{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
module Amazonka.GameLift.ListGameServers
(
ListGameServers (..),
newListGameServers,
listGameServers_nextToken,
listGameServers_sortOrder,
listGameServers_limit,
listGameServers_gameServerGroupName,
ListGameServersResponse (..),
newListGameServersResponse,
listGameServersResponse_gameServers,
listGameServersResponse_nextToken,
listGameServersResponse_httpStatus,
)
where
import qualified Amazonka.Core as Core
import Amazonka.GameLift.Types
import qualified Amazonka.Lens as Lens
import qualified Amazonka.Prelude as Prelude
import qualified Amazonka.Request as Request
import qualified Amazonka.Response as Response
data ListGameServers = ListGameServers'
{
ListGameServers -> Maybe Text
nextToken :: Prelude.Maybe Prelude.Text,
ListGameServers -> Maybe SortOrder
sortOrder :: Prelude.Maybe SortOrder,
ListGameServers -> Maybe Natural
limit :: Prelude.Maybe Prelude.Natural,
ListGameServers -> Text
gameServerGroupName :: Prelude.Text
}
deriving (ListGameServers -> ListGameServers -> Bool
(ListGameServers -> ListGameServers -> Bool)
-> (ListGameServers -> ListGameServers -> Bool)
-> Eq ListGameServers
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: ListGameServers -> ListGameServers -> Bool
$c/= :: ListGameServers -> ListGameServers -> Bool
== :: ListGameServers -> ListGameServers -> Bool
$c== :: ListGameServers -> ListGameServers -> Bool
Prelude.Eq, ReadPrec [ListGameServers]
ReadPrec ListGameServers
Int -> ReadS ListGameServers
ReadS [ListGameServers]
(Int -> ReadS ListGameServers)
-> ReadS [ListGameServers]
-> ReadPrec ListGameServers
-> ReadPrec [ListGameServers]
-> Read ListGameServers
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [ListGameServers]
$creadListPrec :: ReadPrec [ListGameServers]
readPrec :: ReadPrec ListGameServers
$creadPrec :: ReadPrec ListGameServers
readList :: ReadS [ListGameServers]
$creadList :: ReadS [ListGameServers]
readsPrec :: Int -> ReadS ListGameServers
$creadsPrec :: Int -> ReadS ListGameServers
Prelude.Read, Int -> ListGameServers -> ShowS
[ListGameServers] -> ShowS
ListGameServers -> String
(Int -> ListGameServers -> ShowS)
-> (ListGameServers -> String)
-> ([ListGameServers] -> ShowS)
-> Show ListGameServers
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [ListGameServers] -> ShowS
$cshowList :: [ListGameServers] -> ShowS
show :: ListGameServers -> String
$cshow :: ListGameServers -> String
showsPrec :: Int -> ListGameServers -> ShowS
$cshowsPrec :: Int -> ListGameServers -> ShowS
Prelude.Show, (forall x. ListGameServers -> Rep ListGameServers x)
-> (forall x. Rep ListGameServers x -> ListGameServers)
-> Generic ListGameServers
forall x. Rep ListGameServers x -> ListGameServers
forall x. ListGameServers -> Rep ListGameServers x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x. Rep ListGameServers x -> ListGameServers
$cfrom :: forall x. ListGameServers -> Rep ListGameServers x
Prelude.Generic)
newListGameServers ::
Prelude.Text ->
ListGameServers
newListGameServers :: Text -> ListGameServers
newListGameServers Text
pGameServerGroupName_ =
ListGameServers' :: Maybe Text
-> Maybe SortOrder -> Maybe Natural -> Text -> ListGameServers
ListGameServers'
{ $sel:nextToken:ListGameServers' :: Maybe Text
nextToken = Maybe Text
forall a. Maybe a
Prelude.Nothing,
$sel:sortOrder:ListGameServers' :: Maybe SortOrder
sortOrder = Maybe SortOrder
forall a. Maybe a
Prelude.Nothing,
$sel:limit:ListGameServers' :: Maybe Natural
limit = Maybe Natural
forall a. Maybe a
Prelude.Nothing,
$sel:gameServerGroupName:ListGameServers' :: Text
gameServerGroupName = Text
pGameServerGroupName_
}
listGameServers_nextToken :: Lens.Lens' ListGameServers (Prelude.Maybe Prelude.Text)
listGameServers_nextToken :: (Maybe Text -> f (Maybe Text))
