{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
module Amazonka.GameLift.ListGameServerGroups
(
ListGameServerGroups (..),
newListGameServerGroups,
listGameServerGroups_nextToken,
listGameServerGroups_limit,
ListGameServerGroupsResponse (..),
newListGameServerGroupsResponse,
listGameServerGroupsResponse_gameServerGroups,
listGameServerGroupsResponse_nextToken,
listGameServerGroupsResponse_httpStatus,
)
where
import qualified Amazonka.Core as Core
import Amazonka.GameLift.Types
import qualified Amazonka.Lens as Lens
import qualified Amazonka.Prelude as Prelude
import qualified Amazonka.Request as Request
import qualified Amazonka.Response as Response
data ListGameServerGroups = ListGameServerGroups'
{
ListGameServerGroups -> Maybe Text
nextToken :: Prelude.Maybe Prelude.Text,
ListGameServerGroups -> Maybe Natural
limit :: Prelude.Maybe Prelude.Natural
}
deriving (ListGameServerGroups -> ListGameServerGroups -> Bool
(ListGameServerGroups -> ListGameServerGroups -> Bool)
-> (ListGameServerGroups -> ListGameServerGroups -> Bool)
-> Eq ListGameServerGroups
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: ListGameServerGroups -> ListGameServerGroups -> Bool
$c/= :: ListGameServerGroups -> ListGameServerGroups -> Bool
== :: ListGameServerGroups -> ListGameServerGroups -> Bool
$c== :: ListGameServerGroups -> ListGameServerGroups -> Bool
Prelude.Eq, ReadPrec [ListGameServerGroups]
ReadPrec ListGameServerGroups
Int -> ReadS ListGameServerGroups
ReadS [ListGameServerGroups]
(Int -> ReadS ListGameServerGroups)
-> ReadS [ListGameServerGroups]
-> ReadPrec ListGameServerGroups
-> ReadPrec [ListGameServerGroups]
-> Read ListGameServerGroups
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [ListGameServerGroups]
$creadListPrec :: ReadPrec [ListGameServerGroups]
readPrec :: ReadPrec ListGameServerGroups
$creadPrec :: ReadPrec ListGameServerGroups
readList :: ReadS [ListGameServerGroups]
$creadList :: ReadS [ListGameServerGroups]
readsPrec :: Int -> ReadS ListGameServerGroups
$creadsPrec :: Int -> ReadS ListGameServerGroups
Prelude.Read, Int -> ListGameServerGroups -> ShowS
[ListGameServerGroups] -> ShowS
ListGameServerGroups -> String
(Int -> ListGameServerGroups -> ShowS)
-> (ListGameServerGroups -> String)
-> ([ListGameServerGroups] -> ShowS)
-> Show ListGameServerGroups
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [ListGameServerGroups] -> ShowS
$cshowList :: [ListGameServerGroups] -> ShowS
show :: ListGameServerGroups -> String
$cshow :: ListGameServerGroups -> String
showsPrec :: Int -> ListGameServerGroups -> ShowS
$cshowsPrec :: Int -> ListGameServerGroups -> ShowS
Prelude.Show, (forall x. ListGameServerGroups -> Rep ListGameServerGroups x)
-> (forall x. Rep ListGameServerGroups x -> ListGameServerGroups)
-> Generic ListGameServerGroups
forall x. Rep ListGameServerGroups x -> ListGameServerGroups
forall x. ListGameServerGroups -> Rep ListGameServerGroups x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x. Rep ListGameServerGroups x -> ListGameServerGroups
$cfrom :: forall x. ListGameServerGroups -> Rep ListGameServerGroups x
Prelude.Generic)
newListGameServerGroups ::
ListGameServerGroups
newListGameServerGroups :: ListGameServerGroups
newListGameServerGroups =
ListGameServerGroups' :: Maybe Text -> Maybe Natural -> ListGameServerGroups
ListGameServerGroups'
{ $sel:nextToken:ListGameServerGroups' :: Maybe Text
nextToken = Maybe Text
forall a. Maybe a
Prelude.Nothing,
$sel:limit:ListGameServerGroups' :: Maybe Natural
