Copyright | (c) 2013-2021 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay <brendan.g.hay+amazonka@gmail.com> |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | None |
Creates a multiplayer game session for players in a specific fleet location. This operation prompts an available server process to start a game session and retrieves connection information for the new game session. As an alternative, consider using the GameLift game session placement feature with
with StartGameSessionPlacement, which uses FleetIQ algorithms and queues to optimize the placement process.
When creating a game session, you specify exactly where you want to
place it and provide a set of game session configuration settings. The
fleet must be in ACTIVE
status before a game session can be created in
it.
This operation can be used in the following ways:
- To create a game session on an instance in a fleet's home Region, provide a fleet or alias ID along with your game session configuration.
- To create a game session on an instance in a fleet's remote location, provide a fleet or alias ID and a location name, along with your game session configuration.
If successful, a workflow is initiated to start a new game session. A
GameSession
object is returned containing the game session
configuration and status. When the status is ACTIVE
, game session
connection information is provided and player sessions can be created
for the game session. By default, newly created game sessions are open
to new players. You can restrict new player access by using
UpdateGameSession to change the game session's player session creation
policy.
Game session logs are retained for all active game sessions for 14 days. To access the logs, call GetGameSessionLogUrl to download the log files.
Available in GameLift Local.
Learn more
Related actions
CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task
Synopsis
- data CreateGameSession = CreateGameSession' {}
- newCreateGameSession :: Natural -> CreateGameSession
- createGameSession_idempotencyToken :: Lens' CreateGameSession (Maybe Text)
- createGameSession_gameProperties :: Lens' CreateGameSession (Maybe [GameProperty])
- createGameSession_location :: Lens' CreateGameSession (Maybe Text)
- createGameSession_gameSessionId :: Lens' CreateGameSession (Maybe Text)
- createGameSession_aliasId :: Lens' CreateGameSession (Maybe Text)
- createGameSession_name :: Lens' CreateGameSession (Maybe Text)
- createGameSession_gameSessionData :: Lens' CreateGameSession (Maybe Text)
- createGameSession_fleetId :: Lens' CreateGameSession (Maybe Text)
- createGameSession_creatorId :: Lens' CreateGameSession (Maybe Text)
- createGameSession_maximumPlayerSessionCount :: Lens' CreateGameSession Natural
- data CreateGameSessionResponse = CreateGameSessionResponse' {}
- newCreateGameSessionResponse :: Int -> CreateGameSessionResponse
- createGameSessionResponse_gameSession :: Lens' CreateGameSessionResponse (Maybe GameSession)
- createGameSessionResponse_httpStatus :: Lens' CreateGameSessionResponse Int
Creating a Request
data CreateGameSession Source #
Represents the input for a request operation.
See: newCreateGameSession
smart constructor.
CreateGameSession' | |
|
Instances
Create a value of CreateGameSession
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:idempotencyToken:CreateGameSession'
, createGameSession_idempotencyToken
- Custom string that uniquely identifies the new game session request.
This is useful for ensuring that game session requests with the same
idempotency token are processed only once. Subsequent requests with the
same string return the original GameSession
object, with an updated
status. Maximum token length is 48 characters. If provided, this string
is included in the new game session's ID. A game session ARN has the
following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.
Idempotency tokens remain in use for 30 days after a game session has
ended; game session objects are retained for this time period and then
deleted.
$sel:gameProperties:CreateGameSession'
, createGameSession_gameProperties
- A set of custom properties for a game session, formatted as key:value
pairs. These properties are passed to a game server process in the
GameSession object with a request to start a new game session.
$sel:location:CreateGameSession'
, createGameSession_location
- A fleet's remote location to place the new game session in. If this
parameter is not set, the new game session is placed in the fleet's
home Region. Specify a remote location with an AWS Region code such as
us-west-2
.
$sel:gameSessionId:CreateGameSession'
, createGameSession_gameSessionId
- /This parameter is no longer preferred. Please use IdempotencyToken
instead./ Custom string that uniquely identifies a request for a new
game session. Maximum token length is 48 characters. If provided, this
string is included in the new game session's ID.
