServerResponse Source #

See: newUpdateGameServerResponse smart constructor.

Instances

Instances details
Eq UpdateGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

Read UpdateGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

Show UpdateGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

Generic UpdateGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

Associated Types

type Rep UpdateGameServerResponse :: Type -> Type #

NFData UpdateGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

type Rep UpdateGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServer

type Rep UpdateGameServerResponse = D1 ('MetaData "UpdateGameServerResponse" "Amazonka.GameLift.UpdateGameServer" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateGameServerResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServer") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServer)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateGameServerResponse Source #

Create a value of UpdateGameServerResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServer:UpdateGameServerResponse', updateGameServerResponse_gameServer - Object that describes the newly updated game server.

$sel:httpStatus:UpdateGameServerResponse', updateGameServerResponse_httpStatus - The response's http status code.

CreateFleet

data CreateFleet Source #

Represents the input for a request operation.

See: newCreateFleet smart constructor.

Instances

Instances details
Eq CreateFleet Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

Read CreateFleet Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

Show CreateFleet Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

Generic CreateFleet Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

Associated Types

type Rep CreateFleet :: Type -> Type #

NFData CreateFleet Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

Methods

rnf :: CreateFleet -> () #

Hashable CreateFleet Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

ToJSON CreateFleet Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

AWSRequest CreateFleet Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

Associated Types

type AWSResponse CreateFleet #

ToHeaders CreateFleet Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

Methods

toHeaders :: CreateFleet -> [Header] #

ToPath CreateFleet Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

ToQuery CreateFleet Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

type Rep CreateFleet Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

type Rep CreateFleet = D1 ('MetaData "CreateFleet" "Amazonka.GameLift.CreateFleet" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateFleet'" 'PrefixI 'True) ((((S1 ('MetaSel ('Just "serverLaunchParameters") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "logPaths") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text]))) :*: (S1 ('MetaSel ('Just "peerVpcId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "buildId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FleetType))))) :*: ((S1 ('MetaSel ('Just "peerVpcAwsAccountId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "eC2InboundPermissions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [IpPermission]))) :*: (S1 ('MetaSel ('Just "runtimeConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe RuntimeConfiguration)) :*: (S1 ('MetaSel ('Just "newGameSessionProtectionPolicy'") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ProtectionPolicy)) :*: S1 ('MetaSel ('Just "scriptId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))) :*: (((S1 ('MetaSel ('Just "certificateConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe CertificateConfiguration)) :*: S1 ('MetaSel ('Just "serverLaunchPath") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "instanceRoleArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "metricGroups") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])) :*: S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))) :*: ((S1 ('MetaSel ('Just "resourceCreationLimitPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ResourceCreationLimitPolicy)) :*: S1 ('MetaSel ('Just "locations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty LocationConfiguration)))) :*: (S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag])) :*: (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "eC2InstanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 EC2InstanceType)))))))
type AWSResponse CreateFleet Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

newCreateFleet Source #

Create a value of CreateFleet with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:serverLaunchParameters:CreateFleet', createFleet_serverLaunchParameters - This parameter is no longer used. Specify server launch parameters using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.

$sel:logPaths:CreateFleet', createFleet_logPaths - This parameter is no longer used. To specify where GameLift should store log files once a server process shuts down, use the GameLift server API ProcessReady() and specify one or more directory paths in logParameters. See more information in the Server API Reference.

$sel:peerVpcId:CreateFleet', createFleet_peerVpcId - A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

$sel:buildId:CreateFleet', createFleet_buildId - The unique identifier for a custom game server build to be deployed on fleet instances. You can use either the build ID or ARN. The build must be uploaded to GameLift and in READY status. This fleet property cannot be changed later.

$sel:fleetType:CreateFleet', createFleet_fleetType - Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This property cannot be changed after the fleet is created.

$sel:peerVpcAwsAccountId:CreateFleet', createFleet_peerVpcAwsAccountId - Used when peering your GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC. You can find your account ID in the AWS Management Console under account settings.

$sel:eC2InboundPermissions:CreateFleet', createFleet_eC2InboundPermissions - The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, GameLift automatically sets TCP and UDP ranges.

$sel:runtimeConfiguration:CreateFleet', createFleet_runtimeConfiguration - Instructions for how to launch and maintain server processes on instances in the fleet. The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.

The RuntimeConfiguration parameter is required unless the fleet is being configured using the older parameters ServerLaunchPath and ServerLaunchParameters, which are still supported for backward compatibility.

$sel:newGameSessionProtectionPolicy':CreateFleet', createFleet_newGameSessionProtectionPolicy - The status of termination protection for active game sessions on the fleet. By default, this property is set to NoProtection. You can also set game session protection for an individual game session by calling UpdateGameSession.

  • NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
  • FullProtection - Game sessions in ACTIVE status cannot be terminated during a scale-down event.

$sel:scriptId:CreateFleet', createFleet_scriptId - The unique identifier for a Realtime configuration script to be deployed on fleet instances. You can use either the script ID or ARN. Scripts must be uploaded to GameLift prior to creating the fleet. This fleet property cannot be changed later.

$sel:certificateConfiguration:CreateFleet', createFleet_certificateConfiguration - Prompts GameLift to generate a TLS/SSL certificate for the fleet. TLS certificates are used for encrypting traffic between game clients and the game servers that are running on GameLift. By default, the CertificateConfiguration is set to DISABLED. Learn more at Securing Client/Server Communication. This property cannot be changed after the fleet is created.

Note: This feature requires the AWS Certificate Manager (ACM) service, which is not available in all AWS regions. When working in a region that does not support this feature, a fleet creation request with certificate generation fails with a 4xx error.

$sel:serverLaunchPath:CreateFleet', createFleet_serverLaunchPath - This parameter is no longer used. Specify a server launch path using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.

$sel:instanceRoleArn:CreateFleet', createFleet_instanceRoleArn - A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the AWS Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server. This property cannot be changed after the fleet is created.

$sel:metricGroups:CreateFleet', createFleet_metricGroups - The name of an AWS CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.

$sel:description:CreateFleet', createFleet_description - A human-readable description of the fleet.

$sel:resourceCreationLimitPolicy:CreateFleet', createFleet_resourceCreationLimitPolicy - A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.

$sel:locations:CreateFleet', createFleet_locations - A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as us-west-2. To create a fleet with instances in the home Region only, omit this parameter.

$sel:tags:CreateFleet', createFleet_tags - A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the fleet is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the /AWS General Reference/ for actual tagging limits.

$sel:name:CreateFleet', createFleet_name - A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

$sel:eC2InstanceType:CreateFleet', createFleet_eC2InstanceType - The GameLift-supported EC2 instance type to use for all fleet instances. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon EC2 Instance Types for detailed descriptions of EC2 instance types.

data CreateFleetResponse Source #

Represents the returned data in response to a request operation.

See: newCreateFleetResponse smart constructor.

Instances

Instances details
Eq CreateFleetResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

Read CreateFleetResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

Show CreateFleetResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

Generic CreateFleetResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

Associated Types

type Rep CreateFleetResponse :: Type -> Type #

NFData CreateFleetResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

Methods

rnf :: CreateFleetResponse -> () #

type Rep CreateFleetResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateFleet

type Rep CreateFleetResponse = D1 ('MetaData "CreateFleetResponse" "Amazonka.GameLift.CreateFleet" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateFleetResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "locationStates") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [LocationState])) :*: (S1 ('MetaSel ('Just "fleetAttributes") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FleetAttributes)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newCreateFleetResponse Source #

Create a value of CreateFleetResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:locationStates:CreateFleetResponse', createFleetResponse_locationStates - The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW. During fleet creation, GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned.

$sel:fleetAttributes:CreateFleetResponse', createFleetResponse_fleetAttributes - The properties for the new fleet, including the current status. All fleets are placed in NEW status on creation.

$sel:httpStatus:CreateFleetResponse', createFleetResponse_httpStatus - The response's http status code.

DescribeFleetLocationCapacity

data DescribeFleetLocationCapacity Source #

Represents the input for a request operation.

See: newDescribeFleetLocationCapacity smart constructor.

Instances

Instances details
Eq DescribeFleetLocationCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

Read DescribeFleetLocationCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

Show DescribeFleetLocationCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

Generic DescribeFleetLocationCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

Associated Types

type Rep DescribeFleetLocationCapacity :: Type -> Type #

NFData DescribeFleetLocationCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

Hashable DescribeFleetLocationCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

ToJSON DescribeFleetLocationCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

AWSRequest DescribeFleetLocationCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

ToHeaders DescribeFleetLocationCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

ToPath DescribeFleetLocationCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

ToQuery DescribeFleetLocationCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

type Rep DescribeFleetLocationCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

type Rep DescribeFleetLocationCapacity = D1 ('MetaData "DescribeFleetLocationCapacity" "Amazonka.GameLift.DescribeFleetLocationCapacity" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetLocationCapacity'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DescribeFleetLocationCapacity Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

newDescribeFleetLocationCapacity Source #

Create a value of DescribeFleetLocationCapacity with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetId:DescribeFleetLocationCapacity', describeFleetLocationCapacity_fleetId - A unique identifier for the fleet to request location capacity for. You can use either the fleet ID or ARN value.

$sel:location:DescribeFleetLocationCapacity', describeFleetLocationCapacity_location - The fleet location to retrieve capacity information for. Specify a location in the form of an AWS Region code, such as us-west-2.

data DescribeFleetLocationCapacityResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeFleetLocationCapacityResponse smart constructor.

Instances

Instances details
Eq DescribeFleetLocationCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

Read DescribeFleetLocationCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

Show DescribeFleetLocationCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

Generic DescribeFleetLocationCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

NFData DescribeFleetLocationCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

type Rep DescribeFleetLocationCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationCapacity

type Rep DescribeFleetLocationCapacityResponse = D1 ('MetaData "DescribeFleetLocationCapacityResponse" "Amazonka.GameLift.DescribeFleetLocationCapacity" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetLocationCapacityResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetCapacity") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FleetCapacity)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeFleetLocationCapacityResponse Source #

Create a value of DescribeFleetLocationCapacityResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetCapacity:DescribeFleetLocationCapacityResponse', describeFleetLocationCapacityResponse_fleetCapacity - Resource capacity information for the requested fleet location. Capacity objects are returned only for fleets and locations that currently exist.

$sel:httpStatus:DescribeFleetLocationCapacityResponse', describeFleetLocationCapacityResponse_httpStatus - The response's http status code.

DeleteMatchmakingConfiguration

data DeleteMatchmakingConfiguration Source #

Represents the input for a request operation.

See: newDeleteMatchmakingConfiguration smart constructor.

Instances

Instances details
Eq DeleteMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Read DeleteMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Show DeleteMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Generic DeleteMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Associated Types

type Rep DeleteMatchmakingConfiguration :: Type -> Type #

NFData DeleteMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Hashable DeleteMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

ToJSON DeleteMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

AWSRequest DeleteMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

ToHeaders DeleteMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

ToPath DeleteMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

ToQuery DeleteMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

type Rep DeleteMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

type Rep DeleteMatchmakingConfiguration = D1 ('MetaData "DeleteMatchmakingConfiguration" "Amazonka.GameLift.DeleteMatchmakingConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteMatchmakingConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DeleteMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

newDeleteMatchmakingConfiguration Source #

Create a value of DeleteMatchmakingConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:name:DeleteMatchmakingConfiguration', deleteMatchmakingConfiguration_name - A unique identifier for the matchmaking configuration. You can use either the configuration name or ARN value.

data DeleteMatchmakingConfigurationResponse Source #

Instances

Instances details
Eq DeleteMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Read DeleteMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Show DeleteMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

Generic DeleteMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

NFData DeleteMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

type Rep DeleteMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingConfiguration

type Rep DeleteMatchmakingConfigurationResponse = D1 ('MetaData "DeleteMatchmakingConfigurationResponse" "Amazonka.GameLift.DeleteMatchmakingConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteMatchmakingConfigurationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDeleteMatchmakingConfigurationResponse Source #

Create a value of DeleteMatchmakingConfigurationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:DeleteMatchmakingConfigurationResponse', deleteMatchmakingConfigurationResponse_httpStatus - The response's http status code.

UpdateMatchmakingConfiguration

data UpdateMatchmakingConfiguration Source #

Represents the input for a request operation.

See: newUpdateMatchmakingConfiguration smart constructor.

Instances

Instances details
Eq UpdateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

Read UpdateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

Show UpdateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

Generic UpdateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

Associated Types

type Rep UpdateMatchmakingConfiguration :: Type -> Type #

NFData UpdateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

Hashable UpdateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

ToJSON UpdateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

AWSRequest UpdateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

ToHeaders UpdateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

ToPath UpdateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

ToQuery UpdateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

type Rep UpdateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

type Rep UpdateMatchmakingConfiguration = D1 ('MetaData "UpdateMatchmakingConfiguration" "Amazonka.GameLift.UpdateMatchmakingConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateMatchmakingConfiguration'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "backfillMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe BackfillMode)) :*: (S1 ('MetaSel ('Just "gameProperties") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameProperty])) :*: S1 ('MetaSel ('Just "ruleSetName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "acceptanceTimeoutSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "requestTimeoutSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))) :*: (S1 ('MetaSel ('Just "notificationTarget") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "flexMatchMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FlexMatchMode))))) :*: ((S1 ('MetaSel ('Just "gameSessionQueueArns") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])) :*: (S1 ('MetaSel ('Just "customEventData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "acceptanceRequired") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Bool)))) :*: ((S1 ('MetaSel ('Just "gameSessionData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "additionalPlayerCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))))
type AWSResponse UpdateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

newUpdateMatchmakingConfiguration Source #

Create a value of UpdateMatchmakingConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:backfillMode:UpdateMatchmakingConfiguration', updateMatchmakingConfiguration_backfillMode - The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to STANDALONE.

$sel:gameProperties:UpdateMatchmakingConfiguration', updateMatchmakingConfiguration_gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.

$sel:ruleSetName:UpdateMatchmakingConfiguration', updateMatchmakingConfiguration_ruleSetName - A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.

$sel:acceptanceTimeoutSeconds:UpdateMatchmakingConfiguration', updateMatchmakingConfiguration_acceptanceTimeoutSeconds - The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.

$sel:requestTimeoutSeconds:UpdateMatchmakingConfiguration', updateMatchmakingConfiguration_requestTimeoutSeconds - The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

$sel:notificationTarget:UpdateMatchmakingConfiguration', updateMatchmakingConfiguration_notificationTarget - An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.

$sel:flexMatchMode:UpdateMatchmakingConfiguration', updateMatchmakingConfiguration_flexMatchMode - Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.

  • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
  • WITH_QUEUE - FlexMatch forms matches and uses the specified GameLift queue to start a game session for the match.

$sel:gameSessionQueueArns:UpdateMatchmakingConfiguration', updateMatchmakingConfiguration_gameSessionQueueArns - The Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE, do not set this parameter.

$sel:customEventData:UpdateMatchmakingConfiguration', updateMatchmakingConfiguration_customEventData - Information to add to all events related to the matchmaking configuration.

$sel:acceptanceRequired:UpdateMatchmakingConfiguration', updateMatchmakingConfiguration_acceptanceRequired - A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for player acceptance.

$sel:gameSessionData:UpdateMatchmakingConfiguration', updateMatchmakingConfiguration_gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.

$sel:description:UpdateMatchmakingConfiguration', updateMatchmakingConfiguration_description - A descriptive label that is associated with matchmaking configuration.

$sel:additionalPlayerCount:UpdateMatchmakingConfiguration', updateMatchmakingConfiguration_additionalPlayerCount - The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if FlexMatchMode is set to STANDALONE.

$sel:name:UpdateMatchmakingConfiguration', updateMatchmakingConfiguration_name - A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value.

data UpdateMatchmakingConfigurationResponse Source #

Represents the returned data in response to a request operation.

See: newUpdateMatchmakingConfigurationResponse smart constructor.

Instances

Instances details
Eq UpdateMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

Read UpdateMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

Show UpdateMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

Generic UpdateMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

NFData UpdateMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

type Rep UpdateMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateMatchmakingConfiguration

type Rep UpdateMatchmakingConfigurationResponse = D1 ('MetaData "UpdateMatchmakingConfigurationResponse" "Amazonka.GameLift.UpdateMatchmakingConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateMatchmakingConfigurationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "configuration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe MatchmakingConfiguration)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateMatchmakingConfigurationResponse Source #

Create a value of UpdateMatchmakingConfigurationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:configuration:UpdateMatchmakingConfigurationResponse', updateMatchmakingConfigurationResponse_configuration - The updated matchmaking configuration.

$sel:httpStatus:UpdateMatchmakingConfigurationResponse', updateMatchmakingConfigurationResponse_httpStatus - The response's http status code.

DeleteGameServerGroup

data DeleteGameServerGroup Source #

See: newDeleteGameServerGroup smart constructor.

Instances

Instances details
Eq DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

Read DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

Show DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

Generic DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

Associated Types

type Rep DeleteGameServerGroup :: Type -> Type #

NFData DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

Methods

rnf :: DeleteGameServerGroup -> () #

Hashable DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

ToJSON DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

AWSRequest DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

Associated Types

type AWSResponse DeleteGameServerGroup #

ToHeaders DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

ToPath DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

ToQuery DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

type Rep DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

type Rep DeleteGameServerGroup = D1 ('MetaData "DeleteGameServerGroup" "Amazonka.GameLift.DeleteGameServerGroup" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteGameServerGroup'" 'PrefixI 'True) (S1 ('MetaSel ('Just "deleteOption") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroupDeleteOption)) :*: S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DeleteGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

newDeleteGameServerGroup Source #

Create a value of DeleteGameServerGroup with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:deleteOption:DeleteGameServerGroup', deleteGameServerGroup_deleteOption - The type of delete to perform. Options include the following:

  • SAFE_DELETE – (default) Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED status.
  • FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.
  • RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.

$sel:gameServerGroupName:DeleteGameServerGroup', deleteGameServerGroup_gameServerGroupName - A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

data DeleteGameServerGroupResponse Source #

See: newDeleteGameServerGroupResponse smart constructor.

Instances

Instances details
Eq DeleteGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

Read DeleteGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

Show DeleteGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

Generic DeleteGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

Associated Types

type Rep DeleteGameServerGroupResponse :: Type -> Type #

NFData DeleteGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

type Rep DeleteGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteGameServerGroup

type Rep DeleteGameServerGroupResponse = D1 ('MetaData "DeleteGameServerGroupResponse" "Amazonka.GameLift.DeleteGameServerGroup" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteGameServerGroupResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroup") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroup)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDeleteGameServerGroupResponse Source #

Create a value of DeleteGameServerGroupResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroup:DeleteGameServerGroupResponse', deleteGameServerGroupResponse_gameServerGroup - An object that describes the deleted game server group resource, with status updated to DELETE_SCHEDULED.

$sel:httpStatus:DeleteGameServerGroupResponse', deleteGameServerGroupResponse_httpStatus - The response's http status code.

UpdateGameServerGroup

data UpdateGameServerGroup Source #

See: newUpdateGameServerGroup smart constructor.

Instances

Instances details
Eq UpdateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

Read UpdateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

Show UpdateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

Generic UpdateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

Associated Types

type Rep UpdateGameServerGroup :: Type -> Type #

NFData UpdateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

Methods

rnf :: UpdateGameServerGroup -> () #

Hashable UpdateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

ToJSON UpdateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

AWSRequest UpdateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

Associated Types

type AWSResponse UpdateGameServerGroup #

ToHeaders UpdateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

ToPath UpdateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

ToQuery UpdateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

type Rep UpdateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

type Rep UpdateGameServerGroup = D1 ('MetaData "UpdateGameServerGroup" "Amazonka.GameLift.UpdateGameServerGroup" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateGameServerGroup'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "instanceDefinitions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty InstanceDefinition))) :*: S1 ('MetaSel ('Just "balancingStrategy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe BalancingStrategy))) :*: (S1 ('MetaSel ('Just "gameServerProtectionPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerProtectionPolicy)) :*: (S1 ('MetaSel ('Just "roleArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))
type AWSResponse UpdateGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

newUpdateGameServerGroup Source #

Create a value of UpdateGameServerGroup with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:instanceDefinitions:UpdateGameServerGroup', updateGameServerGroup_instanceDefinitions - An updated list of EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.

$sel:balancingStrategy:UpdateGameServerGroup', updateGameServerGroup_balancingStrategy - Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:

  • SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.
  • SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.
  • ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.

$sel:gameServerProtectionPolicy:UpdateGameServerGroup', updateGameServerGroup_gameServerProtectionPolicy - A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status. This property is set to NO_PROTECTION by default.

$sel:roleArn:UpdateGameServerGroup', updateGameServerGroup_roleArn - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.

$sel:gameServerGroupName:UpdateGameServerGroup', updateGameServerGroup_gameServerGroupName - A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

data UpdateGameServerGroupResponse Source #

See: newUpdateGameServerGroupResponse smart constructor.

Instances

Instances details
Eq UpdateGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

Read UpdateGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

Show UpdateGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

Generic UpdateGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

Associated Types

type Rep UpdateGameServerGroupResponse :: Type -> Type #

NFData UpdateGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

type Rep UpdateGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameServerGroup

type Rep UpdateGameServerGroupResponse = D1 ('MetaData "UpdateGameServerGroupResponse" "Amazonka.GameLift.UpdateGameServerGroup" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateGameServerGroupResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroup") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroup)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateGameServerGroupResponse Source #

Create a value of UpdateGameServerGroupResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroup:UpdateGameServerGroupResponse', updateGameServerGroupResponse_gameServerGroup - An object that describes the game server group resource with updated properties.

$sel:httpStatus:UpdateGameServerGroupResponse', updateGameServerGroupResponse_httpStatus - The response's http status code.

ResumeGameServerGroup

data ResumeGameServerGroup Source #

See: newResumeGameServerGroup smart constructor.

Instances

Instances details
Eq ResumeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

Read ResumeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

Show ResumeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

Generic ResumeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

Associated Types

type Rep ResumeGameServerGroup :: Type -> Type #

NFData ResumeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

Methods

rnf :: ResumeGameServerGroup -> () #

Hashable ResumeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

ToJSON ResumeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

AWSRequest ResumeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

Associated Types

type AWSResponse ResumeGameServerGroup #

ToHeaders ResumeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

ToPath ResumeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

ToQuery ResumeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

type Rep ResumeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

type Rep ResumeGameServerGroup = D1 ('MetaData "ResumeGameServerGroup" "Amazonka.GameLift.ResumeGameServerGroup" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ResumeGameServerGroup'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "resumeActions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty GameServerGroupAction))))
type AWSResponse ResumeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

newResumeGameServerGroup Source #

Create a value of ResumeGameServerGroup with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroupName:ResumeGameServerGroup', resumeGameServerGroup_gameServerGroupName - A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

$sel:resumeActions:ResumeGameServerGroup', resumeGameServerGroup_resumeActions - The activity to resume for this game server group.

data ResumeGameServerGroupResponse Source #

See: newResumeGameServerGroupResponse smart constructor.

Instances

Instances details
Eq ResumeGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

Read ResumeGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

Show ResumeGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

Generic ResumeGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

Associated Types

type Rep ResumeGameServerGroupResponse :: Type -> Type #

NFData ResumeGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

type Rep ResumeGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.ResumeGameServerGroup

type Rep ResumeGameServerGroupResponse = D1 ('MetaData "ResumeGameServerGroupResponse" "Amazonka.GameLift.ResumeGameServerGroup" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ResumeGameServerGroupResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroup") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroup)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newResumeGameServerGroupResponse Source #

Create a value of ResumeGameServerGroupResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroup:ResumeGameServerGroupResponse', resumeGameServerGroupResponse_gameServerGroup - An object that describes the game server group resource, with the SuspendedActions property updated to reflect the resumed activity.

$sel:httpStatus:ResumeGameServerGroupResponse', resumeGameServerGroupResponse_httpStatus - The response's http status code.

DeleteVpcPeeringAuthorization

data DeleteVpcPeeringAuthorization Source #

Represents the input for a request operation.

See: newDeleteVpcPeeringAuthorization smart constructor.

Instances

Instances details
Eq DeleteVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Read DeleteVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Show DeleteVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Generic DeleteVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Associated Types

type Rep DeleteVpcPeeringAuthorization :: Type -> Type #

NFData DeleteVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Hashable DeleteVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

ToJSON DeleteVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

AWSRequest DeleteVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

ToHeaders DeleteVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

ToPath DeleteVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

ToQuery DeleteVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

type Rep DeleteVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

type Rep DeleteVpcPeeringAuthorization = D1 ('MetaData "DeleteVpcPeeringAuthorization" "Amazonka.GameLift.DeleteVpcPeeringAuthorization" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteVpcPeeringAuthorization'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameLiftAwsAccountId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "peerVpcId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DeleteVpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

newDeleteVpcPeeringAuthorization Source #

Create a value of DeleteVpcPeeringAuthorization with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameLiftAwsAccountId:DeleteVpcPeeringAuthorization', deleteVpcPeeringAuthorization_gameLiftAwsAccountId - A unique identifier for the AWS account that you use to manage your GameLift fleet. You can find your Account ID in the AWS Management Console under account settings.

$sel:peerVpcId:DeleteVpcPeeringAuthorization', deleteVpcPeeringAuthorization_peerVpcId - A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

data DeleteVpcPeeringAuthorizationResponse Source #

Instances

Instances details
Eq DeleteVpcPeeringAuthorizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Read DeleteVpcPeeringAuthorizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Show DeleteVpcPeeringAuthorizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

Generic DeleteVpcPeeringAuthorizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

NFData DeleteVpcPeeringAuthorizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

type Rep DeleteVpcPeeringAuthorizationResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteVpcPeeringAuthorization

type Rep DeleteVpcPeeringAuthorizationResponse = D1 ('MetaData "DeleteVpcPeeringAuthorizationResponse" "Amazonka.GameLift.DeleteVpcPeeringAuthorization" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteVpcPeeringAuthorizationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDeleteVpcPeeringAuthorizationResponse Source #

Create a value of DeleteVpcPeeringAuthorizationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:DeleteVpcPeeringAuthorizationResponse', deleteVpcPeeringAuthorizationResponse_httpStatus - The response's http status code.

UpdateFleetAttributes

data UpdateFleetAttributes Source #

Represents the input for a request operation.

See: newUpdateFleetAttributes smart constructor.

Instances

Instances details
Eq UpdateFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

Read UpdateFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

Show UpdateFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

Generic UpdateFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

Associated Types

type Rep UpdateFleetAttributes :: Type -> Type #

NFData UpdateFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

Methods

rnf :: UpdateFleetAttributes -> () #

Hashable UpdateFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

ToJSON UpdateFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

AWSRequest UpdateFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

Associated Types

type AWSResponse UpdateFleetAttributes #

ToHeaders UpdateFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

ToPath UpdateFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

ToQuery UpdateFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

type Rep UpdateFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

type Rep UpdateFleetAttributes = D1 ('MetaData "UpdateFleetAttributes" "Amazonka.GameLift.UpdateFleetAttributes" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateFleetAttributes'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "newGameSessionProtectionPolicy'") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ProtectionPolicy)) :*: (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "metricGroups") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])))) :*: (S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "resourceCreationLimitPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ResourceCreationLimitPolicy)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))
type AWSResponse UpdateFleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

newUpdateFleetAttributes Source #

Create a value of UpdateFleetAttributes with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:newGameSessionProtectionPolicy':UpdateFleetAttributes', updateFleetAttributes_newGameSessionProtectionPolicy - The game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.

  • NoProtection -- The game session can be terminated during a scale-down event.
  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

$sel:name:UpdateFleetAttributes', updateFleetAttributes_name - A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

$sel:metricGroups:UpdateFleetAttributes', updateFleetAttributes_metricGroups - The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.

$sel:description:UpdateFleetAttributes', updateFleetAttributes_description - A human-readable description of a fleet.

$sel:resourceCreationLimitPolicy:UpdateFleetAttributes', updateFleetAttributes_resourceCreationLimitPolicy - Policy settings that limit the number of game sessions an individual player can create over a span of time.

$sel:fleetId:UpdateFleetAttributes', updateFleetAttributes_fleetId - A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

data UpdateFleetAttributesResponse Source #

Represents the returned data in response to a request operation.

See: newUpdateFleetAttributesResponse smart constructor.

Instances

Instances details
Eq UpdateFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

Read UpdateFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

Show UpdateFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

Generic UpdateFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

Associated Types

type Rep UpdateFleetAttributesResponse :: Type -> Type #

NFData UpdateFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

type Rep UpdateFleetAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetAttributes

type Rep UpdateFleetAttributesResponse = D1 ('MetaData "UpdateFleetAttributesResponse" "Amazonka.GameLift.UpdateFleetAttributes" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateFleetAttributesResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateFleetAttributesResponse Source #

Create a value of UpdateFleetAttributesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetId:UpdateFleetAttributes', updateFleetAttributesResponse_fleetId - A unique identifier for the fleet that was updated.

$sel:httpStatus:UpdateFleetAttributesResponse', updateFleetAttributesResponse_httpStatus - The response's http status code.

TagResource

data TagResource Source #

See: newTagResource smart constructor.

Constructors

TagResource' Text [Tag] 

Instances

Instances details
Eq TagResource Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

Read TagResource Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

Show TagResource Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

Generic TagResource Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

Associated Types

type Rep TagResource :: Type -> Type #

NFData TagResource Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

Methods

rnf :: TagResource -> () #

Hashable TagResource Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

ToJSON TagResource Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

AWSRequest TagResource Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

Associated Types

type AWSResponse TagResource #

ToHeaders TagResource Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

Methods

toHeaders :: TagResource -> [Header] #

ToPath TagResource Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

ToQuery TagResource Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

type Rep TagResource Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

type Rep TagResource = D1 ('MetaData "TagResource" "Amazonka.GameLift.TagResource" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "TagResource'" 'PrefixI 'True) (S1 ('MetaSel ('Just "resourceARN") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Tag])))
type AWSResponse TagResource Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

newTagResource Source #

Create a value of TagResource with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:resourceARN:TagResource', tagResource_resourceARN - The Amazon Resource Name (ARN) that is assigned to and uniquely identifies the GameLift resource that you want to assign tags to. GameLift resource ARNs are included in the data object for the resource, which can be retrieved by calling a List or Describe operation for the resource type.

$sel:tags:TagResource', tagResource_tags - A list of one or more tags to assign to the specified GameLift resource. Tags are developer-defined and structured as key-value pairs. The maximum tag limit may be lower than stated. See Tagging AWS Resources for actual tagging limits.

data TagResourceResponse Source #

See: newTagResourceResponse smart constructor.