limit = Maybe Natural
forall a. Maybe a
Prelude.Nothing
}
listGameServerGroups_nextToken :: Lens.Lens' ListGameServerGroups (Prelude.Maybe Prelude.Text)
listGameServerGroups_nextToken :: (Maybe Text -> f (Maybe Text))
-> ListGameServerGroups -> f ListGameServerGroups
listGameServerGroups_nextToken = (ListGameServerGroups -> Maybe Text)
-> (ListGameServerGroups -> Maybe Text -> ListGameServerGroups)
-> Lens
ListGameServerGroups ListGameServerGroups (Maybe Text) (Maybe Text)
forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServerGroups' {Maybe Text
nextToken :: Maybe Text
$sel:nextToken:ListGameServerGroups' :: ListGameServerGroups -> Maybe Text
nextToken} -> Maybe Text
nextToken) (\s :: ListGameServerGroups
s@ListGameServerGroups' {} Maybe Text
a -> ListGameServerGroups
s {$sel:nextToken:ListGameServerGroups' :: Maybe Text
nextToken = Maybe Text
a} :: ListGameServerGroups)
listGameServerGroups_limit :: Lens.Lens' ListGameServerGroups (Prelude.Maybe Prelude.Natural)
listGameServerGroups_limit :: (Maybe Natural -> f (Maybe Natural))
-> ListGameServerGroups -> f ListGameServerGroups
listGameServerGroups_limit = (ListGameServerGroups -> Maybe Natural)
-> (ListGameServerGroups -> Maybe Natural -> ListGameServerGroups)
-> Lens
ListGameServerGroups
ListGameServerGroups
(Maybe Natural)
(Maybe Natural)
forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServerGroups' {Maybe Natural
limit :: Maybe Natural
$sel:limit:ListGameServerGroups' :: ListGameServerGroups -> Maybe Natural
limit} -> Maybe Natural
limit) (\s :: ListGameServerGroups
s@ListGameServerGroups' {} Maybe Natural
a -> ListGameServerGroups
s {$sel:limit:ListGameServerGroups' :: Maybe Natural
limit = Maybe Natural
a} :: ListGameServerGroups)
instance Core.AWSPager ListGameServerGroups where
page :: ListGameServerGroups
-> AWSResponse ListGameServerGroups -> Maybe ListGameServerGroups
page ListGameServerGroups
rq AWSResponse ListGameServerGroups
rs
| Maybe Text -> Bool
forall a. AWSTruncated a => a -> Bool
Core.stop
( AWSResponse ListGameServerGroups
ListGameServerGroupsResponse
rs
ListGameServerGroupsResponse
-> Getting (First Text) ListGameServerGroupsResponse Text
-> Maybe Text
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? (Maybe Text -> Const (First Text) (Maybe Text))
-> ListGameServerGroupsResponse
-> Const (First Text) ListGameServerGroupsResponse
Lens' ListGameServerGroupsResponse (Maybe Text)
listGameServerGroupsResponse_nextToken
((Maybe Text -> Const (First Text) (Maybe Text))
-> ListGameServerGroupsResponse
-> Const (First Text) ListGameServerGroupsResponse)
-> ((Text -> Const (First Text) Text)
-> Maybe Text -> Const (First Text) (Maybe Text))
-> Getting (First Text) ListGameServerGroupsResponse Text
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. (Text -> Const (First Text) Text)
-> Maybe Text -> Const (First Text) (Maybe Text)
forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
) =
Maybe ListGameServerGroups
forall a. Maybe a
Prelude.Nothing
| Maybe [GameServerGroup] -> Bool
forall a. AWSTruncated a => a -> Bool
Core.stop
( AWSResponse ListGameServerGroups
ListGameServerGroupsResponse
rs
ListGameServerGroupsResponse
-> Getting
(First [GameServerGroup])
ListGameServerGroupsResponse
[GameServerGroup]
-> Maybe [GameServerGroup]
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? (Maybe [GameServerGroup]
-> Const (First [GameServerGroup]) (Maybe [GameServerGroup]))
-> ListGameServerGroupsResponse
