Copyright | (c) 2013-2021 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay <brendan.g.hay+amazonka@gmail.com> |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | None |
Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or Realtime Servers. Use this operation to configure the computing resources for your fleet and provide instructions for running game servers on each instance.
Most GameLift fleets can deploy instances to multiple locations, including the home Region (where the fleet is created) and an optional set of remote locations. Fleets that are created in the following AWS Regions support multiple locations: us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that are created in other GameLift Regions can deploy instances in the fleet's home Region only. All fleet instances use the same configuration regardless of location; however, you can adjust capacity settings and turn auto-scaling on/off for each location.
To create a fleet, choose the hardware for your instances, specify a game server build or Realtime script to deploy, and provide a runtime configuration to direct GameLift how to start and run game servers on each instance in the fleet. Set permissions for inbound traffic to your game servers, and enable optional features as needed. When creating a multi-location fleet, provide a list of additional remote locations.
If successful, this operation creates a new Fleet resource and places it
in NEW
status, which prompts GameLift to initiate the
fleet creation workflow.
You can track fleet creation by checking fleet status using
DescribeFleetAttributes and DescribeFleetLocationAttributes/, or by
monitoring fleet creation events using DescribeFleetEvents. As soon as
the fleet status changes to ACTIVE
, you can enable automatic scaling
for the fleet with PutScalingPolicy and set capacity for the home Region
with UpdateFleetCapacity. When the status of each remote location
reaches ACTIVE
, you can set capacity by location using
UpdateFleetCapacity.
Learn more
Related actions
CreateFleet | UpdateFleetCapacity | PutScalingPolicy | DescribeEC2InstanceLimits | DescribeFleetAttributes | DescribeFleetLocationAttributes | UpdateFleetAttributes | StopFleetActions | DeleteFleet | All APIs by task
Synopsis
- data CreateFleet = CreateFleet' {
- serverLaunchParameters :: Maybe Text
- logPaths :: Maybe [Text]
- peerVpcId :: Maybe Text
- buildId :: Maybe Text
- fleetType :: Maybe FleetType
- peerVpcAwsAccountId :: Maybe Text
- eC2InboundPermissions :: Maybe [IpPermission]
- runtimeConfiguration :: Maybe RuntimeConfiguration
- newGameSessionProtectionPolicy' :: Maybe ProtectionPolicy
- scriptId :: Maybe Text
- certificateConfiguration :: Maybe CertificateConfiguration
- serverLaunchPath :: Maybe Text
- instanceRoleArn :: Maybe Text
- metricGroups :: Maybe [Text]
- description :: Maybe Text
- resourceCreationLimitPolicy :: Maybe ResourceCreationLimitPolicy
- locations :: Maybe (NonEmpty LocationConfiguration)
- tags :: Maybe [Tag]
- name :: Text
- eC2InstanceType :: EC2InstanceType
- newCreateFleet :: Text -> EC2InstanceType -> CreateFleet
- createFleet_serverLaunchParameters :: Lens' CreateFleet (Maybe Text)
- createFleet_logPaths :: Lens' CreateFleet (Maybe [Text])
- createFleet_peerVpcId :: Lens' CreateFleet (Maybe Text)
- createFleet_buildId :: Lens' CreateFleet (Maybe Text)
- createFleet_fleetType :: Lens' CreateFleet (Maybe FleetType)
- createFleet_peerVpcAwsAccountId :: Lens' CreateFleet (Maybe Text)
- createFleet_eC2InboundPermissions :: Lens' CreateFleet (Maybe [IpPermission])
- createFleet_runtimeConfiguration :: Lens' CreateFleet (Maybe RuntimeConfiguration)
- createFleet_newGameSessionProtectionPolicy :: Lens' CreateFleet (Maybe ProtectionPolicy)
- createFleet_scriptId :: Lens' CreateFleet (Maybe Text)
- createFleet_certificateConfiguration :: Lens' CreateFleet (Maybe CertificateConfiguration)
- createFleet_serverLaunchPath :: Lens' CreateFleet (Maybe Text)
- createFleet_instanceRoleArn :: Lens' CreateFleet (Maybe Text)
- createFleet_metricGroups :: Lens' CreateFleet (Maybe [Text])
- createFleet_description :: Lens' CreateFleet (Maybe Text)
- createFleet_resourceCreationLimitPolicy :: Lens' CreateFleet (Maybe ResourceCreationLimitPolicy)
- createFleet_locations :: Lens' CreateFleet (Maybe (NonEmpty LocationConfiguration))
- createFleet_tags :: Lens' CreateFleet (Maybe [Tag])
- createFleet_name :: Lens' CreateFleet Text
- createFleet_eC2InstanceType :: Lens' CreateFleet EC2InstanceType
- data CreateFleetResponse = CreateFleetResponse' {}
- newCreateFleetResponse :: Int -> CreateFleetResponse
- createFleetResponse_locationStates :: Lens' CreateFleetResponse (Maybe [LocationState])
- createFleetResponse_fleetAttributes :: Lens' CreateFleetResponse (Maybe FleetAttributes)
- createFleetResponse_httpStatus :: Lens' CreateFleetResponse Int
Creating a Request
data CreateFleet Source #
Represents the input for a request operation.