Instances

Instances details
Eq TagResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

Read TagResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

Show TagResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

Generic TagResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

Associated Types

type Rep TagResourceResponse :: Type -> Type #

NFData TagResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

Methods

rnf :: TagResourceResponse -> () #

type Rep TagResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.TagResource

type Rep TagResourceResponse = D1 ('MetaData "TagResourceResponse" "Amazonka.GameLift.TagResource" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "TagResourceResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newTagResourceResponse Source #

Create a value of TagResourceResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:TagResourceResponse', tagResourceResponse_httpStatus - The response's http status code.

CreateMatchmakingConfiguration

data CreateMatchmakingConfiguration Source #

Represents the input for a request operation.

See: newCreateMatchmakingConfiguration smart constructor.

Instances

Instances details
Eq CreateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

Read CreateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

Show CreateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

Generic CreateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

Associated Types

type Rep CreateMatchmakingConfiguration :: Type -> Type #

NFData CreateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

Hashable CreateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

ToJSON CreateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

AWSRequest CreateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

ToHeaders CreateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

ToPath CreateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

ToQuery CreateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

type Rep CreateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

type Rep CreateMatchmakingConfiguration = D1 ('MetaData "CreateMatchmakingConfiguration" "Amazonka.GameLift.CreateMatchmakingConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateMatchmakingConfiguration'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "backfillMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe BackfillMode)) :*: (S1 ('MetaSel ('Just "gameProperties") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameProperty])) :*: S1 ('MetaSel ('Just "acceptanceTimeoutSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))) :*: ((S1 ('MetaSel ('Just "notificationTarget") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "flexMatchMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FlexMatchMode))) :*: (S1 ('MetaSel ('Just "gameSessionQueueArns") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])) :*: S1 ('MetaSel ('Just "customEventData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))) :*: (((S1 ('MetaSel ('Just "gameSessionData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag])) :*: S1 ('MetaSel ('Just "additionalPlayerCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))) :*: ((S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "requestTimeoutSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Natural)) :*: (S1 ('MetaSel ('Just "acceptanceRequired") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Bool) :*: S1 ('MetaSel ('Just "ruleSetName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))))
type AWSResponse CreateMatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

newCreateMatchmakingConfiguration Source #

Create a value of CreateMatchmakingConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:backfillMode:CreateMatchmakingConfiguration', createMatchmakingConfiguration_backfillMode - The method used to backfill game sessions that are created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to STANDALONE.

$sel:gameProperties:CreateMatchmakingConfiguration', createMatchmakingConfiguration_gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.

$sel:acceptanceTimeoutSeconds:CreateMatchmakingConfiguration', createMatchmakingConfiguration_acceptanceTimeoutSeconds - The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.

$sel:notificationTarget:CreateMatchmakingConfiguration', createMatchmakingConfiguration_notificationTarget - An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.

$sel:flexMatchMode:CreateMatchmakingConfiguration', createMatchmakingConfiguration_flexMatchMode - Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.

  • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
  • WITH_QUEUE - FlexMatch forms matches and uses the specified GameLift queue to start a game session for the match.

$sel:gameSessionQueueArns:CreateMatchmakingConfiguration', createMatchmakingConfiguration_gameSessionQueueArns - The Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE, do not set this parameter.

$sel:customEventData:CreateMatchmakingConfiguration', createMatchmakingConfiguration_customEventData - Information to be added to all events related to this matchmaking configuration.

$sel:gameSessionData:CreateMatchmakingConfiguration', createMatchmakingConfiguration_gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.

$sel:description:CreateMatchmakingConfiguration', createMatchmakingConfiguration_description - A human-readable description of the matchmaking configuration.

$sel:tags:CreateMatchmakingConfiguration', createMatchmakingConfiguration_tags - A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

$sel:additionalPlayerCount:CreateMatchmakingConfiguration', createMatchmakingConfiguration_additionalPlayerCount - The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if FlexMatchMode is set to STANDALONE.

$sel:name:CreateMatchmakingConfiguration', createMatchmakingConfiguration_name - A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.

$sel:requestTimeoutSeconds:CreateMatchmakingConfiguration', createMatchmakingConfiguration_requestTimeoutSeconds - The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

$sel:acceptanceRequired:CreateMatchmakingConfiguration', createMatchmakingConfiguration_acceptanceRequired - A flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for player acceptance.

$sel:ruleSetName:CreateMatchmakingConfiguration', createMatchmakingConfiguration_ruleSetName - A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.

data CreateMatchmakingConfigurationResponse Source #

Represents the returned data in response to a request operation.

See: newCreateMatchmakingConfigurationResponse smart constructor.

Instances

Instances details
Eq CreateMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

Read CreateMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

Show CreateMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

Generic CreateMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

NFData CreateMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

type Rep CreateMatchmakingConfigurationResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateMatchmakingConfiguration

type Rep CreateMatchmakingConfigurationResponse = D1 ('MetaData "CreateMatchmakingConfigurationResponse" "Amazonka.GameLift.CreateMatchmakingConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateMatchmakingConfigurationResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "configuration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe MatchmakingConfiguration)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateMatchmakingConfigurationResponse Source #

Create a value of CreateMatchmakingConfigurationResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:configuration:CreateMatchmakingConfigurationResponse', createMatchmakingConfigurationResponse_configuration - Object that describes the newly created matchmaking configuration.

$sel:httpStatus:CreateMatchmakingConfigurationResponse', createMatchmakingConfigurationResponse_httpStatus - The response's http status code.

DescribePlayerSessions (Paginated)

data DescribePlayerSessions Source #

Represents the input for a request operation.

See: newDescribePlayerSessions smart constructor.

Instances

Instances details
Eq DescribePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

Read DescribePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

Show DescribePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

Generic DescribePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

Associated Types

type Rep DescribePlayerSessions :: Type -> Type #

NFData DescribePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

Methods

rnf :: DescribePlayerSessions -> () #

Hashable DescribePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

ToJSON DescribePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

AWSPager DescribePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

AWSRequest DescribePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

Associated Types

type AWSResponse DescribePlayerSessions #

ToHeaders DescribePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

ToPath DescribePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

ToQuery DescribePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

type Rep DescribePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

type Rep DescribePlayerSessions = D1 ('MetaData "DescribePlayerSessions" "Amazonka.GameLift.DescribePlayerSessions" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribePlayerSessions'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))) :*: (S1 ('MetaSel ('Just "playerSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "playerSessionStatusFilter") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))
type AWSResponse DescribePlayerSessions Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

newDescribePlayerSessions :: DescribePlayerSessions Source #

Create a value of DescribePlayerSessions with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionId:DescribePlayerSessions', describePlayerSessions_gameSessionId - A unique identifier for the game session to retrieve player sessions for.

$sel:nextToken:DescribePlayerSessions', describePlayerSessions_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.

$sel:limit:DescribePlayerSessions', describePlayerSessions_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.

$sel:playerSessionId:DescribePlayerSessions', describePlayerSessions_playerSessionId - A unique identifier for a player session to retrieve.

$sel:playerId:DescribePlayerSessions', describePlayerSessions_playerId - A unique identifier for a player to retrieve player sessions for.

$sel:playerSessionStatusFilter:DescribePlayerSessions', describePlayerSessions_playerSessionStatusFilter - Player session status to filter results on.

Possible player session statuses include the following:

  • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
  • ACTIVE -- The player has been validated by the server process and is currently connected.
  • COMPLETED -- The player connection has been dropped.
  • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

data DescribePlayerSessionsResponse Source #

Represents the returned data in response to a request operation.

See: newDescribePlayerSessionsResponse smart constructor.

Instances

Instances details
Eq DescribePlayerSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

Read DescribePlayerSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

Show DescribePlayerSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

Generic DescribePlayerSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

Associated Types

type Rep DescribePlayerSessionsResponse :: Type -> Type #

NFData DescribePlayerSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

type Rep DescribePlayerSessionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribePlayerSessions

type Rep DescribePlayerSessionsResponse = D1 ('MetaData "DescribePlayerSessionsResponse" "Amazonka.GameLift.DescribePlayerSessions" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribePlayerSessionsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "playerSessions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [PlayerSession])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDescribePlayerSessionsResponse Source #

Create a value of DescribePlayerSessionsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribePlayerSessions', describePlayerSessionsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:playerSessions:DescribePlayerSessionsResponse', describePlayerSessionsResponse_playerSessions - A collection of objects containing properties for each player session that matches the request.

$sel:httpStatus:DescribePlayerSessionsResponse', describePlayerSessionsResponse_httpStatus - The response's http status code.

StopFleetActions

data StopFleetActions Source #

Represents the input for a request operation.

See: newStopFleetActions smart constructor.

Instances

Instances details
Eq StopFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

Read StopFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

Show StopFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

Generic StopFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

Associated Types

type Rep StopFleetActions :: Type -> Type #

NFData StopFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

Methods

rnf :: StopFleetActions -> () #

Hashable StopFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

ToJSON StopFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

AWSRequest StopFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

Associated Types

type AWSResponse StopFleetActions #

ToHeaders StopFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

ToPath StopFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

ToQuery StopFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

type Rep StopFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

type Rep StopFleetActions = D1 ('MetaData "StopFleetActions" "Amazonka.GameLift.StopFleetActions" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StopFleetActions'" 'PrefixI 'True) (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "actions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty FleetAction)))))
type AWSResponse StopFleetActions Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

newStopFleetActions Source #

Create a value of StopFleetActions with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:StopFleetActions', stopFleetActions_location - The fleet location to stop fleet actions for. Specify a location in the form of an AWS Region code, such as us-west-2.

$sel:fleetId:StopFleetActions', stopFleetActions_fleetId - A unique identifier for the fleet to stop actions on. You can use either the fleet ID or ARN value.

$sel:actions:StopFleetActions', stopFleetActions_actions - List of actions to suspend on the fleet.

data StopFleetActionsResponse Source #

Represents the input for a request operation.

See: newStopFleetActionsResponse smart constructor.

Instances

Instances details
Eq StopFleetActionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

Read StopFleetActionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

Show StopFleetActionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

Generic StopFleetActionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

Associated Types

type Rep StopFleetActionsResponse :: Type -> Type #

NFData StopFleetActionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

type Rep StopFleetActionsResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopFleetActions

type Rep StopFleetActionsResponse = D1 ('MetaData "StopFleetActionsResponse" "Amazonka.GameLift.StopFleetActions" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StopFleetActionsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newStopFleetActionsResponse Source #

Create a value of StopFleetActionsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetArn:StopFleetActionsResponse', stopFleetActionsResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:fleetId:StopFleetActions', stopFleetActionsResponse_fleetId - A unique identifier for the fleet to stop actions on.

$sel:httpStatus:StopFleetActionsResponse', stopFleetActionsResponse_httpStatus - The response's http status code.

DescribeBuild

data DescribeBuild Source #

Represents the input for a request operation.

See: newDescribeBuild smart constructor.

Constructors

DescribeBuild' Text 

Instances

Instances details
Eq DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Read DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Show DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Generic DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Associated Types

type Rep DescribeBuild :: Type -> Type #

NFData DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Methods

rnf :: DescribeBuild -> () #

Hashable DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

ToJSON DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

AWSRequest DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Associated Types

type AWSResponse DescribeBuild #

ToHeaders DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

ToPath DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

ToQuery DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

type Rep DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

type Rep DescribeBuild = D1 ('MetaData "DescribeBuild" "Amazonka.GameLift.DescribeBuild" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeBuild'" 'PrefixI 'True) (S1 ('MetaSel ('Just "buildId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DescribeBuild Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

newDescribeBuild Source #

Create a value of DescribeBuild with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:buildId:DescribeBuild', describeBuild_buildId - A unique identifier for the build to retrieve properties for. You can use either the build ID or ARN value.

data DescribeBuildResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeBuildResponse smart constructor.

Instances

Instances details
Eq DescribeBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Read DescribeBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Show DescribeBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Generic DescribeBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Associated Types

type Rep DescribeBuildResponse :: Type -> Type #

NFData DescribeBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

Methods

rnf :: DescribeBuildResponse -> () #

type Rep DescribeBuildResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeBuild

type Rep DescribeBuildResponse = D1 ('MetaData "DescribeBuildResponse" "Amazonka.GameLift.DescribeBuild" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeBuildResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "build") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Build)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeBuildResponse Source #

Create a value of DescribeBuildResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:build:DescribeBuildResponse', describeBuildResponse_build - Set of properties describing the requested build.

$sel:httpStatus:DescribeBuildResponse', describeBuildResponse_httpStatus - The response's http status code.

UpdateFleetPortSettings

data UpdateFleetPortSettings Source #

Represents the input for a request operation.

See: newUpdateFleetPortSettings smart constructor.

Instances

Instances details
Eq UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Read UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Show UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Generic UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Associated Types

type Rep UpdateFleetPortSettings :: Type -> Type #

NFData UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Methods

rnf :: UpdateFleetPortSettings -> () #

Hashable UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

ToJSON UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

AWSRequest UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

ToHeaders UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

ToPath UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

ToQuery UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

type Rep UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

type Rep UpdateFleetPortSettings = D1 ('MetaData "UpdateFleetPortSettings" "Amazonka.GameLift.UpdateFleetPortSettings" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateFleetPortSettings'" 'PrefixI 'True) (S1 ('MetaSel ('Just "inboundPermissionRevocations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [IpPermission])) :*: (S1 ('MetaSel ('Just "inboundPermissionAuthorizations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [IpPermission])) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))
type AWSResponse UpdateFleetPortSettings Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

newUpdateFleetPortSettings Source #

Create a value of UpdateFleetPortSettings with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:inboundPermissionRevocations:UpdateFleetPortSettings', updateFleetPortSettings_inboundPermissionRevocations - A collection of port settings to be removed from the fleet resource.

$sel:inboundPermissionAuthorizations:UpdateFleetPortSettings', updateFleetPortSettings_inboundPermissionAuthorizations - A collection of port settings to be added to the fleet resource.

$sel:fleetId:UpdateFleetPortSettings', updateFleetPortSettings_fleetId - A unique identifier for the fleet to update port settings for. You can use either the fleet ID or ARN value.

data UpdateFleetPortSettingsResponse Source #

Represents the returned data in response to a request operation.

See: newUpdateFleetPortSettingsResponse smart constructor.

Instances

Instances details
Eq UpdateFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Read UpdateFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Show UpdateFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Generic UpdateFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

Associated Types

type Rep UpdateFleetPortSettingsResponse :: Type -> Type #

NFData UpdateFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

type Rep UpdateFleetPortSettingsResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetPortSettings

type Rep UpdateFleetPortSettingsResponse = D1 ('MetaData "UpdateFleetPortSettingsResponse" "Amazonka.GameLift.UpdateFleetPortSettings" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateFleetPortSettingsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateFleetPortSettingsResponse Source #

Create a value of UpdateFleetPortSettingsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetId:UpdateFleetPortSettings', updateFleetPortSettingsResponse_fleetId - A unique identifier for the fleet that was updated.

$sel:httpStatus:UpdateFleetPortSettingsResponse', updateFleetPortSettingsResponse_httpStatus - The response's http status code.

UpdateFleetCapacity

data UpdateFleetCapacity Source #

Represents the input for a request operation.

See: newUpdateFleetCapacity smart constructor.

Instances

Instances details
Eq UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

Read UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

Show UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

Generic UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

Associated Types

type Rep UpdateFleetCapacity :: Type -> Type #

NFData UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

Methods

rnf :: UpdateFleetCapacity -> () #

Hashable UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

ToJSON UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

AWSRequest UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

Associated Types

type AWSResponse UpdateFleetCapacity #

ToHeaders UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

ToPath UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

ToQuery UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

type Rep UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

type Rep UpdateFleetCapacity = D1 ('MetaData "UpdateFleetCapacity" "Amazonka.GameLift.UpdateFleetCapacity" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateFleetCapacity'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "maxSize") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))) :*: (S1 ('MetaSel ('Just "minSize") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: (S1 ('MetaSel ('Just "desiredInstances") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))
type AWSResponse UpdateFleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

newUpdateFleetCapacity Source #

Create a value of UpdateFleetCapacity with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:UpdateFleetCapacity', updateFleetCapacity_location - The name of a remote location to update fleet capacity settings for, in the form of an AWS Region code such as us-west-2.

$sel:maxSize:UpdateFleetCapacity', updateFleetCapacity_maxSize - The maximum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 1.

$sel:minSize:UpdateFleetCapacity', updateFleetCapacity_minSize - The minimum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 0.

$sel:desiredInstances:UpdateFleetCapacity', updateFleetCapacity_desiredInstances - The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.

$sel:fleetId:UpdateFleetCapacity', updateFleetCapacity_fleetId - A unique identifier for the fleet to update capacity settings for. You can use either the fleet ID or ARN value.

data UpdateFleetCapacityResponse Source #

Represents the returned data in response to a request operation.

See: newUpdateFleetCapacityResponse smart constructor.

Instances

Instances details
Eq UpdateFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

Read UpdateFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

Show UpdateFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

Generic UpdateFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

Associated Types

type Rep UpdateFleetCapacityResponse :: Type -> Type #

NFData UpdateFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

type Rep UpdateFleetCapacityResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateFleetCapacity

type Rep UpdateFleetCapacityResponse = D1 ('MetaData "UpdateFleetCapacityResponse" "Amazonka.GameLift.UpdateFleetCapacity" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateFleetCapacityResponse'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newUpdateFleetCapacityResponse Source #

Create a value of UpdateFleetCapacityResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:UpdateFleetCapacity', updateFleetCapacityResponse_location - The remote location being updated, expressed as an AWS Region code, such as us-west-2.

$sel:fleetArn:UpdateFleetCapacityResponse', updateFleetCapacityResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:fleetId:UpdateFleetCapacity', updateFleetCapacityResponse_fleetId - A unique identifier for the fleet that was updated.

$sel:httpStatus:UpdateFleetCapacityResponse', updateFleetCapacityResponse_httpStatus - The response's http status code.

CreateScript

data CreateScript Source #

See: newCreateScript smart constructor.

Instances

Instances details
Eq CreateScript Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

Read CreateScript Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

Show CreateScript Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

Generic CreateScript Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

Associated Types

type Rep CreateScript :: Type -> Type #

NFData CreateScript Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

Methods

rnf :: CreateScript -> () #

Hashable CreateScript Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

ToJSON CreateScript Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

AWSRequest CreateScript Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

Associated Types

type AWSResponse CreateScript #

ToHeaders CreateScript Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

ToPath CreateScript Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

ToQuery CreateScript Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

type Rep CreateScript Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

type Rep CreateScript = D1 ('MetaData "CreateScript" "Amazonka.GameLift.CreateScript" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateScript'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "storageLocation") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe S3Location)) :*: S1 ('MetaSel ('Just "zipFile") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Base64))) :*: (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "version") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "tags") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Tag]))))))
type AWSResponse CreateScript Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

newCreateScript :: CreateScript Source #

Create a value of CreateScript with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:storageLocation:CreateScript', createScript_storageLocation - The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

$sel:zipFile:CreateScript', createScript_zipFile - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.-- -- Note: This Lens automatically encodes and decodes Base64 data. -- The underlying isomorphism will encode to Base64 representation during -- serialisation, and decode from Base64 representation during deserialisation. -- This Lens accepts and returns only raw unencoded data.

$sel:name:CreateScript', createScript_name - A descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.

$sel:version:CreateScript', createScript_version - Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.

$sel:tags:CreateScript', createScript_tags - A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

data CreateScriptResponse Source #

See: newCreateScriptResponse smart constructor.

Instances

Instances details
Eq CreateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

Read CreateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

Show CreateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

Generic CreateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

Associated Types

type Rep CreateScriptResponse :: Type -> Type #

NFData CreateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

Methods

rnf :: CreateScriptResponse -> () #

type Rep CreateScriptResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreateScript

type Rep CreateScriptResponse = D1 ('MetaData "CreateScriptResponse" "Amazonka.GameLift.CreateScript" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateScriptResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "script") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Script)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreateScriptResponse Source #

Create a value of CreateScriptResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:script:CreateScriptResponse', createScriptResponse_script - The newly created script record with a unique script ID and ARN. The new script's storage location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket under your account, the storage location reflects the information that was provided in the CreateScript request; (2) If the script file was uploaded from a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift service.

$sel:httpStatus:CreateScriptResponse', createScriptResponse_httpStatus - The response's http status code.

AcceptMatch

data AcceptMatch Source #

Represents the input for a request operation.

See: newAcceptMatch smart constructor.

Instances

Instances details
Eq AcceptMatch Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

Read AcceptMatch Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

Show AcceptMatch Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

Generic AcceptMatch Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

Associated Types

type Rep AcceptMatch :: Type -> Type #

NFData AcceptMatch Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

Methods

rnf :: AcceptMatch -> () #

Hashable AcceptMatch Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

ToJSON AcceptMatch Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

AWSRequest AcceptMatch Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

Associated Types

type AWSResponse AcceptMatch #

ToHeaders AcceptMatch Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

Methods

toHeaders :: AcceptMatch -> [Header] #

ToPath AcceptMatch Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

ToQuery AcceptMatch Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

type Rep AcceptMatch Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

type Rep AcceptMatch = D1 ('MetaData "AcceptMatch" "Amazonka.GameLift.AcceptMatch" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "AcceptMatch'" 'PrefixI 'True) (S1 ('MetaSel ('Just "ticketId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: (S1 ('MetaSel ('Just "playerIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Text]) :*: S1 ('MetaSel ('Just "acceptanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 AcceptanceType))))
type AWSResponse AcceptMatch Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

newAcceptMatch Source #

Create a value of AcceptMatch with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:ticketId:AcceptMatch', acceptMatch_ticketId - A unique identifier for a matchmaking ticket. The ticket must be in status REQUIRES_ACCEPTANCE; otherwise this request will fail.

$sel:playerIds:AcceptMatch', acceptMatch_playerIds - A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.

$sel:acceptanceType:AcceptMatch', acceptMatch_acceptanceType - Player response to the proposed match.

data AcceptMatchResponse Source #

See: newAcceptMatchResponse smart constructor.

Instances

Instances details
Eq AcceptMatchResponse Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

Read AcceptMatchResponse Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

Show AcceptMatchResponse Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

Generic AcceptMatchResponse Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

Associated Types

type Rep AcceptMatchResponse :: Type -> Type #

NFData AcceptMatchResponse Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

Methods

rnf :: AcceptMatchResponse -> () #

type Rep AcceptMatchResponse Source # 
Instance details

Defined in Amazonka.GameLift.AcceptMatch

type Rep AcceptMatchResponse = D1 ('MetaData "AcceptMatchResponse" "Amazonka.GameLift.AcceptMatch" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "AcceptMatchResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newAcceptMatchResponse Source #

Create a value of AcceptMatchResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:AcceptMatchResponse', acceptMatchResponse_httpStatus - The response's http status code.

UntagResource

data UntagResource Source #

See: newUntagResource smart constructor.

Constructors

UntagResource' Text [Text] 

Instances

Instances details
Eq UntagResource Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

Read UntagResource Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

Show UntagResource Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

Generic UntagResource Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

Associated Types

type Rep UntagResource :: Type -> Type #

NFData UntagResource Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

Methods

rnf :: UntagResource -> () #

Hashable UntagResource Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

ToJSON UntagResource Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

AWSRequest UntagResource Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

Associated Types

type AWSResponse UntagResource #

ToHeaders UntagResource Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

ToPath UntagResource Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

ToQuery UntagResource Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

type Rep UntagResource Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

type Rep UntagResource = D1 ('MetaData "UntagResource" "Amazonka.GameLift.UntagResource" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UntagResource'" 'PrefixI 'True) (S1 ('MetaSel ('Just "resourceARN") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "tagKeys") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Text])))
type AWSResponse UntagResource Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

newUntagResource Source #

Create a value of UntagResource with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:resourceARN:UntagResource', untagResource_resourceARN - The Amazon Resource Name (ARN) that is assigned to and uniquely identifies the GameLift resource that you want to remove tags from. GameLift resource ARNs are included in the data object for the resource, which can be retrieved by calling a List or Describe operation for the resource type.

$sel:tagKeys:UntagResource', untagResource_tagKeys - A list of one or more tag keys to remove from the specified GameLift resource. An AWS resource can have only one tag with a specific tag key, so specifying the tag key identifies which tag to remove.

data UntagResourceResponse Source #

See: newUntagResourceResponse smart constructor.

Instances

Instances details
Eq UntagResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

Read UntagResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

Show UntagResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

Generic UntagResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

Associated Types

type Rep UntagResourceResponse :: Type -> Type #

NFData UntagResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

Methods

rnf :: UntagResourceResponse -> () #

type Rep UntagResourceResponse Source # 
Instance details

Defined in Amazonka.GameLift.UntagResource

type Rep UntagResourceResponse = D1 ('MetaData "UntagResourceResponse" "Amazonka.GameLift.UntagResource" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UntagResourceResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUntagResourceResponse Source #

Create a value of UntagResourceResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:UntagResourceResponse', untagResourceResponse_httpStatus - The response's http status code.

DescribeAlias

data DescribeAlias Source #

Represents the input for a request operation.

See: newDescribeAlias smart constructor.

Constructors

DescribeAlias' Text 

Instances

Instances details
Eq DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Read DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Show DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Generic DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Associated Types

type Rep DescribeAlias :: Type -> Type #

NFData DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Methods

rnf :: DescribeAlias -> () #

Hashable DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

ToJSON DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

AWSRequest DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Associated Types

type AWSResponse DescribeAlias #

ToHeaders DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

ToPath DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

ToQuery DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

type Rep DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

type Rep DescribeAlias = D1 ('MetaData "DescribeAlias" "Amazonka.GameLift.DescribeAlias" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeAlias'" 'PrefixI 'True) (S1 ('MetaSel ('Just "aliasId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DescribeAlias Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

newDescribeAlias Source #

Create a value of DescribeAlias with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:aliasId:DescribeAlias', describeAlias_aliasId - The unique identifier for the fleet alias that you want to retrieve. You can use either the alias ID or ARN value.

data DescribeAliasResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeAliasResponse smart constructor.

Instances

Instances details
Eq DescribeAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Read DescribeAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Show DescribeAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Generic DescribeAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Associated Types

type Rep DescribeAliasResponse :: Type -> Type #

NFData DescribeAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

Methods

rnf :: DescribeAliasResponse -> () #

type Rep DescribeAliasResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeAlias

type Rep DescribeAliasResponse = D1 ('MetaData "DescribeAliasResponse" "Amazonka.GameLift.DescribeAlias" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeAliasResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "alias") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Alias)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeAliasResponse Source #

Create a value of DescribeAliasResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:alias:DescribeAliasResponse', describeAliasResponse_alias - The requested alias resource.

$sel:httpStatus:DescribeAliasResponse', describeAliasResponse_httpStatus - The response's http status code.

ValidateMatchmakingRuleSet

data ValidateMatchmakingRuleSet Source #

Represents the input for a request operation.

See: newValidateMatchmakingRuleSet smart constructor.

Instances

Instances details
Eq ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Read ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Show ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Generic ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Associated Types

type Rep ValidateMatchmakingRuleSet :: Type -> Type #

NFData ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Hashable ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

ToJSON ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

AWSRequest ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

ToHeaders ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

ToPath ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

ToQuery ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

type Rep ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

type Rep ValidateMatchmakingRuleSet = D1 ('MetaData "ValidateMatchmakingRuleSet" "Amazonka.GameLift.ValidateMatchmakingRuleSet" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ValidateMatchmakingRuleSet'" 'PrefixI 'True) (S1 ('MetaSel ('Just "ruleSetBody") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse ValidateMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

newValidateMatchmakingRuleSet Source #

Create a value of ValidateMatchmakingRuleSet with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:ruleSetBody:ValidateMatchmakingRuleSet', validateMatchmakingRuleSet_ruleSetBody - A collection of matchmaking rules to validate, formatted as a JSON string.

data ValidateMatchmakingRuleSetResponse Source #

Represents the returned data in response to a request operation.

See: newValidateMatchmakingRuleSetResponse smart constructor.

Instances

Instances details
Eq ValidateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Read ValidateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Show ValidateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Generic ValidateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

Associated Types

type Rep ValidateMatchmakingRuleSetResponse :: Type -> Type #

NFData ValidateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

type Rep ValidateMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.ValidateMatchmakingRuleSet

type Rep ValidateMatchmakingRuleSetResponse = D1 ('MetaData "ValidateMatchmakingRuleSetResponse" "Amazonka.GameLift.ValidateMatchmakingRuleSet" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ValidateMatchmakingRuleSetResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "valid") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Bool)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newValidateMatchmakingRuleSetResponse Source #

Create a value of ValidateMatchmakingRuleSetResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:valid:ValidateMatchmakingRuleSetResponse', validateMatchmakingRuleSetResponse_valid - A response indicating whether the rule set is valid.

$sel:httpStatus:ValidateMatchmakingRuleSetResponse', validateMatchmakingRuleSetResponse_httpStatus - The response's http status code.

ListScripts (Paginated)

data ListScripts Source #

See: newListScripts smart constructor.

Constructors

ListScripts' (Maybe Text) (Maybe Natural) 

Instances

Instances details
Eq ListScripts Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

Read ListScripts Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

Show ListScripts Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

Generic ListScripts Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

Associated Types

type Rep ListScripts :: Type -> Type #

NFData ListScripts Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

Methods

rnf :: ListScripts -> () #

Hashable ListScripts Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

ToJSON ListScripts Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

AWSPager ListScripts Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

AWSRequest ListScripts Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

Associated Types

type AWSResponse ListScripts #

ToHeaders ListScripts Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

Methods

toHeaders :: ListScripts -> [Header] #

ToPath ListScripts Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

ToQuery ListScripts Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

type Rep ListScripts Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

type Rep ListScripts = D1 ('MetaData "ListScripts" "Amazonka.GameLift.ListScripts" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ListScripts'" 'PrefixI 'True) (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))))
type AWSResponse ListScripts Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

newListScripts :: ListScripts Source #

Create a value of ListScripts with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:ListScripts', listScripts_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:limit:ListScripts', listScripts_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

data ListScriptsResponse Source #

See: newListScriptsResponse smart constructor.

Instances

Instances details
Eq ListScriptsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

Read ListScriptsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

Show ListScriptsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

Generic ListScriptsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

Associated Types

type Rep ListScriptsResponse :: Type -> Type #

NFData ListScriptsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

Methods

rnf :: ListScriptsResponse -> () #

type Rep ListScriptsResponse Source # 
Instance details

Defined in Amazonka.GameLift.ListScripts

type Rep ListScriptsResponse = D1 ('MetaData "ListScriptsResponse" "Amazonka.GameLift.ListScripts" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ListScriptsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "scripts") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Script])) :*: (S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newListScriptsResponse Source #

Create a value of ListScriptsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:scripts:ListScriptsResponse', listScriptsResponse_scripts - A set of properties describing the requested script.

