Copyright | (c) 2013-2021 Brendan Hay |
---|---|
License | Mozilla Public License, v. 2.0. |
Maintainer | Brendan Hay <brendan.g.hay+amazonka@gmail.com> |
Stability | auto-generated |
Portability | non-portable (GHC extensions) |
Safe Haskell | None |
Synopsis
- newtype H265FramerateConversionAlgorithm where
- H265FramerateConversionAlgorithm' { }
- pattern H265FramerateConversionAlgorithm_DUPLICATE_DROP :: H265FramerateConversionAlgorithm
- pattern H265FramerateConversionAlgorithm_FRAMEFORMER :: H265FramerateConversionAlgorithm
- pattern H265FramerateConversionAlgorithm_INTERPOLATE :: H265FramerateConversionAlgorithm
Documentation
newtype H265FramerateConversionAlgorithm Source #
Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.