See: newCreateFleet
smart constructor.
CreateFleet' | |
|
Instances
Create a value of CreateFleet
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:serverLaunchParameters:CreateFleet'
, createFleet_serverLaunchParameters
- This parameter is no longer used. Specify server launch parameters
using the RuntimeConfiguration
parameter. Requests that use this
parameter instead continue to be valid.
$sel:logPaths:CreateFleet'
, createFleet_logPaths
- This parameter is no longer used. To specify where GameLift should
store log files once a server process shuts down, use the GameLift
server API ProcessReady()
and specify one or more directory paths in
logParameters
. See more information in the
Server API Reference.
$sel:peerVpcId:CreateFleet'
, createFleet_peerVpcId
- A unique identifier for a VPC with resources to be accessed by your
GameLift fleet. The VPC must be in the same Region as your fleet. To
look up a VPC ID, use the
VPC Dashboard in the AWS
Management Console. Learn more about VPC peering in
VPC Peering with GameLift Fleets.
$sel:buildId:CreateFleet'
, createFleet_buildId
- The unique identifier for a custom game server build to be deployed on
fleet instances. You can use either the build ID or ARN. The build must
be uploaded to GameLift and in READY
status. This fleet property
cannot be changed later.
$sel:fleetType:CreateFleet'
, createFleet_fleetType
- Indicates whether to use On-Demand or Spot instances for this fleet. By
default, this property is set to ON_DEMAND
. Learn more about when to
use
On-Demand versus Spot Instances.
This property cannot be changed after the fleet is created.
$sel:peerVpcAwsAccountId:CreateFleet'
, createFleet_peerVpcAwsAccountId
- Used when peering your GameLift fleet with a VPC, the unique identifier
for the AWS account that owns the VPC. You can find your account ID in
the AWS Management Console under account settings.
$sel:eC2InboundPermissions:CreateFleet'
, createFleet_eC2InboundPermissions
- The allowed IP address ranges and port settings that allow inbound
traffic to access game sessions on this fleet. If the fleet is hosting a
custom game build, this property must be set before players can connect
to game sessions. For Realtime Servers fleets, GameLift automatically
sets TCP and UDP ranges.
$sel:runtimeConfiguration:CreateFleet'
, createFleet_runtimeConfiguration
- Instructions for how to launch and maintain server processes on
instances in the fleet. The runtime configuration defines one or more
server process configurations, each identifying a build executable or
Realtime script file and the number of processes of that type to run
concurrently.
The RuntimeConfiguration
parameter is required unless the fleet is
being configured using the older parameters ServerLaunchPath
and
ServerLaunchParameters
, which are still supported for backward
compatibility.
$sel:newGameSessionProtectionPolicy':CreateFleet'
, createFleet_newGameSessionProtectionPolicy
- The status of termination protection for active game sessions on the
fleet. By default, this property is set to NoProtection
. You can also
set game session protection for an individual game session by calling
UpdateGameSession.
- NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
- FullProtection - Game sessions in
ACTIVE
status cannot be terminated during a scale-down event.
$sel:scriptId:CreateFleet'
, createFleet_scriptId
- The unique identifier for a Realtime configuration script to be deployed
on fleet instances. You can use either the script ID or ARN. Scripts
must be uploaded to GameLift prior to creating the fleet. This fleet
property cannot be changed later.
$sel:certificateConfiguration:CreateFleet'
, createFleet_certificateConfiguration
- Prompts GameLift to generate a TLS/SSL certificate for the fleet. TLS
certificates are used for encrypting traffic between game clients and
the game servers that are running on GameLift. By default, the
CertificateConfiguration
is set to DISABLED
. Learn more at
Securing Client/Server Communication.
This property cannot be changed after the fleet is created.
Note: This feature requires the AWS Certificate Manager (ACM) service, which is not available in all AWS regions. When working in a region that does not support this feature, a fleet creation request with certificate generation fails with a 4xx error.