-> ListGameServers -> f ListGameServers
listGameServers_nextToken = (ListGameServers -> Maybe Text)
-> (ListGameServers -> Maybe Text -> ListGameServers)
-> Lens ListGameServers ListGameServers (Maybe Text) (Maybe Text)
forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServers' {Maybe Text
nextToken :: Maybe Text
$sel:nextToken:ListGameServers' :: ListGameServers -> Maybe Text
nextToken} -> Maybe Text
nextToken) (\s :: ListGameServers
s@ListGameServers' {} Maybe Text
a -> ListGameServers
s {$sel:nextToken:ListGameServers' :: Maybe Text
nextToken = Maybe Text
a} :: ListGameServers)
listGameServers_sortOrder :: Lens.Lens' ListGameServers (Prelude.Maybe SortOrder)
listGameServers_sortOrder :: (Maybe SortOrder -> f (Maybe SortOrder))
-> ListGameServers -> f ListGameServers
listGameServers_sortOrder = (ListGameServers -> Maybe SortOrder)
-> (ListGameServers -> Maybe SortOrder -> ListGameServers)
-> Lens
ListGameServers ListGameServers (Maybe SortOrder) (Maybe SortOrder)
forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServers' {Maybe SortOrder
sortOrder :: Maybe SortOrder
$sel:sortOrder:ListGameServers' :: ListGameServers -> Maybe SortOrder
sortOrder} -> Maybe SortOrder
sortOrder) (\s :: ListGameServers
s@ListGameServers' {} Maybe SortOrder
a -> ListGameServers
s {$sel:sortOrder:ListGameServers' :: Maybe SortOrder
sortOrder = Maybe SortOrder
a} :: ListGameServers)
listGameServers_limit :: Lens.Lens' ListGameServers (Prelude.Maybe Prelude.Natural)
listGameServers_limit :: (Maybe Natural -> f (Maybe Natural))
-> ListGameServers -> f ListGameServers
listGameServers_limit = (ListGameServers -> Maybe Natural)
-> (ListGameServers -> Maybe Natural -> ListGameServers)
-> Lens
ListGameServers ListGameServers (Maybe Natural) (Maybe Natural)
forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServers' {Maybe Natural
limit :: Maybe Natural
$sel:limit:ListGameServers' :: ListGameServers -> Maybe Natural
limit} -> Maybe Natural
limit) (\s :: ListGameServers
s@ListGameServers' {} Maybe Natural
a -> ListGameServers
s {$sel:limit:ListGameServers' :: Maybe Natural
limit = Maybe Natural
a} :: ListGameServers)
listGameServers_gameServerGroupName :: Lens.Lens' ListGameServers Prelude.Text
listGameServers_gameServerGroupName :: (Text -> f Text) -> ListGameServers -> f ListGameServers
listGameServers_gameServerGroupName = (ListGameServers -> Text)
-> (ListGameServers -> Text -> ListGameServers)
-> Lens ListGameServers ListGameServers Text Text
forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServers' {Text
gameServerGroupName :: Text
$sel:gameServerGroupName:ListGameServers' :: ListGameServers -> Text
gameServerGroupName} -> Text
gameServerGroupName) (\s :: ListGameServers
s@ListGameServers' {} Text
a -> ListGameServers
s {$sel:gameServerGroupName:ListGameServers' :: Text
gameServerGroupName = Text
a} :: ListGameServers)
instance Core.AWSPager ListGameServers where
page :: ListGameServers
-> AWSResponse ListGameServers -> Maybe ListGameServers
page ListGameServers
rq AWSResponse ListGameServers
rs
| Maybe Text -> Bool
forall a. AWSTruncated a => a -> Bool
Core.stop
( AWSResponse ListGameServers
ListGameServersResponse
rs
ListGameServersResponse
-> Getting (First Text) ListGameServersResponse Text -> Maybe Text
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? (Maybe Text -> Const (First Text) (Maybe Text))
-> ListGameServersResponse
-> Const (First Text) ListGameServersResponse
Lens' ListGameServersResponse (Maybe Text)
listGameServersResponse_nextToken
((Maybe Text -> Const (First Text) (Maybe Text))
-> ListGameServersResponse
-> Const (First Text) ListGameServersResponse)
-> ((Text -> Const (First Text) Text)
-> Maybe Text -> Const (First Text) (Maybe Text))
-> Getting (First Text) ListGameServersResponse Text