-> Const (First [GameServerGroup]) ListGameServerGroupsResponse
Lens' ListGameServerGroupsResponse (Maybe [GameServerGroup])
listGameServerGroupsResponse_gameServerGroups
((Maybe [GameServerGroup]
-> Const (First [GameServerGroup]) (Maybe [GameServerGroup]))
-> ListGameServerGroupsResponse
-> Const (First [GameServerGroup]) ListGameServerGroupsResponse)
-> (([GameServerGroup]
-> Const (First [GameServerGroup]) [GameServerGroup])
-> Maybe [GameServerGroup]
-> Const (First [GameServerGroup]) (Maybe [GameServerGroup]))
-> Getting
(First [GameServerGroup])
ListGameServerGroupsResponse
[GameServerGroup]
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. ([GameServerGroup]
-> Const (First [GameServerGroup]) [GameServerGroup])
-> Maybe [GameServerGroup]
-> Const (First [GameServerGroup]) (Maybe [GameServerGroup])
forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
) =
Maybe ListGameServerGroups
forall a. Maybe a
Prelude.Nothing
| Bool
Prelude.otherwise =
ListGameServerGroups -> Maybe ListGameServerGroups
forall a. a -> Maybe a
Prelude.Just (ListGameServerGroups -> Maybe ListGameServerGroups)
-> ListGameServerGroups -> Maybe ListGameServerGroups
forall a b. (a -> b) -> a -> b
Prelude.$
ListGameServerGroups
rq
ListGameServerGroups
-> (ListGameServerGroups -> ListGameServerGroups)
-> ListGameServerGroups
forall a b. a -> (a -> b) -> b
Prelude.& (Maybe Text -> Identity (Maybe Text))
-> ListGameServerGroups -> Identity ListGameServerGroups
Lens
ListGameServerGroups ListGameServerGroups (Maybe Text) (Maybe Text)
listGameServerGroups_nextToken
((Maybe Text -> Identity (Maybe Text))
-> ListGameServerGroups -> Identity ListGameServerGroups)
-> Maybe Text -> ListGameServerGroups -> ListGameServerGroups
forall s t a b. ASetter s t a b -> b -> s -> t
Lens..~ AWSResponse ListGameServerGroups
ListGameServerGroupsResponse
rs
ListGameServerGroupsResponse
-> Getting (First Text) ListGameServerGroupsResponse Text
-> Maybe Text
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? (Maybe Text -> Const (First Text) (Maybe Text))
-> ListGameServerGroupsResponse
-> Const (First Text) ListGameServerGroupsResponse
Lens' ListGameServerGroupsResponse (Maybe Text)
listGameServerGroupsResponse_nextToken
((Maybe Text -> Const (First Text) (Maybe Text))
-> ListGameServerGroupsResponse
-> Const (First Text) ListGameServerGroupsResponse)
-> ((Text -> Const (First Text) Text)
-> Maybe Text -> Const (First Text) (Maybe Text))
-> Getting (First Text) ListGameServerGroupsResponse Text
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. (Text -> Const (First Text) Text)
-> Maybe Text -> Const (First Text) (Maybe Text)
forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
instance Core.AWSRequest ListGameServerGroups where
type
AWSResponse ListGameServerGroups =
ListGameServerGroupsResponse
request :: ListGameServerGroups -> Request ListGameServerGroups
request = Service -> ListGameServerGroups -> Request ListGameServerGroups
forall a. (ToRequest a, ToJSON a) => Service -> a -> Request a
Request.postJSON Service
defaultService
response :: Logger
-> Service
-> Proxy ListGameServerGroups
-> ClientResponse ClientBody
-> m (Either
Error (ClientResponse (AWSResponse ListGameServerGroups)))
response =
(Int
-> ResponseHeaders
-> Object
-> Either String (AWSResponse ListGameServerGroups))
-> Logger
-> Service
-> Proxy ListGameServerGroups
-> ClientResponse ClientBody
-> m (Either
Error (ClientResponse (AWSResponse ListGameServerGroups)))
forall (m :: * -> *) a.