$sel:serverLaunchPath:CreateFleet'
, createFleet_serverLaunchPath
- This parameter is no longer used. Specify a server launch path using
the RuntimeConfiguration
parameter. Requests that use this parameter
instead continue to be valid.
$sel:instanceRoleArn:CreateFleet'
, createFleet_instanceRoleArn
- A unique identifier for an AWS IAM role that manages access to your AWS
services. With an instance role ARN set, any application that runs on an
instance in this fleet can assume the role, including install scripts,
server processes, and daemons (background processes). Create a role or
look up a role's ARN by using the
IAM dashboard in the AWS
Management Console. Learn more about using on-box credentials for your
game servers at
Access external resources from a game server.
This property cannot be changed after the fleet is created.
$sel:metricGroups:CreateFleet'
, createFleet_metricGroups
- The name of an AWS CloudWatch metric group to add this fleet to. A
metric group is used to aggregate the metrics for multiple fleets. You
can specify an existing metric group name or set a new name to create a
new metric group. A fleet can be included in only one metric group at a
time.
$sel:description:CreateFleet'
, createFleet_description
- A human-readable description of the fleet.
$sel:resourceCreationLimitPolicy:CreateFleet'
, createFleet_resourceCreationLimitPolicy
- A policy that limits the number of game sessions that an individual
player can create on instances in this fleet within a specified span of
time.
$sel:locations:CreateFleet'
, createFleet_locations
- A set of remote locations to deploy additional instances to and manage
as part of the fleet. This parameter can only be used when creating
fleets in AWS Regions that support multiple locations. You can add any
GameLift-supported AWS Region as a remote location, in the form of an
AWS Region code such as us-west-2
. To create a fleet with instances in
the home Region only, omit this parameter.
$sel:tags:CreateFleet'
, createFleet_tags
- A list of labels to assign to the new fleet resource. Tags are
developer-defined key-value pairs. Tagging AWS resources are useful for
resource management, access management and cost allocation. For more
information, see
Tagging AWS Resources
in the AWS General Reference. Once the fleet is created, you can use
TagResource, UntagResource, and ListTagsForResource to add, remove, and
view tags. The maximum tag limit may be lower than stated. See the /AWS
General Reference/ for actual tagging limits.
$sel:name:CreateFleet'
, createFleet_name
- A descriptive label that is associated with a fleet. Fleet names do not
need to be unique.
$sel:eC2InstanceType:CreateFleet'
, createFleet_eC2InstanceType
- The GameLift-supported EC2 instance type to use for all fleet instances.
Instance type determines the computing resources that will be used to
host your game servers, including CPU, memory, storage, and networking
capacity. See
Amazon EC2 Instance Types
for detailed descriptions of EC2 instance types.
Request Lenses
createFleet_serverLaunchParameters :: Lens' CreateFleet (Maybe Text) Source #
This parameter is no longer used. Specify server launch parameters
using the RuntimeConfiguration
parameter. Requests that use this
parameter instead continue to be valid.
createFleet_logPaths :: Lens' CreateFleet (Maybe [Text]) Source #
This parameter is no longer used. To specify where GameLift should
store log files once a server process shuts down, use the GameLift
server API ProcessReady()
and specify one or more directory paths in
logParameters
. See more information in the
Server API Reference.
createFleet_peerVpcId :: Lens' CreateFleet (Maybe Text) Source #
A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with GameLift Fleets.
createFleet_buildId :: Lens' CreateFleet (Maybe Text) Source #
The unique identifier for a custom game server build to be deployed on
fleet instances. You can use either the build ID or ARN. The build must
be uploaded to GameLift and in READY
status. This fleet property
cannot be changed later.
createFleet_fleetType :: Lens' CreateFleet (Maybe FleetType) Source #
Indicates whether to use On-Demand or Spot instances for this fleet. By
default, this property is set to ON_DEMAND
. Learn more about when to
use
On-Demand versus Spot Instances.
This property cannot be changed after the fleet is created.
createFleet_peerVpcAwsAccountId :: Lens' CreateFleet (Maybe Text) Source #
Used when peering your GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC. You can find your account ID in the AWS Management Console under account settings.
createFleet_eC2InboundPermissions :: Lens' CreateFleet (Maybe [IpPermission]) Source #
The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, GameLift automatically sets TCP and UDP ranges.
createFleet_runtimeConfiguration :: Lens' CreateFleet (Maybe RuntimeConfiguration) Source #
Instructions for how to launch and maintain server processes on instances in the fleet. The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.