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. (Text -> Const (First Text) Text)
-> Maybe Text -> Const (First Text) (Maybe Text)
forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
) =
Maybe ListGameServers
forall a. Maybe a
Prelude.Nothing
| Maybe [GameServer] -> Bool
forall a. AWSTruncated a => a -> Bool
Core.stop
( AWSResponse ListGameServers
ListGameServersResponse
rs
ListGameServersResponse
-> Getting
(First [GameServer]) ListGameServersResponse [GameServer]
-> Maybe [GameServer]
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? (Maybe [GameServer]
-> Const (First [GameServer]) (Maybe [GameServer]))
-> ListGameServersResponse
-> Const (First [GameServer]) ListGameServersResponse
Lens' ListGameServersResponse (Maybe [GameServer])
listGameServersResponse_gameServers
((Maybe [GameServer]
-> Const (First [GameServer]) (Maybe [GameServer]))
-> ListGameServersResponse
-> Const (First [GameServer]) ListGameServersResponse)
-> (([GameServer] -> Const (First [GameServer]) [GameServer])
-> Maybe [GameServer]
-> Const (First [GameServer]) (Maybe [GameServer]))
-> Getting
(First [GameServer]) ListGameServersResponse [GameServer]
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. ([GameServer] -> Const (First [GameServer]) [GameServer])
-> Maybe [GameServer]
-> Const (First [GameServer]) (Maybe [GameServer])
forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
) =
Maybe ListGameServers
forall a. Maybe a
Prelude.Nothing
| Bool
Prelude.otherwise =
ListGameServers -> Maybe ListGameServers
forall a. a -> Maybe a
Prelude.Just (ListGameServers -> Maybe ListGameServers)
-> ListGameServers -> Maybe ListGameServers
forall a b. (a -> b) -> a -> b
Prelude.$
ListGameServers
rq
ListGameServers
-> (ListGameServers -> ListGameServers) -> ListGameServers
forall a b. a -> (a -> b) -> b
Prelude.& (Maybe Text -> Identity (Maybe Text))
-> ListGameServers -> Identity ListGameServers
Lens ListGameServers ListGameServers (Maybe Text) (Maybe Text)
listGameServers_nextToken
((Maybe Text -> Identity (Maybe Text))
-> ListGameServers -> Identity ListGameServers)
-> Maybe Text -> ListGameServers -> ListGameServers
forall s t a b. ASetter s t a b -> b -> s -> t
Lens..~ AWSResponse ListGameServers
ListGameServersResponse
rs
ListGameServersResponse
-> Getting (First Text) ListGameServersResponse Text -> Maybe Text
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? (Maybe Text -> Const (First Text) (Maybe Text))
-> ListGameServersResponse
-> Const (First Text) ListGameServersResponse
Lens' ListGameServersResponse (Maybe Text)
listGameServersResponse_nextToken
((Maybe Text -> Const (First Text) (Maybe Text))
-> ListGameServersResponse
-> Const (First Text) ListGameServersResponse)
-> ((Text -> Const (First Text) Text)
-> Maybe Text -> Const (First Text) (Maybe Text))
-> Getting (First Text) ListGameServersResponse Text
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. (Text -> Const (First Text) Text)
-> Maybe Text -> Const (First Text) (Maybe Text)
forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
instance Core.AWSRequest ListGameServers where
type
AWSResponse ListGameServers =
ListGameServersResponse
request :: ListGameServers -> Request ListGameServers
request = Service -> ListGameServers -> Request ListGameServers
forall a. (ToRequest a, ToJSON a) => Service -> a -> Request a
Request.postJSON Service
defaultService
response :: Logger
-> Service
-> Proxy ListGameServers
-> ClientResponse ClientBody
-> m (Either Error (ClientResponse (AWSResponse ListGameServers)))
response =
(Int
-> ResponseHeaders
-> Object
-> Either String (AWSResponse ListGameServers))
-> Logger
-> Service
-> Proxy ListGameServers
-> ClientResponse ClientBody
-> m (Either Error (ClientResponse (AWSResponse ListGameServers)))
forall (m :: * -> *) a.
