Copyright | (c) 2013-2021 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay <brendan.g.hay+amazonka@gmail.com> |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | None |
__This operation is used with the GameLift FleetIQ solution and game server groups.__
Updates GameLift FleetIQ-specific properties for a game server group. Many Auto Scaling group properties are updated on the Auto Scaling group directly, including the launch template, Auto Scaling policies, and maximum/minimum/desired instance counts.
To update the game server group, specify the game server group ID and provide the updated values. Before applying the updates, the new values are validated to ensure that GameLift FleetIQ can continue to perform instance balancing activity. If successful, a GameServerGroup object is returned.
Learn more
Related actions
CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task
Synopsis
- data UpdateGameServerGroup = UpdateGameServerGroup' {}
- newUpdateGameServerGroup :: Text -> UpdateGameServerGroup
- updateGameServerGroup_instanceDefinitions :: Lens' UpdateGameServerGroup (Maybe (NonEmpty InstanceDefinition))
- updateGameServerGroup_balancingStrategy :: Lens' UpdateGameServerGroup (Maybe BalancingStrategy)
- updateGameServerGroup_gameServerProtectionPolicy :: Lens' UpdateGameServerGroup (Maybe GameServerProtectionPolicy)
- updateGameServerGroup_roleArn :: Lens' UpdateGameServerGroup (Maybe Text)
- updateGameServerGroup_gameServerGroupName :: Lens' UpdateGameServerGroup Text
- data UpdateGameServerGroupResponse = UpdateGameServerGroupResponse' {}
- newUpdateGameServerGroupResponse :: Int -> UpdateGameServerGroupResponse
- updateGameServerGroupResponse_gameServerGroup :: Lens' UpdateGameServerGroupResponse (Maybe GameServerGroup)
- updateGameServerGroupResponse_httpStatus :: Lens' UpdateGameServerGroupResponse Int
Creating a Request
data UpdateGameServerGroup Source #
See: newUpdateGameServerGroup
smart constructor.
UpdateGameServerGroup' | |
|
Instances
newUpdateGameServerGroup Source #
Create a value of UpdateGameServerGroup
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:instanceDefinitions:UpdateGameServerGroup'
, updateGameServerGroup_instanceDefinitions
- An updated list of EC2 instance types to use in the Auto Scaling group.
The instance definitions must specify at least two different instance
types that are supported by GameLift FleetIQ. This updated list replaces
the entire current list of instance definitions for the game server
group. For more information on instance types, see
EC2 Instance Types
in the Amazon EC2 User Guide. You can optionally specify capacity
weighting for each instance type. If no weight value is specified for an
instance type, it is set to the default value "1". For more
information about capacity weighting, see
Instance Weighting for Amazon EC2 Auto Scaling
in the Amazon EC2 Auto Scaling User Guide.
$sel:balancingStrategy:UpdateGameServerGroup'
, updateGameServerGroup_balancingStrategy
- Indicates how GameLift FleetIQ balances the use of Spot Instances and
On-Demand Instances in the game server group. Method options include the
following:
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
$sel:gameServerProtectionPolicy:UpdateGameServerGroup'
, updateGameServerGroup_gameServerProtectionPolicy
- A flag that indicates whether instances in the game server group are
protected from early termination. Unprotected instances that have active
game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot
be terminated while there are active game servers running except in the
event of a forced game server group deletion (see ). An exception to
this is with Spot Instances, which can be terminated by AWS regardless
of protection status. This property is set to NO_PROTECTION
by
default.
$sel:roleArn:UpdateGameServerGroup'
, updateGameServerGroup_roleArn
- The Amazon Resource Name
(ARN)
for an IAM role that allows Amazon GameLift to access your EC2 Auto
Scaling groups.
$sel:gameServerGroupName:UpdateGameServerGroup'
, updateGameServerGroup_gameServerGroupName
- A unique identifier for the game server group. Use either the
GameServerGroup name or ARN value.
Request Lenses
updateGameServerGroup_instanceDefinitions :: Lens' UpdateGameServerGroup (Maybe (NonEmpty InstanceDefinition)) Source #
An updated list of EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
updateGameServerGroup_balancingStrategy :: Lens' UpdateGameServerGroup (Maybe BalancingStrategy) Source #
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
updateGameServerGroup_gameServerProtectionPolicy :: Lens' UpdateGameServerGroup (Maybe GameServerProtectionPolicy) Source #
A flag that indicates whether instances in the game server group are
protected from early termination. Unprotected instances that have active
game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot
be terminated while there are active game servers running except in the
event of a forced game server group deletion (see ). An exception to
this is with Spot Instances, which can be terminated by AWS regardless
of protection status. This property is set to NO_PROTECTION
by
default.
updateGameServerGroup_roleArn :: Lens' UpdateGameServerGroup (Maybe Text) Source #
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
updateGameServerGroup_gameServerGroupName :: Lens' UpdateGameServerGroup Text Source #
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
Destructuring the Response
data UpdateGameServerGroupResponse Source #
See: newUpdateGameServerGroupResponse
smart constructor.
UpdateGameServerGroupResponse' | |
|
Instances
newUpdateGameServerGroupResponse Source #
Create a value of UpdateGameServerGroupResponse
with all optional fields omitted.
Use generic-lens or optics to modify other optional fields.
The following record fields are available, with the corresponding lenses provided for backwards compatibility:
$sel:gameServerGroup:UpdateGameServerGroupResponse'
, updateGameServerGroupResponse_gameServerGroup
- An object that describes the game server group resource with updated
properties.
$sel:httpStatus:UpdateGameServerGroupResponse'
, updateGameServerGroupResponse_httpStatus
- The response's http status code.
Response Lenses
updateGameServerGroupResponse_gameServerGroup :: Lens' UpdateGameServerGroupResponse (Maybe GameServerGroup) Source #
An object that describes the game server group resource with updated properties.
updateGameServerGroupResponse_httpStatus :: Lens' UpdateGameServerGroupResponse Int Source #
The response's http status code.