The RuntimeConfiguration
parameter is required unless the fleet is
being configured using the older parameters ServerLaunchPath
and
ServerLaunchParameters
, which are still supported for backward
compatibility.
createFleet_newGameSessionProtectionPolicy :: Lens' CreateFleet (Maybe ProtectionPolicy) Source #
The status of termination protection for active game sessions on the
fleet. By default, this property is set to NoProtection
. You can also
set game session protection for an individual game session by calling
UpdateGameSession.
- NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
- FullProtection - Game sessions in
ACTIVE
status cannot be terminated during a scale-down event.
createFleet_scriptId :: Lens' CreateFleet (Maybe Text) Source #
The unique identifier for a Realtime configuration script to be deployed on fleet instances. You can use either the script ID or ARN. Scripts must be uploaded to GameLift prior to creating the fleet. This fleet property cannot be changed later.
createFleet_certificateConfiguration :: Lens' CreateFleet (Maybe CertificateConfiguration) Source #
Prompts GameLift to generate a TLS/SSL certificate for the fleet. TLS
certificates are used for encrypting traffic between game clients and
the game servers that are running on GameLift. By default, the
CertificateConfiguration
is set to DISABLED
. Learn more at
Securing Client/Server Communication.
This property cannot be changed after the fleet is created.
Note: This feature requires the AWS Certificate Manager (ACM) service, which is not available in all AWS regions. When working in a region that does not support this feature, a fleet creation request with certificate generation fails with a 4xx error.
createFleet_serverLaunchPath :: Lens' CreateFleet (Maybe Text) Source #
This parameter is no longer used. Specify a server launch path using
the RuntimeConfiguration
parameter. Requests that use this parameter
instead continue to be valid.
createFleet_instanceRoleArn :: Lens' CreateFleet (Maybe Text) Source #
A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the AWS Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server. This property cannot be changed after the fleet is created.
createFleet_metricGroups :: Lens' CreateFleet (Maybe [Text]) Source #
The name of an AWS CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.
createFleet_description :: Lens' CreateFleet (Maybe Text) Source #
A human-readable description of the fleet.
createFleet_resourceCreationLimitPolicy :: Lens' CreateFleet (Maybe ResourceCreationLimitPolicy) Source #
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
createFleet_locations :: Lens' CreateFleet (Maybe (NonEmpty LocationConfiguration)) Source #
A set of remote locations to deploy additional instances to and manage
as part of the fleet. This parameter can only be used when creating
fleets in AWS Regions that support multiple locations. You can add any
GameLift-supported AWS Region as a remote location, in the form of an
AWS Region code such as us-west-2
. To create a fleet with instances in
the home Region only, omit this parameter.
createFleet_tags :: Lens' CreateFleet (Maybe [Tag]) Source #
A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the fleet is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the /AWS General Reference/ for actual tagging limits.
createFleet_name :: Lens' CreateFleet Text Source #
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
createFleet_eC2InstanceType :: Lens' CreateFleet EC2InstanceType Source #
The GameLift-supported EC2 instance type to use for all fleet instances. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon EC2 Instance Types for detailed descriptions of EC2 instance types.
Destructuring the Response
data CreateFleetResponse Source #
Represents the returned data in response to a request operation.
See: newCreateFleetResponse
smart constructor.
CreateFleetResponse' | |
|
Instances
newCreateFleetResponse Source #
Create a value of CreateFleetResponse
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:locationStates:CreateFleetResponse'
, createFleetResponse_locationStates
- The fleet's locations and life-cycle status of each location. For new
fleets, the status of all locations is set to NEW
. During fleet
creation, GameLift updates each location status as instances are
deployed there and prepared for game hosting. This list includes an
entry for the fleet's home Region. For fleets with no remote locations,
only one entry, representing the home Region, is returned.
$sel:fleetAttributes:CreateFleetResponse'
, createFleetResponse_fleetAttributes
- The properties for the new fleet, including the current status. All
fleets are placed in NEW
status on creation.
$sel:httpStatus:CreateFleetResponse'
, createFleetResponse_httpStatus
- The response's http status code.
Response Lenses
createFleetResponse_locationStates :: Lens' CreateFleetResponse (Maybe [LocationState]) Source #
The fleet's locations and life-cycle status of each location. For new
fleets, the status of all locations is set to NEW
. During fleet
creation, GameLift updates each location status as instances are
deployed there and prepared for game hosting. This list includes an
entry for the fleet's home Region. For fleets with no remote locations,
only one entry, representing the home Region, is returned.
createFleetResponse_fleetAttributes :: Lens' CreateFleetResponse (Maybe FleetAttributes) Source #
The properties for the new fleet, including the current status. All
fleets are placed in NEW
status on creation.
createFleetResponse_httpStatus :: Lens' CreateFleetResponse Int Source #
The response's http status code.