MonadResource m =>
(Int -> ResponseHeaders -> Object -> Either String (AWSResponse a))
-> Logger
-> Service
-> Proxy a
-> ClientResponse ClientBody
-> m (Either Error (ClientResponse (AWSResponse a)))
Response.receiveJSON
( \Int
s ResponseHeaders
h Object
x ->
Maybe [GameServer] -> Maybe Text -> Int -> ListGameServersResponse
ListGameServersResponse'
(Maybe [GameServer]
-> Maybe Text -> Int -> ListGameServersResponse)
-> Either String (Maybe [GameServer])
-> Either String (Maybe Text -> Int -> ListGameServersResponse)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> (Object
x Object -> Text -> Either String (Maybe (Maybe [GameServer]))
forall a. FromJSON a => Object -> Text -> Either String (Maybe a)
Core..?> Text
"GameServers" Either String (Maybe (Maybe [GameServer]))
-> Maybe [GameServer] -> Either String (Maybe [GameServer])
forall (f :: * -> *) a. Functor f => f (Maybe a) -> a -> f a
Core..!@ Maybe [GameServer]
forall a. Monoid a => a
Prelude.mempty)
Either String (Maybe Text -> Int -> ListGameServersResponse)
-> Either String (Maybe Text)
-> Either String (Int -> ListGameServersResponse)
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Object
x Object -> Text -> Either String (Maybe Text)
forall a. FromJSON a => Object -> Text -> Either String (Maybe a)
Core..?> Text
"NextToken")
Either String (Int -> ListGameServersResponse)
-> Either String Int -> Either String ListGameServersResponse
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Int -> Either String Int
forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure (Int -> Int
forall a. Enum a => a -> Int
Prelude.fromEnum Int
s))
)
instance Prelude.Hashable ListGameServers
instance Prelude.NFData ListGameServers
instance Core.ToHeaders ListGameServers where
toHeaders :: ListGameServers -> ResponseHeaders
toHeaders =
ResponseHeaders -> ListGameServers -> ResponseHeaders
forall a b. a -> b -> a
Prelude.const
( [ResponseHeaders] -> ResponseHeaders
forall a. Monoid a => [a] -> a
Prelude.mconcat
[ HeaderName
"X-Amz-Target"
HeaderName -> ByteString -> ResponseHeaders
forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Core.=# (ByteString
"GameLift.ListGameServers" :: Prelude.ByteString),
HeaderName
"Content-Type"
HeaderName -> ByteString -> ResponseHeaders
forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Core.=# ( ByteString
"application/x-amz-json-1.1" ::
Prelude.ByteString
)
]
)
instance Core.ToJSON ListGameServers where
toJSON :: ListGameServers -> Value
toJSON ListGameServers' {Maybe Natural
Maybe Text
Maybe SortOrder
Text
gameServerGroupName :: Text
limit :: Maybe Natural
sortOrder :: Maybe SortOrder
nextToken :: Maybe Text
$sel:gameServerGroupName:ListGameServers' :: ListGameServers -> Text
$sel:limit:ListGameServers' :: ListGameServers -> Maybe Natural
$sel:sortOrder:ListGameServers' :: ListGameServers -> Maybe SortOrder
$sel:nextToken:ListGameServers' :: ListGameServers -> Maybe Text
..} =
[Pair] -> Value
Core.object
( [Maybe Pair] -> [Pair]
forall a. [Maybe a] -> [a]
Prelude.catMaybes
[ (Text
"NextToken" Text -> Text -> Pair
forall kv v. (KeyValue kv, ToJSON v) => Text -> v -> kv
Core..=) (Text -> Pair) -> Maybe Text -> Maybe Pair
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Text
nextToken,
(Text
"SortOrder" Text -> SortOrder -> Pair
