libZSservicesZSamazonka-gameliftZSamazonka-gamelift
Copyright(c) 2013-2021 Brendan Hay
LicenseMozilla Public License, v. 2.0.
MaintainerBrendan Hay <brendan.g.hay+amazonka@gmail.com>
Stabilityauto-generated
Portabilitynon-portable (GHC extensions)
Safe HaskellNone

Amazonka.GameLift.StartMatchBackfill

Description

Finds new players to fill open slots in currently running game sessions. The backfill match process is essentially identical to the process of forming new matches. Backfill requests use the same matchmaker that was used to make the original match, and they provide matchmaking data for all players currently in the game session. FlexMatch uses this information to select new players so that backfilled match continues to meet the original match requirements.

When using FlexMatch with GameLift managed hosting, you can request a backfill match from a client service by calling this operation with a GameSession identifier. You also have the option of making backfill requests directly from your game server. In response to a request, FlexMatch creates player sessions for the new players, updates the GameSession resource, and sends updated matchmaking data to the game server. You can request a backfill match at any point after a game session is started. Each game session can have only one active backfill request at a time; a subsequent request automatically replaces the earlier request.

When using FlexMatch as a standalone component, request a backfill match by calling this operation without a game session identifier. As with newly formed matches, matchmaking results are returned in a matchmaking event so that your game can update the game session that is being backfilled.

To request a backfill match, specify a unique ticket ID, the original matchmaking configuration, and matchmaking data for all current players in the game session being backfilled. Optionally, specify the GameSession ARN. If successful, a match backfill ticket is created and returned with status set to QUEUED. Track the status of backfill tickets using the same method for tracking tickets for new matches.

Learn more

Backfill existing games with FlexMatch

Matchmaking events (reference)

How GameLift FlexMatch works

Related actions

StartMatchmaking | DescribeMatchmaking | StopMatchmaking | AcceptMatch | StartMatchBackfill | All APIs by task

Synopsis

Creating a Request

data StartMatchBackfill Source #

Represents the input for a request operation.

See: newStartMatchBackfill smart constructor.

Constructors

StartMatchBackfill' 

Fields

  • ticketId :: Maybe Text

    A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.

  • gameSessionArn :: Maybe Text

    A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.

  • configurationName :: Text

    Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the GameSession object, MatchmakerData property.

  • players :: [Player]

    Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.

    • PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object, MatchmakerData property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.
    • LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.

Instances

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Eq StartMatchBackfill Source # 
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Read StartMatchBackfill Source # 
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Show StartMatchBackfill Source # 
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Generic StartMatchBackfill Source # 
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Associated Types

type Rep StartMatchBackfill :: Type -> Type #

NFData StartMatchBackfill Source # 
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Methods

rnf :: StartMatchBackfill -> () #

Hashable StartMatchBackfill Source # 
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ToJSON StartMatchBackfill Source # 
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AWSRequest StartMatchBackfill Source # 
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Associated Types

type AWSResponse StartMatchBackfill #

ToHeaders StartMatchBackfill Source # 
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ToPath StartMatchBackfill Source # 
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ToQuery StartMatchBackfill Source # 
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type Rep StartMatchBackfill Source # 
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type Rep StartMatchBackfill = D1 ('MetaData "StartMatchBackfill" "Amazonka.GameLift.StartMatchBackfill" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StartMatchBackfill'" 'PrefixI 'True) ((S1 ('MetaSel ('Just "ticketId") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text)) :*: S1 ('MetaSel ('Just "gameSessionArn") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe Text))) :*: (S1 ('MetaSel ('Just "configurationName") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Text) :*: S1 ('MetaSel ('Just "players") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Player]))))
type AWSResponse StartMatchBackfill Source # 
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Defined in Amazonka.GameLift.StartMatchBackfill

newStartMatchBackfill Source #

Create a value of StartMatchBackfill with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:ticketId:StartMatchBackfill', startMatchBackfill_ticketId - A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.

$sel:gameSessionArn:StartMatchBackfill', startMatchBackfill_gameSessionArn - A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.

$sel:configurationName:StartMatchBackfill', startMatchBackfill_configurationName - Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the GameSession object, MatchmakerData property.

$sel:players:StartMatchBackfill', startMatchBackfill_players - Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.

  • PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object, MatchmakerData property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.
  • LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.

Request Lenses

startMatchBackfill_ticketId :: Lens' StartMatchBackfill (Maybe Text) Source #

A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.

startMatchBackfill_gameSessionArn :: Lens' StartMatchBackfill (Maybe Text) Source #

A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.

startMatchBackfill_configurationName :: Lens' StartMatchBackfill Text Source #

Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the GameSession object, MatchmakerData property.

startMatchBackfill_players :: Lens' StartMatchBackfill [Player] Source #

Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.

  • PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object, MatchmakerData property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.
  • LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.

Destructuring the Response

data StartMatchBackfillResponse Source #

Represents the returned data in response to a request operation.

See: newStartMatchBackfillResponse smart constructor.

Constructors

StartMatchBackfillResponse' 

Fields

  • matchmakingTicket :: Maybe MatchmakingTicket

    Ticket representing the backfill matchmaking request. This object includes the information in the request, ticket status, and match results as generated during the matchmaking process.

  • httpStatus :: Int

    The response's http status code.

Instances

Instances details
Eq StartMatchBackfillResponse Source # 
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Read StartMatchBackfillResponse Source # 
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Show StartMatchBackfillResponse Source # 
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Generic StartMatchBackfillResponse Source # 
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Associated Types

type Rep StartMatchBackfillResponse :: Type -> Type #

NFData StartMatchBackfillResponse Source # 
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type Rep StartMatchBackfillResponse Source # 
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type Rep StartMatchBackfillResponse = D1 ('MetaData "StartMatchBackfillResponse" "Amazonka.GameLift.StartMatchBackfill" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StartMatchBackfillResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "matchmakingTicket") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe MatchmakingTicket)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int)))

newStartMatchBackfillResponse Source #

Create a value of StartMatchBackfillResponse with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:matchmakingTicket:StartMatchBackfillResponse', startMatchBackfillResponse_matchmakingTicket - Ticket representing the backfill matchmaking request. This object includes the information in the request, ticket status, and match results as generated during the matchmaking process.

$sel:httpStatus:StartMatchBackfillResponse', startMatchBackfillResponse_httpStatus - The response's http status code.

Response Lenses

startMatchBackfillResponse_matchmakingTicket :: Lens' StartMatchBackfillResponse (Maybe MatchmakingTicket) Source #

Ticket representing the backfill matchmaking request. This object includes the information in the request, ticket status, and match results as generated during the matchmaking process.