$sel:nextToken:ListScripts', listScriptsResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:httpStatus:ListScriptsResponse', listScriptsResponse_httpStatus - The response's http status code.

DescribeEC2InstanceLimits

data DescribeEC2InstanceLimits Source #

Represents the input for a request operation.

See: newDescribeEC2InstanceLimits smart constructor.

Instances

Instances details
Eq DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Read DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Show DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Generic DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Associated Types

type Rep DescribeEC2InstanceLimits :: Type -> Type #

NFData DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Hashable DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

ToJSON DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

AWSRequest DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

ToHeaders DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

ToPath DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

ToQuery DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

type Rep DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

type Rep DescribeEC2InstanceLimits = D1 ('MetaData "DescribeEC2InstanceLimits" "Amazonka.GameLift.DescribeEC2InstanceLimits" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeEC2InstanceLimits'" 'PrefixI 'True) (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "eC2InstanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe EC2InstanceType))))
type AWSResponse DescribeEC2InstanceLimits Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

newDescribeEC2InstanceLimits :: DescribeEC2InstanceLimits Source #

Create a value of DescribeEC2InstanceLimits with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:DescribeEC2InstanceLimits', describeEC2InstanceLimits_location - The name of a remote location to request instance limits for, in the form of an AWS Region code such as us-west-2.

$sel:eC2InstanceType:DescribeEC2InstanceLimits', describeEC2InstanceLimits_eC2InstanceType - Name of an EC2 instance type that is supported in GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Do not specify a value for this parameter to retrieve limits for all instance types.

data DescribeEC2InstanceLimitsResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeEC2InstanceLimitsResponse smart constructor.

Instances

Instances details
Eq DescribeEC2InstanceLimitsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Read DescribeEC2InstanceLimitsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Show DescribeEC2InstanceLimitsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Generic DescribeEC2InstanceLimitsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

Associated Types

type Rep DescribeEC2InstanceLimitsResponse :: Type -> Type #

NFData DescribeEC2InstanceLimitsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

type Rep DescribeEC2InstanceLimitsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeEC2InstanceLimits

type Rep DescribeEC2InstanceLimitsResponse = D1 ('MetaData "DescribeEC2InstanceLimitsResponse" "Amazonka.GameLift.DescribeEC2InstanceLimits" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeEC2InstanceLimitsResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "eC2InstanceLimits") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [EC2InstanceLimit])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeEC2InstanceLimitsResponse Source #

Create a value of DescribeEC2InstanceLimitsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:eC2InstanceLimits:DescribeEC2InstanceLimitsResponse', describeEC2InstanceLimitsResponse_eC2InstanceLimits - The maximum number of instances for the specified instance type.

$sel:httpStatus:DescribeEC2InstanceLimitsResponse', describeEC2InstanceLimitsResponse_httpStatus - The response's http status code.

SuspendGameServerGroup

data SuspendGameServerGroup Source #

See: newSuspendGameServerGroup smart constructor.

Instances

Instances details
Eq SuspendGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

Read SuspendGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

Show SuspendGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

Generic SuspendGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

Associated Types

type Rep SuspendGameServerGroup :: Type -> Type #

NFData SuspendGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

Methods

rnf :: SuspendGameServerGroup -> () #

Hashable SuspendGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

ToJSON SuspendGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

AWSRequest SuspendGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

Associated Types

type AWSResponse SuspendGameServerGroup #

ToHeaders SuspendGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

ToPath SuspendGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

ToQuery SuspendGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

type Rep SuspendGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

type Rep SuspendGameServerGroup = D1 ('MetaData "SuspendGameServerGroup" "Amazonka.GameLift.SuspendGameServerGroup" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "SuspendGameServerGroup'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "suspendActions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty GameServerGroupAction))))
type AWSResponse SuspendGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

newSuspendGameServerGroup Source #

Create a value of SuspendGameServerGroup with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroupName:SuspendGameServerGroup', suspendGameServerGroup_gameServerGroupName - A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

$sel:suspendActions:SuspendGameServerGroup', suspendGameServerGroup_suspendActions - The activity to suspend for this game server group.

data SuspendGameServerGroupResponse Source #

See: newSuspendGameServerGroupResponse smart constructor.

Instances

Instances details
Eq SuspendGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

Read SuspendGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

Show SuspendGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

Generic SuspendGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

Associated Types

type Rep SuspendGameServerGroupResponse :: Type -> Type #

NFData SuspendGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

type Rep SuspendGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.SuspendGameServerGroup

type Rep SuspendGameServerGroupResponse = D1 ('MetaData "SuspendGameServerGroupResponse" "Amazonka.GameLift.SuspendGameServerGroup" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "SuspendGameServerGroupResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroup") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroup)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newSuspendGameServerGroupResponse Source #

Create a value of SuspendGameServerGroupResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroup:SuspendGameServerGroupResponse', suspendGameServerGroupResponse_gameServerGroup - An object that describes the game server group resource, with the SuspendedActions property updated to reflect the suspended activity.

$sel:httpStatus:SuspendGameServerGroupResponse', suspendGameServerGroupResponse_httpStatus - The response's http status code.

DeleteFleetLocations

data DeleteFleetLocations Source #

Represents the input for a request operation.

See: newDeleteFleetLocations smart constructor.

Instances

Instances details
Eq DeleteFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

Read DeleteFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

Show DeleteFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

Generic DeleteFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

Associated Types

type Rep DeleteFleetLocations :: Type -> Type #

NFData DeleteFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

Methods

rnf :: DeleteFleetLocations -> () #

Hashable DeleteFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

ToJSON DeleteFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

AWSRequest DeleteFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

Associated Types

type AWSResponse DeleteFleetLocations #

ToHeaders DeleteFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

ToPath DeleteFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

ToQuery DeleteFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

type Rep DeleteFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

type Rep DeleteFleetLocations = D1 ('MetaData "DeleteFleetLocations" "Amazonka.GameLift.DeleteFleetLocations" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteFleetLocations'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "locations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (NonEmpty Text))))
type AWSResponse DeleteFleetLocations Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

newDeleteFleetLocations Source #

Create a value of DeleteFleetLocations with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetId:DeleteFleetLocations', deleteFleetLocations_fleetId - A unique identifier for the fleet to delete locations for. You can use either the fleet ID or ARN value.

$sel:locations:DeleteFleetLocations', deleteFleetLocations_locations - The list of fleet locations to delete. Specify locations in the form of an AWS Region code, such as us-west-2.

data DeleteFleetLocationsResponse Source #

Represents the returned data in response to a request operation.

See: newDeleteFleetLocationsResponse smart constructor.

Instances

Instances details
Eq DeleteFleetLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

Read DeleteFleetLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

Show DeleteFleetLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

Generic DeleteFleetLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

Associated Types

type Rep DeleteFleetLocationsResponse :: Type -> Type #

NFData DeleteFleetLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

type Rep DeleteFleetLocationsResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteFleetLocations

type Rep DeleteFleetLocationsResponse = D1 ('MetaData "DeleteFleetLocationsResponse" "Amazonka.GameLift.DeleteFleetLocations" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteFleetLocationsResponse'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "locationStates") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [LocationState]))) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))))

newDeleteFleetLocationsResponse Source #

Create a value of DeleteFleetLocationsResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetArn:DeleteFleetLocationsResponse', deleteFleetLocationsResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:locationStates:DeleteFleetLocationsResponse', deleteFleetLocationsResponse_locationStates - The remote locations that are being deleted, with each location status set to DELETING.

$sel:fleetId:DeleteFleetLocations', deleteFleetLocationsResponse_fleetId - A unique identifier for the fleet that location attributes are being deleted for.

$sel:httpStatus:DeleteFleetLocationsResponse', deleteFleetLocationsResponse_httpStatus - The response's http status code.

DeleteMatchmakingRuleSet

data DeleteMatchmakingRuleSet Source #

Represents the input for a request operation.

See: newDeleteMatchmakingRuleSet smart constructor.

Instances

Instances details
Eq DeleteMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Read DeleteMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Show DeleteMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Generic DeleteMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Associated Types

type Rep DeleteMatchmakingRuleSet :: Type -> Type #

NFData DeleteMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Hashable DeleteMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

ToJSON DeleteMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

AWSRequest DeleteMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

ToHeaders DeleteMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

ToPath DeleteMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

ToQuery DeleteMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

type Rep DeleteMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

type Rep DeleteMatchmakingRuleSet = D1 ('MetaData "DeleteMatchmakingRuleSet" "Amazonka.GameLift.DeleteMatchmakingRuleSet" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteMatchmakingRuleSet'" 'PrefixI 'True) (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DeleteMatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

newDeleteMatchmakingRuleSet Source #

Create a value of DeleteMatchmakingRuleSet with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:name:DeleteMatchmakingRuleSet', deleteMatchmakingRuleSet_name - A unique identifier for the matchmaking rule set to be deleted. (Note: The rule set name is different from the optional "name" field in the rule set body.) You can use either the rule set name or ARN value.

data DeleteMatchmakingRuleSetResponse Source #

Represents the returned data in response to a request operation.

See: newDeleteMatchmakingRuleSetResponse smart constructor.

Instances

Instances details
Eq DeleteMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Read DeleteMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Show DeleteMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Generic DeleteMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

Associated Types

type Rep DeleteMatchmakingRuleSetResponse :: Type -> Type #

NFData DeleteMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

type Rep DeleteMatchmakingRuleSetResponse Source # 
Instance details

Defined in Amazonka.GameLift.DeleteMatchmakingRuleSet

type Rep DeleteMatchmakingRuleSetResponse = D1 ('MetaData "DeleteMatchmakingRuleSetResponse" "Amazonka.GameLift.DeleteMatchmakingRuleSet" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DeleteMatchmakingRuleSetResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDeleteMatchmakingRuleSetResponse Source #

Create a value of DeleteMatchmakingRuleSetResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:httpStatus:DeleteMatchmakingRuleSetResponse', deleteMatchmakingRuleSetResponse_httpStatus - The response's http status code.

StopGameSessionPlacement

data StopGameSessionPlacement Source #

Represents the input for a request operation.

See: newStopGameSessionPlacement smart constructor.

Instances

Instances details
Eq StopGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

Read StopGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

Show StopGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

Generic StopGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

Associated Types

type Rep StopGameSessionPlacement :: Type -> Type #

NFData StopGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

Hashable StopGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

ToJSON StopGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

AWSRequest StopGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

ToHeaders StopGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

ToPath StopGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

ToQuery StopGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

type Rep StopGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

type Rep StopGameSessionPlacement = D1 ('MetaData "StopGameSessionPlacement" "Amazonka.GameLift.StopGameSessionPlacement" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StopGameSessionPlacement'" 'PrefixI 'True) (S1 ('MetaSel ('Just "placementId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse StopGameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

newStopGameSessionPlacement Source #

Create a value of StopGameSessionPlacement with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:placementId:StopGameSessionPlacement', stopGameSessionPlacement_placementId - A unique identifier for a game session placement to cancel.

data StopGameSessionPlacementResponse Source #

Represents the returned data in response to a request operation.

See: newStopGameSessionPlacementResponse smart constructor.

Instances

Instances details
Eq StopGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

Read StopGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

Show StopGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

Generic StopGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

Associated Types

type Rep StopGameSessionPlacementResponse :: Type -> Type #

NFData StopGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

type Rep StopGameSessionPlacementResponse Source # 
Instance details

Defined in Amazonka.GameLift.StopGameSessionPlacement

type Rep StopGameSessionPlacementResponse = D1 ('MetaData "StopGameSessionPlacementResponse" "Amazonka.GameLift.StopGameSessionPlacement" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StopGameSessionPlacementResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionPlacement") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionPlacement)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newStopGameSessionPlacementResponse Source #

Create a value of StopGameSessionPlacementResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionPlacement:StopGameSessionPlacementResponse', stopGameSessionPlacementResponse_gameSessionPlacement - Object that describes the canceled game session placement, with CANCELLED status and an end time stamp.

$sel:httpStatus:StopGameSessionPlacementResponse', stopGameSessionPlacementResponse_httpStatus - The response's http status code.

ClaimGameServer

data ClaimGameServer Source #

See: newClaimGameServer smart constructor.

Instances

Instances details
Eq ClaimGameServer Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

Read ClaimGameServer Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

Show ClaimGameServer Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

Generic ClaimGameServer Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

Associated Types

type Rep ClaimGameServer :: Type -> Type #

NFData ClaimGameServer Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

Methods

rnf :: ClaimGameServer -> () #

Hashable ClaimGameServer Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

ToJSON ClaimGameServer Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

AWSRequest ClaimGameServer Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

Associated Types

type AWSResponse ClaimGameServer #

ToHeaders ClaimGameServer Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

ToPath ClaimGameServer Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

ToQuery ClaimGameServer Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

type Rep ClaimGameServer Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

type Rep ClaimGameServer = D1 ('MetaData "ClaimGameServer" "Amazonka.GameLift.ClaimGameServer" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ClaimGameServer'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameServerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))
type AWSResponse ClaimGameServer Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

newClaimGameServer Source #

Create a value of ClaimGameServer with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerData:ClaimGameServer', claimGameServer_gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

$sel:gameServerId:ClaimGameServer', claimGameServer_gameServerId - A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.

$sel:gameServerGroupName:ClaimGameServer', claimGameServer_gameServerGroupName - A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim.

data ClaimGameServerResponse Source #

See: newClaimGameServerResponse smart constructor.

Instances

Instances details
Eq ClaimGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

Read ClaimGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

Show ClaimGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

Generic ClaimGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

Associated Types

type Rep ClaimGameServerResponse :: Type -> Type #

NFData ClaimGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

Methods

rnf :: ClaimGameServerResponse -> () #

type Rep ClaimGameServerResponse Source # 
Instance details

Defined in Amazonka.GameLift.ClaimGameServer

type Rep ClaimGameServerResponse = D1 ('MetaData "ClaimGameServerResponse" "Amazonka.GameLift.ClaimGameServer" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ClaimGameServerResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServer") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServer)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newClaimGameServerResponse Source #

Create a value of ClaimGameServerResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServer:ClaimGameServerResponse', claimGameServerResponse_gameServer - Object that describes the newly claimed game server.

$sel:httpStatus:ClaimGameServerResponse', claimGameServerResponse_httpStatus - The response's http status code.

UpdateGameSession

data UpdateGameSession Source #

Represents the input for a request operation.

See: newUpdateGameSession smart constructor.

Instances

Instances details
Eq UpdateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

Read UpdateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

Show UpdateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

Generic UpdateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

Associated Types

type Rep UpdateGameSession :: Type -> Type #

NFData UpdateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

Methods

rnf :: UpdateGameSession -> () #

Hashable UpdateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

ToJSON UpdateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

AWSRequest UpdateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

Associated Types

type AWSResponse UpdateGameSession #

ToHeaders UpdateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

ToPath UpdateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

ToQuery UpdateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

type Rep UpdateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

type Rep UpdateGameSession = D1 ('MetaData "UpdateGameSession" "Amazonka.GameLift.UpdateGameSession" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateGameSession'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "maximumPlayerSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "playerSessionCreationPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe PlayerSessionCreationPolicy))) :*: (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "protectionPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ProtectionPolicy)) :*: S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))))
type AWSResponse UpdateGameSession Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

newUpdateGameSession Source #

Create a value of UpdateGameSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:maximumPlayerSessionCount:UpdateGameSession', updateGameSession_maximumPlayerSessionCount - The maximum number of players that can be connected simultaneously to the game session.

$sel:playerSessionCreationPolicy:UpdateGameSession', updateGameSession_playerSessionCreationPolicy - A policy that determines whether the game session is accepting new players.

$sel:name:UpdateGameSession', updateGameSession_name - A descriptive label that is associated with a game session. Session names do not need to be unique.

$sel:protectionPolicy:UpdateGameSession', updateGameSession_protectionPolicy - Game session protection policy to apply to this game session only.

  • NoProtection -- The game session can be terminated during a scale-down event.
  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

$sel:gameSessionId:UpdateGameSession', updateGameSession_gameSessionId - A unique identifier for the game session to update.

data UpdateGameSessionResponse Source #

Represents the returned data in response to a request operation.

See: newUpdateGameSessionResponse smart constructor.

Instances

Instances details
Eq UpdateGameSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

Read UpdateGameSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

Show UpdateGameSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

Generic UpdateGameSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

Associated Types

type Rep UpdateGameSessionResponse :: Type -> Type #

NFData UpdateGameSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

type Rep UpdateGameSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.UpdateGameSession

type Rep UpdateGameSessionResponse = D1 ('MetaData "UpdateGameSessionResponse" "Amazonka.GameLift.UpdateGameSession" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "UpdateGameSessionResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSession") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSession)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newUpdateGameSessionResponse Source #

Create a value of UpdateGameSessionResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSession:UpdateGameSessionResponse', updateGameSessionResponse_gameSession - The updated game session properties.

$sel:httpStatus:UpdateGameSessionResponse', updateGameSessionResponse_httpStatus - The response's http status code.

DescribeFleetLocationAttributes

data DescribeFleetLocationAttributes Source #

Represents the input for a request operation.

See: newDescribeFleetLocationAttributes smart constructor.

Instances

Instances details
Eq DescribeFleetLocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

Read DescribeFleetLocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

Show DescribeFleetLocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

Generic DescribeFleetLocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

Associated Types

type Rep DescribeFleetLocationAttributes :: Type -> Type #

NFData DescribeFleetLocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

Hashable DescribeFleetLocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

ToJSON DescribeFleetLocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

AWSRequest DescribeFleetLocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

ToHeaders DescribeFleetLocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

ToPath DescribeFleetLocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

ToQuery DescribeFleetLocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

type Rep DescribeFleetLocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

type Rep DescribeFleetLocationAttributes = D1 ('MetaData "DescribeFleetLocationAttributes" "Amazonka.GameLift.DescribeFleetLocationAttributes" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetLocationAttributes'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "limit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))) :*: (S1 ('MetaSel ('Just "locations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text))) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))
type AWSResponse DescribeFleetLocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

newDescribeFleetLocationAttributes Source #

Create a value of DescribeFleetLocationAttributes with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:nextToken:DescribeFleetLocationAttributes', describeFleetLocationAttributes_nextToken - A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.

$sel:limit:DescribeFleetLocationAttributes', describeFleetLocationAttributes_limit - The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. This limit is not currently enforced.

$sel:locations:DescribeFleetLocationAttributes', describeFleetLocationAttributes_locations - A list of fleet locations to retrieve information for. Specify locations in the form of an AWS Region code, such as us-west-2.

$sel:fleetId:DescribeFleetLocationAttributes', describeFleetLocationAttributes_fleetId - A unique identifier for the fleet to retrieve remote locations for. You can use either the fleet ID or ARN value.

data DescribeFleetLocationAttributesResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeFleetLocationAttributesResponse smart constructor.

Instances

Instances details
Eq DescribeFleetLocationAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

Read DescribeFleetLocationAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

Show DescribeFleetLocationAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

Generic DescribeFleetLocationAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

NFData DescribeFleetLocationAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

type Rep DescribeFleetLocationAttributesResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeFleetLocationAttributes

type Rep DescribeFleetLocationAttributesResponse = D1 ('MetaData "DescribeFleetLocationAttributesResponse" "Amazonka.GameLift.DescribeFleetLocationAttributes" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeFleetLocationAttributesResponse'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "nextToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "locationAttributes") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [LocationAttributes])) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))))

newDescribeFleetLocationAttributesResponse Source #

Create a value of DescribeFleetLocationAttributesResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fleetArn:DescribeFleetLocationAttributesResponse', describeFleetLocationAttributesResponse_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:nextToken:DescribeFleetLocationAttributes', describeFleetLocationAttributesResponse_nextToken - A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.

$sel:locationAttributes:DescribeFleetLocationAttributesResponse', describeFleetLocationAttributesResponse_locationAttributes - Location-specific information on the requested fleet's remote locations.

$sel:fleetId:DescribeFleetLocationAttributes', describeFleetLocationAttributesResponse_fleetId - A unique identifier for the fleet that location attributes were requested for.

$sel:httpStatus:DescribeFleetLocationAttributesResponse', describeFleetLocationAttributesResponse_httpStatus - The response's http status code.

DescribeMatchmaking

data DescribeMatchmaking Source #

Represents the input for a request operation.

See: newDescribeMatchmaking smart constructor.

Constructors

DescribeMatchmaking' [Text] 

Instances

Instances details
Eq DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

Read DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

Show DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

Generic DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

Associated Types

type Rep DescribeMatchmaking :: Type -> Type #

NFData DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

Methods

rnf :: DescribeMatchmaking -> () #

Hashable DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

ToJSON DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

AWSRequest DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

Associated Types

type AWSResponse DescribeMatchmaking #

ToHeaders DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

ToPath DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

ToQuery DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

type Rep DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

type Rep DescribeMatchmaking = D1 ('MetaData "DescribeMatchmaking" "Amazonka.GameLift.DescribeMatchmaking" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeMatchmaking'" 'PrefixI 'True) (S1 ('MetaSel ('Just "ticketIds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Text])))
type AWSResponse DescribeMatchmaking Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

newDescribeMatchmaking :: DescribeMatchmaking Source #

Create a value of DescribeMatchmaking with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:ticketIds:DescribeMatchmaking', describeMatchmaking_ticketIds - A unique identifier for a matchmaking ticket. You can include up to 10 ID values.

data DescribeMatchmakingResponse Source #

Represents the returned data in response to a request operation.

See: newDescribeMatchmakingResponse smart constructor.

Instances

Instances details
Eq DescribeMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

Read DescribeMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

Show DescribeMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

Generic DescribeMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

Associated Types

type Rep DescribeMatchmakingResponse :: Type -> Type #

NFData DescribeMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

type Rep DescribeMatchmakingResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeMatchmaking

type Rep DescribeMatchmakingResponse = D1 ('MetaData "DescribeMatchmakingResponse" "Amazonka.GameLift.DescribeMatchmaking" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeMatchmakingResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "ticketList") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [MatchmakingTicket])) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeMatchmakingResponse Source #

Create a value of DescribeMatchmakingResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:ticketList:DescribeMatchmakingResponse', describeMatchmakingResponse_ticketList - A collection of existing matchmaking ticket objects matching the request.

$sel:httpStatus:DescribeMatchmakingResponse', describeMatchmakingResponse_httpStatus - The response's http status code.

CreatePlayerSession

data CreatePlayerSession Source #

Represents the input for a request operation.

See: newCreatePlayerSession smart constructor.

Instances

Instances details
Eq CreatePlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

Read CreatePlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

Show CreatePlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

Generic CreatePlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

Associated Types

type Rep CreatePlayerSession :: Type -> Type #

NFData CreatePlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

Methods

rnf :: CreatePlayerSession -> () #

Hashable CreatePlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

ToJSON CreatePlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

AWSRequest CreatePlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

Associated Types

type AWSResponse CreatePlayerSession #

ToHeaders CreatePlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

ToPath CreatePlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

ToQuery CreatePlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

type Rep CreatePlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

type Rep CreatePlayerSession = D1 ('MetaData "CreatePlayerSession" "Amazonka.GameLift.CreatePlayerSession" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreatePlayerSession'" 'PrefixI 'True) (S1 ('MetaSel ('Just "playerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))
type AWSResponse CreatePlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

newCreatePlayerSession Source #

Create a value of CreatePlayerSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerData:CreatePlayerSession', createPlayerSession_playerData - Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.

$sel:gameSessionId:CreatePlayerSession', createPlayerSession_gameSessionId - A unique identifier for the game session to add a player to.

$sel:playerId:CreatePlayerSession', createPlayerSession_playerId - A unique identifier for a player. Player IDs are developer-defined.

data CreatePlayerSessionResponse Source #

Represents the returned data in response to a request operation.

See: newCreatePlayerSessionResponse smart constructor.

Instances

Instances details
Eq CreatePlayerSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

Read CreatePlayerSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

Show CreatePlayerSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

Generic CreatePlayerSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

Associated Types

type Rep CreatePlayerSessionResponse :: Type -> Type #

NFData CreatePlayerSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

type Rep CreatePlayerSessionResponse Source # 
Instance details

Defined in Amazonka.GameLift.CreatePlayerSession

type Rep CreatePlayerSessionResponse = D1 ('MetaData "CreatePlayerSessionResponse" "Amazonka.GameLift.CreatePlayerSession" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreatePlayerSessionResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "playerSession") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe PlayerSession)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newCreatePlayerSessionResponse Source #

Create a value of CreatePlayerSessionResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerSession:CreatePlayerSessionResponse', createPlayerSessionResponse_playerSession - Object that describes the newly created player session record.

$sel:httpStatus:CreatePlayerSessionResponse', createPlayerSessionResponse_httpStatus - The response's http status code.

DescribeGameServerGroup

data DescribeGameServerGroup Source #

See: newDescribeGameServerGroup smart constructor.

Instances

Instances details
Eq DescribeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

Read DescribeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

Show DescribeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

Generic DescribeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

Associated Types

type Rep DescribeGameServerGroup :: Type -> Type #

NFData DescribeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

Methods

rnf :: DescribeGameServerGroup -> () #

Hashable DescribeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

ToJSON DescribeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

AWSRequest DescribeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

ToHeaders DescribeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

ToPath DescribeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

ToQuery DescribeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

type Rep DescribeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

type Rep DescribeGameServerGroup = D1 ('MetaData "DescribeGameServerGroup" "Amazonka.GameLift.DescribeGameServerGroup" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeGameServerGroup'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))
type AWSResponse DescribeGameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

newDescribeGameServerGroup Source #

Create a value of DescribeGameServerGroup with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroupName:DescribeGameServerGroup', describeGameServerGroup_gameServerGroupName - A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

data DescribeGameServerGroupResponse Source #

See: newDescribeGameServerGroupResponse smart constructor.

Instances

Instances details
Eq DescribeGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

Read DescribeGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

Show DescribeGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

Generic DescribeGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

Associated Types

type Rep DescribeGameServerGroupResponse :: Type -> Type #

NFData DescribeGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

type Rep DescribeGameServerGroupResponse Source # 
Instance details

Defined in Amazonka.GameLift.DescribeGameServerGroup

type Rep DescribeGameServerGroupResponse = D1 ('MetaData "DescribeGameServerGroupResponse" "Amazonka.GameLift.DescribeGameServerGroup" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DescribeGameServerGroupResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameServerGroup") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroup)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newDescribeGameServerGroupResponse Source #

Create a value of DescribeGameServerGroupResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameServerGroup:DescribeGameServerGroupResponse', describeGameServerGroupResponse_gameServerGroup - An object with the property settings for the requested game server group resource.

$sel:httpStatus:DescribeGameServerGroupResponse', describeGameServerGroupResponse_httpStatus - The response's http status code.

