Copyright | (c) 2013-2021 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay <brendan.g.hay+amazonka@gmail.com> |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | None |
Synopsis
- data RuntimeConfiguration = RuntimeConfiguration' {}
- newRuntimeConfiguration :: RuntimeConfiguration
- runtimeConfiguration_gameSessionActivationTimeoutSeconds :: Lens' RuntimeConfiguration (Maybe Natural)
- runtimeConfiguration_serverProcesses :: Lens' RuntimeConfiguration (Maybe (NonEmpty ServerProcess))
- runtimeConfiguration_maxConcurrentGameSessionActivations :: Lens' RuntimeConfiguration (Maybe Natural)
Documentation
data RuntimeConfiguration Source #
A collection of server process configurations that describe the set of processes to run on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration.
A GameLift instance is limited to 50 processes running concurrently. To
calculate the total number of processes in a runtime configuration, add
the values of the ConcurrentExecutions
parameter for each
ServerProcess. Learn more about
Running Multiple Processes on a Fleet.
Related actions
DescribeRuntimeConfiguration | UpdateRuntimeConfiguration
See: newRuntimeConfiguration
smart constructor.
RuntimeConfiguration' | |
|
Instances
newRuntimeConfiguration :: RuntimeConfiguration Source #
Create a value of RuntimeConfiguration
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:gameSessionActivationTimeoutSeconds:RuntimeConfiguration'
, runtimeConfiguration_gameSessionActivationTimeoutSeconds
- The maximum amount of time (in seconds) allowed to launch a new game
session and have it report ready to host players. During this time, the
game session is in status ACTIVATING
. If the game session does not
become active before the timeout, it is ended and the game session
status is changed to TERMINATED
.
$sel:serverProcesses:RuntimeConfiguration'
, runtimeConfiguration_serverProcesses
- A collection of server process configurations that identify what server
processes to run on each instance in a fleet.
$sel:maxConcurrentGameSessionActivations:RuntimeConfiguration'
, runtimeConfiguration_maxConcurrentGameSessionActivations
- The number of game sessions in status ACTIVATING
to allow on an
instance. This setting limits the instance resources that can be used
for new game activations at any one time.
runtimeConfiguration_gameSessionActivationTimeoutSeconds :: Lens' RuntimeConfiguration (Maybe Natural) Source #
The maximum amount of time (in seconds) allowed to launch a new game
session and have it report ready to host players. During this time, the
game session is in status ACTIVATING
. If the game session does not
become active before the timeout, it is ended and the game session
status is changed to TERMINATED
.
runtimeConfiguration_serverProcesses :: Lens' RuntimeConfiguration (Maybe (NonEmpty ServerProcess)) Source #
A collection of server process configurations that identify what server processes to run on each instance in a fleet.
runtimeConfiguration_maxConcurrentGameSessionActivations :: Lens' RuntimeConfiguration (Maybe Natural) Source #
The number of game sessions in status ACTIVATING
to allow on an
instance. This setting limits the instance resources that can be used
for new game activations at any one time.