libZSservicesZSamazonka-gameliftZSamazonka-gamelift
Copyright(c) 2013-2021 Brendan Hay
LicenseMozilla Public License, v. 2.0.
MaintainerBrendan Hay <brendan.g.hay+amazonka@gmail.com>
Stabilityauto-generated
Portabilitynon-portable (GHC extensions)
Safe HaskellNone

Amazonka.GameLift.Types.GameSessionQueue

Description

 
Synopsis

Documentation

data GameSessionQueue Source #

Configuration for a game session placement mechanism that processes requests for new game sessions. A queue can be used on its own or as part of a matchmaking solution.

Related actions

CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue

See: newGameSessionQueue smart constructor.

Constructors

GameSessionQueue' 

Fields

  • gameSessionQueueArn :: Maybe Text

    The Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. In a GameLift game session queue ARN, the resource ID matches the Name value.

  • playerLatencyPolicies :: Maybe [PlayerLatencyPolicy]

    A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.

  • filterConfiguration :: Maybe FilterConfiguration

    A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.

  • notificationTarget :: Maybe Text

    An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

  • timeoutInSeconds :: Maybe Natural

    The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

  • destinations :: Maybe [GameSessionQueueDestination]

    A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

  • name :: Maybe Text

    A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

  • customEventData :: Maybe Text

    Information that is added to all events that are related to this game session queue.

  • priorityConfiguration :: Maybe PriorityConfiguration

    Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

Instances

Instances details
Eq GameSessionQueue Source # 
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Defined in Amazonka.GameLift.Types.GameSessionQueue

Read GameSessionQueue Source # 
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Show GameSessionQueue Source # 
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Generic GameSessionQueue Source # 
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Associated Types

type Rep GameSessionQueue :: Type -> Type #

NFData GameSessionQueue Source # 
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Methods

rnf :: GameSessionQueue -> () #

Hashable GameSessionQueue Source # 
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FromJSON GameSessionQueue Source # 
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type Rep GameSessionQueue Source # 
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newGameSessionQueue :: GameSessionQueue Source #

Create a value of GameSessionQueue with all optional fields omitted.

Use generic-lens or optics to modify other optional fields.

The following record fields are available, with the corresponding lenses provided for backwards compatibility:

$sel:gameSessionQueueArn:GameSessionQueue', gameSessionQueue_gameSessionQueueArn - The Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. In a GameLift game session queue ARN, the resource ID matches the Name value.

$sel:playerLatencyPolicies:GameSessionQueue', gameSessionQueue_playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.

$sel:filterConfiguration:GameSessionQueue', gameSessionQueue_filterConfiguration - A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.

$sel:notificationTarget:GameSessionQueue', gameSessionQueue_notificationTarget - An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

$sel:timeoutInSeconds:GameSessionQueue', gameSessionQueue_timeoutInSeconds - The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

$sel:destinations:GameSessionQueue', gameSessionQueue_destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

$sel:name:GameSessionQueue', gameSessionQueue_name - A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

$sel:customEventData:GameSessionQueue', gameSessionQueue_customEventData - Information that is added to all events that are related to this game session queue.

$sel:priorityConfiguration:GameSessionQueue', gameSessionQueue_priorityConfiguration - Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

gameSessionQueue_gameSessionQueueArn :: Lens' GameSessionQueue (Maybe Text) Source #

The Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. In a GameLift game session queue ARN, the resource ID matches the Name value.

gameSessionQueue_playerLatencyPolicies :: Lens' GameSessionQueue (Maybe [PlayerLatencyPolicy]) Source #

A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.

gameSessionQueue_filterConfiguration :: Lens' GameSessionQueue (Maybe FilterConfiguration) Source #

A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.

gameSessionQueue_notificationTarget :: Lens' GameSessionQueue (Maybe Text) Source #

An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

gameSessionQueue_timeoutInSeconds :: Lens' GameSessionQueue (Maybe Natural) Source #

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

gameSessionQueue_destinations :: Lens' GameSessionQueue (Maybe [GameSessionQueueDestination]) Source #

A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

gameSessionQueue_name :: Lens' GameSessionQueue (Maybe Text) Source #

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

gameSessionQueue_customEventData :: Lens' GameSessionQueue (Maybe Text) Source #

Information that is added to all events that are related to this game session queue.

gameSessionQueue_priorityConfiguration :: Lens' GameSessionQueue (Maybe PriorityConfiguration) Source #

Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.