Types

AcceptanceType

newtype AcceptanceType Source #

Constructors

AcceptanceType' 

Instances

Instances details
Eq AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

Ord AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

Read AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

Show AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

Generic AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

Associated Types

type Rep AcceptanceType :: Type -> Type #

NFData AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

Methods

rnf :: AcceptanceType -> () #

Hashable AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

ToJSON AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

ToJSONKey AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

FromJSON AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

FromJSONKey AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

ToLog AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

ToHeader AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

ToQuery AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

FromXML AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

ToXML AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

Methods

toXML :: AcceptanceType -> XML #

ToByteString AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

FromText AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

ToText AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

type Rep AcceptanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.AcceptanceType

type Rep AcceptanceType = D1 ('MetaData "AcceptanceType" "Amazonka.GameLift.Types.AcceptanceType" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "AcceptanceType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromAcceptanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

BackfillMode

newtype BackfillMode Source #

Constructors

BackfillMode' 

Bundled Patterns

pattern BackfillMode_AUTOMATIC :: BackfillMode 
pattern BackfillMode_MANUAL :: BackfillMode 

Instances

Instances details
Eq BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

Ord BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

Read BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

Show BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

Generic BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

Associated Types

type Rep BackfillMode :: Type -> Type #

NFData BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

Methods

rnf :: BackfillMode -> () #

Hashable BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

ToJSON BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

ToJSONKey BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

FromJSON BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

FromJSONKey BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

ToLog BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

ToHeader BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

ToQuery BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

FromXML BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

ToXML BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

Methods

toXML :: BackfillMode -> XML #

ToByteString BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

FromText BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

ToText BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

Methods

toText :: BackfillMode -> Text #

type Rep BackfillMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.BackfillMode

type Rep BackfillMode = D1 ('MetaData "BackfillMode" "Amazonka.GameLift.Types.BackfillMode" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "BackfillMode'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromBackfillMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

BalancingStrategy

newtype BalancingStrategy Source #

Instances

Instances details
Eq BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

Ord BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

Read BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

Show BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

Generic BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

Associated Types

type Rep BalancingStrategy :: Type -> Type #

NFData BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

Methods

rnf :: BalancingStrategy -> () #

Hashable BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

ToJSON BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

ToJSONKey BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

FromJSON BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

FromJSONKey BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

ToLog BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

ToHeader BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

ToQuery BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

FromXML BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

ToXML BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

ToByteString BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

FromText BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

ToText BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

type Rep BalancingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.BalancingStrategy

type Rep BalancingStrategy = D1 ('MetaData "BalancingStrategy" "Amazonka.GameLift.Types.BalancingStrategy" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "BalancingStrategy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromBalancingStrategy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

BuildStatus

newtype BuildStatus Source #

Constructors

BuildStatus' 

Instances

Instances details
Eq BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Ord BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Read BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Show BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Generic BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Associated Types

type Rep BuildStatus :: Type -> Type #

NFData BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Methods

rnf :: BuildStatus -> () #

Hashable BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

ToJSON BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

ToJSONKey BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

FromJSON BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

FromJSONKey BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

ToLog BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

ToHeader BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

ToQuery BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

FromXML BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

ToXML BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Methods

toXML :: BuildStatus -> XML #

ToByteString BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

FromText BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

ToText BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

Methods

toText :: BuildStatus -> Text #

type Rep BuildStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.BuildStatus

type Rep BuildStatus = D1 ('MetaData "BuildStatus" "Amazonka.GameLift.Types.BuildStatus" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "BuildStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromBuildStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

CertificateType

newtype CertificateType Source #

Constructors

CertificateType' 

Instances

Instances details
Eq CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

Ord CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

Read CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

Show CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

Generic CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

Associated Types

type Rep CertificateType :: Type -> Type #

NFData CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

Methods

rnf :: CertificateType -> () #

Hashable CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToJSON CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToJSONKey CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

FromJSON CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

FromJSONKey CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToLog CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToHeader CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToQuery CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

FromXML CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToXML CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

Methods

toXML :: CertificateType -> XML #

ToByteString CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

FromText CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

ToText CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

type Rep CertificateType Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateType

type Rep CertificateType = D1 ('MetaData "CertificateType" "Amazonka.GameLift.Types.CertificateType" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "CertificateType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromCertificateType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

ComparisonOperatorType

newtype ComparisonOperatorType Source #

Instances

Instances details
Eq ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

Ord ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

Read ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

Show ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

Generic ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

Associated Types

type Rep ComparisonOperatorType :: Type -> Type #

NFData ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

Methods

rnf :: ComparisonOperatorType -> () #

Hashable ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToJSON ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToJSONKey ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

FromJSON ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

FromJSONKey ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToLog ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToHeader ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToQuery ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

FromXML ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToXML ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToByteString ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

FromText ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

ToText ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

type Rep ComparisonOperatorType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ComparisonOperatorType

type Rep ComparisonOperatorType = D1 ('MetaData "ComparisonOperatorType" "Amazonka.GameLift.Types.ComparisonOperatorType" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "ComparisonOperatorType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromComparisonOperatorType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

EC2InstanceType

newtype EC2InstanceType Source #

Constructors

EC2InstanceType' 

Bundled Patterns

pattern EC2InstanceType_C3_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_C3_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_C3_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_C3_large :: EC2InstanceType 
pattern EC2InstanceType_C3_xlarge :: EC2InstanceType 
pattern EC2InstanceType_C4_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_C4_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_C4_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_C4_large :: EC2InstanceType 
pattern EC2InstanceType_C4_xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5_18xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5_9xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5_large :: EC2InstanceType 
pattern EC2InstanceType_C5_xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5a_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5a_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5a_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5a_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5a_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5a_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_C5a_large :: EC2InstanceType 
pattern EC2InstanceType_C5a_xlarge :: EC2InstanceType 
pattern EC2InstanceType_M3_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_M3_large :: EC2InstanceType 
pattern EC2InstanceType_M3_medium :: EC2InstanceType 
pattern EC2InstanceType_M3_xlarge :: EC2InstanceType 
pattern EC2InstanceType_M4_10xlarge :: EC2InstanceType 
pattern EC2InstanceType_M4_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_M4_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_M4_large :: EC2InstanceType 
pattern EC2InstanceType_M4_xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5_large :: EC2InstanceType 
pattern EC2InstanceType_M5_xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5a_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5a_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5a_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5a_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5a_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5a_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_M5a_large :: EC2InstanceType 
pattern EC2InstanceType_M5a_xlarge :: EC2InstanceType 
pattern EC2InstanceType_R3_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_R3_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_R3_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_R3_large :: EC2InstanceType 
pattern EC2InstanceType_R3_xlarge :: EC2InstanceType 
pattern EC2InstanceType_R4_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_R4_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_R4_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_R4_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_R4_large :: EC2InstanceType 
pattern EC2InstanceType_R4_xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5_large :: EC2InstanceType 
pattern EC2InstanceType_R5_xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5a_12xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5a_16xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5a_24xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5a_2xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5a_4xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5a_8xlarge :: EC2InstanceType 
pattern EC2InstanceType_R5a_large :: EC2InstanceType 
pattern EC2InstanceType_R5a_xlarge :: EC2InstanceType 
pattern EC2InstanceType_T2_large :: EC2InstanceType 
pattern EC2InstanceType_T2_medium :: EC2InstanceType 
pattern EC2InstanceType_T2_micro :: EC2InstanceType 
pattern EC2InstanceType_T2_small :: EC2InstanceType 

Instances

Instances details
Eq EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

Ord EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

Read EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

Show EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

Generic EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

Associated Types

type Rep EC2InstanceType :: Type -> Type #

NFData EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

Methods

rnf :: EC2InstanceType -> () #

Hashable EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToJSON EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToJSONKey EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

FromJSON EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

FromJSONKey EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToLog EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToHeader EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToQuery EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

FromXML EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToXML EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

Methods

toXML :: EC2InstanceType -> XML #

ToByteString EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

FromText EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

ToText EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

type Rep EC2InstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceType

type Rep EC2InstanceType = D1 ('MetaData "EC2InstanceType" "Amazonka.GameLift.Types.EC2InstanceType" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "EC2InstanceType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromEC2InstanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

EventCode

newtype EventCode Source #

Constructors

EventCode' 

Fields

Bundled Patterns

pattern EventCode_FLEET_ACTIVATION_FAILED :: EventCode 
pattern EventCode_FLEET_ACTIVATION_FAILED_NO_INSTANCES :: EventCode 
pattern EventCode_FLEET_BINARY_DOWNLOAD_FAILED :: EventCode 
pattern EventCode_FLEET_CREATED :: EventCode 
pattern EventCode_FLEET_CREATION_EXTRACTING_BUILD :: EventCode 
pattern EventCode_FLEET_CREATION_RUNNING_INSTALLER :: EventCode 
pattern EventCode_FLEET_CREATION_VALIDATING_RUNTIME_CONFIG :: EventCode 
pattern EventCode_FLEET_DELETED :: EventCode 
pattern EventCode_FLEET_INITIALIZATION_FAILED :: EventCode 
pattern EventCode_FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED :: EventCode 
pattern EventCode_FLEET_SCALING_EVENT :: EventCode 
pattern EventCode_FLEET_STATE_ACTIVATING :: EventCode 
pattern EventCode_FLEET_STATE_ACTIVE :: EventCode 
pattern EventCode_FLEET_STATE_BUILDING :: EventCode 
pattern EventCode_FLEET_STATE_DOWNLOADING :: EventCode 
pattern EventCode_FLEET_STATE_ERROR :: EventCode 
pattern EventCode_FLEET_STATE_VALIDATING :: EventCode 
pattern EventCode_FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE :: EventCode 
pattern EventCode_FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND :: EventCode 
pattern EventCode_FLEET_VALIDATION_TIMED_OUT :: EventCode 
pattern EventCode_FLEET_VPC_PEERING_DELETED :: EventCode 
pattern EventCode_FLEET_VPC_PEERING_FAILED :: EventCode 
pattern EventCode_FLEET_VPC_PEERING_SUCCEEDED :: EventCode 
pattern EventCode_GAME_SESSION_ACTIVATION_TIMEOUT :: EventCode 
pattern EventCode_GENERIC_EVENT :: EventCode 
pattern EventCode_INSTANCE_INTERRUPTED :: EventCode 
pattern EventCode_SERVER_PROCESS_CRASHED :: EventCode 
pattern EventCode_SERVER_PROCESS_FORCE_TERMINATED :: EventCode 
pattern EventCode_SERVER_PROCESS_INVALID_PATH :: EventCode 
pattern EventCode_SERVER_PROCESS_PROCESS_EXIT_TIMEOUT :: EventCode 
pattern EventCode_SERVER_PROCESS_PROCESS_READY_TIMEOUT :: EventCode 
pattern EventCode_SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT :: EventCode 
pattern EventCode_SERVER_PROCESS_TERMINATED_UNHEALTHY :: EventCode 

Instances

Instances details
Eq EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Ord EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Read EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Show EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Generic EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Associated Types

type Rep EventCode :: Type -> Type #

NFData EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Methods

rnf :: EventCode -> () #

Hashable EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

ToJSON EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

ToJSONKey EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

FromJSON EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

FromJSONKey EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

ToLog EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

ToHeader EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

ToQuery EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

FromXML EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

ToXML EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Methods

toXML :: EventCode -> XML #

ToByteString EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Methods

toBS :: EventCode -> ByteString #

FromText EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

ToText EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

Methods

toText :: EventCode -> Text #

type Rep EventCode Source # 
Instance details

Defined in Amazonka.GameLift.Types.EventCode

type Rep EventCode = D1 ('MetaData "EventCode" "Amazonka.GameLift.Types.EventCode" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "EventCode'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromEventCode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

FleetAction

newtype FleetAction Source #

Constructors

FleetAction' 

Bundled Patterns

pattern FleetAction_AUTO_SCALING :: FleetAction 

Instances

Instances details
Eq FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Ord FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Read FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Show FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Generic FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Associated Types

type Rep FleetAction :: Type -> Type #

NFData FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Methods

rnf :: FleetAction -> () #

Hashable FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToJSON FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToJSONKey FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

FromJSON FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

FromJSONKey FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToLog FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToHeader FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToQuery FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

FromXML FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToXML FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Methods

toXML :: FleetAction -> XML #

ToByteString FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

FromText FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

ToText FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

Methods

toText :: FleetAction -> Text #

type Rep FleetAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAction

type Rep FleetAction = D1 ('MetaData "FleetAction" "Amazonka.GameLift.Types.FleetAction" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "FleetAction'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromFleetAction") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

FleetStatus

newtype FleetStatus Source #

Constructors

FleetStatus' 

Instances

Instances details
Eq FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Ord FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Read FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Show FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Generic FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Associated Types

type Rep FleetStatus :: Type -> Type #

NFData FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Methods

rnf :: FleetStatus -> () #

Hashable FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToJSON FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToJSONKey FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

FromJSON FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

FromJSONKey FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToLog FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToHeader FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToQuery FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

FromXML FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToXML FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Methods

toXML :: FleetStatus -> XML #

ToByteString FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

FromText FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

ToText FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

Methods

toText :: FleetStatus -> Text #

type Rep FleetStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetStatus

type Rep FleetStatus = D1 ('MetaData "FleetStatus" "Amazonka.GameLift.Types.FleetStatus" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "FleetStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromFleetStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

FleetType

newtype FleetType Source #

Constructors

FleetType' 

Fields

Bundled Patterns

pattern FleetType_ON_DEMAND :: FleetType 
pattern FleetType_SPOT :: FleetType 

Instances

Instances details
Eq FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Ord FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Read FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Show FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Generic FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Associated Types

type Rep FleetType :: Type -> Type #

NFData FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Methods

rnf :: FleetType -> () #

Hashable FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

ToJSON FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

ToJSONKey FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

FromJSON FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

FromJSONKey FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

ToLog FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

ToHeader FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

ToQuery FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

FromXML FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

ToXML FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Methods

toXML :: FleetType -> XML #

ToByteString FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Methods

toBS :: FleetType -> ByteString #

FromText FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

ToText FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

Methods

toText :: FleetType -> Text #

type Rep FleetType Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetType

type Rep FleetType = D1 ('MetaData "FleetType" "Amazonka.GameLift.Types.FleetType" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "FleetType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromFleetType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

FlexMatchMode

newtype FlexMatchMode Source #

Constructors

FlexMatchMode' 

Instances

Instances details
Eq FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Ord FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Read FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Show FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Generic FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Associated Types

type Rep FlexMatchMode :: Type -> Type #

NFData FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Methods

rnf :: FlexMatchMode -> () #

Hashable FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToJSON FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToJSONKey FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

FromJSON FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

FromJSONKey FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToLog FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToHeader FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToQuery FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

FromXML FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToXML FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Methods

toXML :: FlexMatchMode -> XML #

ToByteString FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

FromText FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

ToText FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

Methods

toText :: FlexMatchMode -> Text #

type Rep FlexMatchMode Source # 
Instance details

Defined in Amazonka.GameLift.Types.FlexMatchMode

type Rep FlexMatchMode = D1 ('MetaData "FlexMatchMode" "Amazonka.GameLift.Types.FlexMatchMode" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "FlexMatchMode'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromFlexMatchMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerClaimStatus

newtype GameServerClaimStatus Source #

Instances

Instances details
Eq GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

Ord GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

Read GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

Show GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

Generic GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

Associated Types

type Rep GameServerClaimStatus :: Type -> Type #

NFData GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

Methods

rnf :: GameServerClaimStatus -> () #

Hashable GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToJSON GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToJSONKey GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

FromJSON GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

FromJSONKey GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToLog GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToHeader GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToQuery GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

FromXML GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToXML GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToByteString GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

FromText GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

ToText GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

type Rep GameServerClaimStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerClaimStatus

type Rep GameServerClaimStatus = D1 ('MetaData "GameServerClaimStatus" "Amazonka.GameLift.Types.GameServerClaimStatus" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "GameServerClaimStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerClaimStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerGroupAction

newtype GameServerGroupAction Source #

Instances

Instances details
Eq GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

Ord GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

Read GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

Show GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

Generic GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

Associated Types

type Rep GameServerGroupAction :: Type -> Type #

NFData GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

Methods

rnf :: GameServerGroupAction -> () #

Hashable GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToJSON GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToJSONKey GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

FromJSON GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

FromJSONKey GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToLog GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToHeader GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToQuery GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

FromXML GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToXML GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToByteString GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

FromText GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

ToText GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

type Rep GameServerGroupAction Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAction

type Rep GameServerGroupAction = D1 ('MetaData "GameServerGroupAction" "Amazonka.GameLift.Types.GameServerGroupAction" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "GameServerGroupAction'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerGroupAction") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerGroupDeleteOption

newtype GameServerGroupDeleteOption Source #

Instances

Instances details
Eq GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

Ord GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

Read GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

Show GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

Generic GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

Associated Types

type Rep GameServerGroupDeleteOption :: Type -> Type #

NFData GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

Hashable GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToJSON GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToJSONKey GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

FromJSON GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

FromJSONKey GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToLog GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToHeader GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToQuery GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

FromXML GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToXML GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToByteString GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

FromText GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

ToText GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

type Rep GameServerGroupDeleteOption Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupDeleteOption

type Rep GameServerGroupDeleteOption = D1 ('MetaData "GameServerGroupDeleteOption" "Amazonka.GameLift.Types.GameServerGroupDeleteOption" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "GameServerGroupDeleteOption'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerGroupDeleteOption") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerGroupInstanceType

newtype GameServerGroupInstanceType Source #

Bundled Patterns

pattern GameServerGroupInstanceType_C4_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C4_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C4_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C4_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C4_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_18xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_24xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_9xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_24xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_C5a_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M4_10xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M4_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M4_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M4_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M4_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_24xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_24xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_M5a_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R4_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R4_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R4_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R4_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R4_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R4_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_24xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5_xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_12xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_16xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_24xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_2xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_4xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_8xlarge :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_large :: GameServerGroupInstanceType 
pattern GameServerGroupInstanceType_R5a_xlarge :: GameServerGroupInstanceType 

Instances

Instances details
Eq GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

Ord GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

Read GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

Show GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

Generic GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

Associated Types

type Rep GameServerGroupInstanceType :: Type -> Type #

NFData GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

Hashable GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToJSON GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToJSONKey GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

FromJSON GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

FromJSONKey GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToLog GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToHeader GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToQuery GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

FromXML GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToXML GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToByteString GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

FromText GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

ToText GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

type Rep GameServerGroupInstanceType Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupInstanceType

type Rep GameServerGroupInstanceType = D1 ('MetaData "GameServerGroupInstanceType" "Amazonka.GameLift.Types.GameServerGroupInstanceType" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "GameServerGroupInstanceType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerGroupInstanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerGroupStatus

newtype GameServerGroupStatus Source #

Instances

Instances details
Eq GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

Ord GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

Read GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

Show GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

Generic GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

Associated Types

type Rep GameServerGroupStatus :: Type -> Type #

NFData GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

Methods

rnf :: GameServerGroupStatus -> () #

Hashable GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToJSON GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToJSONKey GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

FromJSON GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

FromJSONKey GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToLog GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToHeader GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToQuery GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

FromXML GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToXML GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToByteString GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

FromText GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

ToText GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

type Rep GameServerGroupStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupStatus

type Rep GameServerGroupStatus = D1 ('MetaData "GameServerGroupStatus" "Amazonka.GameLift.Types.GameServerGroupStatus" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "GameServerGroupStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerGroupStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerHealthCheck

newtype GameServerHealthCheck Source #

Instances

Instances details
Eq GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

Ord GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

Read GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

Show GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

Generic GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

Associated Types

type Rep GameServerHealthCheck :: Type -> Type #

NFData GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

Methods

rnf :: GameServerHealthCheck -> () #

Hashable GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToJSON GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToJSONKey GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

FromJSON GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

FromJSONKey GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToLog GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToHeader GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToQuery GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

FromXML GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToXML GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToByteString GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

FromText GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

ToText GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

type Rep GameServerHealthCheck Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerHealthCheck

type Rep GameServerHealthCheck = D1 ('MetaData "GameServerHealthCheck" "Amazonka.GameLift.Types.GameServerHealthCheck" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "GameServerHealthCheck'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerHealthCheck") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerInstanceStatus

newtype GameServerInstanceStatus Source #

Instances

Instances details
Eq GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

Ord GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

Read GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

Show GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

Generic GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

Associated Types

type Rep GameServerInstanceStatus :: Type -> Type #

NFData GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

Hashable GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToJSON GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToJSONKey GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

FromJSON GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

FromJSONKey GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToLog GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToHeader GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToQuery GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

FromXML GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToXML GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToByteString GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

FromText GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

ToText GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

type Rep GameServerInstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstanceStatus

type Rep GameServerInstanceStatus = D1 ('MetaData "GameServerInstanceStatus" "Amazonka.GameLift.Types.GameServerInstanceStatus" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "GameServerInstanceStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerInstanceStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerProtectionPolicy

newtype GameServerProtectionPolicy Source #

Instances

Instances details
Eq GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

Ord GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

Read GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

Show GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

Generic GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

Associated Types

type Rep GameServerProtectionPolicy :: Type -> Type #

NFData GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

Hashable GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToJSON GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToJSONKey GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

FromJSON GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

FromJSONKey GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToLog GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToHeader GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToQuery GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

FromXML GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToXML GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToByteString GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

FromText GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

ToText GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

type Rep GameServerProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerProtectionPolicy

type Rep GameServerProtectionPolicy = D1 ('MetaData "GameServerProtectionPolicy" "Amazonka.GameLift.Types.GameServerProtectionPolicy" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "GameServerProtectionPolicy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerProtectionPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameServerUtilizationStatus

newtype GameServerUtilizationStatus Source #

Instances

Instances details
Eq GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

Ord GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

Read GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

Show GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

Generic GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

Associated Types

type Rep GameServerUtilizationStatus :: Type -> Type #

NFData GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

Hashable GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToJSON GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToJSONKey GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

FromJSON GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

FromJSONKey GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToLog GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToHeader GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToQuery GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

FromXML GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToXML GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToByteString GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

FromText GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

ToText GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

type Rep GameServerUtilizationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerUtilizationStatus

type Rep GameServerUtilizationStatus = D1 ('MetaData "GameServerUtilizationStatus" "Amazonka.GameLift.Types.GameServerUtilizationStatus" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "GameServerUtilizationStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameServerUtilizationStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameSessionPlacementState

newtype GameSessionPlacementState Source #

Instances

Instances details
Eq GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

Ord GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

Read GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

Show GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

Generic GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

Associated Types

type Rep GameSessionPlacementState :: Type -> Type #

NFData GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

Hashable GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToJSON GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToJSONKey GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

FromJSON GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

FromJSONKey GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToLog GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToHeader GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToQuery GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

FromXML GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToXML GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToByteString GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

FromText GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

ToText GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

type Rep GameSessionPlacementState Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacementState

type Rep GameSessionPlacementState = D1 ('MetaData "GameSessionPlacementState" "Amazonka.GameLift.Types.GameSessionPlacementState" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "GameSessionPlacementState'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameSessionPlacementState") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameSessionStatus

newtype GameSessionStatus Source #

Instances

Instances details
Eq GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

Ord GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

Read GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

Show GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

Generic GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

Associated Types

type Rep GameSessionStatus :: Type -> Type #

NFData GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

Methods

rnf :: GameSessionStatus -> () #

Hashable GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToJSON GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToJSONKey GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

FromJSON GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

FromJSONKey GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToLog GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToHeader GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToQuery GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

FromXML GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToXML GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToByteString GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

FromText GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

ToText GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

type Rep GameSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatus

type Rep GameSessionStatus = D1 ('MetaData "GameSessionStatus" "Amazonka.GameLift.Types.GameSessionStatus" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "GameSessionStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameSessionStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

GameSessionStatusReason

newtype GameSessionStatusReason Source #

Instances

Instances details
Eq GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

Ord GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

Read GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

Show GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

Generic GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

Associated Types

type Rep GameSessionStatusReason :: Type -> Type #

NFData GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

Methods

rnf :: GameSessionStatusReason -> () #

Hashable GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToJSON GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToJSONKey GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

FromJSON GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

FromJSONKey GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToLog GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToHeader GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToQuery GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

FromXML GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToXML GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToByteString GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

FromText GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

ToText GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

type Rep GameSessionStatusReason Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionStatusReason

type Rep GameSessionStatusReason = D1 ('MetaData "GameSessionStatusReason" "Amazonka.GameLift.Types.GameSessionStatusReason" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "GameSessionStatusReason'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromGameSessionStatusReason") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

InstanceStatus

newtype InstanceStatus Source #

Constructors

InstanceStatus' 

Instances

Instances details
Eq InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

Ord InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

Read InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

Show InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

Generic InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

Associated Types

type Rep InstanceStatus :: Type -> Type #

NFData InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

Methods

rnf :: InstanceStatus -> () #

Hashable InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToJSON InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToJSONKey InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

FromJSON InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

FromJSONKey InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToLog InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToHeader InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToQuery InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

FromXML InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToXML InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

Methods

toXML :: InstanceStatus -> XML #

ToByteString InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

FromText InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

ToText InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

type Rep InstanceStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceStatus

type Rep InstanceStatus = D1 ('MetaData "InstanceStatus" "Amazonka.GameLift.Types.InstanceStatus" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "InstanceStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromInstanceStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

IpProtocol

newtype IpProtocol Source #

Constructors

IpProtocol' 

Fields

Bundled Patterns

pattern IpProtocol_TCP :: IpProtocol 
pattern IpProtocol_UDP :: IpProtocol 

Instances

Instances details
Eq IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Ord IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Read IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Show IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Generic IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Associated Types

type Rep IpProtocol :: Type -> Type #

NFData IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Methods

rnf :: IpProtocol -> () #

Hashable IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToJSON IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToJSONKey IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

FromJSON IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

FromJSONKey IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToLog IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToHeader IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToQuery IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

FromXML IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToXML IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Methods

toXML :: IpProtocol -> XML #

ToByteString IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

FromText IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

ToText IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

Methods

toText :: IpProtocol -> Text #

type Rep IpProtocol Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpProtocol

type Rep IpProtocol = D1 ('MetaData "IpProtocol" "Amazonka.GameLift.Types.IpProtocol" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "IpProtocol'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromIpProtocol") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

LocationUpdateStatus

newtype LocationUpdateStatus Source #

Instances

Instances details
Eq LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

Ord LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

Read LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

Show LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

Generic LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

Associated Types

type Rep LocationUpdateStatus :: Type -> Type #

NFData LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

Methods

rnf :: LocationUpdateStatus -> () #

Hashable LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToJSON LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToJSONKey LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

FromJSON LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

FromJSONKey LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToLog LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToHeader LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToQuery LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

FromXML LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToXML LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToByteString LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

FromText LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

ToText LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

type Rep LocationUpdateStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationUpdateStatus

type Rep LocationUpdateStatus = D1 ('MetaData "LocationUpdateStatus" "Amazonka.GameLift.Types.LocationUpdateStatus" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "LocationUpdateStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromLocationUpdateStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

MatchmakingConfigurationStatus

newtype MatchmakingConfigurationStatus Source #

Instances

Instances details
Eq MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

Ord MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

Read MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

Show MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

Generic MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

Associated Types

type Rep MatchmakingConfigurationStatus :: Type -> Type #

NFData MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

Hashable MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToJSON MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToJSONKey MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

FromJSON MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

FromJSONKey MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToLog MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToHeader MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToQuery MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

FromXML MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToXML MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToByteString MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

FromText MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

ToText MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

type Rep MatchmakingConfigurationStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfigurationStatus

type Rep MatchmakingConfigurationStatus = D1 ('MetaData "MatchmakingConfigurationStatus" "Amazonka.GameLift.Types.MatchmakingConfigurationStatus" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "MatchmakingConfigurationStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromMatchmakingConfigurationStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

MetricName

newtype MetricName Source #

Constructors

MetricName' 

Fields

Instances

Instances details
Eq MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Ord MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Read MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Show MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Generic MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Associated Types

type Rep MetricName :: Type -> Type #

NFData MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Methods

rnf :: MetricName -> () #

Hashable MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToJSON MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToJSONKey MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

FromJSON MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

FromJSONKey MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToLog MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToHeader MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToQuery MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

FromXML MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToXML MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Methods

toXML :: MetricName -> XML #

ToByteString MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

FromText MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

ToText MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

Methods

toText :: MetricName -> Text #

type Rep MetricName Source # 
Instance details

Defined in Amazonka.GameLift.Types.MetricName

type Rep MetricName = D1 ('MetaData "MetricName" "Amazonka.GameLift.Types.MetricName" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "MetricName'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromMetricName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

OperatingSystem

newtype OperatingSystem Source #

Constructors

OperatingSystem' 

Instances

Instances details
Eq OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

Ord OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

Read OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

Show OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

Generic OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

Associated Types

type Rep OperatingSystem :: Type -> Type #

NFData OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

Methods

rnf :: OperatingSystem -> () #

Hashable OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToJSON OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToJSONKey OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

FromJSON OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

FromJSONKey OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToLog OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToHeader OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToQuery OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

FromXML OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToXML OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

Methods

toXML :: OperatingSystem -> XML #

ToByteString OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

FromText OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

ToText OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

type Rep OperatingSystem Source # 
Instance details

Defined in Amazonka.GameLift.Types.OperatingSystem

type Rep OperatingSystem = D1 ('MetaData "OperatingSystem" "Amazonka.GameLift.Types.OperatingSystem" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "OperatingSystem'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromOperatingSystem") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

PlayerSessionCreationPolicy

newtype PlayerSessionCreationPolicy Source #

Instances

Instances details
Eq PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

Ord PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

Read PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

Show PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

Generic PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

Associated Types

type Rep PlayerSessionCreationPolicy :: Type -> Type #

NFData PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

Hashable PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToJSON PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToJSONKey PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

FromJSON PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

FromJSONKey PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToLog PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToHeader PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToQuery PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

FromXML PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToXML PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToByteString PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

FromText PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

ToText PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

type Rep PlayerSessionCreationPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionCreationPolicy

type Rep PlayerSessionCreationPolicy = D1 ('MetaData "PlayerSessionCreationPolicy" "Amazonka.GameLift.Types.PlayerSessionCreationPolicy" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "PlayerSessionCreationPolicy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromPlayerSessionCreationPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

PlayerSessionStatus

newtype PlayerSessionStatus Source #

Instances

Instances details
Eq PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

Ord PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

Read PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

Show PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

Generic PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

Associated Types

type Rep PlayerSessionStatus :: Type -> Type #

NFData PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

Methods

rnf :: PlayerSessionStatus -> () #

Hashable PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToJSON PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToJSONKey PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

FromJSON PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

FromJSONKey PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToLog PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToHeader PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToQuery PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

FromXML PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToXML PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToByteString PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

FromText PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

ToText PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

type Rep PlayerSessionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSessionStatus

type Rep PlayerSessionStatus = D1 ('MetaData "PlayerSessionStatus" "Amazonka.GameLift.Types.PlayerSessionStatus" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "PlayerSessionStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromPlayerSessionStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

PolicyType

newtype PolicyType Source #

Constructors

PolicyType' 

Fields

Bundled Patterns

pattern PolicyType_RuleBased :: PolicyType 
pattern PolicyType_TargetBased :: PolicyType 

Instances

Instances details
Eq PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Ord PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Read PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Show PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Generic PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Associated Types

type Rep PolicyType :: Type -> Type #

NFData PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Methods

rnf :: PolicyType -> () #

Hashable PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToJSON PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToJSONKey PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

FromJSON PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

FromJSONKey PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToLog PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToHeader PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToQuery PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

FromXML PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToXML PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Methods

toXML :: PolicyType -> XML #

ToByteString PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

FromText PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

ToText PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

Methods

toText :: PolicyType -> Text #

type Rep PolicyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PolicyType

type Rep PolicyType = D1 ('MetaData "PolicyType" "Amazonka.GameLift.Types.PolicyType" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "PolicyType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromPolicyType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

PriorityType

newtype PriorityType Source #

Constructors

PriorityType' 

Instances

Instances details
Eq PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Ord PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Read PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Show PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Generic PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Associated Types

type Rep PriorityType :: Type -> Type #

NFData PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Methods

rnf :: PriorityType -> () #

Hashable PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToJSON PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToJSONKey PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

FromJSON PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

FromJSONKey PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToLog PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToHeader PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToQuery PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

FromXML PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToXML PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Methods

toXML :: PriorityType -> XML #

ToByteString PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

FromText PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

ToText PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

Methods

toText :: PriorityType -> Text #

type Rep PriorityType Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityType

type Rep PriorityType = D1 ('MetaData "PriorityType" "Amazonka.GameLift.Types.PriorityType" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "PriorityType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromPriorityType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

ProtectionPolicy

newtype ProtectionPolicy Source #

Instances

Instances details
Eq ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

Ord ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

Read ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

Show ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

Generic ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

Associated Types

type Rep ProtectionPolicy :: Type -> Type #

NFData ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

Methods

rnf :: ProtectionPolicy -> () #

Hashable ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToJSON ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToJSONKey ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

FromJSON ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

FromJSONKey ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToLog ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToHeader ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToQuery ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

FromXML ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToXML ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToByteString ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

FromText ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

ToText ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

type Rep ProtectionPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ProtectionPolicy

type Rep ProtectionPolicy = D1 ('MetaData "ProtectionPolicy" "Amazonka.GameLift.Types.ProtectionPolicy" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "ProtectionPolicy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromProtectionPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

RoutingStrategyType

newtype RoutingStrategyType Source #

Instances

Instances details
Eq RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

Ord RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

Read RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

Show RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

Generic RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

Associated Types

type Rep RoutingStrategyType :: Type -> Type #

NFData RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

Methods

rnf :: RoutingStrategyType -> () #

Hashable RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

ToJSON RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

ToJSONKey RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

FromJSON RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

FromJSONKey RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

ToLog RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

ToHeader RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

ToQuery RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

FromXML RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

ToXML RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

ToByteString RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

FromText RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

ToText RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

type Rep RoutingStrategyType Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategyType

type Rep RoutingStrategyType = D1 ('MetaData "RoutingStrategyType" "Amazonka.GameLift.Types.RoutingStrategyType" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "RoutingStrategyType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromRoutingStrategyType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

ScalingAdjustmentType

newtype ScalingAdjustmentType Source #

Instances

Instances details
Eq ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

Ord ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

Read ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

Show ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

Generic ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

Associated Types

type Rep ScalingAdjustmentType :: Type -> Type #

NFData ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

Methods

rnf :: ScalingAdjustmentType -> () #

Hashable ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToJSON ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToJSONKey ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

FromJSON ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

FromJSONKey ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToLog ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToHeader ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToQuery ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

FromXML ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToXML ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToByteString ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

FromText ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

ToText ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

type Rep ScalingAdjustmentType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingAdjustmentType

type Rep ScalingAdjustmentType = D1 ('MetaData "ScalingAdjustmentType" "Amazonka.GameLift.Types.ScalingAdjustmentType" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "ScalingAdjustmentType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromScalingAdjustmentType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

ScalingStatusType

newtype ScalingStatusType Source #

Instances

Instances details
Eq ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

Ord ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

Read ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

Show ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

Generic ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

Associated Types

type Rep ScalingStatusType :: Type -> Type #

NFData ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

Methods

rnf :: ScalingStatusType -> () #

Hashable ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

ToJSON ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

ToJSONKey ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

FromJSON ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

FromJSONKey ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

ToLog ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

ToHeader ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

ToQuery ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

FromXML ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

ToXML ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

ToByteString ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

FromText ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

ToText ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

type Rep ScalingStatusType Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingStatusType

type Rep ScalingStatusType = D1 ('MetaData "ScalingStatusType" "Amazonka.GameLift.Types.ScalingStatusType" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "ScalingStatusType'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromScalingStatusType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

SortOrder

newtype SortOrder Source #

Constructors

SortOrder' 

Fields

Bundled Patterns

pattern SortOrder_ASCENDING :: SortOrder 
pattern SortOrder_DESCENDING :: SortOrder 

Instances

Instances details
Eq SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

Ord SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

Read SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

Show SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

Generic SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

Associated Types

type Rep SortOrder :: Type -> Type #

NFData SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

Methods

rnf :: SortOrder -> () #

Hashable SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

ToJSON SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

ToJSONKey SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

FromJSON SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

FromJSONKey SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

ToLog SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

ToHeader SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

ToQuery SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

FromXML SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

ToXML SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

Methods

toXML :: SortOrder -> XML #

ToByteString SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

Methods

toBS :: SortOrder -> ByteString #

FromText SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

ToText SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

Methods

toText :: SortOrder -> Text #

type Rep SortOrder Source # 
Instance details

Defined in Amazonka.GameLift.Types.SortOrder

type Rep SortOrder = D1 ('MetaData "SortOrder" "Amazonka.GameLift.Types.SortOrder" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'True) (C1 ('MetaCons "SortOrder'" 'PrefixI 'True) (S1 ('MetaSel ('Just "fromSortOrder") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedLazy) (Rec0 Text)))

Alias

data Alias Source #

Properties that describe an alias resource.

