Copyright | (c) 2013-2021 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay <brendan.g.hay+amazonka@gmail.com> |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | None |
Documentation
data PlayerLatency Source #
Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
See: newPlayerLatency
smart constructor.
PlayerLatency' | |
|
Instances
newPlayerLatency :: PlayerLatency Source #
Create a value of PlayerLatency
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:latencyInMilliseconds:PlayerLatency'
, playerLatency_latencyInMilliseconds
- Amount of time that represents the time lag experienced by the player
when connected to the specified Region.
$sel:regionIdentifier:PlayerLatency'
, playerLatency_regionIdentifier
- Name of the Region that is associated with the latency value.
$sel:playerId:PlayerLatency'
, playerLatency_playerId
- A unique identifier for a player associated with the latency data.
playerLatency_latencyInMilliseconds :: Lens' PlayerLatency (Maybe Double) Source #
Amount of time that represents the time lag experienced by the player when connected to the specified Region.
playerLatency_regionIdentifier :: Lens' PlayerLatency (Maybe Text) Source #
Name of the Region that is associated with the latency value.
playerLatency_playerId :: Lens' PlayerLatency (Maybe Text) Source #
A unique identifier for a player associated with the latency data.