$sel:aliasId:CreateGameSession'
, createGameSession_aliasId
- A unique identifier for the alias associated with the fleet to create a
game session in. You can use either the alias ID or ARN value. Each
request must reference either a fleet ID or alias ID, but not both.
$sel:name:CreateGameSession'
, createGameSession_name
- A descriptive label that is associated with a game session. Session
names do not need to be unique.
$sel:gameSessionData:CreateGameSession'
, createGameSession_gameSessionData
- A set of custom game session properties, formatted as a single string
value. This data is passed to a game server process in the GameSession
object with a request to start a new game session.
$sel:fleetId:CreateGameSession'
, createGameSession_fleetId
- A unique identifier for the fleet to create a game session in. You can
use either the fleet ID or ARN value. Each request must reference either
a fleet ID or alias ID, but not both.
$sel:creatorId:CreateGameSession'
, createGameSession_creatorId
- A unique identifier for a player or entity creating the game session.
This parameter is required when requesting a new game session on a fleet
with a resource creation limit policy. This type of policy limits the
number of concurrent active game sessions that one player can create
within a certain time span. GameLift uses the CreatorId to evaluate the
new request against the policy.
$sel:maximumPlayerSessionCount:CreateGameSession'
, createGameSession_maximumPlayerSessionCount
- The maximum number of players that can be connected simultaneously to
the game session.
Request Lenses
createGameSession_idempotencyToken :: Lens' CreateGameSession (Maybe Text) Source #
Custom string that uniquely identifies the new game session request.
This is useful for ensuring that game session requests with the same
idempotency token are processed only once. Subsequent requests with the
same string return the original GameSession
object, with an updated
status. Maximum token length is 48 characters. If provided, this string
is included in the new game session's ID. A game session ARN has the
following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.
Idempotency tokens remain in use for 30 days after a game session has
ended; game session objects are retained for this time period and then
deleted.
createGameSession_gameProperties :: Lens' CreateGameSession (Maybe [GameProperty]) Source #
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session.
createGameSession_location :: Lens' CreateGameSession (Maybe Text) Source #
A fleet's remote location to place the new game session in. If this
parameter is not set, the new game session is placed in the fleet's
home Region. Specify a remote location with an AWS Region code such as
us-west-2
.
createGameSession_gameSessionId :: Lens' CreateGameSession (Maybe Text) Source #
/This parameter is no longer preferred. Please use IdempotencyToken
instead./ Custom string that uniquely identifies a request for a new
game session. Maximum token length is 48 characters. If provided, this
string is included in the new game session's ID.
createGameSession_aliasId :: Lens' CreateGameSession (Maybe Text) Source #
A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
createGameSession_name :: Lens' CreateGameSession (Maybe Text) Source #
A descriptive label that is associated with a game session. Session names do not need to be unique.
createGameSession_gameSessionData :: Lens' CreateGameSession (Maybe Text) Source #
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session.
createGameSession_fleetId :: Lens' CreateGameSession (Maybe Text) Source #
A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
createGameSession_creatorId :: Lens' CreateGameSession (Maybe Text) Source #
A unique identifier for a player or entity creating the game session. This parameter is required when requesting a new game session on a fleet with a resource creation limit policy. This type of policy limits the number of concurrent active game sessions that one player can create within a certain time span. GameLift uses the CreatorId to evaluate the new request against the policy.
createGameSession_maximumPlayerSessionCount :: Lens' CreateGameSession Natural Source #
The maximum number of players that can be connected simultaneously to the game session.
Destructuring the Response
data CreateGameSessionResponse Source #
Represents the returned data in response to a request operation.
See: newCreateGameSessionResponse
smart constructor.
CreateGameSessionResponse' | |
|
Instances
newCreateGameSessionResponse Source #
Create a value of CreateGameSessionResponse
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:gameSession:CreateGameSessionResponse'
, createGameSessionResponse_gameSession
- Object that describes the newly created game session record.
$sel:httpStatus:CreateGameSessionResponse'
, createGameSessionResponse_httpStatus
- The response's http status code.
Response Lenses
createGameSessionResponse_gameSession :: Lens' CreateGameSessionResponse (Maybe GameSession) Source #
Object that describes the newly created game session record.
createGameSessionResponse_httpStatus :: Lens' CreateGameSessionResponse Int Source #
The response's http status code.