MonadResource m =>
(Int -> ResponseHeaders -> Object -> Either String (AWSResponse a))
-> Logger
-> Service
-> Proxy a
-> ClientResponse ClientBody
-> m (Either Error (ClientResponse (AWSResponse a)))
Response.receiveJSON
( \Int
s ResponseHeaders
h Object
x ->
Maybe [GameServerGroup]
-> Maybe Text -> Int -> ListGameServerGroupsResponse
ListGameServerGroupsResponse'
(Maybe [GameServerGroup]
-> Maybe Text -> Int -> ListGameServerGroupsResponse)
-> Either String (Maybe [GameServerGroup])
-> Either
String (Maybe Text -> Int -> ListGameServerGroupsResponse)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> ( Object
x Object -> Text -> Either String (Maybe (Maybe [GameServerGroup]))
forall a. FromJSON a => Object -> Text -> Either String (Maybe a)
Core..?> Text
"GameServerGroups"
Either String (Maybe (Maybe [GameServerGroup]))
-> Maybe [GameServerGroup]
-> Either String (Maybe [GameServerGroup])
forall (f :: * -> *) a. Functor f => f (Maybe a) -> a -> f a
Core..!@ Maybe [GameServerGroup]
forall a. Monoid a => a
Prelude.mempty
)
Either String (Maybe Text -> Int -> ListGameServerGroupsResponse)
-> Either String (Maybe Text)
-> Either String (Int -> ListGameServerGroupsResponse)
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Object
x Object -> Text -> Either String (Maybe Text)
forall a. FromJSON a => Object -> Text -> Either String (Maybe a)
Core..?> Text
"NextToken")
Either String (Int -> ListGameServerGroupsResponse)
-> Either String Int -> Either String ListGameServerGroupsResponse
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Int -> Either String Int
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure (Int -> Int
forall a. Enum a => a -> Int
Prelude.fromEnum Int
s))
)
instance Prelude.Hashable ListGameServerGroups
instance Prelude.NFData ListGameServerGroups
instance Core.ToHeaders ListGameServerGroups where
toHeaders :: ListGameServerGroups -> ResponseHeaders
toHeaders =
ResponseHeaders -> ListGameServerGroups -> ResponseHeaders
forall a b. a -> b -> a
Prelude.const
( [ResponseHeaders] -> ResponseHeaders
forall a. Monoid a => [a] -> a
Prelude.mconcat
[ HeaderName
"X-Amz-Target"
HeaderName -> ByteString -> ResponseHeaders
forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Core.=# ( ByteString
"GameLift.ListGameServerGroups" ::
Prelude.ByteString
),
HeaderName
"Content-Type"
HeaderName -> ByteString -> ResponseHeaders
forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Core.=# ( ByteString
"application/x-amz-json-1.1" ::
Prelude.ByteString
)
]
)
instance Core.ToJSON ListGameServerGroups where
toJSON :: ListGameServerGroups -> Value
toJSON ListGameServerGroups' {Maybe Natural
Maybe Text
limit :: Maybe Natural
nextToken :: Maybe Text
$sel:limit:ListGameServerGroups' :: ListGameServerGroups -> Maybe Natural
$sel:nextToken:ListGameServerGroups' :: ListGameServerGroups -> Maybe Text
..} =
[Pair] -> Value
Core.object
( [Maybe Pair] -> [Pair]
forall a. [Maybe a] -> [a]
Prelude.catMaybes
[ (Text
"NextToken" Text -> Text -> Pair
forall kv v. (KeyValue kv, ToJSON v) => Text -> v -> kv
Core..=) (Text -> Pair) -> Maybe Text -> Maybe Pair
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Text
nextToken,
(Text
"Limit" Text -> Natural -> Pair
forall kv v. (KeyValue kv, ToJSON v) => Text -> v -> kv
Core..=) (Natural -> Pair) -> Maybe Natural -> Maybe Pair
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Natural
limit
]
)
instance Core.ToPath ListGameServerGroups where
toPath :: ListGameServerGroups -> ByteString
toPath = ByteString -> ListGameServerGroups -> ByteString
forall a b. a -> b -> a
Prelude.const ByteString
"/"
instance Core.ToQuery ListGameServerGroups where
toQuery :: ListGameServerGroups -> QueryString
toQuery = QueryString -> ListGameServerGroups -> QueryString
forall a b. a -> b -> a
Prelude.const QueryString
forall a. Monoid a => a
Prelude.mempty
