Copyright | (c) 2013-2021 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay <brendan.g.hay+amazonka@gmail.com> |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | None |
Synopsis
- data GameServerGroupAutoScalingPolicy = GameServerGroupAutoScalingPolicy' {}
- newGameServerGroupAutoScalingPolicy :: TargetTrackingConfiguration -> GameServerGroupAutoScalingPolicy
- gameServerGroupAutoScalingPolicy_estimatedInstanceWarmup :: Lens' GameServerGroupAutoScalingPolicy (Maybe Natural)
- gameServerGroupAutoScalingPolicy_targetTrackingConfiguration :: Lens' GameServerGroupAutoScalingPolicy TargetTrackingConfiguration
Documentation
data GameServerGroupAutoScalingPolicy Source #
__This data type is used with the GameLift FleetIQ and game server groups.__
Configuration settings for intelligent automatic scaling that uses target tracking. These settings are used to add an Auto Scaling policy when creating the corresponding Auto Scaling group with CreateGameServerGroup. After the Auto Scaling group is created, all updates to Auto Scaling policies, including changing this policy and adding or removing other policies, is done directly on the Auto Scaling group.
See: newGameServerGroupAutoScalingPolicy
smart constructor.
GameServerGroupAutoScalingPolicy' | |
|
Instances
newGameServerGroupAutoScalingPolicy Source #
:: TargetTrackingConfiguration |
|
-> GameServerGroupAutoScalingPolicy |
Create a value of GameServerGroupAutoScalingPolicy
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:estimatedInstanceWarmup:GameServerGroupAutoScalingPolicy'
, gameServerGroupAutoScalingPolicy_estimatedInstanceWarmup
- Length of time, in seconds, it takes for a new instance to start new
game server processes and register with GameLift FleetIQ. Specifying a
warm-up time can be useful, particularly with game servers that take a
long time to start up, because it avoids prematurely starting new
instances.
$sel:targetTrackingConfiguration:GameServerGroupAutoScalingPolicy'
, gameServerGroupAutoScalingPolicy_targetTrackingConfiguration
- Settings for a target-based scaling policy applied to Auto Scaling
group. These settings are used to create a target-based policy that
tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
and
specifies a target value for the metric. As player usage changes, the
policy triggers to adjust the game server group capacity so that the
metric returns to the target value.
gameServerGroupAutoScalingPolicy_estimatedInstanceWarmup :: Lens' GameServerGroupAutoScalingPolicy (Maybe Natural) Source #
Length of time, in seconds, it takes for a new instance to start new game server processes and register with GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
gameServerGroupAutoScalingPolicy_targetTrackingConfiguration :: Lens' GameServerGroupAutoScalingPolicy TargetTrackingConfiguration Source #
Settings for a target-based scaling policy applied to Auto Scaling
group. These settings are used to create a target-based policy that
tracks the GameLift FleetIQ metric "PercentUtilizedGameServers"
and
specifies a target value for the metric. As player usage changes, the
policy triggers to adjust the game server group capacity so that the
metric returns to the target value.