Copyright | (c) 2013-2021 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay <brendan.g.hay+amazonka@gmail.com> |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | None |
Creates a placement queue that processes requests for new game sessions. A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server there, then prompts the game server process to start a new game session.
A game session queue is configured with a set of destinations (GameLift fleets or aliases), which determine the locations where the queue can place new game sessions. These destinations can span multiple fleet types (Spot and On-Demand), instance types, and AWS Regions. If the queue includes multi-location fleets, the queue is able to place game sessions in all of a fleet's remote locations. You can opt to filter out individual locations if needed.
The queue configuration also determines how FleetIQ selects the best available placement for a new game session. Before searching for an available game server, FleetIQ first prioritizes the queue's destinations and locations, with the best placement locations on top. You can set up the queue to use the FleetIQ default prioritization or provide an alternate set of priorities.
To create a new queue, provide a name, timeout value, and a list of destinations. Optionally, specify a sort configuration and/or a filter, and define a set of latency cap policies. You can also include the ARN for an Amazon Simple Notification Service (SNS) topic to receive notifications of game session placement activity. Notifications using SNS or CloudWatch events is the preferred way to track placement activity.
If successful, a new GameSessionQueue
object is returned with an
assigned queue ARN. New game session requests, which are submitted to
the queue with StartGameSessionPlacement or StartMatchmaking, reference
a queue's name or ARN.
Learn more
Related actions
CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task
Synopsis
- data CreateGameSessionQueue = CreateGameSessionQueue' {
- playerLatencyPolicies :: Maybe [PlayerLatencyPolicy]
- filterConfiguration :: Maybe FilterConfiguration
- notificationTarget :: Maybe Text
- timeoutInSeconds :: Maybe Natural
- destinations :: Maybe [GameSessionQueueDestination]
- customEventData :: Maybe Text
- priorityConfiguration :: Maybe PriorityConfiguration
- tags :: Maybe [Tag]
- name :: Text
- newCreateGameSessionQueue :: Text -> CreateGameSessionQueue
- createGameSessionQueue_playerLatencyPolicies :: Lens' CreateGameSessionQueue (Maybe [PlayerLatencyPolicy])
- createGameSessionQueue_filterConfiguration :: Lens' CreateGameSessionQueue (Maybe FilterConfiguration)
- createGameSessionQueue_notificationTarget :: Lens' CreateGameSessionQueue (Maybe Text)
- createGameSessionQueue_timeoutInSeconds :: Lens' CreateGameSessionQueue (Maybe Natural)
- createGameSessionQueue_destinations :: Lens' CreateGameSessionQueue (Maybe [GameSessionQueueDestination])
- createGameSessionQueue_customEventData :: Lens' CreateGameSessionQueue (Maybe Text)
- createGameSessionQueue_priorityConfiguration :: Lens' CreateGameSessionQueue (Maybe PriorityConfiguration)
- createGameSessionQueue_tags :: Lens' CreateGameSessionQueue (Maybe [Tag])
- createGameSessionQueue_name :: Lens' CreateGameSessionQueue Text
- data CreateGameSessionQueueResponse = CreateGameSessionQueueResponse' {}
- newCreateGameSessionQueueResponse :: Int -> CreateGameSessionQueueResponse
- createGameSessionQueueResponse_gameSessionQueue :: Lens' CreateGameSessionQueueResponse (Maybe GameSessionQueue)
- createGameSessionQueueResponse_httpStatus :: Lens' CreateGameSessionQueueResponse Int
Creating a Request
data CreateGameSessionQueue Source #
Represents the input for a request operation.
See: newCreateGameSessionQueue
smart constructor.
CreateGameSessionQueue' | |
|
Instances
newCreateGameSessionQueue Source #
Create a value of CreateGameSessionQueue
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:playerLatencyPolicies:CreateGameSessionQueue'
, createGameSessionQueue_playerLatencyPolicies
- A set of policies that act as a sliding cap on player latency. FleetIQ
works to deliver low latency for most players in a game session. These
policies ensure that no individual player can be placed into a game with
unreasonably high latency. Use multiple policies to gradually relax
latency requirements a step at a time. Multiple policies are applied
based on their maximum allowed latency, starting with the lowest value.
$sel:filterConfiguration:CreateGameSessionQueue'
, createGameSessionQueue_filterConfiguration
- A list of locations where a queue is allowed to place new game sessions.
Locations are specified in the form of AWS Region codes, such as
us-west-2
. If this parameter is not set, game sessions can be placed
in any queue location.
$sel:notificationTarget:CreateGameSessionQueue'
, createGameSessionQueue_notificationTarget
- An SNS topic ARN that is set up to receive game session placement
notifications. See
Setting up notifications for game session placement.
$sel:timeoutInSeconds:CreateGameSessionQueue'
, createGameSessionQueue_timeoutInSeconds
- The maximum time, in seconds, that a new game session placement request
remains in the queue. When a request exceeds this time, the game session
placement changes to a TIMED_OUT
status.
