Copyright | (c) 2013-2021 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay <brendan.g.hay+amazonka@gmail.com> |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | None |
Places a request for a new game session in a queue (see CreateGameSessionQueue). When processing a placement request, Amazon GameLift searches for available resources on the queue's destinations, scanning each until it finds resources or the placement request times out.
A game session placement request can also request player sessions. When a new game session is successfully created, Amazon GameLift creates a player session for each player included in the request.
When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the queue configuration. Ideally, a queue's destinations are listed in preference order.
Alternatively, when requesting a game session with players, you can also provide latency data for each player in relevant Regions. Latency data indicates the performance lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a Region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each Region's average lag for all players and reorders to get the best game play across all players.
To place a new game session request, specify the following:
- The queue name and a set of game session properties and settings
- A unique ID (such as a UUID) for the placement. You use this ID to track the status of the placement request
- (Optional) A set of player data and a unique player ID for each player that you are joining to the new game session (player data is optional, but if you include it, you must also provide a unique ID for each player)
- Latency data for all players (if you want to optimize game play for the players)
If successful, a new game session placement is created.
To track the status of a placement request, call
DescribeGameSessionPlacement and check the request's status. If the
status is FULFILLED
, a new game session has been created and a game
session ARN and Region are referenced. If the placement request times
out, you can resubmit the request or retry it with a different queue.
Related actions
CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task
Synopsis
- data StartGameSessionPlacement = StartGameSessionPlacement' {}
- newStartGameSessionPlacement :: Text -> Text -> Natural -> StartGameSessionPlacement
- startGameSessionPlacement_gameProperties :: Lens' StartGameSessionPlacement (Maybe [GameProperty])
- startGameSessionPlacement_gameSessionName :: Lens' StartGameSessionPlacement (Maybe Text)
- startGameSessionPlacement_playerLatencies :: Lens' StartGameSessionPlacement (Maybe [PlayerLatency])
- startGameSessionPlacement_gameSessionData :: Lens' StartGameSessionPlacement (Maybe Text)
- startGameSessionPlacement_desiredPlayerSessions :: Lens' StartGameSessionPlacement (Maybe [DesiredPlayerSession])
- startGameSessionPlacement_placementId :: Lens' StartGameSessionPlacement Text
- startGameSessionPlacement_gameSessionQueueName :: Lens' StartGameSessionPlacement Text
- startGameSessionPlacement_maximumPlayerSessionCount :: Lens' StartGameSessionPlacement Natural
- data StartGameSessionPlacementResponse = StartGameSessionPlacementResponse' {}
- newStartGameSessionPlacementResponse :: Int -> StartGameSessionPlacementResponse
- startGameSessionPlacementResponse_gameSessionPlacement :: Lens' StartGameSessionPlacementResponse (Maybe GameSessionPlacement)
- startGameSessionPlacementResponse_httpStatus :: Lens' StartGameSessionPlacementResponse Int
Creating a Request
data StartGameSessionPlacement Source #
Represents the input for a request operation.
See: newStartGameSessionPlacement
smart constructor.
StartGameSessionPlacement' | |
|
Instances
newStartGameSessionPlacement Source #
:: Text | |
-> Text | |
-> Natural | |
-> StartGameSessionPlacement |
Create a value of StartGameSessionPlacement
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:gameProperties:StartGameSessionPlacement'
, startGameSessionPlacement_gameProperties
- A set of custom properties for a game session, formatted as key:value
pairs. These properties are passed to a game server process in the
GameSession object with a request to start a new game session (see
Start a Game Session).
$sel:gameSessionName:StartGameSessionPlacement'
, startGameSessionPlacement_gameSessionName
- A descriptive label that is associated with a game session. Session
names do not need to be unique.
$sel:playerLatencies:StartGameSessionPlacement'
, startGameSessionPlacement_playerLatencies
- A set of values, expressed in milliseconds, that indicates the amount of
latency that a player experiences when connected to AWS Regions. This
information is used to try to place the new game session where it can
offer the best possible gameplay experience for the players.