Related actions

CreateAlias | ListAliases | DescribeAlias | UpdateAlias | DeleteAlias | ResolveAlias | All APIs by task

See: newAlias smart constructor.

Instances

Instances details
Eq Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

Methods

(==) :: Alias -> Alias -> Bool #

(/=) :: Alias -> Alias -> Bool #

Read Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

Show Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

Methods

showsPrec :: Int -> Alias -> ShowS #

show :: Alias -> String #

showList :: [Alias] -> ShowS #

Generic Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

Associated Types

type Rep Alias :: Type -> Type #

Methods

from :: Alias -> Rep Alias x #

to :: Rep Alias x -> Alias #

NFData Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

Methods

rnf :: Alias -> () #

Hashable Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

Methods

hashWithSalt :: Int -> Alias -> Int #

hash :: Alias -> Int #

FromJSON Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

type Rep Alias Source # 
Instance details

Defined in Amazonka.GameLift.Types.Alias

newAlias :: Alias Source #

Create a value of Alias with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:Alias', alias_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:lastUpdatedTime:Alias', alias_lastUpdatedTime - The time that this data object was last modified. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:aliasId:Alias', alias_aliasId - A unique identifier for the alias. Alias IDs are unique within a Region.

$sel:routingStrategy:Alias', alias_routingStrategy - The routing configuration, including routing type and fleet target, for the alias.

$sel:name:Alias', alias_name - A descriptive label that is associated with an alias. Alias names do not need to be unique.

$sel:aliasArn:Alias', alias_aliasArn - The Amazon Resource Name (ARN) that is assigned to a GameLift alias resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift alias ARN, the resource ID matches the alias ID value.

$sel:description:Alias', alias_description - A human-readable description of an alias.

AttributeValue

data AttributeValue Source #

Values for use in Player attribute key-value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array, or data map. Each AttributeValue object can use only one of the available properties.

See: newAttributeValue smart constructor.

Instances

Instances details
Eq AttributeValue Source # 
Instance details

Defined in Amazonka.GameLift.Types.AttributeValue

Read AttributeValue Source # 
Instance details

Defined in Amazonka.GameLift.Types.AttributeValue

Show AttributeValue Source # 
Instance details

Defined in Amazonka.GameLift.Types.AttributeValue

Generic AttributeValue Source # 
Instance details

Defined in Amazonka.GameLift.Types.AttributeValue

Associated Types

type Rep AttributeValue :: Type -> Type #

NFData AttributeValue Source # 
Instance details

Defined in Amazonka.GameLift.Types.AttributeValue

Methods

rnf :: AttributeValue -> () #

Hashable AttributeValue Source # 
Instance details

Defined in Amazonka.GameLift.Types.AttributeValue

ToJSON AttributeValue Source # 
Instance details

Defined in Amazonka.GameLift.Types.AttributeValue

FromJSON AttributeValue Source # 
Instance details

Defined in Amazonka.GameLift.Types.AttributeValue

type Rep AttributeValue Source # 
Instance details

Defined in Amazonka.GameLift.Types.AttributeValue

type Rep AttributeValue = D1 ('MetaData "AttributeValue" "Amazonka.GameLift.Types.AttributeValue" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "AttributeValue'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "sl") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])) :*: S1 ('MetaSel ('Just "sdm") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (HashMap Text Double)))) :*: (S1 ('MetaSel ('Just "n") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Double)) :*: S1 ('MetaSel ('Just "s") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newAttributeValue :: AttributeValue Source #

Create a value of AttributeValue with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:sl:AttributeValue', attributeValue_sl - For a list of up to 10 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurrences of the repeated value after the first of a repeated value are ignored.

$sel:sdm:AttributeValue', attributeValue_sdm - For a map of up to 10 data type:value pairs. Maximum length for each string value is 100 characters.

$sel:n:AttributeValue', attributeValue_n - For number values, expressed as double.

$sel:s:AttributeValue', attributeValue_s - For single string values. Maximum string length is 100 characters.

AwsCredentials

data AwsCredentials Source #

Temporary access credentials used for uploading game build files to Amazon GameLift. They are valid for a limited time. If they expire before you upload your game build, get a new set by calling RequestUploadCredentials.

See: newAwsCredentials smart constructor.

Instances

Instances details
Eq AwsCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.AwsCredentials

Show AwsCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.AwsCredentials

Generic AwsCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.AwsCredentials

Associated Types

type Rep AwsCredentials :: Type -> Type #

NFData AwsCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.AwsCredentials

Methods

rnf :: AwsCredentials -> () #

Hashable AwsCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.AwsCredentials

FromJSON AwsCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.AwsCredentials

type Rep AwsCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.AwsCredentials

type Rep AwsCredentials = D1 ('MetaData "AwsCredentials" "Amazonka.GameLift.Types.AwsCredentials" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "AwsCredentials'" 'PrefixI 'True) (S1 ('MetaSel ('Just "secretAccessKey") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "sessionToken") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "accessKeyId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newAwsCredentials :: AwsCredentials Source #

Create a value of AwsCredentials with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:secretAccessKey:AwsCredentials', awsCredentials_secretAccessKey - Temporary secret key allowing access to the Amazon GameLift S3 account.

$sel:sessionToken:AwsCredentials', awsCredentials_sessionToken - Token used to associate a specific build ID with the files uploaded using these credentials.

$sel:accessKeyId:AwsCredentials', awsCredentials_accessKeyId - Temporary key allowing access to the Amazon GameLift S3 account.

Build

data Build Source #

Properties describing a custom game build.

Related actions

CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task

See: newBuild smart constructor.

Instances

Instances details
Eq Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

Methods

(==) :: Build -> Build -> Bool #

(/=) :: Build -> Build -> Bool #

Read Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

Show Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

Methods

showsPrec :: Int -> Build -> ShowS #

show :: Build -> String #

showList :: [Build] -> ShowS #

Generic Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

Associated Types

type Rep Build :: Type -> Type #

Methods

from :: Build -> Rep Build x #

to :: Rep Build x -> Build #

NFData Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

Methods

rnf :: Build -> () #

Hashable Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

Methods

hashWithSalt :: Int -> Build -> Int #

hash :: Build -> Int #

FromJSON Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

type Rep Build Source # 
Instance details

Defined in Amazonka.GameLift.Types.Build

newBuild :: Build Source #

Create a value of Build with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:Build', build_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:status:Build', build_status - Current status of the build.

Possible build statuses include the following:

  • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
  • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
  • FAILED -- The game build upload failed. You cannot create new fleets for this build.

$sel:operatingSystem:Build', build_operatingSystem - Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

$sel:buildId:Build', build_buildId - A unique identifier for the build.

$sel:name:Build', build_name - A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

$sel:version:Build', build_version - Version information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild.

$sel:buildArn:Build', build_buildArn - The Amazon Resource Name (ARN) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value.

$sel:sizeOnDisk:Build', build_sizeOnDisk - File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED, this value is 0.

CertificateConfiguration

data CertificateConfiguration Source #

Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate. The certificate can be retrieved by calling the GameLift Server SDK operation GetInstanceCertificate.

A fleet's certificate configuration is part of FleetAttributes.

See: newCertificateConfiguration smart constructor.

Instances

Instances details
Eq CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

Read CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

Show CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

Generic CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

Associated Types

type Rep CertificateConfiguration :: Type -> Type #

NFData CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

Hashable CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

ToJSON CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

FromJSON CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

type Rep CertificateConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.CertificateConfiguration

type Rep CertificateConfiguration = D1 ('MetaData "CertificateConfiguration" "Amazonka.GameLift.Types.CertificateConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CertificateConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "certificateType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 CertificateType)))

newCertificateConfiguration Source #

Create a value of CertificateConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:certificateType:CertificateConfiguration', certificateConfiguration_certificateType - Indicates whether a TLS/SSL certificate is generated for a fleet.

Valid values include:

  • GENERATED - Generate a TLS/SSL certificate for this fleet.
  • DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.

DesiredPlayerSession

data DesiredPlayerSession Source #

Player information for use when creating player sessions using a game session placement request with StartGameSessionPlacement.

See: newDesiredPlayerSession smart constructor.

Instances

Instances details
Eq DesiredPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.DesiredPlayerSession

Read DesiredPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.DesiredPlayerSession

Show DesiredPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.DesiredPlayerSession

Generic DesiredPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.DesiredPlayerSession

Associated Types

type Rep DesiredPlayerSession :: Type -> Type #

NFData DesiredPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.DesiredPlayerSession

Methods

rnf :: DesiredPlayerSession -> () #

Hashable DesiredPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.DesiredPlayerSession

ToJSON DesiredPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.DesiredPlayerSession

type Rep DesiredPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.DesiredPlayerSession

type Rep DesiredPlayerSession = D1 ('MetaData "DesiredPlayerSession" "Amazonka.GameLift.Types.DesiredPlayerSession" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "DesiredPlayerSession'" 'PrefixI 'True) (S1 ('MetaSel ('Just "playerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newDesiredPlayerSession :: DesiredPlayerSession Source #

Create a value of DesiredPlayerSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerData:DesiredPlayerSession', desiredPlayerSession_playerData - Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.

$sel:playerId:DesiredPlayerSession', desiredPlayerSession_playerId - A unique identifier for a player to associate with the player session.

EC2InstanceCounts

data EC2InstanceCounts Source #

Resource capacity settings. Fleet capacity is measured in EC2 instances. Pending and terminating counts are non-zero when the fleet capacity is adjusting to a scaling event or if access to resources is temporarily affected.

EC2 instance counts are part of FleetCapacity.

See: newEC2InstanceCounts smart constructor.

Instances

Instances details
Eq EC2InstanceCounts Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceCounts

Read EC2InstanceCounts Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceCounts

Show EC2InstanceCounts Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceCounts

Generic EC2InstanceCounts Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceCounts

Associated Types

type Rep EC2InstanceCounts :: Type -> Type #

NFData EC2InstanceCounts Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceCounts

Methods

rnf :: EC2InstanceCounts -> () #

Hashable EC2InstanceCounts Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceCounts

FromJSON EC2InstanceCounts Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceCounts

type Rep EC2InstanceCounts Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceCounts

newEC2InstanceCounts :: EC2InstanceCounts Source #

Create a value of EC2InstanceCounts with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:idle:EC2InstanceCounts', eC2InstanceCounts_idle - Number of active instances that are not currently hosting a game session.

$sel:terminating:EC2InstanceCounts', eC2InstanceCounts_terminating - Number of instances that are no longer active but haven't yet been terminated.

$sel:pending:EC2InstanceCounts', eC2InstanceCounts_pending - Number of instances that are starting but not yet active.

$sel:maximum:EC2InstanceCounts', eC2InstanceCounts_maximum - The maximum instance count value allowed.

$sel:desired:EC2InstanceCounts', eC2InstanceCounts_desired - Ideal number of active instances. GameLift will always try to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances.

$sel:minimum:EC2InstanceCounts', eC2InstanceCounts_minimum - The minimum instance count value allowed.

$sel:active:EC2InstanceCounts', eC2InstanceCounts_active - Actual number of instances that are ready to host game sessions.

EC2InstanceLimit

data EC2InstanceLimit Source #

The GameLift service limits for an EC2 instance type and current utilization. GameLift allows AWS accounts a maximum number of instances, per instance type, per AWS Region or location, for use with GameLift. You can request an limit increase for your account by using the Service limits page in the GameLift console.

Related actions

DescribeEC2InstanceLimits

See: newEC2InstanceLimit smart constructor.

Instances

Instances details
Eq EC2InstanceLimit Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceLimit

Read EC2InstanceLimit Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceLimit

Show EC2InstanceLimit Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceLimit

Generic EC2InstanceLimit Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceLimit

Associated Types

type Rep EC2InstanceLimit :: Type -> Type #

NFData EC2InstanceLimit Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceLimit

Methods

rnf :: EC2InstanceLimit -> () #

Hashable EC2InstanceLimit Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceLimit

FromJSON EC2InstanceLimit Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceLimit

type Rep EC2InstanceLimit Source # 
Instance details

Defined in Amazonka.GameLift.Types.EC2InstanceLimit

type Rep EC2InstanceLimit = D1 ('MetaData "EC2InstanceLimit" "Amazonka.GameLift.Types.EC2InstanceLimit" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "EC2InstanceLimit'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "eC2InstanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe EC2InstanceType))) :*: (S1 ('MetaSel ('Just "currentInstances") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "instanceLimit") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))))

newEC2InstanceLimit :: EC2InstanceLimit Source #

Create a value of EC2InstanceLimit with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:EC2InstanceLimit', eC2InstanceLimit_location - An AWS Region code, such as us-west-2.

$sel:eC2InstanceType:EC2InstanceLimit', eC2InstanceLimit_eC2InstanceType - The name of an EC2 instance type. See Amazon EC2 Instance Types for detailed descriptions.

$sel:currentInstances:EC2InstanceLimit', eC2InstanceLimit_currentInstances - The number of instances for the specified type and location that are currently being used by the AWS account.

$sel:instanceLimit:EC2InstanceLimit', eC2InstanceLimit_instanceLimit - The number of instances that is allowed for the specified instance type and location.

Event

data Event Source #

Log entry describing an event that involves GameLift resources (such as a fleet). In addition to tracking activity, event codes and messages can provide additional information for troubleshooting and debugging problems.

Related actions

DescribeFleetEvents

See: newEvent smart constructor.

Instances

Instances details
Eq Event Source # 
Instance details

Defined in Amazonka.GameLift.Types.Event

Methods

(==) :: Event -> Event -> Bool #

(/=) :: Event -> Event -> Bool #

Read Event Source # 
Instance details

Defined in Amazonka.GameLift.Types.Event

Show Event Source # 
Instance details

Defined in Amazonka.GameLift.Types.Event

Methods

showsPrec :: Int -> Event -> ShowS #

show :: Event -> String #

showList :: [Event] -> ShowS #

Generic Event Source # 
Instance details

Defined in Amazonka.GameLift.Types.Event

Associated Types

type Rep Event :: Type -> Type #

Methods

from :: Event -> Rep Event x #

to :: Rep Event x -> Event #

NFData Event Source # 
Instance details

Defined in Amazonka.GameLift.Types.Event

Methods

rnf :: Event -> () #

Hashable Event Source # 
Instance details

Defined in Amazonka.GameLift.Types.Event

Methods

hashWithSalt :: Int -> Event -> Int #

hash :: Event -> Int #

FromJSON Event Source # 
Instance details

Defined in Amazonka.GameLift.Types.Event

type Rep Event Source # 
Instance details

Defined in Amazonka.GameLift.Types.Event

newEvent :: Event Source #

Create a value of Event with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:resourceId:Event', event_resourceId - A unique identifier for an event resource, such as a fleet ID.

$sel:preSignedLogUrl:Event', event_preSignedLogUrl - Location of stored logs with additional detail that is related to the event. This is useful for debugging issues. The URL is valid for 15 minutes. You can also access fleet creation logs through the GameLift console.

$sel:eventTime:Event', event_eventTime - Time stamp indicating when this event occurred. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:message:Event', event_message - Additional information related to the event.

$sel:eventCode:Event', event_eventCode - The type of event being logged.

Fleet creation events (ordered by fleet creation activity):

  • FLEET_CREATED -- A fleet resource was successfully created with a status of NEW. Event messaging includes the fleet ID.
  • FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW to DOWNLOADING. The compressed build has started downloading to a fleet instance for installation.
  • FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.
  • FLEET_CREATION_EXTRACTING_BUILD – The game server build was successfully downloaded to an instance, and the build files are now being extracted from the uploaded build and saved to an instance. Failure at this stage prevents a fleet from moving to ACTIVE status. Logs for this stage display a list of the files that are extracted and saved on the instance. Access the logs by using the URL in PreSignedLogUrl.
  • FLEET_CREATION_RUNNING_INSTALLER – The game server build files were successfully extracted, and the GameLift is now running the build's install script (if one is included). Failure in this stage prevents a fleet from moving to ACTIVE status. Logs for this stage list the installation steps and whether or not the install completed successfully. Access the logs by using the URL in PreSignedLogUrl.
  • FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the GameLift is now verifying that the game server launch paths, which are specified in the fleet's runtime configuration, exist. If any listed launch path exists, GameLift tries to launch a game server process and waits for the process to report ready. Failures in this stage prevent a fleet from moving to ACTIVE status. Logs for this stage list the launch paths in the runtime configuration and indicate whether each is found. Access the logs by using the URL in PreSignedLogUrl.
  • FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING to VALIDATING.
  • FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime configuration failed because the executable specified in a launch path does not exist on the instance.
  • FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING to BUILDING.
  • FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime configuration failed because the executable specified in a launch path failed to run on the fleet instance.
  • FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING to ACTIVATING.
  • FLEET_ACTIVATION_FAILED - The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. Learn more at Debug Fleet Creation Issues
  • FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING to ACTIVE. The fleet is now ready to host game sessions.

VPC peering events:

  • FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an GameLift fleet and a VPC in your AWS account.
  • FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information (see DescribeVpcPeeringConnections) provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your AWS account. For more information on VPC peering failures, see https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
  • FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted.

Spot instance events:

  • INSTANCE_INTERRUPTED -- A spot instance was interrupted by EC2 with a two-minute notification.

Other fleet events:

  • FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings.
  • FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting.
  • FLEET_DELETED -- A request to delete a fleet was initiated.
  • GENERIC_EVENT -- An unspecified event has occurred.

$sel:eventId:Event', event_eventId - A unique identifier for a fleet event.

FilterConfiguration

data FilterConfiguration Source #

A list of fleet locations where a game session queue can place new game sessions. You can use a filter to temporarily turn off placements for specific locations. For queues that have multi-location fleets, you can use a filter configuration allow placement with some, but not all of these locations.

Filter configurations are part of a GameSessionQueue.

See: newFilterConfiguration smart constructor.

Instances

Instances details
Eq FilterConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.FilterConfiguration

Read FilterConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.FilterConfiguration

Show FilterConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.FilterConfiguration

Generic FilterConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.FilterConfiguration

Associated Types

type Rep FilterConfiguration :: Type -> Type #

NFData FilterConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.FilterConfiguration

Methods

rnf :: FilterConfiguration -> () #

Hashable FilterConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.FilterConfiguration

ToJSON FilterConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.FilterConfiguration

FromJSON FilterConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.FilterConfiguration

type Rep FilterConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.FilterConfiguration

type Rep FilterConfiguration = D1 ('MetaData "FilterConfiguration" "Amazonka.GameLift.Types.FilterConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "FilterConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "allowedLocations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text)))))

newFilterConfiguration :: FilterConfiguration Source #

Create a value of FilterConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:allowedLocations:FilterConfiguration', filterConfiguration_allowedLocations - A list of locations to allow game session placement in, in the form of AWS Region codes such as us-west-2.

FleetAttributes

data FleetAttributes Source #

Describes a GameLift fleet of game hosting resources.

Related actions

CreateFleet | DescribeFleetAttributes

See: newFleetAttributes smart constructor.

Instances

Instances details
Eq FleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAttributes

Read FleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAttributes

Show FleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAttributes

Generic FleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAttributes

Associated Types

type Rep FleetAttributes :: Type -> Type #

NFData FleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAttributes

Methods

rnf :: FleetAttributes -> () #

Hashable FleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAttributes

FromJSON FleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAttributes

type Rep FleetAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetAttributes

type Rep FleetAttributes = D1 ('MetaData "FleetAttributes" "Amazonka.GameLift.Types.FleetAttributes" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "FleetAttributes'" 'PrefixI 'True) ((((S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FleetStatus))) :*: (S1 ('MetaSel ('Just "serverLaunchParameters") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "logPaths") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])) :*: S1 ('MetaSel ('Just "operatingSystem") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe OperatingSystem))))) :*: ((S1 ('MetaSel ('Just "buildId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FleetType)))) :*: (S1 ('MetaSel ('Just "terminationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: (S1 ('MetaSel ('Just "instanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe EC2InstanceType)) :*: S1 ('MetaSel ('Just "stoppedActions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty FleetAction))))))) :*: (((S1 ('MetaSel ('Just "newGameSessionProtectionPolicy'") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ProtectionPolicy)) :*: (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "scriptId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "scriptArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "certificateConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe CertificateConfiguration)) :*: S1 ('MetaSel ('Just "serverLaunchPath") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))) :*: ((S1 ('MetaSel ('Just "instanceRoleArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "metricGroups") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])) :*: S1 ('MetaSel ('Just "buildArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "resourceCreationLimitPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ResourceCreationLimitPolicy))))))))

newFleetAttributes :: FleetAttributes Source #

Create a value of FleetAttributes with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:FleetAttributes', fleetAttributes_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:status:FleetAttributes', fleetAttributes_status - Current status of the fleet. Possible fleet statuses include the following:

  • NEW -- A new fleet has been defined and desired instances is set to 1.
  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- GameLift is setting up the new fleet, creating new instances with the game build or Realtime script and starting server processes.
  • ACTIVE -- Hosts can now accept game sessions.
  • ERROR -- An error occurred when downloading, validating, building, or activating the fleet.
  • DELETING -- Hosts are responding to a delete fleet request.
  • TERMINATED -- The fleet no longer exists.

$sel:serverLaunchParameters:FleetAttributes', fleetAttributes_serverLaunchParameters - This parameter is no longer used. Server launch parameters are now defined using the fleet's RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.

$sel:logPaths:FleetAttributes', fleetAttributes_logPaths - This parameter is no longer used. Game session log paths are now defined using the GameLift server API ProcessReady() logParameters. See more information in the Server API Reference.

$sel:operatingSystem:FleetAttributes', fleetAttributes_operatingSystem - The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet.

$sel:buildId:FleetAttributes', fleetAttributes_buildId - A unique identifier for the build resource that is deployed on instances in this fleet.

$sel:fleetArn:FleetAttributes', fleetAttributes_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift fleet ARN, the resource ID matches the FleetId value.

$sel:fleetType:FleetAttributes', fleetAttributes_fleetType - The kind of instances, On-Demand or Spot, that this fleet uses.

$sel:terminationTime:FleetAttributes', fleetAttributes_terminationTime - A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:instanceType:FleetAttributes', fleetAttributes_instanceType - The EC2 instance type that determines the computing resources of each instance in the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See Amazon EC2 Instance Types for detailed descriptions.

$sel:stoppedActions:FleetAttributes', fleetAttributes_stoppedActions - A list of fleet activity that has been suspended using StopFleetActions. This includes fleet auto-scaling.

$sel:newGameSessionProtectionPolicy':FleetAttributes', fleetAttributes_newGameSessionProtectionPolicy - The type of game session protection to set on all new instances that are started in the fleet.

  • NoProtection -- The game session can be terminated during a scale-down event.
  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

$sel:name:FleetAttributes', fleetAttributes_name - A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

$sel:scriptId:FleetAttributes', fleetAttributes_scriptId - A unique identifier for the Realtime script resource that is deployed on instances in this fleet.

$sel:scriptArn:FleetAttributes', fleetAttributes_scriptArn - The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.

$sel:certificateConfiguration:FleetAttributes', fleetAttributes_certificateConfiguration - Indicates whether a TLS/SSL certificate was generated for the fleet.

$sel:serverLaunchPath:FleetAttributes', fleetAttributes_serverLaunchPath - This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.

$sel:instanceRoleArn:FleetAttributes', fleetAttributes_instanceRoleArn - A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the AWS Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server.

$sel:metricGroups:FleetAttributes', fleetAttributes_metricGroups - Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time.

$sel:buildArn:FleetAttributes', fleetAttributes_buildArn - The Amazon Resource Name (ARN) associated with the GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value.

$sel:fleetId:FleetAttributes', fleetAttributes_fleetId - A unique identifier for the fleet.

$sel:description:FleetAttributes', fleetAttributes_description - A human-readable description of the fleet.

$sel:resourceCreationLimitPolicy:FleetAttributes', fleetAttributes_resourceCreationLimitPolicy - The fleet policy that limits the number of game sessions an individual player can create over a span of time.

FleetCapacity

data FleetCapacity Source #

Current resource capacity settings in a specified fleet or location. The location value might refer to a fleet's remote location or its home Region.

Related actions

DescribeFleetCapacity | DescribeFleetLocationCapacity | UpdateFleetCapacity

See: newFleetCapacity smart constructor.

Instances

Instances details
Eq FleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetCapacity

Read FleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetCapacity

Show FleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetCapacity

Generic FleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetCapacity

Associated Types

type Rep FleetCapacity :: Type -> Type #

NFData FleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetCapacity

Methods

rnf :: FleetCapacity -> () #

Hashable FleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetCapacity

FromJSON FleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetCapacity

type Rep FleetCapacity Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetCapacity

type Rep FleetCapacity = D1 ('MetaData "FleetCapacity" "Amazonka.GameLift.Types.FleetCapacity" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "FleetCapacity'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "instanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe EC2InstanceType)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "instanceCounts") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe EC2InstanceCounts))))))

newFleetCapacity :: FleetCapacity Source #

Create a value of FleetCapacity with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:FleetCapacity', fleetCapacity_location - The fleet location for the instance count information, expressed as an AWS Region code, such as us-west-2.

$sel:fleetArn:FleetCapacity', fleetCapacity_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:instanceType:FleetCapacity', fleetCapacity_instanceType - The EC2 instance type that is used for all instances in a fleet. The instance type determines the computing resources in use, including CPU, memory, storage, and networking capacity. See Amazon EC2 Instance Types for detailed descriptions.

$sel:fleetId:FleetCapacity', fleetCapacity_fleetId - A unique identifier for the fleet associated with the location.

$sel:instanceCounts:FleetCapacity', fleetCapacity_instanceCounts - The current instance count and capacity settings for the fleet location.

FleetUtilization

data FleetUtilization Source #

Current resource utilization statistics in a specified fleet or location. The location value might refer to a fleet's remote location or its home Region.

Related actions

DescribeFleetUtilization | DescribeFleetLocationUtilization

See: newFleetUtilization smart constructor.

Instances

Instances details
Eq FleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetUtilization

Read FleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetUtilization

Show FleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetUtilization

Generic FleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetUtilization

Associated Types

type Rep FleetUtilization :: Type -> Type #

NFData FleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetUtilization

Methods

rnf :: FleetUtilization -> () #

Hashable FleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetUtilization

FromJSON FleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetUtilization

type Rep FleetUtilization Source # 
Instance details

Defined in Amazonka.GameLift.Types.FleetUtilization

type Rep FleetUtilization = D1 ('MetaData "FleetUtilization" "Amazonka.GameLift.Types.FleetUtilization" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "FleetUtilization'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "activeGameSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "maximumPlayerSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "currentPlayerSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "activeServerProcessCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))))))

newFleetUtilization :: FleetUtilization Source #

Create a value of FleetUtilization with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:activeGameSessionCount:FleetUtilization', fleetUtilization_activeGameSessionCount - The number of active game sessions that are currently being hosted across all instances in the fleet location.

$sel:location:FleetUtilization', fleetUtilization_location - The fleet location for the fleet utilization information, expressed as an AWS Region code, such as us-west-2.

$sel:fleetArn:FleetUtilization', fleetUtilization_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:maximumPlayerSessionCount:FleetUtilization', fleetUtilization_maximumPlayerSessionCount - The maximum number of players allowed across all game sessions that are currently being hosted across all instances in the fleet location.

$sel:currentPlayerSessionCount:FleetUtilization', fleetUtilization_currentPlayerSessionCount - The number of active player sessions that are currently being hosted across all instances in the fleet location.

$sel:fleetId:FleetUtilization', fleetUtilization_fleetId - A unique identifier for the fleet associated with the location.

$sel:activeServerProcessCount:FleetUtilization', fleetUtilization_activeServerProcessCount - The number of server processes in ACTIVE status that are currently running across all instances in the fleet location.