data ListGameServerGroupsResponse = ListGameServerGroupsResponse'
{
ListGameServerGroupsResponse -> Maybe [GameServerGroup]
gameServerGroups :: Prelude.Maybe [GameServerGroup],
ListGameServerGroupsResponse -> Maybe Text
nextToken :: Prelude.Maybe Prelude.Text,
ListGameServerGroupsResponse -> Int
httpStatus :: Prelude.Int
}
deriving (ListGameServerGroupsResponse
-> ListGameServerGroupsResponse -> Bool
(ListGameServerGroupsResponse
-> ListGameServerGroupsResponse -> Bool)
-> (ListGameServerGroupsResponse
-> ListGameServerGroupsResponse -> Bool)
-> Eq ListGameServerGroupsResponse
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: ListGameServerGroupsResponse
-> ListGameServerGroupsResponse -> Bool
$c/= :: ListGameServerGroupsResponse
-> ListGameServerGroupsResponse -> Bool
== :: ListGameServerGroupsResponse
-> ListGameServerGroupsResponse -> Bool
$c== :: ListGameServerGroupsResponse
-> ListGameServerGroupsResponse -> Bool
Prelude.Eq, ReadPrec [ListGameServerGroupsResponse]
ReadPrec ListGameServerGroupsResponse
Int -> ReadS ListGameServerGroupsResponse
ReadS [ListGameServerGroupsResponse]
(Int -> ReadS ListGameServerGroupsResponse)
-> ReadS [ListGameServerGroupsResponse]
-> ReadPrec ListGameServerGroupsResponse
-> ReadPrec [ListGameServerGroupsResponse]
-> Read ListGameServerGroupsResponse
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [ListGameServerGroupsResponse]
$creadListPrec :: ReadPrec [ListGameServerGroupsResponse]
readPrec :: ReadPrec ListGameServerGroupsResponse
$creadPrec :: ReadPrec ListGameServerGroupsResponse
readList :: ReadS [ListGameServerGroupsResponse]
$creadList :: ReadS [ListGameServerGroupsResponse]
readsPrec :: Int -> ReadS ListGameServerGroupsResponse
$creadsPrec :: Int -> ReadS ListGameServerGroupsResponse
Prelude.Read, Int -> ListGameServerGroupsResponse -> ShowS
[ListGameServerGroupsResponse] -> ShowS
ListGameServerGroupsResponse -> String
(Int -> ListGameServerGroupsResponse -> ShowS)
-> (ListGameServerGroupsResponse -> String)
-> ([ListGameServerGroupsResponse] -> ShowS)
-> Show ListGameServerGroupsResponse
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [ListGameServerGroupsResponse] -> ShowS
$cshowList :: [ListGameServerGroupsResponse] -> ShowS
show :: ListGameServerGroupsResponse -> String
$cshow :: ListGameServerGroupsResponse -> String
showsPrec :: Int -> ListGameServerGroupsResponse -> ShowS
$cshowsPrec :: Int -> ListGameServerGroupsResponse -> ShowS
Prelude.Show, (forall x.
ListGameServerGroupsResponse -> Rep ListGameServerGroupsResponse x)
-> (forall x.
Rep ListGameServerGroupsResponse x -> ListGameServerGroupsResponse)
-> Generic ListGameServerGroupsResponse
forall x.
Rep ListGameServerGroupsResponse x -> ListGameServerGroupsResponse
forall x.
ListGameServerGroupsResponse -> Rep ListGameServerGroupsResponse x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x.
Rep ListGameServerGroupsResponse x -> ListGameServerGroupsResponse
$cfrom :: forall x.
ListGameServerGroupsResponse -> Rep ListGameServerGroupsResponse x
Prelude.Generic)
newListGameServerGroupsResponse ::
Prelude.Int ->
ListGameServerGroupsResponse
newListGameServerGroupsResponse :: Int -> ListGameServerGroupsResponse
newListGameServerGroupsResponse Int
pHttpStatus_ =
ListGameServerGroupsResponse' :: Maybe [GameServerGroup]
-> Maybe Text -> Int -> ListGameServerGroupsResponse
ListGameServerGroupsResponse'
{ $sel:gameServerGroups:ListGameServerGroupsResponse' :: Maybe [GameServerGroup]
gameServerGroups =
Maybe [GameServerGroup]
forall a. Maybe a
Prelude.Nothing,
$sel:nextToken:ListGameServerGroupsResponse' :: Maybe Text
nextToken = Maybe Text
forall a. Maybe a
Prelude.Nothing,
$sel:httpStatus:ListGameServerGroupsResponse' :: Int
httpStatus = Int
pHttpStatus_
}
listGameServerGroupsResponse_gameServerGroups :: Lens.Lens' ListGameServerGroupsResponse (Prelude.Maybe [GameServerGroup])
