Copyright | (c) 2013-2021 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay <brendan.g.hay+amazonka@gmail.com> |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | None |
Creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.
To create a new script record, specify a script name and provide the script file(s). The script files and all dependencies must be zipped into a single file. You can pull the zip file from either of these locations:
- A locally available directory. Use the ZipFile parameter for this option.
- An Amazon Simple Storage Service (Amazon S3) bucket under your AWS account. Use the StorageLocation parameter for this option. You'll need to have an Identity Access Management (IAM) role that allows the Amazon GameLift service to access your S3 bucket.
If the call is successful, a new script record is created with a unique script ID. If the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket and the script record's storage location reflects this location. If the script file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.
Learn more
Amazon GameLift Realtime Servers
Set Up a Role for Amazon GameLift Access
Related actions
CreateScript | ListScripts | DescribeScript | UpdateScript | DeleteScript | All APIs by task
Synopsis
- data CreateScript = CreateScript' {}
- newCreateScript :: CreateScript
- createScript_storageLocation :: Lens' CreateScript (Maybe S3Location)
- createScript_zipFile :: Lens' CreateScript (Maybe ByteString)
- createScript_name :: Lens' CreateScript (Maybe Text)
- createScript_version :: Lens' CreateScript (Maybe Text)
- createScript_tags :: Lens' CreateScript (Maybe [Tag])
- data CreateScriptResponse = CreateScriptResponse' {
- script :: Maybe Script
- httpStatus :: Int
- newCreateScriptResponse :: Int -> CreateScriptResponse
- createScriptResponse_script :: Lens' CreateScriptResponse (Maybe Script)
- createScriptResponse_httpStatus :: Lens' CreateScriptResponse Int
Creating a Request
data CreateScript Source #
See: newCreateScript
smart constructor.
CreateScript' | |
|
Instances
newCreateScript :: CreateScript Source #
Create a value of CreateScript
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:storageLocation:CreateScript'
, createScript_storageLocation
- The location of the Amazon S3 bucket where a zipped file containing your
Realtime scripts is stored. The storage location must specify the Amazon
S3 bucket name, the zip file name (the "key"), and a role ARN that
allows Amazon GameLift to access the Amazon S3 storage location. The S3
bucket must be in the same Region where you want to create a new script.
By default, Amazon GameLift uploads the latest version of the zip file;
if you have S3 object versioning turned on, you can use the
ObjectVersion
parameter to specify an earlier version.
$sel:zipFile:CreateScript'
, createScript_zipFile
- A data object containing your Realtime scripts and dependencies as a zip
file. The zip file can have one or multiple files. Maximum size of a zip
file is 5 MB.
When using the AWS CLI tool to create a script, this parameter is set to
the zip file name. It must be prepended with the string "fileb://"
to indicate that the file data is a binary object. For example:
--zip-file fileb://myRealtimeScript.zip
.--
-- Note: This Lens
automatically encodes and decodes Base64 data.
-- The underlying isomorphism will encode to Base64 representation during
-- serialisation, and decode from Base64 representation during deserialisation.
-- This Lens
accepts and returns only raw unencoded data.
$sel:name:CreateScript'
, createScript_name
- A descriptive label that is associated with a script. Script names do
not need to be unique. You can use UpdateScript to change this value
later.
$sel:version:CreateScript'
, createScript_version
- Version information that is associated with a build or script. Version
strings do not need to be unique. You can use UpdateScript to change
this value later.
$sel:tags:CreateScript'
, createScript_tags
- A list of labels to assign to the new script resource. Tags are
developer-defined key-value pairs. Tagging AWS resources are useful for
resource management, access management and cost allocation. For more
information, see
Tagging AWS Resources
in the AWS General Reference. Once the resource is created, you can
use TagResource, UntagResource, and ListTagsForResource to add, remove,
and view tags. The maximum tag limit may be lower than stated. See the
AWS General Reference for actual tagging limits.
Request Lenses
createScript_storageLocation :: Lens' CreateScript (Maybe S3Location) Source #
The location of the Amazon S3 bucket where a zipped file containing your
Realtime scripts is stored. The storage location must specify the Amazon
S3 bucket name, the zip file name (the "key"), and a role ARN that
allows Amazon GameLift to access the Amazon S3 storage location. The S3
bucket must be in the same Region where you want to create a new script.
By default, Amazon GameLift uploads the latest version of the zip file;
if you have S3 object versioning turned on, you can use the
ObjectVersion
parameter to specify an earlier version.
createScript_zipFile :: Lens' CreateScript (Maybe ByteString) Source #
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the AWS CLI tool to create a script, this parameter is set to
the zip file name. It must be prepended with the string "fileb://"
to indicate that the file data is a binary object. For example:
--zip-file fileb://myRealtimeScript.zip
.--
-- Note: This Lens
automatically encodes and decodes Base64 data.
-- The underlying isomorphism will encode to Base64 representation during
-- serialisation, and decode from Base64 representation during deserialisation.
-- This Lens
accepts and returns only raw unencoded data.
createScript_name :: Lens' CreateScript (Maybe Text) Source #
A descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.
createScript_version :: Lens' CreateScript (Maybe Text) Source #
Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.
createScript_tags :: Lens' CreateScript (Maybe [Tag]) Source #
A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Destructuring the Response
data CreateScriptResponse Source #
See: newCreateScriptResponse
smart constructor.
CreateScriptResponse' | |
|
Instances
newCreateScriptResponse Source #
Create a value of CreateScriptResponse
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:script:CreateScriptResponse'
, createScriptResponse_script
- The newly created script record with a unique script ID and ARN. The new
script's storage location reflects an Amazon S3 location: (1) If the
script was uploaded from an S3 bucket under your account, the storage
location reflects the information that was provided in the
CreateScript request; (2) If the script file was uploaded from a local
zip file, the storage location reflects an S3 location controls by the
Amazon GameLift service.
$sel:httpStatus:CreateScriptResponse'
, createScriptResponse_httpStatus
- The response's http status code.
Response Lenses
createScriptResponse_script :: Lens' CreateScriptResponse (Maybe Script) Source #
The newly created script record with a unique script ID and ARN. The new script's storage location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket under your account, the storage location reflects the information that was provided in the CreateScript request; (2) If the script file was uploaded from a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift service.
createScriptResponse_httpStatus :: Lens' CreateScriptResponse Int Source #
The response's http status code.