GameProperty

data GameProperty Source #

Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the GameLift Developer Guide.

See: newGameProperty smart constructor.

Constructors

GameProperty' Text Text 

Instances

Instances details
Eq GameProperty Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameProperty

Read GameProperty Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameProperty

Show GameProperty Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameProperty

Generic GameProperty Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameProperty

Associated Types

type Rep GameProperty :: Type -> Type #

NFData GameProperty Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameProperty

Methods

rnf :: GameProperty -> () #

Hashable GameProperty Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameProperty

ToJSON GameProperty Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameProperty

FromJSON GameProperty Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameProperty

type Rep GameProperty Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameProperty

type Rep GameProperty = D1 ('MetaData "GameProperty" "Amazonka.GameLift.Types.GameProperty" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "GameProperty'" 'PrefixI 'True) (S1 ('MetaSel ('Just "key") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "value") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newGameProperty Source #

Create a value of GameProperty with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:key:GameProperty', gameProperty_key - The game property identifier.

$sel:value:GameProperty', gameProperty_value - The game property value.

GameServer

data GameServer Source #

__This data type is used with the GameLift FleetIQ and game server groups.__

Properties describing a game server that is running on an instance in a GameServerGroup.

A game server is created by a successful call to RegisterGameServer and deleted by calling DeregisterGameServer. A game server is claimed to host a game session by calling ClaimGameServer.

Related actions

RegisterGameServer | ListGameServers | ClaimGameServer | DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task

See: newGameServer smart constructor.

Instances

Instances details
Eq GameServer Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServer

Read GameServer Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServer

Show GameServer Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServer

Generic GameServer Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServer

Associated Types

type Rep GameServer :: Type -> Type #

NFData GameServer Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServer

Methods

rnf :: GameServer -> () #

Hashable GameServer Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServer

FromJSON GameServer Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServer

type Rep GameServer Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServer

type Rep GameServer = D1 ('MetaData "GameServer" "Amazonka.GameLift.Types.GameServer" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "GameServer'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "instanceId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "lastClaimTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX))) :*: (S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameServerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "claimStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerClaimStatus))))) :*: ((S1 ('MetaSel ('Just "gameServerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "utilizationStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerUtilizationStatus)) :*: S1 ('MetaSel ('Just "registrationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)))) :*: (S1 ('MetaSel ('Just "lastHealthCheckTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: (S1 ('MetaSel ('Just "connectionInfo") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameServerGroupArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))))

newGameServer :: GameServer Source #

Create a value of GameServer with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:instanceId:GameServer', gameServer_instanceId - The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

$sel:lastClaimTime:GameServer', gameServer_lastClaimTime - Timestamp that indicates the last time the game server was claimed with a ClaimGameServer request. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when a claimed game server's status should revert to null.

$sel:gameServerGroupName:GameServer', gameServer_gameServerGroupName - A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

$sel:gameServerData:GameServer', gameServer_gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.

$sel:claimStatus:GameServer', gameServer_claimStatus - Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.

$sel:gameServerId:GameServer', gameServer_gameServerId - A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an AWS account.

$sel:utilizationStatus:GameServer', gameServer_utilizationStatus - Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

  • AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.
  • UTILIZED - The game server is currently hosting a game session with players.

$sel:registrationTime:GameServer', gameServer_registrationTime - Timestamp that indicates when the game server was created with a RegisterGameServer request. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:lastHealthCheckTime:GameServer', gameServer_lastHealthCheckTime - Timestamp that indicates the last time the game server was updated with health status using an UpdateGameServer request. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value.

$sel:connectionInfo:GameServer', gameServer_connectionInfo - The port and IP address that must be used to establish a client connection to the game server.

$sel:gameServerGroupArn:GameServer', gameServer_gameServerGroupArn - The ARN identifier for the game server group where the game server is located.

GameServerGroup

data GameServerGroup Source #

__This data type is used with the GameLift FleetIQ and game server groups.__

Properties that describe a game server group resource. A game server group manages certain properties related to a corresponding EC2 Auto Scaling group.

A game server group is created by a successful call to CreateGameServerGroup and deleted by calling DeleteGameServerGroup. Game server group activity can be temporarily suspended and resumed by calling SuspendGameServerGroup and ResumeGameServerGroup, respectively.

Related actions

CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task

See: newGameServerGroup smart constructor.

Instances

Instances details
Eq GameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroup

Read GameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroup

Show GameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroup

Generic GameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroup

Associated Types

type Rep GameServerGroup :: Type -> Type #

NFData GameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroup

Methods

rnf :: GameServerGroup -> () #

Hashable GameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroup

FromJSON GameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroup

type Rep GameServerGroup Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroup

type Rep GameServerGroup = D1 ('MetaData "GameServerGroup" "Amazonka.GameLift.Types.GameServerGroup" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "GameServerGroup'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: (S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerGroupStatus)) :*: S1 ('MetaSel ('Just "instanceDefinitions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty InstanceDefinition))))) :*: (S1 ('MetaSel ('Just "lastUpdatedTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: (S1 ('MetaSel ('Just "balancingStrategy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe BalancingStrategy)) :*: S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))) :*: ((S1 ('MetaSel ('Just "suspendedActions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty GameServerGroupAction))) :*: (S1 ('MetaSel ('Just "autoScalingGroupArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "statusReason") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "gameServerProtectionPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerProtectionPolicy)) :*: (S1 ('MetaSel ('Just "gameServerGroupArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "roleArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))))

newGameServerGroup :: GameServerGroup Source #

Create a value of GameServerGroup with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:GameServerGroup', gameServerGroup_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:status:GameServerGroup', gameServerGroup_status - The current status of the game server group. Possible statuses include:

  • NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.
  • ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your AWS account.
  • ACTIVE - The game server group has been successfully created.
  • DELETE_SCHEDULED - A request to delete the game server group has been received.
  • DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup() request and is processing it. GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group.
  • DELETED - The game server group has been successfully deleted.
  • ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.

$sel:instanceDefinitions:GameServerGroup', gameServerGroup_instanceDefinitions - The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.

$sel:lastUpdatedTime:GameServerGroup', gameServerGroup_lastUpdatedTime - A timestamp that indicates when this game server group was last updated.

$sel:balancingStrategy:GameServerGroup', gameServerGroup_balancingStrategy - Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:

  • SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.
  • SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.
  • ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.

$sel:gameServerGroupName:GameServerGroup', gameServerGroup_gameServerGroupName - A developer-defined identifier for the game server group. The name is unique for each Region in each AWS account.

$sel:suspendedActions:GameServerGroup', gameServerGroup_suspendedActions - A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.

$sel:autoScalingGroupArn:GameServerGroup', gameServerGroup_autoScalingGroupArn - A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.

$sel:statusReason:GameServerGroup', gameServerGroup_statusReason - Additional information about the current game server group status. This information might provide additional insight on groups that are in ERROR status.

$sel:gameServerProtectionPolicy:GameServerGroup', gameServerGroup_gameServerProtectionPolicy - A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.

$sel:gameServerGroupArn:GameServerGroup', gameServerGroup_gameServerGroupArn - A generated unique ID for the game server group.

$sel:roleArn:GameServerGroup', gameServerGroup_roleArn - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.

GameServerGroupAutoScalingPolicy

data GameServerGroupAutoScalingPolicy Source #

__This data type is used with the GameLift FleetIQ and game server groups.__

Configuration settings for intelligent automatic scaling that uses target tracking. These settings are used to add an Auto Scaling policy when creating the corresponding Auto Scaling group with CreateGameServerGroup. After the Auto Scaling group is created, all updates to Auto Scaling policies, including changing this policy and adding or removing other policies, is done directly on the Auto Scaling group.

See: newGameServerGroupAutoScalingPolicy smart constructor.

Instances

Instances details
Eq GameServerGroupAutoScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAutoScalingPolicy

Read GameServerGroupAutoScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAutoScalingPolicy

Show GameServerGroupAutoScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAutoScalingPolicy

Generic GameServerGroupAutoScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAutoScalingPolicy

Associated Types

type Rep GameServerGroupAutoScalingPolicy :: Type -> Type #

NFData GameServerGroupAutoScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAutoScalingPolicy

Hashable GameServerGroupAutoScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAutoScalingPolicy

ToJSON GameServerGroupAutoScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAutoScalingPolicy

type Rep GameServerGroupAutoScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerGroupAutoScalingPolicy

type Rep GameServerGroupAutoScalingPolicy = D1 ('MetaData "GameServerGroupAutoScalingPolicy" "Amazonka.GameLift.Types.GameServerGroupAutoScalingPolicy" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "GameServerGroupAutoScalingPolicy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "estimatedInstanceWarmup") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "targetTrackingConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 TargetTrackingConfiguration)))

newGameServerGroupAutoScalingPolicy Source #

Create a value of GameServerGroupAutoScalingPolicy with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:estimatedInstanceWarmup:GameServerGroupAutoScalingPolicy', gameServerGroupAutoScalingPolicy_estimatedInstanceWarmup - Length of time, in seconds, it takes for a new instance to start new game server processes and register with GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.

$sel:targetTrackingConfiguration:GameServerGroupAutoScalingPolicy', gameServerGroupAutoScalingPolicy_targetTrackingConfiguration - Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric "PercentUtilizedGameServers" and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.

GameServerInstance

data GameServerInstance Source #

__This data type is used with the GameLift FleetIQ and game server groups.__

Additional properties, including status, that describe an EC2 instance in a game server group. Instance configurations are set with game server group properties (see DescribeGameServerGroup and with the EC2 launch template that was used when creating the game server group.

Retrieve game server instances for a game server group by calling DescribeGameServerInstances.

Related actions

CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task

See: newGameServerInstance smart constructor.

Instances

Instances details
Eq GameServerInstance Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstance

Read GameServerInstance Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstance

Show GameServerInstance Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstance

Generic GameServerInstance Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstance

Associated Types

type Rep GameServerInstance :: Type -> Type #

NFData GameServerInstance Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstance

Methods

rnf :: GameServerInstance -> () #

Hashable GameServerInstance Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstance

FromJSON GameServerInstance Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstance

type Rep GameServerInstance Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameServerInstance

type Rep GameServerInstance = D1 ('MetaData "GameServerInstance" "Amazonka.GameLift.Types.GameServerInstance" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "GameServerInstance'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "instanceId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameServerGroupName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "instanceStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameServerInstanceStatus)) :*: S1 ('MetaSel ('Just "gameServerGroupArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newGameServerInstance :: GameServerInstance Source #

Create a value of GameServerInstance with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:instanceId:GameServerInstance', gameServerInstance_instanceId - The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

$sel:gameServerGroupName:GameServerInstance', gameServerInstance_gameServerGroupName - A developer-defined identifier for the game server group that includes the game server instance. The name is unique for each Region in each AWS account.

$sel:instanceStatus:GameServerInstance', gameServerInstance_instanceStatus - Current status of the game server instance.

  • ACTIVE -- The instance is viable for hosting game servers.
  • DRAINING -- The instance is not viable for hosting game servers. Existing game servers are in the process of ending, and new game servers are not started on this instance unless no other resources are available. When the instance is put in DRAINING, a new instance is started up to replace it. Once the instance has no UTILIZED game servers, it will be terminated in favor of the new instance.
  • SPOT_TERMINATING -- The instance is in the process of shutting down due to a Spot instance interruption. No new game servers are started on this instance.

$sel:gameServerGroupArn:GameServerInstance', gameServerInstance_gameServerGroupArn - A generated unique identifier for the game server group that includes the game server instance.

GameSession

data GameSession Source #

Properties describing a game session.

A game session in ACTIVE status can host players. When a game session ends, its status is set to TERMINATED.

Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days.

Related actions

CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task

See: newGameSession smart constructor.

Instances

Instances details
Eq GameSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSession

Read GameSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSession

Show GameSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSession

Generic GameSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSession

Associated Types

type Rep GameSession :: Type -> Type #

NFData GameSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSession

Methods

rnf :: GameSession -> () #

Hashable GameSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSession

FromJSON GameSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSession

type Rep GameSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSession

type Rep GameSession = D1 ('MetaData "GameSession" "Amazonka.GameLift.Types.GameSession" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "GameSession'" 'PrefixI 'True) ((((S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionStatus))) :*: (S1 ('MetaSel ('Just "gameProperties") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameProperty])) :*: S1 ('MetaSel ('Just "ipAddress") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "matchmakerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "maximumPlayerSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))))) :*: (((S1 ('MetaSel ('Just "terminationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "playerSessionCreationPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe PlayerSessionCreationPolicy))) :*: (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "currentPlayerSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "statusReason") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionStatusReason))))) :*: ((S1 ('MetaSel ('Just "gameSessionData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "dnsName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "creatorId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "port") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))))))))

newGameSession :: GameSession Source #

Create a value of GameSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:GameSession', gameSession_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:status:GameSession', gameSession_status - Current status of the game session. A game session must have an ACTIVE status to have player sessions.

$sel:gameProperties:GameSession', gameSession_gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session. You can search for active game sessions based on this custom data with SearchGameSessions.

$sel:ipAddress:GameSession', gameSession_ipAddress - The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

$sel:location:GameSession', gameSession_location - The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an AWS Region code such as us-west-2.

$sel:gameSessionId:GameSession', gameSession_gameSessionId - A unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.

$sel:matchmakerData:GameSession', gameSession_matchmakerData - Information about the matchmaking process that was used to create the game session. It is in JSON syntax, formatted as a string. In addition the matchmaking configuration used, it contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is useful when requesting match backfills, and is updated whenever new players are added during a successful backfill (see StartMatchBackfill).

$sel:fleetArn:GameSession', gameSession_fleetArn - The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on.

$sel:maximumPlayerSessionCount:GameSession', gameSession_maximumPlayerSessionCount - The maximum number of players that can be connected simultaneously to the game session.

$sel:terminationTime:GameSession', gameSession_terminationTime - A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:playerSessionCreationPolicy:GameSession', gameSession_playerSessionCreationPolicy - Indicates whether or not the game session is accepting new players.

$sel:name:GameSession', gameSession_name - A descriptive label that is associated with a game session. Session names do not need to be unique.

$sel:currentPlayerSessionCount:GameSession', gameSession_currentPlayerSessionCount - Number of players currently in the game session.

$sel:statusReason:GameSession', gameSession_statusReason - Provides additional information about game session status. INTERRUPTED indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.

$sel:gameSessionData:GameSession', gameSession_gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session.

$sel:fleetId:GameSession', gameSession_fleetId - A unique identifier for the fleet that the game session is running on.

$sel:dnsName:GameSession', gameSession_dnsName - The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
  • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

$sel:creatorId:GameSession', gameSession_creatorId - A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.

$sel:port:GameSession', gameSession_port - The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

GameSessionConnectionInfo

data GameSessionConnectionInfo Source #

Connection information for a new game session that is created in response to a StartMatchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking.

See: newGameSessionConnectionInfo smart constructor.

Instances

Instances details
Eq GameSessionConnectionInfo Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionConnectionInfo

Read GameSessionConnectionInfo Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionConnectionInfo

Show GameSessionConnectionInfo Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionConnectionInfo

Generic GameSessionConnectionInfo Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionConnectionInfo

Associated Types

type Rep GameSessionConnectionInfo :: Type -> Type #

NFData GameSessionConnectionInfo Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionConnectionInfo

Hashable GameSessionConnectionInfo Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionConnectionInfo

FromJSON GameSessionConnectionInfo Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionConnectionInfo

type Rep GameSessionConnectionInfo Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionConnectionInfo

type Rep GameSessionConnectionInfo = D1 ('MetaData "GameSessionConnectionInfo" "Amazonka.GameLift.Types.GameSessionConnectionInfo" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "GameSessionConnectionInfo'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "matchedPlayerSessions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [MatchedPlayerSession])) :*: S1 ('MetaSel ('Just "ipAddress") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "gameSessionArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "dnsName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "port") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))))))

newGameSessionConnectionInfo :: GameSessionConnectionInfo Source #

Create a value of GameSessionConnectionInfo with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:matchedPlayerSessions:GameSessionConnectionInfo', gameSessionConnectionInfo_matchedPlayerSessions - A collection of player session IDs, one for each player ID that was included in the original matchmaking request.

$sel:ipAddress:GameSessionConnectionInfo', gameSessionConnectionInfo_ipAddress - The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

$sel:gameSessionArn:GameSessionConnectionInfo', gameSessionConnectionInfo_gameSessionArn - A unique identifier for the game session. Use the game session ID.

$sel:dnsName:GameSessionConnectionInfo', gameSessionConnectionInfo_dnsName - The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
  • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

$sel:port:GameSessionConnectionInfo', gameSessionConnectionInfo_port - The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

GameSessionDetail

data GameSessionDetail Source #

A game session's properties plus the protection policy currently in force.

See: newGameSessionDetail smart constructor.

Instances

Instances details
Eq GameSessionDetail Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionDetail

Read GameSessionDetail Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionDetail

Show GameSessionDetail Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionDetail

Generic GameSessionDetail Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionDetail

Associated Types

type Rep GameSessionDetail :: Type -> Type #

NFData GameSessionDetail Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionDetail

Methods

rnf :: GameSessionDetail -> () #

Hashable GameSessionDetail Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionDetail

FromJSON GameSessionDetail Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionDetail

type Rep GameSessionDetail Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionDetail

type Rep GameSessionDetail = D1 ('MetaData "GameSessionDetail" "Amazonka.GameLift.Types.GameSessionDetail" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "GameSessionDetail'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSession") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSession)) :*: S1 ('MetaSel ('Just "protectionPolicy") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ProtectionPolicy))))

newGameSessionDetail :: GameSessionDetail Source #

Create a value of GameSessionDetail with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSession:GameSessionDetail', gameSessionDetail_gameSession - Object that describes a game session.

$sel:protectionPolicy:GameSessionDetail', gameSessionDetail_protectionPolicy - Current status of protection for the game session.

  • NoProtection -- The game session can be terminated during a scale-down event.
  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

GameSessionPlacement

data GameSessionPlacement Source #

Object that describes a StartGameSessionPlacement request. This object includes the full details of the original request plus the current status and start/end time stamps.

Game session placement-related operations include:

  • StartGameSessionPlacement
  • DescribeGameSessionPlacement
  • StopGameSessionPlacement

See: newGameSessionPlacement smart constructor.

Instances

Instances details
Eq GameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacement

Read GameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacement

Show GameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacement

Generic GameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacement

Associated Types

type Rep GameSessionPlacement :: Type -> Type #

NFData GameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacement

Methods

rnf :: GameSessionPlacement -> () #

Hashable GameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacement

FromJSON GameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacement

type Rep GameSessionPlacement Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionPlacement

type Rep GameSessionPlacement = D1 ('MetaData "GameSessionPlacement" "Amazonka.GameLift.Types.GameSessionPlacement" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "GameSessionPlacement'" 'PrefixI 'True) ((((S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionPlacementState)) :*: S1 ('MetaSel ('Just "placementId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "gameProperties") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameProperty])) :*: S1 ('MetaSel ('Just "ipAddress") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "gameSessionName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "startTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX))) :*: (S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameSessionRegion") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "matchmakerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))) :*: (((S1 ('MetaSel ('Just "maximumPlayerSessionCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "endTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX))) :*: (S1 ('MetaSel ('Just "gameSessionArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "playerLatencies") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [PlayerLatency])))) :*: ((S1 ('MetaSel ('Just "gameSessionData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "dnsName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "gameSessionQueueName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "placedPlayerSessions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [PlacedPlayerSession])) :*: S1 ('MetaSel ('Just "port") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))))))))

newGameSessionPlacement :: GameSessionPlacement Source #

Create a value of GameSessionPlacement with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:status:GameSessionPlacement', gameSessionPlacement_status - Current status of the game session placement request.

  • PENDING -- The placement request is currently in the queue waiting to be processed.
  • FULFILLED -- A new game session and player sessions (if requested) have been successfully created. Values for GameSessionArn and GameSessionRegion are available.
  • CANCELLED -- The placement request was canceled with a call to StopGameSessionPlacement.
  • TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
  • FAILED -- GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.

$sel:placementId:GameSessionPlacement', gameSessionPlacement_placementId - A unique identifier for a game session placement.

$sel:gameProperties:GameSessionPlacement', gameSessionPlacement_gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

$sel:ipAddress:GameSessionPlacement', gameSessionPlacement_ipAddress - The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number. This value is set once the new game session is placed (placement status is FULFILLED).

$sel:gameSessionName:GameSessionPlacement', gameSessionPlacement_gameSessionName - A descriptive label that is associated with a game session. Session names do not need to be unique.

$sel:startTime:GameSessionPlacement', gameSessionPlacement_startTime - Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:gameSessionId:GameSessionPlacement', gameSessionPlacement_gameSessionId - A unique identifier for the game session. This value is set once the new game session is placed (placement status is FULFILLED).

$sel:gameSessionRegion:GameSessionPlacement', gameSessionPlacement_gameSessionRegion - Name of the Region where the game session created by this placement request is running. This value is set once the new game session is placed (placement status is FULFILLED).

$sel:matchmakerData:GameSessionPlacement', gameSessionPlacement_matchmakerData - Information on the matchmaking process for this game. Data is in JSON syntax, formatted as a string. It identifies the matchmaking configuration used to create the match, and contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data.

$sel:maximumPlayerSessionCount:GameSessionPlacement', gameSessionPlacement_maximumPlayerSessionCount - The maximum number of players that can be connected simultaneously to the game session.

$sel:endTime:GameSessionPlacement', gameSessionPlacement_endTime - Time stamp indicating when this request was completed, canceled, or timed out.

$sel:gameSessionArn:GameSessionPlacement', gameSessionPlacement_gameSessionArn - Identifier for the game session created by this placement request. This value is set once the new game session is placed (placement status is FULFILLED). This identifier is unique across all Regions. You can use this value as a GameSessionId value as needed.

$sel:playerLatencies:GameSessionPlacement', gameSessionPlacement_playerLatencies - A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions.

$sel:gameSessionData:GameSessionPlacement', gameSessionPlacement_gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

$sel:dnsName:GameSessionPlacement', gameSessionPlacement_dnsName - The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
  • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

$sel:gameSessionQueueName:GameSessionPlacement', gameSessionPlacement_gameSessionQueueName - A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

$sel:placedPlayerSessions:GameSessionPlacement', gameSessionPlacement_placedPlayerSessions - A collection of information on player sessions created in response to the game session placement request. These player sessions are created only once a new game session is successfully placed (placement status is FULFILLED). This information includes the player ID (as provided in the placement request) and the corresponding player session ID. Retrieve full player sessions by calling DescribePlayerSessions with the player session ID.

$sel:port:GameSessionPlacement', gameSessionPlacement_port - The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number. This value is set once the new game session is placed (placement status is FULFILLED).

GameSessionQueue

data GameSessionQueue Source #

Configuration for a game session placement mechanism that processes requests for new game sessions. A queue can be used on its own or as part of a matchmaking solution.

Related actions

CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue

See: newGameSessionQueue smart constructor.

Instances

Instances details
Eq GameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueue

Read GameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueue

Show GameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueue

Generic GameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueue

Associated Types

type Rep GameSessionQueue :: Type -> Type #

NFData GameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueue

Methods

rnf :: GameSessionQueue -> () #

Hashable GameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueue

FromJSON GameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueue

type Rep GameSessionQueue Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueue

newGameSessionQueue :: GameSessionQueue Source #

Create a value of GameSessionQueue with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionQueueArn:GameSessionQueue', gameSessionQueue_gameSessionQueueArn - The Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. In a GameLift game session queue ARN, the resource ID matches the Name value.

$sel:playerLatencyPolicies:GameSessionQueue', gameSessionQueue_playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.

$sel:filterConfiguration:GameSessionQueue', gameSessionQueue_filterConfiguration - A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.

$sel:notificationTarget:GameSessionQueue', gameSessionQueue_notificationTarget - An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

$sel:timeoutInSeconds:GameSessionQueue', gameSessionQueue_timeoutInSeconds - The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

$sel:destinations:GameSessionQueue', gameSessionQueue_destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

$sel:name:GameSessionQueue', gameSessionQueue_name - A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

$sel:customEventData:GameSessionQueue', gameSessionQueue_customEventData - Information that is added to all events that are related to this game session queue.

$sel:priorityConfiguration:GameSessionQueue', gameSessionQueue_priorityConfiguration - Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

GameSessionQueueDestination

data GameSessionQueueDestination Source #

A fleet or alias designated in a game session queue. Queues fulfill requests for new game sessions by placing a new game session on any of the queue's destinations.

Destinations are part of a GameSessionQueue.

See: newGameSessionQueueDestination smart constructor.

Instances

Instances details
Eq GameSessionQueueDestination Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

Read GameSessionQueueDestination Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

Show GameSessionQueueDestination Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

Generic GameSessionQueueDestination Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

Associated Types

type Rep GameSessionQueueDestination :: Type -> Type #

NFData GameSessionQueueDestination Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

Hashable GameSessionQueueDestination Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

ToJSON GameSessionQueueDestination Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

FromJSON GameSessionQueueDestination Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

type Rep GameSessionQueueDestination Source # 
Instance details

Defined in Amazonka.GameLift.Types.GameSessionQueueDestination

type Rep GameSessionQueueDestination = D1 ('MetaData "GameSessionQueueDestination" "Amazonka.GameLift.Types.GameSessionQueueDestination" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "GameSessionQueueDestination'" 'PrefixI 'True) (S1 ('MetaSel ('Just "destinationArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newGameSessionQueueDestination :: GameSessionQueueDestination Source #

Create a value of GameSessionQueueDestination with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:destinationArn:GameSessionQueueDestination', gameSessionQueueDestination_destinationArn - The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a Region name, provide a unique identifier across all Regions.

Instance

data Instance Source #

Represents an EC2 instance of virtual computing resources that hosts one or more game servers. In GameLift, a fleet can contain zero or more instances.

Related actions

DescribeInstances

See: newInstance smart constructor.

Instances

Instances details
Eq Instance Source # 
Instance details

Defined in Amazonka.GameLift.Types.Instance

Read Instance Source # 
Instance details

Defined in Amazonka.GameLift.Types.Instance

Show Instance Source # 
Instance details

Defined in Amazonka.GameLift.Types.Instance

Generic Instance Source # 
Instance details

Defined in Amazonka.GameLift.Types.Instance

Associated Types

type Rep Instance :: Type -> Type #

Methods

from :: Instance -> Rep Instance x #

to :: Rep Instance x -> Instance #

NFData Instance Source # 
Instance details

Defined in Amazonka.GameLift.Types.Instance

Methods

rnf :: Instance -> () #

Hashable Instance Source # 
Instance details

Defined in Amazonka.GameLift.Types.Instance

Methods

hashWithSalt :: Int -> Instance -> Int #

hash :: Instance -> Int #

FromJSON Instance Source # 
Instance details

Defined in Amazonka.GameLift.Types.Instance

type Rep Instance Source # 
Instance details

Defined in Amazonka.GameLift.Types.Instance

newInstance :: Instance Source #

Create a value of Instance with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:Instance', instance_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:instanceId:Instance', instance_instanceId - A unique identifier for the instance.

$sel:status:Instance', instance_status - Current status of the instance. Possible statuses include the following:

  • PENDING -- The instance is in the process of being created and launching server processes as defined in the fleet's run-time configuration.
  • ACTIVE -- The instance has been successfully created and at least one server process has successfully launched and reported back to GameLift that it is ready to host a game session. The instance is now considered ready to host game sessions.
  • TERMINATING -- The instance is in the process of shutting down. This may happen to reduce capacity during a scaling down event or to recycle resources in the event of a problem.

$sel:ipAddress:Instance', instance_ipAddress - IP address that is assigned to the instance.

$sel:location:Instance', instance_location - The fleet location of the instance, expressed as an AWS Region code, such as us-west-2.

$sel:operatingSystem:Instance', instance_operatingSystem - Operating system that is running on this instance.

$sel:fleetArn:Instance', instance_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:type':Instance', instance_type - EC2 instance type that defines the computing resources of this instance.

$sel:fleetId:Instance', instance_fleetId - A unique identifier for the fleet that the instance is in.

$sel:dnsName:Instance', instance_dnsName - The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
  • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

InstanceAccess

data InstanceAccess Source #

Information required to remotely connect to a fleet instance. Access is requested by calling GetInstanceAccess.

See: newInstanceAccess smart constructor.

Instances

Instances details
Eq InstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceAccess

Show InstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceAccess

Generic InstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceAccess

Associated Types

type Rep InstanceAccess :: Type -> Type #

NFData InstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceAccess

Methods

rnf :: InstanceAccess -> () #

Hashable InstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceAccess

FromJSON InstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceAccess

type Rep InstanceAccess Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceAccess

type Rep InstanceAccess = D1 ('MetaData "InstanceAccess" "Amazonka.GameLift.Types.InstanceAccess" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "InstanceAccess'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "instanceId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "ipAddress") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "operatingSystem") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe OperatingSystem)) :*: (S1 ('MetaSel ('Just "credentials") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (Sensitive InstanceCredentials))) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))

newInstanceAccess :: InstanceAccess Source #

Create a value of InstanceAccess with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:instanceId:InstanceAccess', instanceAccess_instanceId - A unique identifier for the instance being accessed.

$sel:ipAddress:InstanceAccess', instanceAccess_ipAddress - IP address that is assigned to the instance.

$sel:operatingSystem:InstanceAccess', instanceAccess_operatingSystem - Operating system that is running on the instance.

$sel:credentials:InstanceAccess', instanceAccess_credentials - Credentials required to access the instance.

$sel:fleetId:InstanceAccess', instanceAccess_fleetId - A unique identifier for the fleet containing the instance being accessed.

InstanceCredentials

data InstanceCredentials Source #

Set of credentials required to remotely access a fleet instance. Access credentials are requested by calling GetInstanceAccess and returned in an InstanceAccess object.

See: newInstanceCredentials smart constructor.

Instances

Instances details
Eq InstanceCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceCredentials

Show InstanceCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceCredentials

Generic InstanceCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceCredentials

Associated Types

type Rep InstanceCredentials :: Type -> Type #

NFData InstanceCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceCredentials

Methods

rnf :: InstanceCredentials -> () #

Hashable InstanceCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceCredentials

FromJSON InstanceCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceCredentials

type Rep InstanceCredentials Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceCredentials

type Rep InstanceCredentials = D1 ('MetaData "InstanceCredentials" "Amazonka.GameLift.Types.InstanceCredentials" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "InstanceCredentials'" 'PrefixI 'True) (S1 ('MetaSel ('Just "userName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "secret") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newInstanceCredentials :: InstanceCredentials Source #

Create a value of InstanceCredentials with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:userName:InstanceCredentials', instanceCredentials_userName - User login string.