$sel:gameSessionData:StartGameSessionPlacement'
, startGameSessionPlacement_gameSessionData
- A set of custom game session properties, formatted as a single string
value. This data is passed to a game server process in the GameSession
object with a request to start a new game session (see
Start a Game Session).
$sel:desiredPlayerSessions:StartGameSessionPlacement'
, startGameSessionPlacement_desiredPlayerSessions
- Set of information on each player to create a player session for.
$sel:placementId:StartGameSessionPlacement'
, startGameSessionPlacement_placementId
- A unique identifier to assign to the new game session placement. This
value is developer-defined. The value must be unique across all Regions
and cannot be reused unless you are resubmitting a canceled or timed-out
placement request.
$sel:gameSessionQueueName:StartGameSessionPlacement'
, startGameSessionPlacement_gameSessionQueueName
- Name of the queue to use to place the new game session. You can use
either the queue name or ARN value.
$sel:maximumPlayerSessionCount:StartGameSessionPlacement'
, startGameSessionPlacement_maximumPlayerSessionCount
- The maximum number of players that can be connected simultaneously to
the game session.
Request Lenses
startGameSessionPlacement_gameProperties :: Lens' StartGameSessionPlacement (Maybe [GameProperty]) Source #
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).
startGameSessionPlacement_gameSessionName :: Lens' StartGameSessionPlacement (Maybe Text) Source #
A descriptive label that is associated with a game session. Session names do not need to be unique.
startGameSessionPlacement_playerLatencies :: Lens' StartGameSessionPlacement (Maybe [PlayerLatency]) Source #
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.
startGameSessionPlacement_gameSessionData :: Lens' StartGameSessionPlacement (Maybe Text) Source #
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).
startGameSessionPlacement_desiredPlayerSessions :: Lens' StartGameSessionPlacement (Maybe [DesiredPlayerSession]) Source #
Set of information on each player to create a player session for.
startGameSessionPlacement_placementId :: Lens' StartGameSessionPlacement Text Source #
A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.
startGameSessionPlacement_gameSessionQueueName :: Lens' StartGameSessionPlacement Text Source #
Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
startGameSessionPlacement_maximumPlayerSessionCount :: Lens' StartGameSessionPlacement Natural Source #
The maximum number of players that can be connected simultaneously to the game session.
Destructuring the Response
data StartGameSessionPlacementResponse Source #
Represents the returned data in response to a request operation.
See: newStartGameSessionPlacementResponse
smart constructor.
StartGameSessionPlacementResponse' | |
|
Instances
Eq StartGameSessionPlacementResponse Source # | |
Read StartGameSessionPlacementResponse Source # | |
Show StartGameSessionPlacementResponse Source # | |
Generic StartGameSessionPlacementResponse Source # | |
NFData StartGameSessionPlacementResponse Source # | |
Defined in Amazonka.GameLift.StartGameSessionPlacement rnf :: StartGameSessionPlacementResponse -> () # | |
type Rep StartGameSessionPlacementResponse Source # | |
Defined in Amazonka.GameLift.StartGameSessionPlacement type Rep StartGameSessionPlacementResponse = D1 ('MetaData "StartGameSessionPlacementResponse" "Amazonka.GameLift.StartGameSessionPlacement" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "StartGameSessionPlacementResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionPlacement") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionPlacement)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))) |
newStartGameSessionPlacementResponse Source #
Create a value of StartGameSessionPlacementResponse
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:gameSessionPlacement:StartGameSessionPlacementResponse'
, startGameSessionPlacementResponse_gameSessionPlacement
- Object that describes the newly created game session placement. This
object includes all the information provided in the request, as well as
start/end time stamps and placement status.
$sel:httpStatus:StartGameSessionPlacementResponse'
, startGameSessionPlacementResponse_httpStatus
- The response's http status code.
Response Lenses
startGameSessionPlacementResponse_gameSessionPlacement :: Lens' StartGameSessionPlacementResponse (Maybe GameSessionPlacement) Source #
Object that describes the newly created game session placement. This object includes all the information provided in the request, as well as start/end time stamps and placement status.
startGameSessionPlacementResponse_httpStatus :: Lens' StartGameSessionPlacementResponse Int Source #
The response's http status code.