$sel:destinations:CreateGameSessionQueue'
, createGameSessionQueue_destinations
- A list of fleets and/or fleet aliases that can be used to fulfill game
session placement requests in the queue. Destinations are identified by
either a fleet ARN or a fleet alias ARN, and are listed in order of
placement preference.
$sel:customEventData:CreateGameSessionQueue'
, createGameSessionQueue_customEventData
- Information to be added to all events that are related to this game
session queue.
$sel:priorityConfiguration:CreateGameSessionQueue'
, createGameSessionQueue_priorityConfiguration
- Custom settings to use when prioritizing destinations and locations for
game session placements. This configuration replaces the FleetIQ default
prioritization process. Priority types that are not explicitly named
will be automatically applied at the end of the prioritization process.
$sel:tags:CreateGameSessionQueue'
, createGameSessionQueue_tags
- A list of labels to assign to the new game session queue resource. Tags
are developer-defined key-value pairs. Tagging AWS resources are useful
for resource management, access management and cost allocation. For more
information, see
Tagging AWS Resources
in the AWS General Reference. Once the resource is created, you can
use TagResource, UntagResource, and ListTagsForResource to add, remove,
and view tags. The maximum tag limit may be lower than stated. See the
AWS General Reference for actual tagging limits.
$sel:name:CreateGameSessionQueue'
, createGameSessionQueue_name
- A descriptive label that is associated with game session queue. Queue
names must be unique within each Region.
Request Lenses
createGameSessionQueue_playerLatencyPolicies :: Lens' CreateGameSessionQueue (Maybe [PlayerLatencyPolicy]) Source #
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
createGameSessionQueue_filterConfiguration :: Lens' CreateGameSessionQueue (Maybe FilterConfiguration) Source #
A list of locations where a queue is allowed to place new game sessions.
Locations are specified in the form of AWS Region codes, such as
us-west-2
. If this parameter is not set, game sessions can be placed
in any queue location.
createGameSessionQueue_notificationTarget :: Lens' CreateGameSessionQueue (Maybe Text) Source #
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
createGameSessionQueue_timeoutInSeconds :: Lens' CreateGameSessionQueue (Maybe Natural) Source #
The maximum time, in seconds, that a new game session placement request
remains in the queue. When a request exceeds this time, the game session
placement changes to a TIMED_OUT
status.
createGameSessionQueue_destinations :: Lens' CreateGameSessionQueue (Maybe [GameSessionQueueDestination]) Source #
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
createGameSessionQueue_customEventData :: Lens' CreateGameSessionQueue (Maybe Text) Source #
Information to be added to all events that are related to this game session queue.
createGameSessionQueue_priorityConfiguration :: Lens' CreateGameSessionQueue (Maybe PriorityConfiguration) Source #
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
createGameSessionQueue_tags :: Lens' CreateGameSessionQueue (Maybe [Tag]) Source #
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
createGameSessionQueue_name :: Lens' CreateGameSessionQueue Text Source #
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
Destructuring the Response
data CreateGameSessionQueueResponse Source #
Represents the returned data in response to a request operation.
See: newCreateGameSessionQueueResponse
smart constructor.
CreateGameSessionQueueResponse' | |
|
Instances
Eq CreateGameSessionQueueResponse Source # | |
Read CreateGameSessionQueueResponse Source # | |
Show CreateGameSessionQueueResponse Source # | |
Defined in Amazonka.GameLift.CreateGameSessionQueue | |
Generic CreateGameSessionQueueResponse Source # | |
NFData CreateGameSessionQueueResponse Source # | |
Defined in Amazonka.GameLift.CreateGameSessionQueue rnf :: CreateGameSessionQueueResponse -> () # | |
type Rep CreateGameSessionQueueResponse Source # | |
Defined in Amazonka.GameLift.CreateGameSessionQueue type Rep CreateGameSessionQueueResponse = D1 ('MetaData "CreateGameSessionQueueResponse" "Amazonka.GameLift.CreateGameSessionQueue" "libZSservicesZSamazonka-gameliftZSamazonka-gamelift" 'False) (C1 ('MetaCons "CreateGameSessionQueueResponse'" 'PrefixI 'True) (S1 ('MetaSel ('Just "gameSessionQueue") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 (Maybe GameSessionQueue)) :*: S1 ('MetaSel ('Just "httpStatus") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 Int))) |
newCreateGameSessionQueueResponse Source #
Create a value of CreateGameSessionQueueResponse
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:gameSessionQueue:CreateGameSessionQueueResponse'
, createGameSessionQueueResponse_gameSessionQueue
- An object that describes the newly created game session queue.
$sel:httpStatus:CreateGameSessionQueueResponse'
, createGameSessionQueueResponse_httpStatus
- The response's http status code.
Response Lenses
createGameSessionQueueResponse_gameSessionQueue :: Lens' CreateGameSessionQueueResponse (Maybe GameSessionQueue) Source #
An object that describes the newly created game session queue.
createGameSessionQueueResponse_httpStatus :: Lens' CreateGameSessionQueueResponse Int Source #
The response's http status code.