$sel:secret:InstanceCredentials', instanceCredentials_secret - Secret string. For Windows instances, the secret is a password for use with Windows Remote Desktop. For Linux instances, it is a private key (which must be saved as a .pem file) for use with SSH.

InstanceDefinition

data InstanceDefinition Source #

__This data type is used with the GameLift FleetIQ and game server groups.__

An allowed instance type for a GameServerGroup. All game server groups must have at least two instance types defined for it. GameLift FleetIQ periodically evaluates each defined instance type for viability. It then updates the Auto Scaling group with the list of viable instance types.

See: newInstanceDefinition smart constructor.

Instances

Instances details
Eq InstanceDefinition Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceDefinition

Read InstanceDefinition Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceDefinition

Show InstanceDefinition Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceDefinition

Generic InstanceDefinition Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceDefinition

Associated Types

type Rep InstanceDefinition :: Type -> Type #

NFData InstanceDefinition Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceDefinition

Methods

rnf :: InstanceDefinition -> () #

Hashable InstanceDefinition Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceDefinition

ToJSON InstanceDefinition Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceDefinition

FromJSON InstanceDefinition Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceDefinition

type Rep InstanceDefinition Source # 
Instance details

Defined in Amazonka.GameLift.Types.InstanceDefinition

type Rep InstanceDefinition = D1 ('MetaData "InstanceDefinition" "Amazonka.GameLift.Types.InstanceDefinition" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "InstanceDefinition'" 'PrefixI 'True) (S1 ('MetaSel ('Just "weightedCapacity") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "instanceType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 GameServerGroupInstanceType)))

newInstanceDefinition Source #

Create a value of InstanceDefinition with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:weightedCapacity:InstanceDefinition', instanceDefinition_weightedCapacity - Instance weighting that indicates how much this instance type contributes to the total capacity of a game server group. Instance weights are used by GameLift FleetIQ to calculate the instance type's cost per unit hour and better identify the most cost-effective options. For detailed information on weighting instance capacity, see Instance Weighting in the Amazon EC2 Auto Scaling User Guide. Default value is "1".

$sel:instanceType:InstanceDefinition', instanceDefinition_instanceType - An EC2 instance type designation.

IpPermission

data IpPermission Source #

A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an instance in a fleet. New game sessions are assigned an IP address/port number combination, which must fall into the fleet's allowed ranges. Fleets with custom game builds must have permissions explicitly set. For Realtime Servers fleets, GameLift automatically opens two port ranges, one for TCP messaging and one for UDP.

Related actions

DescribeFleetPortSettings

See: newIpPermission smart constructor.

Instances

Instances details
Eq IpPermission Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpPermission

Read IpPermission Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpPermission

Show IpPermission Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpPermission

Generic IpPermission Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpPermission

Associated Types

type Rep IpPermission :: Type -> Type #

NFData IpPermission Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpPermission

Methods

rnf :: IpPermission -> () #

Hashable IpPermission Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpPermission

ToJSON IpPermission Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpPermission

FromJSON IpPermission Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpPermission

type Rep IpPermission Source # 
Instance details

Defined in Amazonka.GameLift.Types.IpPermission

type Rep IpPermission = D1 ('MetaData "IpPermission" "Amazonka.GameLift.Types.IpPermission" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "IpPermission'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "fromPort") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Natural) :*: S1 ('MetaSel ('Just "toPort") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Natural)) :*: (S1 ('MetaSel ('Just "ipRange") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "protocol") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 IpProtocol))))

newIpPermission Source #

Create a value of IpPermission with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:fromPort:IpPermission', ipPermission_fromPort - A starting value for a range of allowed port numbers.

$sel:toPort:IpPermission', ipPermission_toPort - An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.

$sel:ipRange:IpPermission', ipPermission_ipRange - A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".

$sel:protocol:IpPermission', ipPermission_protocol - The network communication protocol used by the fleet.

LaunchTemplateSpecification

data LaunchTemplateSpecification Source #

__This data type is used with the GameLift FleetIQ and game server groups.__

An EC2 launch template that contains configuration settings and game server code to be deployed to all instances in a game server group. The launch template is specified when creating a new game server group with CreateGameServerGroup.

See: newLaunchTemplateSpecification smart constructor.

Instances

Instances details
Eq LaunchTemplateSpecification Source # 
Instance details

Defined in Amazonka.GameLift.Types.LaunchTemplateSpecification

Read LaunchTemplateSpecification Source # 
Instance details

Defined in Amazonka.GameLift.Types.LaunchTemplateSpecification

Show LaunchTemplateSpecification Source # 
Instance details

Defined in Amazonka.GameLift.Types.LaunchTemplateSpecification

Generic LaunchTemplateSpecification Source # 
Instance details

Defined in Amazonka.GameLift.Types.LaunchTemplateSpecification

Associated Types

type Rep LaunchTemplateSpecification :: Type -> Type #

NFData LaunchTemplateSpecification Source # 
Instance details

Defined in Amazonka.GameLift.Types.LaunchTemplateSpecification

Hashable LaunchTemplateSpecification Source # 
Instance details

Defined in Amazonka.GameLift.Types.LaunchTemplateSpecification

ToJSON LaunchTemplateSpecification Source # 
Instance details

Defined in Amazonka.GameLift.Types.LaunchTemplateSpecification

type Rep LaunchTemplateSpecification Source # 
Instance details

Defined in Amazonka.GameLift.Types.LaunchTemplateSpecification

type Rep LaunchTemplateSpecification = D1 ('MetaData "LaunchTemplateSpecification" "Amazonka.GameLift.Types.LaunchTemplateSpecification" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "LaunchTemplateSpecification'" 'PrefixI 'True) (S1 ('MetaSel ('Just "launchTemplateName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "launchTemplateId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "version") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newLaunchTemplateSpecification :: LaunchTemplateSpecification Source #

Create a value of LaunchTemplateSpecification with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:launchTemplateName:LaunchTemplateSpecification', launchTemplateSpecification_launchTemplateName - A readable identifier for an existing EC2 launch template.

$sel:launchTemplateId:LaunchTemplateSpecification', launchTemplateSpecification_launchTemplateId - A unique identifier for an existing EC2 launch template.

$sel:version:LaunchTemplateSpecification', launchTemplateSpecification_version - The version of the EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.

LocationAttributes

data LocationAttributes Source #

Represents a location in a multi-location fleet.

Related actions

DescribeFleetLocationAttributes

See: newLocationAttributes smart constructor.

Instances

Instances details
Eq LocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationAttributes

Read LocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationAttributes

Show LocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationAttributes

Generic LocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationAttributes

Associated Types

type Rep LocationAttributes :: Type -> Type #

NFData LocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationAttributes

Methods

rnf :: LocationAttributes -> () #

Hashable LocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationAttributes

FromJSON LocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationAttributes

type Rep LocationAttributes Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationAttributes

type Rep LocationAttributes = D1 ('MetaData "LocationAttributes" "Amazonka.GameLift.Types.LocationAttributes" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "LocationAttributes'" 'PrefixI 'True) (S1 ('MetaSel ('Just "stoppedActions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty FleetAction))) :*: (S1 ('MetaSel ('Just "locationState") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe LocationState)) :*: S1 ('MetaSel ('Just "updateStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe LocationUpdateStatus)))))

newLocationAttributes :: LocationAttributes Source #

Create a value of LocationAttributes with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:stoppedActions:LocationAttributes', locationAttributes_stoppedActions - A list of fleet actions that have been suspended in the fleet location.

$sel:locationState:LocationAttributes', locationAttributes_locationState - A fleet location and its current life-cycle state.

$sel:updateStatus:LocationAttributes', locationAttributes_updateStatus - The status of fleet activity updates to the location. The status PENDING_UPDATE indicates that StopFleetActions or StartFleetActions has been requested but the update has not yet been completed for the location.

LocationConfiguration

data LocationConfiguration Source #

A remote location where a multi-location fleet can deploy EC2 instances for game hosting.

Related actions

CreateFleet

See: newLocationConfiguration smart constructor.

Instances

Instances details
Eq LocationConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationConfiguration

Read LocationConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationConfiguration

Show LocationConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationConfiguration

Generic LocationConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationConfiguration

Associated Types

type Rep LocationConfiguration :: Type -> Type #

NFData LocationConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationConfiguration

Methods

rnf :: LocationConfiguration -> () #

Hashable LocationConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationConfiguration

ToJSON LocationConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationConfiguration

type Rep LocationConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationConfiguration

type Rep LocationConfiguration = D1 ('MetaData "LocationConfiguration" "Amazonka.GameLift.Types.LocationConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "LocationConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newLocationConfiguration :: LocationConfiguration Source #

Create a value of LocationConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:location:LocationConfiguration', locationConfiguration_location - An AWS Region code, such as us-west-2.

LocationState

data LocationState Source #

A fleet location and its life-cycle state. A location state object might be used to describe a fleet's remote location or home Region. Life-cycle state tracks the progress of launching the first instance in a new location and preparing it for game hosting, and then removing all instances and deleting the location from the fleet.

Related actions

CreateFleet | CreateFleetLocations | DeleteFleetLocations

See: newLocationState smart constructor.

Instances

Instances details
Eq LocationState Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationState

Read LocationState Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationState

Show LocationState Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationState

Generic LocationState Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationState

Associated Types

type Rep LocationState :: Type -> Type #

NFData LocationState Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationState

Methods

rnf :: LocationState -> () #

Hashable LocationState Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationState

FromJSON LocationState Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationState

type Rep LocationState Source # 
Instance details

Defined in Amazonka.GameLift.Types.LocationState

type Rep LocationState = D1 ('MetaData "LocationState" "Amazonka.GameLift.Types.LocationState" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "LocationState'" 'PrefixI 'True) (S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FleetStatus)) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newLocationState :: LocationState Source #

Create a value of LocationState with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:status:LocationState', locationState_status - The life-cycle status of a fleet location.

$sel:location:LocationState', locationState_location - The fleet location, expressed as an AWS Region code such as us-west-2.

MatchedPlayerSession

data MatchedPlayerSession Source #

Represents a new player session that is created as a result of a successful FlexMatch match. A successful match automatically creates new player sessions for every player ID in the original matchmaking request.

When players connect to the match's game session, they must include both player ID and player session ID in order to claim their assigned player slot.

See: newMatchedPlayerSession smart constructor.

Instances

Instances details
Eq MatchedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchedPlayerSession

Read MatchedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchedPlayerSession

Show MatchedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchedPlayerSession

Generic MatchedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchedPlayerSession

Associated Types

type Rep MatchedPlayerSession :: Type -> Type #

NFData MatchedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchedPlayerSession

Methods

rnf :: MatchedPlayerSession -> () #

Hashable MatchedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchedPlayerSession

FromJSON MatchedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchedPlayerSession

type Rep MatchedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchedPlayerSession

type Rep MatchedPlayerSession = D1 ('MetaData "MatchedPlayerSession" "Amazonka.GameLift.Types.MatchedPlayerSession" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "MatchedPlayerSession'" 'PrefixI 'True) (S1 ('MetaSel ('Just "playerSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newMatchedPlayerSession :: MatchedPlayerSession Source #

Create a value of MatchedPlayerSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerSessionId:MatchedPlayerSession', matchedPlayerSession_playerSessionId - A unique identifier for a player session

$sel:playerId:MatchedPlayerSession', matchedPlayerSession_playerId - A unique identifier for a player

MatchmakingConfiguration

data MatchmakingConfiguration Source #

Guidelines for use with FlexMatch to match players into games. All matchmaking requests must specify a matchmaking configuration.

See: newMatchmakingConfiguration smart constructor.

Instances

Instances details
Eq MatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfiguration

Read MatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfiguration

Show MatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfiguration

Generic MatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfiguration

Associated Types

type Rep MatchmakingConfiguration :: Type -> Type #

NFData MatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfiguration

Hashable MatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfiguration

FromJSON MatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfiguration

type Rep MatchmakingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingConfiguration

type Rep MatchmakingConfiguration = D1 ('MetaData "MatchmakingConfiguration" "Amazonka.GameLift.Types.MatchmakingConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "MatchmakingConfiguration'" 'PrefixI 'True) ((((S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "backfillMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe BackfillMode))) :*: (S1 ('MetaSel ('Just "gameProperties") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [GameProperty])) :*: S1 ('MetaSel ('Just "ruleSetName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "acceptanceTimeoutSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "requestTimeoutSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))) :*: (S1 ('MetaSel ('Just "notificationTarget") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "flexMatchMode") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe FlexMatchMode))))) :*: (((S1 ('MetaSel ('Just "gameSessionQueueArns") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Text])) :*: S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "customEventData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "configurationArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "acceptanceRequired") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Bool)) :*: S1 ('MetaSel ('Just "gameSessionData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "description") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "additionalPlayerCount") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "ruleSetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))))

newMatchmakingConfiguration :: MatchmakingConfiguration Source #

Create a value of MatchmakingConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:MatchmakingConfiguration', matchmakingConfiguration_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:backfillMode:MatchmakingConfiguration', matchmakingConfiguration_backfillMode - The method used to backfill game sessions created with this matchmaking configuration. MANUAL indicates that the game makes backfill requests or does not use the match backfill feature. AUTOMATIC indicates that GameLift creates StartMatchBackfill requests whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill existing games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to STANDALONE.

$sel:gameProperties:MatchmakingConfiguration', matchmakingConfiguration_gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used when FlexMatchMode is set to STANDALONE.

$sel:ruleSetName:MatchmakingConfiguration', matchmakingConfiguration_ruleSetName - A unique identifier for the matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same Region.

$sel:acceptanceTimeoutSeconds:MatchmakingConfiguration', matchmakingConfiguration_acceptanceTimeoutSeconds - The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.

$sel:requestTimeoutSeconds:MatchmakingConfiguration', matchmakingConfiguration_requestTimeoutSeconds - The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

$sel:notificationTarget:MatchmakingConfiguration', matchmakingConfiguration_notificationTarget - An SNS topic ARN that is set up to receive matchmaking notifications.

$sel:flexMatchMode:MatchmakingConfiguration', matchmakingConfiguration_flexMatchMode - Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.

  • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
  • WITH_QUEUE - FlexMatch forms matches and uses the specified GameLift queue to start a game session for the match.

$sel:gameSessionQueueArns:MatchmakingConfiguration', matchmakingConfiguration_gameSessionQueueArns - The Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration. This property is not set when FlexMatchMode is set to STANDALONE.

$sel:name:MatchmakingConfiguration', matchmakingConfiguration_name - A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.

$sel:customEventData:MatchmakingConfiguration', matchmakingConfiguration_customEventData - Information to attach to all events related to the matchmaking configuration.

$sel:configurationArn:MatchmakingConfiguration', matchmakingConfiguration_configurationArn - The Amazon Resource Name (ARN) that is assigned to a GameLift matchmaking configuration resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking configuration name>. In a GameLift configuration ARN, the resource ID matches the Name value.

$sel:acceptanceRequired:MatchmakingConfiguration', matchmakingConfiguration_acceptanceRequired - A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. When this option is enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for player acceptance.

$sel:gameSessionData:MatchmakingConfiguration', matchmakingConfiguration_gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used when FlexMatchMode is set to STANDALONE.

$sel:description:MatchmakingConfiguration', matchmakingConfiguration_description - A descriptive label that is associated with matchmaking configuration.

$sel:additionalPlayerCount:MatchmakingConfiguration', matchmakingConfiguration_additionalPlayerCount - The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used when FlexMatchMode is set to STANDALONE.

$sel:ruleSetArn:MatchmakingConfiguration', matchmakingConfiguration_ruleSetArn - The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses.

MatchmakingRuleSet

data MatchmakingRuleSet Source #

Set of rule statements, used with FlexMatch, that determine how to build your player matches. Each rule set describes a type of group to be created and defines the parameters for acceptable player matches. Rule sets are used in MatchmakingConfiguration objects.

A rule set may define the following elements for a match. For detailed information and examples showing how to construct a rule set, see Build a FlexMatch rule set.

  • Teams -- Required. A rule set must define one or multiple teams for the match and set minimum and maximum team sizes. For example, a rule set might describe a 4x4 match that requires all eight slots to be filled.
  • Player attributes -- Optional. These attributes specify a set of player characteristics to evaluate when looking for a match. Matchmaking requests that use a rule set with player attributes must provide the corresponding attribute values. For example, an attribute might specify a player's skill or level.
  • Rules -- Optional. Rules define how to evaluate potential players for a match based on player attributes. A rule might specify minimum requirements for individual players, teams, or entire matches. For example, a rule might require each player to meet a certain skill level, each team to have at least one player in a certain role, or the match to have a minimum average skill level. or may describe an entire group--such as all teams must be evenly matched or have at least one player in a certain role.
  • Expansions -- Optional. Expansions allow you to relax the rules after a period of time when no acceptable matches are found. This feature lets you balance getting players into games in a reasonable amount of time instead of making them wait indefinitely for the best possible match. For example, you might use an expansion to increase the maximum skill variance between players after 30 seconds.

See: newMatchmakingRuleSet smart constructor.

Instances

Instances details
Eq MatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

Read MatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

Show MatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

Generic MatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

Associated Types

type Rep MatchmakingRuleSet :: Type -> Type #

NFData MatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

Methods

rnf :: MatchmakingRuleSet -> () #

Hashable MatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

FromJSON MatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

type Rep MatchmakingRuleSet Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingRuleSet

type Rep MatchmakingRuleSet = D1 ('MetaData "MatchmakingRuleSet" "Amazonka.GameLift.Types.MatchmakingRuleSet" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "MatchmakingRuleSet'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "ruleSetName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "ruleSetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "ruleSetBody") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text))))

newMatchmakingRuleSet Source #

Create a value of MatchmakingRuleSet with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:MatchmakingRuleSet', matchmakingRuleSet_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:ruleSetName:MatchmakingRuleSet', matchmakingRuleSet_ruleSetName - A unique identifier for the matchmaking rule set

$sel:ruleSetArn:MatchmakingRuleSet', matchmakingRuleSet_ruleSetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name>. In a GameLift rule set ARN, the resource ID matches the RuleSetName value.

$sel:ruleSetBody:MatchmakingRuleSet', matchmakingRuleSet_ruleSetBody - A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed in JSON, but most elements support a description field.

MatchmakingTicket

data MatchmakingTicket Source #

Ticket generated to track the progress of a matchmaking request. Each ticket is uniquely identified by a ticket ID, supplied by the requester, when creating a matchmaking request with StartMatchmaking. Tickets can be retrieved by calling DescribeMatchmaking with the ticket ID.

See: newMatchmakingTicket smart constructor.

Instances

Instances details
Eq MatchmakingTicket Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingTicket

Read MatchmakingTicket Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingTicket

Show MatchmakingTicket Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingTicket

Generic MatchmakingTicket Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingTicket

Associated Types

type Rep MatchmakingTicket :: Type -> Type #

NFData MatchmakingTicket Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingTicket

Methods

rnf :: MatchmakingTicket -> () #

Hashable MatchmakingTicket Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingTicket

FromJSON MatchmakingTicket Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingTicket

type Rep MatchmakingTicket Source # 
Instance details

Defined in Amazonka.GameLift.Types.MatchmakingTicket

type Rep MatchmakingTicket = D1 ('MetaData "MatchmakingTicket" "Amazonka.GameLift.Types.MatchmakingTicket" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "MatchmakingTicket'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe MatchmakingConfigurationStatus)) :*: S1 ('MetaSel ('Just "configurationName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "startTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: (S1 ('MetaSel ('Just "gameSessionConnectionInfo") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionConnectionInfo)) :*: S1 ('MetaSel ('Just "ticketId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))) :*: ((S1 ('MetaSel ('Just "estimatedWaitTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: (S1 ('MetaSel ('Just "statusMessage") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "endTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)))) :*: (S1 ('MetaSel ('Just "configurationArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "statusReason") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "players") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe [Player])))))))

newMatchmakingTicket :: MatchmakingTicket Source #

Create a value of MatchmakingTicket with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:status:MatchmakingTicket', matchmakingTicket_status - Current status of the matchmaking request.

  • QUEUED -- The matchmaking request has been received and is currently waiting to be processed.
  • SEARCHING -- The matchmaking request is currently being processed.
  • REQUIRES_ACCEPTANCE -- A match has been proposed and the players must accept the match (see AcceptMatch). This status is used only with requests that use a matchmaking configuration with a player acceptance requirement.
  • PLACING -- The FlexMatch engine has matched players and is in the process of placing a new game session for the match.
  • COMPLETED -- Players have been matched and a game session is ready to host the players. A ticket in this state contains the necessary connection information for players.
  • FAILED -- The matchmaking request was not completed.
  • CANCELLED -- The matchmaking request was canceled. This may be the result of a call to StopMatchmaking or a proposed match that one or more players failed to accept.
  • TIMED_OUT -- The matchmaking request was not successful within the duration specified in the matchmaking configuration.

Matchmaking requests that fail to successfully complete (statuses FAILED, CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs.

$sel:configurationName:MatchmakingTicket', matchmakingTicket_configurationName - Name of the MatchmakingConfiguration that is used with this ticket. Matchmaking configurations determine how players are grouped into a match and how a new game session is created for the match.

$sel:startTime:MatchmakingTicket', matchmakingTicket_startTime - Time stamp indicating when this matchmaking request was received. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:gameSessionConnectionInfo:MatchmakingTicket', matchmakingTicket_gameSessionConnectionInfo - Identifier and connection information of the game session created for the match. This information is added to the ticket only after the matchmaking request has been successfully completed. This parameter is not set when FlexMatch is being used without GameLift hosting.

$sel:ticketId:MatchmakingTicket', matchmakingTicket_ticketId - A unique identifier for a matchmaking ticket.

$sel:estimatedWaitTime:MatchmakingTicket', matchmakingTicket_estimatedWaitTime - Average amount of time (in seconds) that players are currently waiting for a match. If there is not enough recent data, this property may be empty.

$sel:statusMessage:MatchmakingTicket', matchmakingTicket_statusMessage - Additional information about the current status.

$sel:endTime:MatchmakingTicket', matchmakingTicket_endTime - Time stamp indicating when this matchmaking request stopped being processed due to success, failure, or cancellation. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:configurationArn:MatchmakingTicket', matchmakingTicket_configurationArn - The Amazon Resource Name (ARN) associated with the GameLift matchmaking configuration resource that is used with this ticket.

$sel:statusReason:MatchmakingTicket', matchmakingTicket_statusReason - Code to explain the current status. For example, a status reason may indicate when a ticket has returned to SEARCHING status after a proposed match fails to receive player acceptances.

$sel:players:MatchmakingTicket', matchmakingTicket_players - A set of Player objects, each representing a player to find matches for. Players are identified by a unique player ID and may include latency data for use during matchmaking. If the ticket is in status COMPLETED, the Player objects include the team the players were assigned to in the resulting match.

PlacedPlayerSession

data PlacedPlayerSession Source #

Information about a player session that was created as part of a StartGameSessionPlacement request. This object contains only the player ID and player session ID. To retrieve full details on a player session, call DescribePlayerSessions with the player session ID.

Related actions

CreatePlayerSession | CreatePlayerSessions | DescribePlayerSessions | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task

See: newPlacedPlayerSession smart constructor.

Instances

Instances details
Eq PlacedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlacedPlayerSession

Read PlacedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlacedPlayerSession

Show PlacedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlacedPlayerSession

Generic PlacedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlacedPlayerSession

Associated Types

type Rep PlacedPlayerSession :: Type -> Type #

NFData PlacedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlacedPlayerSession

Methods

rnf :: PlacedPlayerSession -> () #

Hashable PlacedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlacedPlayerSession

FromJSON PlacedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlacedPlayerSession

type Rep PlacedPlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlacedPlayerSession

type Rep PlacedPlayerSession = D1 ('MetaData "PlacedPlayerSession" "Amazonka.GameLift.Types.PlacedPlayerSession" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "PlacedPlayerSession'" 'PrefixI 'True) (S1 ('MetaSel ('Just "playerSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newPlacedPlayerSession :: PlacedPlayerSession Source #

Create a value of PlacedPlayerSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerSessionId:PlacedPlayerSession', placedPlayerSession_playerSessionId - A unique identifier for a player session.

$sel:playerId:PlacedPlayerSession', placedPlayerSession_playerId - A unique identifier for a player that is associated with this player session.

Player

data Player Source #

Represents a player in matchmaking. When starting a matchmaking request, a player has a player ID, attributes, and may have latency data. Team information is added after a match has been successfully completed.

See: newPlayer smart constructor.

Instances

Instances details
Eq Player Source # 
Instance details

Defined in Amazonka.GameLift.Types.Player

Methods

(==) :: Player -> Player -> Bool #

(/=) :: Player -> Player -> Bool #

Read Player Source # 
Instance details

Defined in Amazonka.GameLift.Types.Player

Show Player Source # 
Instance details

Defined in Amazonka.GameLift.Types.Player

Generic Player Source # 
Instance details

Defined in Amazonka.GameLift.Types.Player

Associated Types

type Rep Player :: Type -> Type #

Methods

from :: Player -> Rep Player x #

to :: Rep Player x -> Player #

NFData Player Source # 
Instance details

Defined in Amazonka.GameLift.Types.Player

Methods

rnf :: Player -> () #

Hashable Player Source # 
Instance details

Defined in Amazonka.GameLift.Types.Player

Methods

hashWithSalt :: Int -> Player -> Int #

hash :: Player -> Int #

ToJSON Player Source # 
Instance details

Defined in Amazonka.GameLift.Types.Player

FromJSON Player Source # 
Instance details

Defined in Amazonka.GameLift.Types.Player

type Rep Player Source # 
Instance details

Defined in Amazonka.GameLift.Types.Player

type Rep Player = D1 ('MetaData "Player" "Amazonka.GameLift.Types.Player" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "Player'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "playerAttributes") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (HashMap Text AttributeValue))) :*: S1 ('MetaSel ('Just "team") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "latencyInMs") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (HashMap Text Natural))))))

newPlayer :: Player Source #

Create a value of Player with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:playerAttributes:Player', player_playerAttributes - A collection of key:value pairs containing player information for use in matchmaking. Player attribute keys must match the playerAttributes used in a matchmaking rule set. Example: "PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S": "deathmatch"}}.

$sel:team:Player', player_team - Name of the team that the player is assigned to in a match. Team names are defined in a matchmaking rule set.

$sel:playerId:Player', player_playerId - A unique identifier for a player

$sel:latencyInMs:Player', player_latencyInMs - A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions. If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported.

If a matchmaker has a rule that evaluates player latency, players must report latency in order to be matched. If no latency is reported in this scenario, FlexMatch assumes that no Regions are available to the player and the ticket is not matchable.

PlayerLatency

data PlayerLatency Source #

Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.

See: newPlayerLatency smart constructor.

Instances

Instances details
Eq PlayerLatency Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatency

Read PlayerLatency Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatency

Show PlayerLatency Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatency

Generic PlayerLatency Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatency

Associated Types

type Rep PlayerLatency :: Type -> Type #

NFData PlayerLatency Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatency

Methods

rnf :: PlayerLatency -> () #

Hashable PlayerLatency Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatency

ToJSON PlayerLatency Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatency

FromJSON PlayerLatency Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatency

type Rep PlayerLatency Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatency

type Rep PlayerLatency = D1 ('MetaData "PlayerLatency" "Amazonka.GameLift.Types.PlayerLatency" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "PlayerLatency'" 'PrefixI 'True) (S1 ('MetaSel ('Just "latencyInMilliseconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Double)) :*: (S1 ('MetaSel ('Just "regionIdentifier") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newPlayerLatency :: PlayerLatency Source #

Create a value of PlayerLatency with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:latencyInMilliseconds:PlayerLatency', playerLatency_latencyInMilliseconds - Amount of time that represents the time lag experienced by the player when connected to the specified Region.

$sel:regionIdentifier:PlayerLatency', playerLatency_regionIdentifier - Name of the Region that is associated with the latency value.

$sel:playerId:PlayerLatency', playerLatency_playerId - A unique identifier for a player associated with the latency data.

PlayerLatencyPolicy

data PlayerLatencyPolicy Source #

Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.

Latency policies are part of a GameSessionQueue.

See: newPlayerLatencyPolicy smart constructor.

Instances

Instances details
Eq PlayerLatencyPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatencyPolicy

Read PlayerLatencyPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatencyPolicy

Show PlayerLatencyPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatencyPolicy

Generic PlayerLatencyPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatencyPolicy

Associated Types

type Rep PlayerLatencyPolicy :: Type -> Type #

NFData PlayerLatencyPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatencyPolicy

Methods

rnf :: PlayerLatencyPolicy -> () #

Hashable PlayerLatencyPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatencyPolicy

ToJSON PlayerLatencyPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatencyPolicy

FromJSON PlayerLatencyPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatencyPolicy

type Rep PlayerLatencyPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerLatencyPolicy

type Rep PlayerLatencyPolicy = D1 ('MetaData "PlayerLatencyPolicy" "Amazonka.GameLift.Types.PlayerLatencyPolicy" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "PlayerLatencyPolicy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "policyDurationSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "maximumIndividualPlayerLatencyMilliseconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))))

newPlayerLatencyPolicy :: PlayerLatencyPolicy Source #

Create a value of PlayerLatencyPolicy with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:policyDurationSeconds:PlayerLatencyPolicy', playerLatencyPolicy_policyDurationSeconds - The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.

$sel:maximumIndividualPlayerLatencyMilliseconds:PlayerLatencyPolicy', playerLatencyPolicy_maximumIndividualPlayerLatencyMilliseconds - The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.

PlayerSession

data PlayerSession Source #

Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is RESERVED) or actual player activity in a game session (when status is ACTIVE). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.

Related actions

CreatePlayerSession | CreatePlayerSessions | DescribePlayerSessions | StartGameSessionPlacement | DescribeGameSessionPlacement | All APIs by task

See: newPlayerSession smart constructor.

Instances

Instances details
Eq PlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSession

Read PlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSession

Show PlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSession

Generic PlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSession

Associated Types

type Rep PlayerSession :: Type -> Type #

NFData PlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSession

Methods

rnf :: PlayerSession -> () #

Hashable PlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSession

FromJSON PlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSession

type Rep PlayerSession Source # 
Instance details

Defined in Amazonka.GameLift.Types.PlayerSession

type Rep PlayerSession = D1 ('MetaData "PlayerSession" "Amazonka.GameLift.Types.PlayerSession" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "PlayerSession'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: (S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe PlayerSessionStatus)) :*: S1 ('MetaSel ('Just "ipAddress") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "gameSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "terminationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX))))) :*: ((S1 ('MetaSel ('Just "playerSessionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "playerData") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: (S1 ('MetaSel ('Just "playerId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "dnsName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "port") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))))))

newPlayerSession :: PlayerSession Source #

Create a value of PlayerSession with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:PlayerSession', playerSession_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:status:PlayerSession', playerSession_status - Current status of the player session.