forall kv v. (KeyValue kv, ToJSON v) => Text -> v -> kv
Core..=) (SortOrder -> Pair) -> Maybe SortOrder -> Maybe Pair
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe SortOrder
sortOrder,
(Text
"Limit" Text -> Natural -> Pair
forall kv v. (KeyValue kv, ToJSON v) => Text -> v -> kv
Core..=) (Natural -> Pair) -> Maybe Natural -> Maybe Pair
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Natural
limit,
Pair -> Maybe Pair
forall a. a -> Maybe a
Prelude.Just
(Text
"GameServerGroupName" Text -> Text -> Pair
forall kv v. (KeyValue kv, ToJSON v) => Text -> v -> kv
Core..= Text
gameServerGroupName)
]
)
instance Core.ToPath ListGameServers where
toPath :: ListGameServers -> ByteString
toPath = ByteString -> ListGameServers -> ByteString
forall a b. a -> b -> a
Prelude.const ByteString
"/"
instance Core.ToQuery ListGameServers where
toQuery :: ListGameServers -> QueryString
toQuery = QueryString -> ListGameServers -> QueryString
forall a b. a -> b -> a
Prelude.const QueryString
forall a. Monoid a => a
Prelude.mempty
data ListGameServersResponse = ListGameServersResponse'
{
ListGameServersResponse -> Maybe [GameServer]
gameServers :: Prelude.Maybe [GameServer],
ListGameServersResponse -> Maybe Text
nextToken :: Prelude.Maybe Prelude.Text,
ListGameServersResponse -> Int
httpStatus :: Prelude.Int
}
deriving (ListGameServersResponse -> ListGameServersResponse -> Bool
(ListGameServersResponse -> ListGameServersResponse -> Bool)
-> (ListGameServersResponse -> ListGameServersResponse -> Bool)
-> Eq ListGameServersResponse
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: ListGameServersResponse -> ListGameServersResponse -> Bool
$c/= :: ListGameServersResponse -> ListGameServersResponse -> Bool
== :: ListGameServersResponse -> ListGameServersResponse -> Bool
$c== :: ListGameServersResponse -> ListGameServersResponse -> Bool
Prelude.Eq, ReadPrec [ListGameServersResponse]
ReadPrec ListGameServersResponse
Int -> ReadS ListGameServersResponse
ReadS [ListGameServersResponse]
(Int -> ReadS ListGameServersResponse)
-> ReadS [ListGameServersResponse]
-> ReadPrec ListGameServersResponse
-> ReadPrec [ListGameServersResponse]
-> Read ListGameServersResponse
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [ListGameServersResponse]
$creadListPrec :: ReadPrec [ListGameServersResponse]
readPrec :: ReadPrec ListGameServersResponse
$creadPrec :: ReadPrec ListGameServersResponse
readList :: ReadS [ListGameServersResponse]
$creadList :: ReadS [ListGameServersResponse]
readsPrec :: Int -> ReadS ListGameServersResponse
$creadsPrec :: Int -> ReadS ListGameServersResponse
Prelude.Read, Int -> ListGameServersResponse -> ShowS
[ListGameServersResponse] -> ShowS
ListGameServersResponse -> String
(Int -> ListGameServersResponse -> ShowS)
-> (ListGameServersResponse -> String)
-> ([ListGameServersResponse] -> ShowS)
-> Show ListGameServersResponse
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [ListGameServersResponse] -> ShowS
$cshowList :: [ListGameServersResponse] -> ShowS
show :: ListGameServersResponse -> String
$cshow :: ListGameServersResponse -> String
showsPrec :: Int -> ListGameServersResponse -> ShowS
$cshowsPrec :: Int -> ListGameServersResponse -> ShowS
Prelude.Show, (forall x.
ListGameServersResponse -> Rep ListGameServersResponse x)
-> (forall x.