listGameServerGroupsResponse_gameServerGroups :: (Maybe [GameServerGroup] -> f (Maybe [GameServerGroup]))
-> ListGameServerGroupsResponse -> f ListGameServerGroupsResponse
listGameServerGroupsResponse_gameServerGroups = (ListGameServerGroupsResponse -> Maybe [GameServerGroup])
-> (ListGameServerGroupsResponse
-> Maybe [GameServerGroup] -> ListGameServerGroupsResponse)
-> Lens' ListGameServerGroupsResponse (Maybe [GameServerGroup])
forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServerGroupsResponse' {Maybe [GameServerGroup]
gameServerGroups :: Maybe [GameServerGroup]
$sel:gameServerGroups:ListGameServerGroupsResponse' :: ListGameServerGroupsResponse -> Maybe [GameServerGroup]
gameServerGroups} -> Maybe [GameServerGroup]
gameServerGroups) (\s :: ListGameServerGroupsResponse
s@ListGameServerGroupsResponse' {} Maybe [GameServerGroup]
a -> ListGameServerGroupsResponse
s {$sel:gameServerGroups:ListGameServerGroupsResponse' :: Maybe [GameServerGroup]
gameServerGroups = Maybe [GameServerGroup]
a} :: ListGameServerGroupsResponse) ((Maybe [GameServerGroup] -> f (Maybe [GameServerGroup]))
-> ListGameServerGroupsResponse -> f ListGameServerGroupsResponse)
-> ((Maybe [GameServerGroup] -> f (Maybe [GameServerGroup]))
-> Maybe [GameServerGroup] -> f (Maybe [GameServerGroup]))
-> (Maybe [GameServerGroup] -> f (Maybe [GameServerGroup]))
-> ListGameServerGroupsResponse
-> f ListGameServerGroupsResponse
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. AnIso
[GameServerGroup]
[GameServerGroup]
[GameServerGroup]
[GameServerGroup]
-> Iso
(Maybe [GameServerGroup])
(Maybe [GameServerGroup])
(Maybe [GameServerGroup])
(Maybe [GameServerGroup])
forall (f :: * -> *) (g :: * -> *) s t a b.
(Functor f, Functor g) =>
AnIso s t a b -> Iso (f s) (g t) (f a) (g b)
Lens.mapping AnIso
[GameServerGroup]
[GameServerGroup]
[GameServerGroup]
[GameServerGroup]
forall s t a b. (Coercible s a, Coercible t b) => Iso s t a b
Lens.coerced
listGameServerGroupsResponse_nextToken :: Lens.Lens' ListGameServerGroupsResponse (Prelude.Maybe Prelude.Text)
listGameServerGroupsResponse_nextToken :: (Maybe Text -> f (Maybe Text))
-> ListGameServerGroupsResponse -> f ListGameServerGroupsResponse
listGameServerGroupsResponse_nextToken = (ListGameServerGroupsResponse -> Maybe Text)
-> (ListGameServerGroupsResponse
-> Maybe Text -> ListGameServerGroupsResponse)
-> Lens' ListGameServerGroupsResponse (Maybe Text)
forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServerGroupsResponse' {Maybe Text
nextToken :: Maybe Text
$sel:nextToken:ListGameServerGroupsResponse' :: ListGameServerGroupsResponse -> Maybe Text
nextToken} -> Maybe Text
nextToken) (\s :: ListGameServerGroupsResponse
s@ListGameServerGroupsResponse' {} Maybe Text
a -> ListGameServerGroupsResponse
s {$sel:nextToken:ListGameServerGroupsResponse' :: Maybe Text
nextToken = Maybe Text
a} :: ListGameServerGroupsResponse)
listGameServerGroupsResponse_httpStatus :: Lens.Lens' ListGameServerGroupsResponse Prelude.Int
listGameServerGroupsResponse_httpStatus :: (Int -> f Int)
-> ListGameServerGroupsResponse -> f ListGameServerGroupsResponse
listGameServerGroupsResponse_httpStatus = (ListGameServerGroupsResponse -> Int)
-> (ListGameServerGroupsResponse
-> Int -> ListGameServerGroupsResponse)
-> Lens
ListGameServerGroupsResponse ListGameServerGroupsResponse Int Int
forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServerGroupsResponse' {Int
httpStatus :: Int
$sel:httpStatus:ListGameServerGroupsResponse' :: ListGameServerGroupsResponse -> Int
httpStatus} -> Int
httpStatus) (\s :: ListGameServerGroupsResponse
s@ListGameServerGroupsResponse' {} Int
a -> ListGameServerGroupsResponse
s {$sel:httpStatus:ListGameServerGroupsResponse' :: Int
httpStatus = Int
a} :: ListGameServerGroupsResponse)
instance Prelude.NFData ListGameServerGroupsResponse