Possible player session statuses include the following:

  • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
  • ACTIVE -- The player has been validated by the server process and is currently connected.
  • COMPLETED -- The player connection has been dropped.
  • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

$sel:ipAddress:PlayerSession', playerSession_ipAddress - The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

$sel:gameSessionId:PlayerSession', playerSession_gameSessionId - A unique identifier for the game session that the player session is connected to.

$sel:fleetArn:PlayerSession', playerSession_fleetArn - The Amazon Resource Name (ARN) associated with the GameLift fleet that the player's game session is running on.

$sel:terminationTime:PlayerSession', playerSession_terminationTime - A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:playerSessionId:PlayerSession', playerSession_playerSessionId - A unique identifier for a player session.

$sel:fleetId:PlayerSession', playerSession_fleetId - A unique identifier for the fleet that the player's game session is running on.

$sel:playerData:PlayerSession', playerSession_playerData - Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.

$sel:playerId:PlayerSession', playerSession_playerId - A unique identifier for a player that is associated with this player session.

$sel:dnsName:PlayerSession', playerSession_dnsName - The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
  • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

$sel:port:PlayerSession', playerSession_port - Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.

PriorityConfiguration

data PriorityConfiguration Source #

Custom prioritization settings for use by a game session queue when placing new game sessions with available game servers. When defined, this configuration replaces the default FleetIQ prioritization process, which is as follows:

  • If player latency data is included in a game session request, destinations and locations are prioritized first based on lowest average latency (1), then on lowest hosting cost (2), then on destination list order (3), and finally on location (alphabetical) (4). This approach ensures that the queue's top priority is to place game sessions where average player latency is lowest, and--if latency is the same--where the hosting cost is less, etc.
  • If player latency data is not included, destinations and locations are prioritized first on destination list order (1), and then on location (alphabetical) (2). This approach ensures that the queue's top priority is to place game sessions on the first destination fleet listed. If that fleet has multiple locations, the game session is placed on the first location (when listed alphabetically).

Changing the priority order will affect how game sessions are placed.

Priority configurations are part of a GameSessionQueue.

See: newPriorityConfiguration smart constructor.

Instances

Instances details
Eq PriorityConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityConfiguration

Read PriorityConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityConfiguration

Show PriorityConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityConfiguration

Generic PriorityConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityConfiguration

Associated Types

type Rep PriorityConfiguration :: Type -> Type #

NFData PriorityConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityConfiguration

Methods

rnf :: PriorityConfiguration -> () #

Hashable PriorityConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityConfiguration

ToJSON PriorityConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityConfiguration

FromJSON PriorityConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityConfiguration

type Rep PriorityConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.PriorityConfiguration

type Rep PriorityConfiguration = D1 ('MetaData "PriorityConfiguration" "Amazonka.GameLift.Types.PriorityConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "PriorityConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "priorityOrder") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty PriorityType))) :*: S1 ('MetaSel ('Just "locationOrder") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty Text)))))

newPriorityConfiguration :: PriorityConfiguration Source #

Create a value of PriorityConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:priorityOrder:PriorityConfiguration', priorityConfiguration_priorityOrder - The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

  • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.
  • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.
  • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.
  • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

$sel:locationOrder:PriorityConfiguration', priorityConfiguration_locationOrder - The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. Locations are identified by AWS Region codes such as us-west-2. Each location can only be listed once.

ResourceCreationLimitPolicy

data ResourceCreationLimitPolicy Source #

A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

The resource creation limit policy is included in FleetAttributes.

See: newResourceCreationLimitPolicy smart constructor.

Instances

Instances details
Eq ResourceCreationLimitPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ResourceCreationLimitPolicy

Read ResourceCreationLimitPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ResourceCreationLimitPolicy

Show ResourceCreationLimitPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ResourceCreationLimitPolicy

Generic ResourceCreationLimitPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ResourceCreationLimitPolicy

Associated Types

type Rep ResourceCreationLimitPolicy :: Type -> Type #

NFData ResourceCreationLimitPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ResourceCreationLimitPolicy

Hashable ResourceCreationLimitPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ResourceCreationLimitPolicy

ToJSON ResourceCreationLimitPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ResourceCreationLimitPolicy

FromJSON ResourceCreationLimitPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ResourceCreationLimitPolicy

type Rep ResourceCreationLimitPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ResourceCreationLimitPolicy

type Rep ResourceCreationLimitPolicy = D1 ('MetaData "ResourceCreationLimitPolicy" "Amazonka.GameLift.Types.ResourceCreationLimitPolicy" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ResourceCreationLimitPolicy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "newGameSessionsPerCreator'") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "policyPeriodInMinutes") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural))))

newResourceCreationLimitPolicy :: ResourceCreationLimitPolicy Source #

Create a value of ResourceCreationLimitPolicy with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:newGameSessionsPerCreator':ResourceCreationLimitPolicy', resourceCreationLimitPolicy_newGameSessionsPerCreator - The maximum number of game sessions that an individual can create during the policy period.

$sel:policyPeriodInMinutes:ResourceCreationLimitPolicy', resourceCreationLimitPolicy_policyPeriodInMinutes - The time span used in evaluating the resource creation limit policy.

RoutingStrategy

data RoutingStrategy Source #

The routing configuration for a fleet alias.

Related actions

CreateAlias | ListAliases | DescribeAlias | UpdateAlias | DeleteAlias | ResolveAlias | All APIs by task

See: newRoutingStrategy smart constructor.

Instances

Instances details
Eq RoutingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategy

Read RoutingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategy

Show RoutingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategy

Generic RoutingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategy

Associated Types

type Rep RoutingStrategy :: Type -> Type #

NFData RoutingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategy

Methods

rnf :: RoutingStrategy -> () #

Hashable RoutingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategy

ToJSON RoutingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategy

FromJSON RoutingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategy

type Rep RoutingStrategy Source # 
Instance details

Defined in Amazonka.GameLift.Types.RoutingStrategy

type Rep RoutingStrategy = D1 ('MetaData "RoutingStrategy" "Amazonka.GameLift.Types.RoutingStrategy" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "RoutingStrategy'" 'PrefixI 'True) (S1 ('MetaSel ('Just "type'") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe RoutingStrategyType)) :*: (S1 ('MetaSel ('Just "message") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newRoutingStrategy :: RoutingStrategy Source #

Create a value of RoutingStrategy with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:type':RoutingStrategy', routingStrategy_type - The type of routing strategy for the alias.

Possible routing types include the following:

  • SIMPLE - The alias resolves to one specific fleet. Use this type when routing to active fleets.
  • TERMINAL - The alias does not resolve to a fleet but instead can be used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException with the RoutingStrategy message embedded.

$sel:message:RoutingStrategy', routingStrategy_message - The message text to be used with a terminal routing strategy.

$sel:fleetId:RoutingStrategy', routingStrategy_fleetId - A unique identifier for the fleet that the alias points to. This value is the fleet ID, not the fleet ARN.

RuntimeConfiguration

data RuntimeConfiguration Source #

A collection of server process configurations that describe the set of processes to run on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration.

A GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes in a runtime configuration, add the values of the ConcurrentExecutions parameter for each ServerProcess. Learn more about Running Multiple Processes on a Fleet.

Related actions

DescribeRuntimeConfiguration | UpdateRuntimeConfiguration

See: newRuntimeConfiguration smart constructor.

Instances

Instances details
Eq RuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.RuntimeConfiguration

Read RuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.RuntimeConfiguration

Show RuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.RuntimeConfiguration

Generic RuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.RuntimeConfiguration

Associated Types

type Rep RuntimeConfiguration :: Type -> Type #

NFData RuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.RuntimeConfiguration

Methods

rnf :: RuntimeConfiguration -> () #

Hashable RuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.RuntimeConfiguration

ToJSON RuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.RuntimeConfiguration

FromJSON RuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.RuntimeConfiguration

type Rep RuntimeConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.RuntimeConfiguration

type Rep RuntimeConfiguration = D1 ('MetaData "RuntimeConfiguration" "Amazonka.GameLift.Types.RuntimeConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "RuntimeConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionActivationTimeoutSeconds") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: (S1 ('MetaSel ('Just "serverProcesses") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe (NonEmpty ServerProcess))) :*: S1 ('MetaSel ('Just "maxConcurrentGameSessionActivations") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)))))

newRuntimeConfiguration :: RuntimeConfiguration Source #

Create a value of RuntimeConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionActivationTimeoutSeconds:RuntimeConfiguration', runtimeConfiguration_gameSessionActivationTimeoutSeconds - The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ACTIVATING. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED.

$sel:serverProcesses:RuntimeConfiguration', runtimeConfiguration_serverProcesses - A collection of server process configurations that identify what server processes to run on each instance in a fleet.

$sel:maxConcurrentGameSessionActivations:RuntimeConfiguration', runtimeConfiguration_maxConcurrentGameSessionActivations - The number of game sessions in status ACTIVATING to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.

S3Location

data S3Location Source #

The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This location is specified in CreateBuild, CreateScript, and UpdateScript requests.

See: newS3Location smart constructor.

Instances

Instances details
Eq S3Location Source # 
Instance details

Defined in Amazonka.GameLift.Types.S3Location

Read S3Location Source # 
Instance details

Defined in Amazonka.GameLift.Types.S3Location

Show S3Location Source # 
Instance details

Defined in Amazonka.GameLift.Types.S3Location

Generic S3Location Source # 
Instance details

Defined in Amazonka.GameLift.Types.S3Location

Associated Types

type Rep S3Location :: Type -> Type #

NFData S3Location Source # 
Instance details

Defined in Amazonka.GameLift.Types.S3Location

Methods

rnf :: S3Location -> () #

Hashable S3Location Source # 
Instance details

Defined in Amazonka.GameLift.Types.S3Location

ToJSON S3Location Source # 
Instance details

Defined in Amazonka.GameLift.Types.S3Location

FromJSON S3Location Source # 
Instance details

Defined in Amazonka.GameLift.Types.S3Location

type Rep S3Location Source # 
Instance details

Defined in Amazonka.GameLift.Types.S3Location

type Rep S3Location = D1 ('MetaData "S3Location" "Amazonka.GameLift.Types.S3Location" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "S3Location'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "bucket") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "key") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "objectVersion") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "roleArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))))

newS3Location :: S3Location Source #

Create a value of S3Location with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:bucket:S3Location', s3Location_bucket - An Amazon S3 bucket identifier. This is the name of the S3 bucket.

GameLift currently does not support uploading from Amazon S3 buckets with names that contain a dot (.).

$sel:key:S3Location', s3Location_key - The name of the zip file that contains the build files or script files.

$sel:objectVersion:S3Location', s3Location_objectVersion - The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.

$sel:roleArn:S3Location', s3Location_roleArn - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.

ScalingPolicy

data ScalingPolicy Source #

Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID.

Related actions

DescribeFleetCapacity | UpdateFleetCapacity | DescribeEC2InstanceLimits | PutScalingPolicy | DescribeScalingPolicies | DeleteScalingPolicy | StopFleetActions | StartFleetActions | All APIs by task

See: newScalingPolicy smart constructor.

Instances

Instances details
Eq ScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingPolicy

Read ScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingPolicy

Show ScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingPolicy

Generic ScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingPolicy

Associated Types

type Rep ScalingPolicy :: Type -> Type #

NFData ScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingPolicy

Methods

rnf :: ScalingPolicy -> () #

Hashable ScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingPolicy

FromJSON ScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingPolicy

type Rep ScalingPolicy Source # 
Instance details

Defined in Amazonka.GameLift.Types.ScalingPolicy

type Rep ScalingPolicy = D1 ('MetaData "ScalingPolicy" "Amazonka.GameLift.Types.ScalingPolicy" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ScalingPolicy'" 'PrefixI 'True) (((S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ScalingStatusType)) :*: (S1 ('MetaSel ('Just "scalingAdjustmentType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ScalingAdjustmentType)) :*: S1 ('MetaSel ('Just "location") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "evaluationPeriods") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Natural)) :*: S1 ('MetaSel ('Just "policyType") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe PolicyType))) :*: (S1 ('MetaSel ('Just "metricName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe MetricName)) :*: S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))) :*: ((S1 ('MetaSel ('Just "comparisonOperator") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe ComparisonOperatorType)) :*: (S1 ('MetaSel ('Just "name") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "threshold") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Double)))) :*: ((S1 ('MetaSel ('Just "scalingAdjustment") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Int)) :*: S1 ('MetaSel ('Just "updateStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe LocationUpdateStatus))) :*: (S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "targetConfiguration") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe TargetConfiguration)))))))

newScalingPolicy :: ScalingPolicy Source #

Create a value of ScalingPolicy with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:status:ScalingPolicy', scalingPolicy_status - Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets (see StopFleetActions; if suspended for a fleet, the policy status does not change. View a fleet's stopped actions by calling DescribeFleetCapacity.

  • ACTIVE -- The scaling policy can be used for auto-scaling a fleet.
  • UPDATE_REQUESTED -- A request to update the scaling policy has been received.
  • UPDATING -- A change is being made to the scaling policy.
  • DELETE_REQUESTED -- A request to delete the scaling policy has been received.
  • DELETING -- The scaling policy is being deleted.
  • DELETED -- The scaling policy has been deleted.
  • ERROR -- An error occurred in creating the policy. It should be removed and recreated.

$sel:scalingAdjustmentType:ScalingPolicy', scalingPolicy_scalingAdjustmentType - The type of adjustment to make to a fleet's instance count (see FleetCapacity):

  • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
  • ExactCapacity -- set the instance count to the scaling adjustment value.
  • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down.

$sel:location:ScalingPolicy', scalingPolicy_location -

$sel:evaluationPeriods:ScalingPolicy', scalingPolicy_evaluationPeriods - Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

$sel:policyType:ScalingPolicy', scalingPolicy_policyType - The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

$sel:metricName:ScalingPolicy', scalingPolicy_metricName - Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

  • ActivatingGameSessions -- Game sessions in the process of being created.
  • ActiveGameSessions -- Game sessions that are currently running.
  • ActiveInstances -- Fleet instances that are currently running at least one game session.
  • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.
  • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
  • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.
  • IdleInstances -- Active instances that are currently hosting zero game sessions.
  • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
  • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.
  • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
  • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

$sel:fleetArn:ScalingPolicy', scalingPolicy_fleetArn - The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

$sel:comparisonOperator:ScalingPolicy', scalingPolicy_comparisonOperator - Comparison operator to use when measuring a metric against the threshold value.

$sel:name:ScalingPolicy', scalingPolicy_name - A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.

$sel:threshold:ScalingPolicy', scalingPolicy_threshold - Metric value used to trigger a scaling event.

$sel:scalingAdjustment:ScalingPolicy', scalingPolicy_scalingAdjustment - Amount of adjustment to make, based on the scaling adjustment type.

$sel:updateStatus:ScalingPolicy', scalingPolicy_updateStatus - The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.

$sel:fleetId:ScalingPolicy', scalingPolicy_fleetId - A unique identifier for the fleet that is associated with this scaling policy.

$sel:targetConfiguration:ScalingPolicy', scalingPolicy_targetConfiguration - An object that contains settings for a target-based scaling policy.

Script

data Script Source #

Properties describing a Realtime script.

Related actions

CreateScript | ListScripts | DescribeScript | UpdateScript | DeleteScript | All APIs by task

See: newScript smart constructor.

Instances

Instances details
Eq Script Source # 
Instance details

Defined in Amazonka.GameLift.Types.Script

Methods

(==) :: Script -> Script -> Bool #

(/=) :: Script -> Script -> Bool #

Read Script Source # 
Instance details

Defined in Amazonka.GameLift.Types.Script

Show Script Source # 
Instance details

Defined in Amazonka.GameLift.Types.Script

Generic Script Source # 
Instance details

Defined in Amazonka.GameLift.Types.Script

Associated Types

type Rep Script :: Type -> Type #

Methods

from :: Script -> Rep Script x #

to :: Rep Script x -> Script #

NFData Script Source # 
Instance details

Defined in Amazonka.GameLift.Types.Script

Methods

rnf :: Script -> () #

Hashable Script Source # 
Instance details

Defined in Amazonka.GameLift.Types.Script

Methods

hashWithSalt :: Int -> Script -> Int #

hash :: Script -> Int #

FromJSON Script Source # 
Instance details

Defined in Amazonka.GameLift.Types.Script

type Rep Script Source # 
Instance details

Defined in Amazonka.GameLift.Types.Script

newScript :: Script Source #

Create a value of Script with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:Script', script_creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:storageLocation:Script', script_storageLocation - Undocumented member.

$sel:name:Script', script_name - A descriptive label that is associated with a script. Script names do not need to be unique.

$sel:scriptId:Script', script_scriptId - A unique identifier for the Realtime script

$sel:version:Script', script_version - Version information that is associated with a build or script. Version strings do not need to be unique.

$sel:scriptArn:Script', script_scriptArn - The Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.

$sel:sizeOnDisk:Script', script_sizeOnDisk - The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".

ServerProcess

data ServerProcess Source #

A set of instructions for launching server processes on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's RuntimeConfiguration.

See: newServerProcess smart constructor.

Instances

Instances details
Eq ServerProcess Source # 
Instance details

Defined in Amazonka.GameLift.Types.ServerProcess

Read ServerProcess Source # 
Instance details

Defined in Amazonka.GameLift.Types.ServerProcess

Show ServerProcess Source # 
Instance details

Defined in Amazonka.GameLift.Types.ServerProcess

Generic ServerProcess Source # 
Instance details

Defined in Amazonka.GameLift.Types.ServerProcess

Associated Types

type Rep ServerProcess :: Type -> Type #

NFData ServerProcess Source # 
Instance details

Defined in Amazonka.GameLift.Types.ServerProcess

Methods

rnf :: ServerProcess -> () #

Hashable ServerProcess Source # 
Instance details

Defined in Amazonka.GameLift.Types.ServerProcess

ToJSON ServerProcess Source # 
Instance details

Defined in Amazonka.GameLift.Types.ServerProcess

FromJSON ServerProcess Source # 
Instance details

Defined in Amazonka.GameLift.Types.ServerProcess

type Rep ServerProcess Source # 
Instance details

Defined in Amazonka.GameLift.Types.ServerProcess

type Rep ServerProcess = D1 ('MetaData "ServerProcess" "Amazonka.GameLift.Types.ServerProcess" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "ServerProcess'" 'PrefixI 'True) (S1 ('MetaSel ('Just "parameters") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "launchPath") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "concurrentExecutions") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Natural))))

newServerProcess Source #

Create a value of ServerProcess with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:parameters:ServerProcess', serverProcess_parameters - An optional list of parameters to pass to the server executable or Realtime script on launch.

$sel:launchPath:ServerProcess', serverProcess_launchPath - The location of a game build executable or the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

  • Windows (custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"
  • Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

$sel:concurrentExecutions:ServerProcess', serverProcess_concurrentExecutions - The number of server processes using this configuration that run concurrently on each instance.

Tag

data Tag Source #

A label that can be assigned to a GameLift resource.

Learn more

Tagging AWS Resources in the AWS General Reference

AWS Tagging Strategies

Related actions

TagResource | UntagResource | ListTagsForResource | All APIs by task

See: newTag smart constructor.

Constructors

Tag' Text Text 

Instances

Instances details
Eq Tag Source # 
Instance details

Defined in Amazonka.GameLift.Types.Tag

Methods

(==) :: Tag -> Tag -> Bool #

(/=) :: Tag -> Tag -> Bool #

Read Tag Source # 
Instance details

Defined in Amazonka.GameLift.Types.Tag

Show Tag Source # 
Instance details

Defined in Amazonka.GameLift.Types.Tag

Methods

showsPrec :: Int -> Tag -> ShowS #

show :: Tag -> String #

showList :: [Tag] -> ShowS #

Generic Tag Source # 
Instance details

Defined in Amazonka.GameLift.Types.Tag

Associated Types

type Rep Tag :: Type -> Type #

Methods

from :: Tag -> Rep Tag x #

to :: Rep Tag x -> Tag #

NFData Tag Source # 
Instance details

Defined in Amazonka.GameLift.Types.Tag

Methods

rnf :: Tag -> () #

Hashable Tag Source # 
Instance details

Defined in Amazonka.GameLift.Types.Tag

Methods

hashWithSalt :: Int -> Tag -> Int #

hash :: Tag -> Int #

ToJSON Tag Source # 
Instance details

Defined in Amazonka.GameLift.Types.Tag

FromJSON Tag Source # 
Instance details

Defined in Amazonka.GameLift.Types.Tag

type Rep Tag Source # 
Instance details

Defined in Amazonka.GameLift.Types.Tag

type Rep Tag = D1 ('MetaData "Tag" "Amazonka.GameLift.Types.Tag" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "Tag'" 'PrefixI 'True) (S1 ('MetaSel ('Just "key") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "value") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text)))

newTag Source #

Create a value of Tag with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:key:Tag', tag_key - The key for a developer-defined key:value pair for tagging an AWS resource.

$sel:value:Tag', tag_value - The value for a developer-defined key:value pair for tagging an AWS resource.

TargetConfiguration

data TargetConfiguration Source #

Settings for a target-based scaling policy (see ScalingPolicy. A target-based policy tracks a particular fleet metric specifies a target value for the metric. As player usage changes, the policy triggers Amazon GameLift to adjust capacity so that the metric returns to the target value. The target configuration specifies settings as needed for the target based policy, including the target value.

Related actions

DescribeFleetCapacity | UpdateFleetCapacity | DescribeEC2InstanceLimits | PutScalingPolicy | DescribeScalingPolicies | DeleteScalingPolicy | StopFleetActions | StartFleetActions | All APIs by task

See: newTargetConfiguration smart constructor.

Instances

Instances details
Eq TargetConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetConfiguration

Read TargetConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetConfiguration

Show TargetConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetConfiguration

Generic TargetConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetConfiguration

Associated Types

type Rep TargetConfiguration :: Type -> Type #

NFData TargetConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetConfiguration

Methods

rnf :: TargetConfiguration -> () #

Hashable TargetConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetConfiguration

ToJSON TargetConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetConfiguration

FromJSON TargetConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetConfiguration

type Rep TargetConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetConfiguration

type Rep TargetConfiguration = D1 ('MetaData "TargetConfiguration" "Amazonka.GameLift.Types.TargetConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "TargetConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "targetValue") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Double)))

newTargetConfiguration Source #

Create a value of TargetConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:targetValue:TargetConfiguration', targetConfiguration_targetValue - Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).

TargetTrackingConfiguration

data TargetTrackingConfiguration Source #

__This data type is used with the GameLift FleetIQ and game server groups.__

Settings for a target-based scaling policy as part of a GameServerGroupAutoScalingPolicy. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric "PercentUtilizedGameServers" and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.

See: newTargetTrackingConfiguration smart constructor.

Instances

Instances details
Eq TargetTrackingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetTrackingConfiguration

Read TargetTrackingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetTrackingConfiguration

Show TargetTrackingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetTrackingConfiguration

Generic TargetTrackingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetTrackingConfiguration

Associated Types

type Rep TargetTrackingConfiguration :: Type -> Type #

NFData TargetTrackingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetTrackingConfiguration

Hashable TargetTrackingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetTrackingConfiguration

ToJSON TargetTrackingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetTrackingConfiguration

type Rep TargetTrackingConfiguration Source # 
Instance details

Defined in Amazonka.GameLift.Types.TargetTrackingConfiguration

type Rep TargetTrackingConfiguration = D1 ('MetaData "TargetTrackingConfiguration" "Amazonka.GameLift.Types.TargetTrackingConfiguration" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "TargetTrackingConfiguration'" 'PrefixI 'True) (S1 ('MetaSel ('Just "targetValue") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Double)))

newTargetTrackingConfiguration Source #

Create a value of TargetTrackingConfiguration with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:targetValue:TargetTrackingConfiguration', targetTrackingConfiguration_targetValue - Desired value to use with a game server group target-based scaling policy.

VpcPeeringAuthorization

data VpcPeeringAuthorization Source #

Represents an authorization for a VPC peering connection between the VPC for an Amazon GameLift fleet and another VPC on an account you have access to. This authorization must exist and be valid for the peering connection to be established. Authorizations are valid for 24 hours after they are issued.

Related actions

CreateVpcPeeringAuthorization | DescribeVpcPeeringAuthorizations | DeleteVpcPeeringAuthorization | CreateVpcPeeringConnection | DescribeVpcPeeringConnections | DeleteVpcPeeringConnection | All APIs by task

See: newVpcPeeringAuthorization smart constructor.

Instances

Instances details
Eq VpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringAuthorization

Read VpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringAuthorization

Show VpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringAuthorization

Generic VpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringAuthorization

Associated Types

type Rep VpcPeeringAuthorization :: Type -> Type #

NFData VpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringAuthorization

Methods

rnf :: VpcPeeringAuthorization -> () #

Hashable VpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringAuthorization

FromJSON VpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringAuthorization

type Rep VpcPeeringAuthorization Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringAuthorization

type Rep VpcPeeringAuthorization = D1 ('MetaData "VpcPeeringAuthorization" "Amazonka.GameLift.Types.VpcPeeringAuthorization" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "VpcPeeringAuthorization'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "creationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX)) :*: S1 ('MetaSel ('Just "peerVpcId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "peerVpcAwsAccountId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "gameLiftAwsAccountId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "expirationTime") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe POSIX))))))

newVpcPeeringAuthorization :: VpcPeeringAuthorization Source #

Create a value of VpcPeeringAuthorization with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:creationTime:VpcPeeringAuthorization', vpcPeeringAuthorization_creationTime - Time stamp indicating when this authorization was issued. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

$sel:peerVpcId:VpcPeeringAuthorization', vpcPeeringAuthorization_peerVpcId - A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

$sel:peerVpcAwsAccountId:VpcPeeringAuthorization', vpcPeeringAuthorization_peerVpcAwsAccountId -

$sel:gameLiftAwsAccountId:VpcPeeringAuthorization', vpcPeeringAuthorization_gameLiftAwsAccountId - A unique identifier for the AWS account that you use to manage your GameLift fleet. You can find your Account ID in the AWS Management Console under account settings.

$sel:expirationTime:VpcPeeringAuthorization', vpcPeeringAuthorization_expirationTime - Time stamp indicating when this authorization expires (24 hours after issuance). Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

VpcPeeringConnection

data VpcPeeringConnection Source #

Represents a peering connection between a VPC on one of your AWS accounts and the VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a pending connection that has not yet been established.

Related actions

CreateVpcPeeringAuthorization | DescribeVpcPeeringAuthorizations | DeleteVpcPeeringAuthorization | CreateVpcPeeringConnection | DescribeVpcPeeringConnections | DeleteVpcPeeringConnection | All APIs by task

See: newVpcPeeringConnection smart constructor.

Instances

Instances details
Eq VpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnection

Read VpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnection

Show VpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnection

Generic VpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnection

Associated Types

type Rep VpcPeeringConnection :: Type -> Type #

NFData VpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnection

Methods

rnf :: VpcPeeringConnection -> () #

Hashable VpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnection

FromJSON VpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnection

type Rep VpcPeeringConnection Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnection

type Rep VpcPeeringConnection = D1 ('MetaData "VpcPeeringConnection" "Amazonka.GameLift.Types.VpcPeeringConnection" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "VpcPeeringConnection'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "vpcPeeringConnectionId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: (S1 ('MetaSel ('Just "status") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe VpcPeeringConnectionStatus)) :*: S1 ('MetaSel ('Just "peerVpcId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)))) :*: ((S1 ('MetaSel ('Just "fleetArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "ipV4CidrBlock") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "gameLiftVpcId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "fleetId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))))

newVpcPeeringConnection :: VpcPeeringConnection Source #

Create a value of VpcPeeringConnection with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:vpcPeeringConnectionId:VpcPeeringConnection', vpcPeeringConnection_vpcPeeringConnectionId - A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection with DeleteVpcPeeringConnection.

$sel:status:VpcPeeringConnection', vpcPeeringConnection_status - The status information about the connection. Status indicates if a connection is pending, successful, or failed.

$sel:peerVpcId:VpcPeeringConnection', vpcPeeringConnection_peerVpcId - A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.

$sel:fleetArn:VpcPeeringConnection', vpcPeeringConnection_fleetArn - The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.

$sel:ipV4CidrBlock:VpcPeeringConnection', vpcPeeringConnection_ipV4CidrBlock - CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.

$sel:gameLiftVpcId:VpcPeeringConnection', vpcPeeringConnection_gameLiftVpcId - A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account.

$sel:fleetId:VpcPeeringConnection', vpcPeeringConnection_fleetId - A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.

VpcPeeringConnectionStatus

data VpcPeeringConnectionStatus Source #

Represents status information for a VPC peering connection. Status is associated with a VpcPeeringConnection object. Status codes and messages are provided from EC2 (see VpcPeeringConnectionStateReason). Connection status information is also communicated as a fleet Event.

See: newVpcPeeringConnectionStatus smart constructor.

Instances

Instances details
Eq VpcPeeringConnectionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnectionStatus

Read VpcPeeringConnectionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnectionStatus

Show VpcPeeringConnectionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnectionStatus

Generic VpcPeeringConnectionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnectionStatus

Associated Types

type Rep VpcPeeringConnectionStatus :: Type -> Type #

NFData VpcPeeringConnectionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnectionStatus

Hashable VpcPeeringConnectionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnectionStatus

FromJSON VpcPeeringConnectionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnectionStatus

type Rep VpcPeeringConnectionStatus Source # 
Instance details

Defined in Amazonka.GameLift.Types.VpcPeeringConnectionStatus

type Rep VpcPeeringConnectionStatus = D1 ('MetaData "VpcPeeringConnectionStatus" "Amazonka.GameLift.Types.VpcPeeringConnectionStatus" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "VpcPeeringConnectionStatus'" 'PrefixI 'True) (S1 ('MetaSel ('Just "code") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "message") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))))

newVpcPeeringConnectionStatus :: VpcPeeringConnectionStatus Source #

Create a value of VpcPeeringConnectionStatus with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:code:VpcPeeringConnectionStatus', vpcPeeringConnectionStatus_code - Code indicating the status of a VPC peering connection.

$sel:message:VpcPeeringConnectionStatus', vpcPeeringConnectionStatus_message - Additional messaging associated with the connection status.