Rep ListGameServersResponse x -> ListGameServersResponse)
-> Generic ListGameServersResponse
forall x. Rep ListGameServersResponse x -> ListGameServersResponse
forall x. ListGameServersResponse -> Rep ListGameServersResponse x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x. Rep ListGameServersResponse x -> ListGameServersResponse
$cfrom :: forall x. ListGameServersResponse -> Rep ListGameServersResponse x
Prelude.Generic)
newListGameServersResponse ::
Prelude.Int ->
ListGameServersResponse
newListGameServersResponse :: Int -> ListGameServersResponse
newListGameServersResponse Int
pHttpStatus_ =
ListGameServersResponse' :: Maybe [GameServer] -> Maybe Text -> Int -> ListGameServersResponse
ListGameServersResponse'
{ $sel:gameServers:ListGameServersResponse' :: Maybe [GameServer]
gameServers =
Maybe [GameServer]
forall a. Maybe a
Prelude.Nothing,
$sel:nextToken:ListGameServersResponse' :: Maybe Text
nextToken = Maybe Text
forall a. Maybe a
Prelude.Nothing,
$sel:httpStatus:ListGameServersResponse' :: Int
httpStatus = Int
pHttpStatus_
}
listGameServersResponse_gameServers :: Lens.Lens' ListGameServersResponse (Prelude.Maybe [GameServer])
listGameServersResponse_gameServers :: (Maybe [GameServer] -> f (Maybe [GameServer]))
-> ListGameServersResponse -> f ListGameServersResponse
listGameServersResponse_gameServers = (ListGameServersResponse -> Maybe [GameServer])
-> (ListGameServersResponse
-> Maybe [GameServer] -> ListGameServersResponse)
-> Lens' ListGameServersResponse (Maybe [GameServer])
forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServersResponse' {Maybe [GameServer]
gameServers :: Maybe [GameServer]
$sel:gameServers:ListGameServersResponse' :: ListGameServersResponse -> Maybe [GameServer]
gameServers} -> Maybe [GameServer]
gameServers) (\s :: ListGameServersResponse
s@ListGameServersResponse' {} Maybe [GameServer]
a -> ListGameServersResponse
s {$sel:gameServers:ListGameServersResponse' :: Maybe [GameServer]
gameServers = Maybe [GameServer]
a} :: ListGameServersResponse) ((Maybe [GameServer] -> f (Maybe [GameServer]))
-> ListGameServersResponse -> f ListGameServersResponse)
-> ((Maybe [GameServer] -> f (Maybe [GameServer]))
-> Maybe [GameServer] -> f (Maybe [GameServer]))
-> (Maybe [GameServer] -> f (Maybe [GameServer]))
-> ListGameServersResponse
-> f ListGameServersResponse
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. AnIso [GameServer] [GameServer] [GameServer] [GameServer]
-> Iso
(Maybe [GameServer])
(Maybe [GameServer])
(Maybe [GameServer])
(Maybe [GameServer])
forall (f :: * -> *) (g :: * -> *) s t a b.
(Functor f, Functor g) =>
AnIso s t a b -> Iso (f s) (g t) (f a) (g b)
Lens.mapping AnIso [GameServer] [GameServer] [GameServer] [GameServer]
forall s t a b. (Coercible s a, Coercible t b) => Iso s t a b
Lens.coerced
listGameServersResponse_nextToken :: Lens.Lens' ListGameServersResponse (Prelude.Maybe Prelude.Text)
listGameServersResponse_nextToken :: (Maybe Text -> f (Maybe Text))
-> ListGameServersResponse -> f ListGameServersResponse
listGameServersResponse_nextToken = (ListGameServersResponse -> Maybe Text)
-> (ListGameServersResponse
-> Maybe Text -> ListGameServersResponse)
-> Lens' ListGameServersResponse (Maybe Text)
forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServersResponse' {Maybe Text
nextToken :: Maybe Text
$sel:nextToken:ListGameServersResponse' :: ListGameServersResponse -> Maybe Text
nextToken} -> Maybe Text
nextToken) (\s :: ListGameServersResponse
s@ListGameServersResponse' {} Maybe Text
a -> ListGameServersResponse
s {$sel:nextToken:ListGameServersResponse' :: Maybe Text
nextToken = Maybe Text
a} :: ListGameServersResponse)
listGameServersResponse_httpStatus :: Lens.Lens' ListGameServersResponse Prelude.Int
listGameServersResponse_httpStatus :: (Int -> f Int)
-> ListGameServersResponse -> f ListGameServersResponse
listGameServersResponse_httpStatus = (ListGameServersResponse -> Int)
-> (ListGameServersResponse -> Int -> ListGameServersResponse)
-> Lens ListGameServersResponse ListGameServersResponse Int Int
forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServersResponse' {Int
httpStatus :: Int
$sel:httpStatus:ListGameServersResponse' :: ListGameServersResponse -> Int
httpStatus} -> Int
httpStatus) (\s :: ListGameServersResponse
s@ListGameServersResponse' {} Int
a -> ListGameServersResponse
s {$sel:httpStatus:ListGameServersResponse' :: Int
httpStatus = Int
a} :: ListGameServersResponse)
instance Prelude.NFData ListGameServersResponse