Copyright | (c) 2013-2021 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay <brendan.g.hay+amazonka@gmail.com> |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | None |
Creates a new Amazon GameLift build resource for your game server binary files. Game server binaries must be combined into a zip file for use with Amazon GameLift.
When setting up a new game build for GameLift, we recommend using the AWS CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to a GameLift Amazon S3 location, and (2) it creates a new build resource.
The CreateBuild
operation can used in the following scenarios:
- To create a new game build with build files that are in an Amazon S3
location under an AWS account that you control. To use this option,
you must first give Amazon GameLift access to the Amazon S3 bucket.
With permissions in place, call
CreateBuild
and specify a build name, operating system, and the Amazon S3 storage location of your game build. - To directly upload your build files to a GameLift Amazon S3
location. To use this option, first call
CreateBuild
and specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see Uploading Objects in the Amazon S3 Developer Guide. Build files can be uploaded to the GameLift Amazon S3 location once only; that can't be updated.
If successful, this operation creates a new build resource with a unique
build ID and places it in INITIALIZED
status. A build must be in
READY
status before you can create fleets with it.
Learn more
Create a Build with Files in Amazon S3
Related actions
CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task
Synopsis
- data CreateBuild = CreateBuild' {
- storageLocation :: Maybe S3Location
- operatingSystem :: Maybe OperatingSystem
- name :: Maybe Text
- version :: Maybe Text
- tags :: Maybe [Tag]
- newCreateBuild :: CreateBuild
- createBuild_storageLocation :: Lens' CreateBuild (Maybe S3Location)
- createBuild_operatingSystem :: Lens' CreateBuild (Maybe OperatingSystem)
- createBuild_name :: Lens' CreateBuild (Maybe Text)
- createBuild_version :: Lens' CreateBuild (Maybe Text)
- createBuild_tags :: Lens' CreateBuild (Maybe [Tag])
- data CreateBuildResponse = CreateBuildResponse' {}
- newCreateBuildResponse :: Int -> CreateBuildResponse
- createBuildResponse_storageLocation :: Lens' CreateBuildResponse (Maybe S3Location)
- createBuildResponse_uploadCredentials :: Lens' CreateBuildResponse (Maybe AwsCredentials)
- createBuildResponse_build :: Lens' CreateBuildResponse (Maybe Build)
- createBuildResponse_httpStatus :: Lens' CreateBuildResponse Int
Creating a Request
data CreateBuild Source #
Represents the input for a request operation.
See: newCreateBuild
smart constructor.
CreateBuild' | |
|
Instances
newCreateBuild :: CreateBuild Source #
Create a value of CreateBuild
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:storageLocation:CreateBuild'
, createBuild_storageLocation
- Information indicating where your game build files are stored. Use this
parameter only when creating a build with files stored in an Amazon S3
bucket that you own. The storage location must specify an Amazon S3
bucket name and key. The location must also specify a role ARN that you
set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3
bucket and your new build must be in the same Region.
$sel:operatingSystem:CreateBuild'
, createBuild_operatingSystem
- The operating system that the game server binaries are built to run on.
This value determines the type of fleet resources that you can use for
this build. If your game build contains multiple executables, they all
must run on the same operating system. If an operating system is not
specified when creating a build, Amazon GameLift uses the default value
(WINDOWS_2012). This value cannot be changed later.
$sel:name:CreateBuild'
, createBuild_name
- A descriptive label that is associated with a build. Build names do not
need to be unique. You can use UpdateBuild to change this value later.
$sel:version:CreateBuild'
, createBuild_version
- Version information that is associated with a build or script. Version
strings do not need to be unique. You can use UpdateBuild to change this
value later.
$sel:tags:CreateBuild'
, createBuild_tags
- A list of labels to assign to the new build resource. Tags are
developer-defined key-value pairs. Tagging AWS resources are useful for
resource management, access management and cost allocation. For more
information, see
Tagging AWS Resources
in the AWS General Reference. Once the resource is created, you can
use TagResource, UntagResource, and ListTagsForResource to add, remove,
and view tags. The maximum tag limit may be lower than stated. See the
AWS General Reference for actual tagging limits.
Request Lenses
createBuild_storageLocation :: Lens' CreateBuild (Maybe S3Location) Source #
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
createBuild_operatingSystem :: Lens' CreateBuild (Maybe OperatingSystem) Source #
The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
createBuild_name :: Lens' CreateBuild (Maybe Text) Source #
A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
createBuild_version :: Lens' CreateBuild (Maybe Text) Source #
Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
createBuild_tags :: Lens' CreateBuild (Maybe [Tag]) Source #
A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Destructuring the Response
data CreateBuildResponse Source #
Represents the returned data in response to a request operation.
See: newCreateBuildResponse
smart constructor.
CreateBuildResponse' | |
|
Instances
newCreateBuildResponse Source #
Create a value of CreateBuildResponse
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:storageLocation:CreateBuild'
, createBuildResponse_storageLocation
- Amazon S3 location for your game build file, including bucket name and
key.
$sel:uploadCredentials:CreateBuildResponse'
, createBuildResponse_uploadCredentials
- This element is returned only when the operation is called without a
storage location. It contains credentials to use when you are uploading
a build file to an Amazon S3 bucket that is owned by Amazon GameLift.
Credentials have a limited life span. To refresh these credentials, call
RequestUploadCredentials.
$sel:build:CreateBuildResponse'
, createBuildResponse_build
- The newly created build resource, including a unique build IDs and
status.
$sel:httpStatus:CreateBuildResponse'
, createBuildResponse_httpStatus
- The response's http status code.
Response Lenses
createBuildResponse_storageLocation :: Lens' CreateBuildResponse (Maybe S3Location) Source #
Amazon S3 location for your game build file, including bucket name and key.
createBuildResponse_uploadCredentials :: Lens' CreateBuildResponse (Maybe AwsCredentials) Source #
This element is returned only when the operation is called without a storage location. It contains credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials.
createBuildResponse_build :: Lens' CreateBuildResponse (Maybe Build) Source #
The newly created build resource, including a unique build IDs and status.
createBuildResponse_httpStatus :: Lens' CreateBuildResponse Int Source #
The response's http status code.